Subversion Repositories Games.Carmageddon

Rev

Rev 9 | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="lib\glad\src\glad.c" />
    <ClCompile Include="lib\libsmacker\smacker.c" />
    <ClCompile Include="lib\libsmacker\smk_bitstream.c" />
    <ClCompile Include="lib\libsmacker\smk_hufftree.c" />
    <ClCompile Include="lib\miniaudio\miniaudio.c" />
    <ClCompile Include="src\BRSRC13\CORE\DOSIO\dosio.c" />
    <ClCompile Include="src\BRSRC13\CORE\DOSIO\eventq.c" />
    <ClCompile Include="src\BRSRC13\CORE\DOSIO\readmse.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\assocarr.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\brbegin.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\brbhook.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\brlists.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\brprintf.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\brqsort.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\bswap.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\datafile.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\devlist.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\devsetup.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\diag.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\error.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\file.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\fwsetup.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\genfile.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\image.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\lexer.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\loader.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\mem.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\object.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\objectc.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\pattern.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\register.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\resource.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\resreg.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\scratch.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\sys_conf.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\token.c" />
    <ClCompile Include="src\BRSRC13\CORE\FW\tokenval.c" />
    <ClCompile Include="src\BRSRC13\CORE\HOST\himage.c" />
    <ClCompile Include="src\BRSRC13\CORE\HOST\hook.c" />
    <ClCompile Include="src\BRSRC13\CORE\HOST\hostcfg.c" />
    <ClCompile Include="src\BRSRC13\CORE\HOST\hstsetup.c" />
    <ClCompile Include="src\BRSRC13\CORE\HOST\memmgmt.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\angles.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\fixed.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\matrix23.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\matrix34.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\matrix4.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\plane.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\quat.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\transfrm.c" />
    <ClCompile Include="src\BRSRC13\CORE\MATH\vector.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\fontptrs.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\genclip.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\gencopy.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pixelmap.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pmdsptch.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pmfile.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pmgen.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pmmem.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pmmemops.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pmnull.c" />
    <ClCompile Include="src\BRSRC13\CORE\PIXELMAP\pmsetup.c" />
    <ClCompile Include="src\BRSRC13\CORE\STD\brexcept.c" />
    <ClCompile Include="src\BRSRC13\CORE\STD\brmath.c" />
    <ClCompile Include="src\BRSRC13\CORE\STD\brstddiag.c" />
    <ClCompile Include="src\BRSRC13\CORE\STD\brstdfile.c" />
    <ClCompile Include="src\BRSRC13\CORE\STD\brstdlib.c" />
    <ClCompile Include="src\BRSRC13\CORE\STD\brstdmem.c" />
