#import "DDLog.h"
#import <pthread.h>
#import <objc/runtime.h>
#import <mach/mach_host.h>
#import <mach/host_info.h>
#import <libkern/OSAtomic.h>
#import <Availability.h>
#if TARGET_OS_IPHONE
#import <UIKit/UIDevice.h>
#endif
/**
* Welcome to Cocoa Lumberjack!
*
* The project page has a wealth of documentation
if you have
any questions.
* https://github.com/CocoaLumberjack/CocoaLumberjack
*
* If you're new to the project you may wish to read the "Getting Started" wiki.
* https://github.com/CocoaLumberjack/CocoaLumberjack/wiki/GettingStarted
*
**/
#if ! __has_feature(objc_arc)
#warning This file must be compiled with ARC.
Use -fobjc-arc
flag (or convert project to ARC
).
#endif
// We probably shouldn't be using DDLog() statements within the DDLog implementation.
// But we still want to leave our
log statements
for any future debugging,
// and to allow other developers to
trace the implementation
(which is a great learning tool
).
//
// So we use a primitive logging macro around NSLog.
// We maintain the NS prefix on the macros to be explicit about the fact that we're using NSLog.
#define DD_DEBUG NO
#define NSLogDebug(frmt, ...) do{ if(DD_DEBUG) NSLog((frmt), ##__VA_ARGS__); } while(0)
// Specifies the maximum queue
size of the logging thread.
//
// Since most logging
is asynchronous, its possible
for rogue threads to flood the logging queue.
// That
is, to issue an abundance of
log statements faster than the logging thread can keepup.
// Typically such a scenario occurs when
log statements are added haphazardly within large loops,
// but may also be possible if relatively slow loggers are being used.
//
// This property caps the queue
size at a given number of outstanding
log statements.
//
If a thread attempts to issue a
log statement when the queue
is already maxed out,
// the issuing thread will block until the queue
size drops below the
max again.
#define LOG_MAX_QUEUE_SIZE 1000 // Should not exceed INT32_MAX
// The "global logging queue" refers to [DDLog loggingQueue].
// It
is the queue that
all log statements go through.
//
// The logging queue sets a
flag via dispatch_queue_set_specific using this key.
// We can check for this key via dispatch_get_specific() to see if we're on the "global logging queue".
static void *const GlobalLoggingQueueIdentityKey = (void *)&GlobalLoggingQueueIdentityKey;
@interface DDLoggerNode : NSObject {
@public
id <DDLogger> logger;
dispatch_queue_t loggerQueue;
int logLevel;
}
@property (nonatomic, assign, readonly) int logLevel;
+ (DDLoggerNode *)nodeWithLogger:(id <DDLogger>)logger loggerQueue:(dispatch_queue_t)loggerQueue logLevel:(int)logLevel;
@end
@interface DDLog (PrivateAPI)
+ (void)lt_addLogger:(id <DDLogger>)logger logLevel:(int)logLevel;
+ (void)lt_removeLogger:(id <DDLogger>)logger;
+ (void)lt_removeAllLoggers;
+ (void)lt_log:(DDLogMessage *)logMessage;
+ (void)lt_flush;
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDLog
// An array used to manage
all the individual loggers.
// The array
is only modified on the loggingQueue/loggingThread.
static NSMutableArray *loggers;
//
All logging statements are added to the same queue to ensure FIFO operation.
static dispatch_queue_t loggingQueue;
// Individual loggers are executed concurrently per
log statement.
// Each logger has it's own associated queue, and a dispatch group
is used
for synchrnoization.
static dispatch_group_t loggingGroup;
// In order to prevent to queue from growing infinitely large,
// a maximum
size is enforced
(LOG_MAX_QUEUE_SIZE
).
static dispatch_semaphore_t queueSemaphore;
// Minor optimization for uniprocessor machines
static unsigned int numProcessors;
/**
* The runtime sends initialize to each
class in a program exactly one time just before the
class,
* or
any class that inherits from it,
is sent its first message from within the program.
