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CKPT1F.PIX // Cockpit forward image file names15,22,335,180 // Left, top, right, bottom rendering coordinatesCKPT1L.PIX // Cockpit left image file names15,14,335,185 // Left, top, right, bottom rendering coordinatesCKPT1R.PIX // Cockpit right image file names15,32,325,154 // Left, top, right, bottom rendering coordinatesd,46,183,SPEDO1.PIX,7 // Speedo type, x, y, filename, x-pitchd,142,183,SPEDO1.PIX,7 // Speedo type, x, y, filename, x-pitcha,4,152,TACHO.PIX,31,179,0,21,215,0,-4 // tacho type, x, y, filename, x-pitchd,142,200,TACHO1.PIX // Tacho x, y, filename33,183,GEARS.PIX // Gear display x,y,image (external)118,182,GEARS.PIX // Gear display x,y,image (internal)7 // Number of hands frames166,164,HANDS06R.PIX,0,0,none // Left-most hands frame176,173,HANDS05R.PIX,0,0,none // Leftish hands frame190,185,HANDS04R.PIX,66,206,HANDS04L.PIX // Leftish hands frame195,195,HANDS03R.PIX,67,195,HANDS03L.PIX // Centre hands frame195,199,HANDS02R.PIX,72,188,HANDS02L.PIX // Rightish hands frame0,0,none,76,180,HANDS01L.PIX // Rightish hands frame0,0,none,72,171,HANDS00L.PIX // Right-most hands frame269,15,344,37 // Left, top, right, bottom of mirror0,0,52,46 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)304,194,1,1,2,3,1,ENGDM.PIX // Engine damage x,y,flash1..5305,170,1,1,2,3,1,TRNDM.PIX // Transmission damage x,y,flash1..5302,175,1,1,2,3,1,STRDM.PIX // Steering damage x,y,flash1..5301,169,1,1,2,3,1,LBRKDM.PIX // lf brake damage x,y,flash1..5311,169,1,1,2,3,1,RBRKDM.PIX // rf brake damage x,y,flash1..5300,195,1,1,2,3,1,LBRKDM.PIX // lr brake damage x,y,flash1..5312,195,1,1,2,3,1,RBRKDM.PIX // rr brake damage x,y,flash1..5297,168,1,1,2,3,1,tyrDM.PIX // lf wheel damage x,y,flash1..5315,168,1,1,2,3,1,tyrDM.PIX // rf wheel damage x,y,flash1..5296,194,1,1,2,3,1,tyrDM.PIX // lr wheel damage x,y,flash1..5316,194,1,1,2,3,1,tyrDM.PIX // rr wheel damage x,y,flash1..50,0,281,152,DAMASK1.PIX3 // Number of dimmed areas (external)278,150,308,198 // Dim rectangle31,182,42,198 // Dim rectangle44,182,69,198 // Dim rectangle0 // Number of dimmed areas (internal)