(Thus the
* method may never be invoked
if the
class is not used.
) The runtime sends the initialize message to
* classes in a thread-safe manner. Superclasses receive this message before their subclasses.
*
* This method may also be called directly (assumably by accident), hence the safety mechanism.
**/
+ (void)initialize
{
static BOOL initialized = NO;
if (!initialized)
{
initialized = YES;
loggers = [[NSMutableArray alloc] initWithCapacity:4];
NSLogDebug(@"DDLog: Using grand central dispatch");
loggingQueue = dispatch_queue_create
("cocoa.
lumberjack",
NULL);
loggingGroup = dispatch_group_create();
void *nonNullValue = GlobalLoggingQueueIdentityKey; // Whatever, just not
null
dispatch_queue_set_specific
(loggingQueue, GlobalLoggingQueueIdentityKey, nonNullValue,
NULL);
queueSemaphore = dispatch_semaphore_create(LOG_MAX_QUEUE_SIZE);
//
Figure out how many processors are available.
// This may be used later for an optimization on uniprocessor machines.
host_basic_info_data_t hostInfo;
mach_msg_type_number_t infoCount;
infoCount = HOST_BASIC_INFO_COUNT;
host_info(mach_host_self(), HOST_BASIC_INFO, (host_info_t)&hostInfo, &infoCount);
unsigned int result = (unsigned int)(hostInfo.max_cpus);
unsigned int one = (unsigned int)(1);
numProcessors =
MAX(result, one
);
NSLogDebug(@"DDLog: numProcessors = %u", numProcessors);
#if TARGET_OS_IPHONE
NSString *notificationName = @"UIApplicationWillTerminateNotification";
#else
NSString *notificationName = nil;
if (NSApp)
{
notificationName = @"NSApplicationWillTerminateNotification";
}
else
{
//
If there
is no NSApp -> we are running Command
Line Tool app.
// In this case terminate notification wouldn't be fired, so we use workaround.
atexit_b(^{
[self applicationWillTerminate:nil];
});
}
#endif
if (notificationName) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationWillTerminate:)
name:notificationName
object:nil];
}
}
}
/**
* Provides access to the logging queue.
**/
+ (dispatch_queue_t)loggingQueue
{
return loggingQueue;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Notifications
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)applicationWillTerminate:(NSNotification *)notification
{
[self flushLog];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Logger Management
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)addLogger:(id <DDLogger>)logger
{
[self addLogger:logger withLogLevel:LOG_LEVEL_VERBOSE];
}
+ (void)addLogger:(id <DDLogger>)logger withLogLevel:(int)logLevel
{
if (logger == nil) return;
dispatch_async(loggingQueue, ^{ @autoreleasepool {
[self lt_addLogger:logger logLevel:logLevel];
}});
}
+ (void)removeLogger:(id <DDLogger>)logger
{
if (logger == nil) return;
dispatch_async(loggingQueue, ^{ @autoreleasepool {
[self lt_removeLogger:logger];
}});
}
+ (void)removeAllLoggers
{
dispatch_async(loggingQueue, ^{ @autoreleasepool {
[self lt_removeAllLoggers];
}});
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Master Logging
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)queueLogMessage:(DDLogMessage *)logMessage asynchronously:(BOOL)asyncFlag
{
// We have a tricky situation here...
//
// In the common
case, when the queueSize
is below the maximumQueueSize,
// we want to simply enqueue the logMessage. And we want to do this as fast as possible,
//
which means we don't want to block and we don't want to use
any locks.
//
// However, if the queueSize gets too big, we want to block.
// But we have very strict requirements as to when we block, and how long we block.
//
// The following example should
help illustrate our requirements:
//
// Imagine that the maximum queue
size is configured to be
5,
// and that there are already
5 log messages queued.
// Let us call these
5 queued
log messages A, B, C, D, and E.
(A
is next to be executed
)
//
//
Now if our thread issues a
log statement
(let us call the
log message F
),
// it should block before the message
is added to the queue.
// Furthermore, it should be unblocked immediately after A has been unqueued.
//
// The requirements are strict in this manner so that we block only as long as necessary,
// and so that blocked threads are unblocked in the order in
which they were blocked.
//
// Returning to our previous example, let us assume that
log messages A through E are still queued.
// Our aforementioned thread
is blocked attempting to queue
log message F.
//
Now assume we have another separate thread that attempts to issue
log message G.
// It should block until
log messages A and B have been unqueued.
// We are using a counting semaphore provided by
GCD.
// The semaphore
is initialized with our LOG_MAX_QUEUE_SIZE value.
// Everytime we want to queue a
log message we decrement this value.
//
If the resulting value
is less than zero,
// the semaphore function waits in FIFO order for a signal to occur before returning.
//
// A dispatch semaphore
is an efficient implementation of a traditional counting semaphore.
// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
//
If the calling semaphore does not need to block, no kernel call
is made.
dispatch_semaphore_wait(queueSemaphore, DISPATCH_TIME_FOREVER);
// We've
now sure we won't overflow the queue.
// It
is time to queue our
log message.
dispatch_block_t logBlock = ^{ @autoreleasepool {
[self lt_log:logMessage];
}};
if (asyncFlag)
dispatch_async(loggingQueue, logBlock);
else
dispatch_sync(loggingQueue, logBlock);
}
+
(void
)log:
(BOOL
)asynchronous
level:(int)level
context:(int)context
function:
(const
char *
)function
tag:(id)tag
{
va_list args;
{
NSString *logMsg =
[[NSString alloc
] initWithFormat:
format arguments:args
];
DDLogMessage *logMessage = [[DDLogMessage alloc] initWithLogMsg:logMsg
level:level
context:context
file:file
function:function
tag:tag
options:0];
[self queueLogMessage:logMessage asynchronously:asynchronous];
va_end(args);
}
}
+
(void
)log:
(BOOL
)asynchronous
level:(int)level
context:(int)context
function:
(const
char *
)function
tag:(id)tag
args:(va_list)args
{
{
NSString *logMsg =
[[NSString alloc
] initWithFormat:
format arguments:args
];
DDLogMessage *logMessage = [[DDLogMessage alloc] initWithLogMsg:logMsg
level:level
context:context
file:file
function:function
tag:tag
options:0];
[self queueLogMessage:logMessage asynchronously:asynchronous];
}
}
+ (void)flushLog
{
dispatch_sync(loggingQueue, ^{ @autoreleasepool {
[self lt_flush];
}});
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Registered Dynamic Logging
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
{
SEL getterSel = @selector(ddLogLevel);
SEL setterSel = @selector(ddSetLogLevel:);
#if TARGET_OS_IPHONE && !TARGET_IPHONE_SIMULATOR
// Issue #6 (GoogleCode) - Crashes on iOS 4.2.1 and iPhone 4
//
// Crash caused by class_getClassMethod(2).
//
// "It's a bug with UIAccessibilitySafeCategory__NSObject so it didn't pop up until
// users had VoiceOver enabled
[...].
I was able to work around it by searching the
// result of class_copyMethodList() instead of calling class_getClassMethod()"
BOOL result = NO;
unsigned int methodCount,
i;
Method *methodList = class_copyMethodList
(object_getClass
(class), &methodCount
);
{
BOOL getterFound = NO;
BOOL setterFound = NO;
for (i =
0;
i < methodCount; ++
i)
{
SEL currentSel = method_getName
(methodList
[i]);
if (currentSel == getterSel)
{
getterFound = YES;
}
else if (currentSel == setterSel)
{
setterFound = YES;
}
if (getterFound && setterFound)
{
result = YES;
break;
}
}
free(methodList);
}
return result;
#else
// Issue #24 (GitHub) - Crashing in in ARC+Simulator
//
// The method +[DDLog isRegisteredClass] will crash a project when using it with ARC + Simulator.
// For running in the Simulator, it needs to execute the non-iOS code.
Method getter = class_getClassMethod
(class, getterSel
);
Method setter = class_getClassMethod
(class, setterSel
);
if ((getter !=
NULL) &&
(setter !=
NULL))
{
return YES;
}
return NO;
#endif
}
+ (NSArray *)registeredClasses
{
// We're going to
get the list of
all registered classes.
// The Objective-C runtime library automatically registers
all the classes defined in your source code.
//
// To do this we use the following method (documented in the Objective-C Runtime Reference):
//
// int objc_getClassList
(Class *buffer, int bufferLen
)
//
// We can pass
(NULL,
0) to obtain the total number of
// registered
class definitions without actually retrieving
any class definitions.
// This allows us to allocate the minimum amount of memory needed for the application.
numClasses = objc_getClassList
(NULL,
0);
// The numClasses method
now tells us how many classes we have.
// So we can allocate our buffer, and
get pointers to
all the
class definitions.
if (classes ==
NULL) return nil;
numClasses = objc_getClassList(classes, numClasses);
// We can
now loop through the classes, and test each one to see
if it
is a DDLogging
class.
NSMutableArray *result = [NSMutableArray arrayWithCapacity:numClasses];
for (i =
0;
i < numClasses;
i++
)
{
if ([self isRegisteredClass:
class])
{
[result addObject:
class];
}
}
free(classes);
return result;
}
+ (NSArray *)registeredClassNames
{
NSArray *registeredClasses = [self registeredClasses];
NSMutableArray *result = [NSMutableArray arrayWithCapacity:[registeredClasses count]];
{
[result addObject:NSStringFromClass
(class)];
}
return result;
}
+
(int
)logLevelForClass:
(Class)aClass
{
if ([self isRegisteredClass:aClass])
{
return [aClass ddLogLevel];
}
return -1;
}
+ (int)logLevelForClassWithName:(NSString *)aClassName
{
Class aClass = NSClassFromString
(aClassName
);
return [self logLevelForClass:aClass];
}
+
(void
)setLogLevel:
(int
)logLevel forClass:
(Class)aClass
{
if ([self isRegisteredClass:aClass])
{
[aClass ddSetLogLevel:logLevel];
}
}
+ (void)setLogLevel:(int)logLevel forClassWithName:(NSString *)aClassName
{
Class aClass = NSClassFromString
(aClassName
);
[self setLogLevel:logLevel forClass:aClass];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Logging Thread
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_addLogger:(id <DDLogger>)logger logLevel:(int)logLevel
{
// Add to loggers array.
// Need to create loggerQueue if loggerNode doesn't provide one.
dispatch_queue_t loggerQueue =
NULL;
if ([logger respondsToSelector:@selector(loggerQueue)])
{
// Logger may be providing its own queue
loggerQueue = [logger loggerQueue];
}
if (loggerQueue == nil)
{
// Automatically create queue for the logger.
// Use the logger name as the queue name if possible.
if ([logger respondsToSelector:@selector(loggerName)])
{
loggerQueueName = [[logger loggerName] UTF8String];
}
loggerQueue = dispatch_queue_create
(loggerQueueName,
NULL);
}
DDLoggerNode *loggerNode = [DDLoggerNode nodeWithLogger:logger loggerQueue:loggerQueue logLevel:logLevel];
[loggers addObject:loggerNode];
if ([logger respondsToSelector:@selector(didAddLogger)])
{
dispatch_async(loggerNode->loggerQueue, ^{ @autoreleasepool {
[logger didAddLogger];
}});
}
}
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_removeLogger:(id <DDLogger>)logger
{
//
Find associated loggerNode in list of added loggers
DDLoggerNode *loggerNode = nil;
for (DDLoggerNode *node in loggers)
{
if (node->logger == logger)
{
loggerNode = node;
break;
}
}
if (loggerNode == nil)
{
NSLogDebug
(@"DDLog: Request to remove logger
which wasn't added"
);
return;
}
// Notify logger
if ([logger respondsToSelector:@selector(willRemoveLogger)])
{
dispatch_async(loggerNode->loggerQueue, ^{ @autoreleasepool {
[logger willRemoveLogger];
}});
}
// Remove from loggers array
[loggers removeObject:loggerNode];
}
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_removeAllLoggers
{
for (DDLoggerNode *loggerNode in loggers)
{
if ([loggerNode->logger respondsToSelector:@selector(willRemoveLogger)])
{
dispatch_async(loggerNode->loggerQueue, ^{ @autoreleasepool {
[loggerNode->logger willRemoveLogger];
}});
}
}
// Remove
all loggers from array
[loggers removeAllObjects];
}
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_log:(DDLogMessage *)logMessage
{
// Execute the given
log message on each of our loggers.
if (numProcessors > 1)
{
// Execute each logger concurrently, each within its own queue.
//
All blocks are added to same group.
// After each block has been queued, wait on group.
//
// The waiting ensures that a slow logger doesn't
end up with a large queue of pending
log messages.
// This would defeat the purpose of the efforts we made earlier to restrict the
max queue
size.
for (DDLoggerNode *loggerNode in loggers)
{
// skip the loggers that shouldn't write this message based on the logLevel
if (logMessage->logFlag > loggerNode.logLevel)
continue;
dispatch_group_async(loggingGroup, loggerNode->loggerQueue, ^{ @autoreleasepool {
[loggerNode->logger logMessage:logMessage];
}});
}
dispatch_group_wait(loggingGroup, DISPATCH_TIME_FOREVER);
}
else
{
// Execute each logger serialy, each within its own queue.
for (DDLoggerNode *loggerNode in loggers)
{
// skip the loggers that shouldn't write this message based on the logLevel
if (logMessage->logFlag > loggerNode.logLevel)
continue;
dispatch_sync(loggerNode->loggerQueue, ^{ @autoreleasepool {
[loggerNode->logger logMessage:logMessage];
}});
}
}
//
If our queue got too big, there may be blocked threads waiting to add
log messages to the queue.
// Since we've
now dequeued an item from the
log, we may need to unblock the next thread.
// We are using a counting semaphore provided by
GCD.
// The semaphore
is initialized with our LOG_MAX_QUEUE_SIZE value.
// When a
log message
is queued this value
is decremented.
// When a
log message
is dequeued this value
is incremented.
// If the value ever drops below zero,
// the queueing thread blocks and waits in FIFO order for us to signal it.
//
// A dispatch semaphore
is an efficient implementation of a traditional counting semaphore.
// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
//
If the calling semaphore does not need to block, no kernel call
is made.
dispatch_semaphore_signal(queueSemaphore);
}
/**
* This method should only be run on the background logging thread.
**/
+ (void)lt_flush
{
//
All log statements issued before the flush method was invoked have
now been executed.
//
//
Now we need to propogate the flush request to
any loggers that implement the flush method.
// This
is designed
for loggers that buffer IO.
for (DDLoggerNode *loggerNode in loggers)
{
if ([loggerNode->logger respondsToSelector:@selector(flush)])
{
dispatch_group_async(loggingGroup, loggerNode->loggerQueue, ^{ @autoreleasepool {
[loggerNode->logger flush];
}});
}
}
dispatch_group_wait(loggingGroup, DISPATCH_TIME_FOREVER);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Utilities
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NSString *DDExtractFileNameWithoutExtension
(const
char *filePath, BOOL copy
)
{
if (filePath ==
NULL) return nil;
while (*p != '\0')
{
if (*p == '/')
lastSlash = p;
else if (*p == '.')
lastDot = p;
p++;
}
NSUInteger subLen;
if (lastSlash)
{
if (lastDot)
{
// lastSlash -> lastDot
subStr = lastSlash + 1;
subLen = lastDot - subStr;
}
else
{
// lastSlash -> endOfString
subStr = lastSlash + 1;
subLen = p - subStr;
}
}
else
{
if (lastDot)
{
// startOfString -> lastDot
subStr =
(char *
)filePath;
subLen = lastDot - subStr;
}
else
{
// startOfString -> endOfString
subStr =
(char *
)filePath;
subLen = p - subStr;
}
}
if (copy)
{
return [[NSString alloc] initWithBytes:subStr
encoding:NSUTF8StringEncoding];
}
else
{
// We can take advantage of the fact that __FILE__
is a
string literal.
// Specifically, we don't need to waste time copying the
string.
// We can just tell NSString to point to a range within the
string literal.
return [[NSString alloc] initWithBytesNoCopy:subStr
encoding:NSUTF8StringEncoding
freeWhenDone:NO];
}
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDLoggerNode
@synthesize logLevel;
- (instancetype)initWithLogger:(id <DDLogger>)aLogger loggerQueue:(dispatch_queue_t)aLoggerQueue logLevel:(int)aLogLevel
{
if ((self = [super init]))
{
logger = aLogger;
if (aLoggerQueue) {
loggerQueue = aLoggerQueue;
#if !OS_OBJECT_USE_OBJC
dispatch_retain(loggerQueue);
#endif
}
logLevel = aLogLevel;
}
return self;
}
+ (DDLoggerNode *)nodeWithLogger:(id <DDLogger>)logger loggerQueue:(dispatch_queue_t)loggerQueue logLevel:(int)logLevel
{
return [[DDLoggerNode alloc] initWithLogger:logger loggerQueue:loggerQueue logLevel:logLevel];
}
- (void)dealloc
{
#if !OS_OBJECT_USE_OBJC
if (loggerQueue) dispatch_release(loggerQueue);
#endif
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDLogMessage
static
char *dd_str_copy
(const
char *str
)
{
return result;
}
- (instancetype)initWithLogMsg:(NSString *)msg
level:(int)level
context:(int)context
function:
(const
char *
)aFunction
tag:(id)aTag
options:(DDLogMessageOptions)optionsMask
{
if ((self = [super init]))
{
logMsg = msg;
logLevel = level;
logContext = context;
tag = aTag;
options = optionsMask;
if (options & DDLogMessageCopyFile)
file = dd_str_copy(aFile);
else
if (options & DDLogMessageCopyFunction)
function = dd_str_copy(aFunction);
else
function =
(char *
)aFunction;
timestamp = [[NSDate alloc] init];
machThreadID = pthread_mach_thread_np(pthread_self());
//
Try to
get the current queue's label
// a
) Compiling against newer SDK's
(iOS
7+/OS X
10.9+
) where DISPATCH_CURRENT_QUEUE_LABEL
is defined
// on a
(iOS
7.0+/OS X
10.9+
) runtime
version
BOOL gotLabel = NO;
#ifdef DISPATCH_CURRENT_QUEUE_LABEL
if (
#if TARGET_OS_IPHONE
#ifndef NSFoundationVersionNumber_iOS_6_1
#define NSFoundationVersionNumber_iOS_6_1 993.00
#endif
floor(NSFoundationVersionNumber
) > NSFoundationVersionNumber_iOS_6_1 // iOS
7+
(> iOS
6.1)
#else
[[NSApplication sharedApplication] respondsToSelector:@selector(occlusionState)] // OS X 10.9+
#endif
) {
queueLabel = dd_str_copy(dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL));
gotLabel = YES;
}
#endif
// b
) Systems where dispatch_get_current_queue
is not yet deprecated and won't crash
(< iOS
6.0/OS X
10.9)
// dispatch_get_current_queue(void); __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_6,__MAC_10_9,__IPHONE_4_0,__IPHONE_6_0)
if (!gotLabel &&
#if TARGET_OS_IPHONE
#ifndef NSFoundationVersionNumber_iOS_6_0
#define NSFoundationVersionNumber_iOS_6_0 993.00
#endif
floor(NSFoundationVersionNumber
) < NSFoundationVersionNumber_iOS_6_0 // < iOS
6.0
#else
![[NSApplication sharedApplication] respondsToSelector:@selector(occlusionState)] // < OS X 10.9
#endif
) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
dispatch_queue_t currentQueue = dispatch_get_current_queue();
#pragma clang diagnostic pop
queueLabel = dd_str_copy(dispatch_queue_get_label(currentQueue));
gotLabel = YES;
}
// c) Give up
if (!gotLabel) {
queueLabel = dd_str_copy(""); // iOS 6.x only
}
threadName = [[NSThread currentThread] name];
}
return self;
}
- (NSString *)threadID
{
return [[NSString alloc] initWithFormat:@"%x", machThreadID];
}
- (NSString *)fileName
{
return DDExtractFileNameWithoutExtension(file, NO);
}
- (NSString *)methodName
{
return nil;
else
return [[NSString alloc] initWithUTF8String:function];
}
- (void)dealloc
{
if (file && (options & DDLogMessageCopyFile))
free(file);
if (function && (options & DDLogMessageCopyFunction))
free(function);
if (queueLabel)
free(queueLabel);
}
- (id)copyWithZone:(NSZone *)zone {
DDLogMessage *newMessage = [[DDLogMessage alloc] init];
newMessage->logLevel = self->logLevel;
newMessage->logFlag = self->logFlag;
newMessage->logContext = self->logContext;
newMessage->logMsg = self->logMsg;
newMessage->timestamp = self->timestamp;
if (self->options & DDLogMessageCopyFile) {
newMessage->file = dd_str_copy(self->file);
newMessage->function = dd_str_copy(self->function);
} else {
newMessage->file = self->file;
newMessage->function = self->function;
}
newMessage->lineNumber = self->lineNumber;
newMessage->machThreadID = self->machThreadID;
newMessage->queueLabel = dd_str_copy(self->queueLabel);
newMessage->threadName = self->threadName;
newMessage->tag = self->tag;
newMessage->options = self->options;
return newMessage;
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDAbstractLogger
- (id)init
{
if ((self = [super init]))
{
if ([self respondsToSelector:@selector(loggerName)])
{
loggerQueueName = [[self loggerName] UTF8String];
}
loggerQueue = dispatch_queue_create
(loggerQueueName,
NULL);
// We're going to use dispatch_queue_set_specific() to "mark" our loggerQueue.
// Later we can use dispatch_get_specific() to determine if we're executing on our loggerQueue.
// The documentation states:
//
// > Keys are only compared as pointers and are never dereferenced.
// > Thus, you can use a pointer to a static variable for a specific subsystem or
// >
any other value that allows you to identify the value uniquely.
// > Specifying a pointer to a
string constant
is not recommended.
//
// So we're going to use the very convenient key of "self",
//
which also works when multiple logger classes extend this
class, as each will have a different "self" key.
//
// This
is used primarily
for thread-safety assertions
(via the isOnInternalLoggerQueue method below
).
void *key = (__bridge void *)self;
void *nonNullValue = (__bridge void *)self;
dispatch_queue_set_specific
(loggerQueue, key, nonNullValue,
NULL);
}
return self;
}
- (void)dealloc
{
#if !OS_OBJECT_USE_OBJC
if (loggerQueue) dispatch_release(loggerQueue);
#endif
}
- (void)logMessage:(DDLogMessage *)logMessage
{
// Override me
}
- (id <DDLogFormatter>)logFormatter
{
// This method must be thread safe and intuitive.
// Therefore if somebody executes the following code:
//
// [logger setLogFormatter:myFormatter];
// formatter = [logger logFormatter];
//
// They would expect formatter to equal myFormatter.
// This functionality must be ensured by the getter and setter method.
//
// The thread safety must not come at a cost to the performance of the logMessage method.
// This method
is likely called sporadically,
while the logMessage method
is called repeatedly.
// This means, the implementation of this method:
// - Must NOT require the logMessage method to acquire a lock.
// - Must NOT require the logMessage method to access an atomic property (also a lock of sorts).
//
// Thread safety
is ensured by executing access to the formatter variable on the loggerQueue.
// This
is the same queue that the logMessage method operates on.
//
// Note: The last time
I benchmarked the performance of direct access vs atomic property access,
// direct access was over twice as fast on the desktop and over 6 times as fast on the iPhone.
//
// Furthermore, consider the following code:
//
// DDLogVerbose
(@"
log msg
1"
);
// DDLogVerbose
(@"
log msg
2"
);
// [logger setFormatter:myFormatter];
// DDLogVerbose
(@"
log msg
3"
);
//
// Our intuitive requirement means that the new formatter will only apply to the 3rd
log message.
// This must remain true even when using asynchronous logging.
// We must keep in mind the various queue's that are in play here:
//
// loggerQueue : Our own private internal queue that the logMessage method runs on.
// Operations are added to this queue from the global loggingQueue.
//
// globalLoggingQueue : The queue that
all log messages go through before they arrive in our loggerQueue.
//
//
All log statements go through the serial gloabalLoggingQueue before they arrive at our loggerQueue.
// Thus this method also goes through the serial globalLoggingQueue to ensure intuitive operation.
// IMPORTANT NOTE:
//
// Methods within the DDLogger implementation MUST access the formatter ivar directly.
// This method
is designed explicitly
for external access.
//
// Using "self." syntax to go through this method will cause immediate deadlock.
// This
is the intended result.
Fix it by accessing the ivar directly.
// Great strides have been take to ensure this
is safe to do.
Plus it's MUCH faster.
NSAssert(![self isOnGlobalLoggingQueue], @"Core architecture requirement failure");
NSAssert(![self isOnInternalLoggerQueue], @"MUST access ivar directly, NOT via self.* syntax.");
dispatch_queue_t globalLoggingQueue = [DDLog loggingQueue];
__block id <DDLogFormatter> result;
dispatch_sync(globalLoggingQueue, ^{
dispatch_sync(loggerQueue, ^{
result = formatter;
});
});
return result;
}
- (void)setLogFormatter:(id <DDLogFormatter>)logFormatter
{
// The design of this method
is documented extensively in the logFormatter message
(above in code
).
NSAssert(![self isOnGlobalLoggingQueue], @"Core architecture requirement failure");
NSAssert(![self isOnInternalLoggerQueue], @"MUST access ivar directly, NOT via self.* syntax.");
dispatch_block_t block = ^{ @autoreleasepool {
if (formatter != logFormatter)
{
if ([formatter respondsToSelector:@selector(willRemoveFromLogger:)]) {
[formatter willRemoveFromLogger:self];
}
formatter = logFormatter;
if ([formatter respondsToSelector:@selector(didAddToLogger:)]) {
[formatter didAddToLogger:self];
}
}
}};
dispatch_queue_t globalLoggingQueue = [DDLog loggingQueue];
dispatch_async(globalLoggingQueue, ^{
dispatch_async(loggerQueue, block);
});
}
- (dispatch_queue_t)loggerQueue
{
return loggerQueue;
}
- (NSString *)loggerName
{
return NSStringFromClass
([self
class]);
}
- (BOOL)isOnGlobalLoggingQueue
{
return (dispatch_get_specific
(GlobalLoggingQueueIdentityKey
) !=
NULL);
}
- (BOOL)isOnInternalLoggerQueue
{
void *key = (__bridge void *)self;
return (dispatch_get_specific
(key
) !=
NULL);
}
@end