    <ClCompile Include="src\BRSRC13\CORE\STD\logwrite.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\actsupt.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\custsupt.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\dbsetup.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\def_mat.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\def_mdl.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\def_otab.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\enables.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\matsupt.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\modrend.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\modsupt.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\otable.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\prepmap.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\prepmatl.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\prepmesh.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\preptab.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\regsupt.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\render.c" />
    <ClCompile Include="src\BRSRC13\CORE\V1DB\v1dbfile.c" />
    <ClCompile Include="src\DETHRACE\common\brucetrk.c" />
    <ClCompile Include="src\DETHRACE\common\car.c" />
    <ClCompile Include="src\DETHRACE\common\controls.c" />
    <ClCompile Include="src\DETHRACE\common\crush.c" />
    <ClCompile Include="src\DETHRACE\common\cutscene.c" />
    <ClCompile Include="src\DETHRACE\common\demo.c" />
    <ClCompile Include="src\DETHRACE\common\depth.c" />
    <ClCompile Include="src\DETHRACE\common\displays.c" />
    <ClCompile Include="src\DETHRACE\common\drfile.c" />
    <ClCompile Include="src\DETHRACE\common\drmem.c" />
    <ClCompile Include="src\DETHRACE\common\errors.c" />
    <ClCompile Include="src\DETHRACE\common\finteray.c" />
    <ClCompile Include="src\DETHRACE\common\flicplay.c" />
    <ClCompile Include="src\DETHRACE\common\globvars.c" />
    <ClCompile Include="src\DETHRACE\common\globvrbm.c" />
    <ClCompile Include="src\DETHRACE\common\globvrkm.c" />
    <ClCompile Include="src\DETHRACE\common\globvrme.c" />
    <ClCompile Include="src\DETHRACE\common\globvrpb.c" />
    <ClCompile Include="src\DETHRACE\common\grafdata.c" />
    <ClCompile Include="src\DETHRACE\common\graphics.c" />
    <ClCompile Include="src\DETHRACE\common\init.c" />
    <ClCompile Include="src\DETHRACE\common\input.c" />
    <ClCompile Include="src\DETHRACE\common\intrface.c" />
    <ClCompile Include="src\DETHRACE\common\loading.c" />
    <ClCompile Include="src\DETHRACE\common\loadsave.c" />
    <ClCompile Include="src\DETHRACE\common\main.c" />
    <ClCompile Include="src\DETHRACE\common\mainloop.c" />
    <ClCompile Include="src\DETHRACE\common\mainmenu.c" />
    <ClCompile Include="src\DETHRACE\common\netgame.c" />
    <ClCompile Include="src\DETHRACE\common\network.c" />
    <ClCompile Include="src\DETHRACE\common\newgame.c" />
    <ClCompile Include="src\DETHRACE\common\oil.c" />
    <ClCompile Include="src\DETHRACE\common\oppocar.c" />
    <ClCompile Include="src\DETHRACE\common\opponent.c" />
    <ClCompile Include="src\DETHRACE\common\oppoproc.c" />
    <ClCompile Include="src\DETHRACE\common\options.c" />
    <ClCompile Include="src\DETHRACE\common\pedestrn.c" />
    <ClCompile Include="src\DETHRACE\common\piping.c" />
    <ClCompile Include="src\DETHRACE\common\powerup.c" />
    <ClCompile Include="src\DETHRACE\common\pratcam.c" />
    <ClCompile Include="src\DETHRACE\common\racestrt.c" />
    <ClCompile Include="src\DETHRACE\common\racesumm.c" />
    <ClCompile Include="src\DETHRACE\common\raycast.c" />
    <ClCompile Include="src\DETHRACE\common\replay.c" />
    <ClCompile Include="src\DETHRACE\common\skidmark.c" />
    <ClCompile Include="src\DETHRACE\common\sound.c" />
    <ClCompile Include="src\DETHRACE\common\spark.c" />
    <ClCompile Include="src\DETHRACE\common\structur.c" />
    <ClCompile Include="src\DETHRACE\common\trig.c" />
    <ClCompile Include="src\DETHRACE\common\utility.c" />
    <ClCompile Include="src\DETHRACE\common\world.c" />
    <ClCompile Include="src\DETHRACE\main_.c" />
    <ClCompile Include="src\DETHRACE\pc-dos\dosnet.c" />
    <ClCompile Include="src\DETHRACE\pc-dos\dossys.c" />
    <ClCompile Include="src\DETHRACE\pc-win95\ssdx.c" />
    <ClCompile Include="src\DETHRACE\pc-win95\win95net.c" />
    <ClCompile Include="src\DETHRACE\pc-win95\win95sys.c" />
    <ClCompile Include="src\harness\brender_emu\renderer_impl.c" />
    <ClCompile Include="src\harness\cameras\debug_camera.c" />
    <ClCompile Include="src\harness\harness.c" />
    <ClCompile Include="src\harness\harness_trace.c" />
    <ClCompile Include="src\harness\os\linux.c" />
    <ClCompile Include="src\harness\os\macos.c" />
    <ClCompile Include="src\harness\os\windows.c" />
    <ClCompile Include="src\harness\platforms\null.c" />
    <ClCompile Include="src\harness\platforms\sdl_opengl.c" />
    <ClCompile Include="src\harness\renderers\gl\gl_renderer.c" />
    <ClCompile Include="src\harness\renderers\gl\stored_context.c" />
    <ClCompile Include="src\harness\sound\sound_.c" />
    <ClCompile Include="src\harness\win95\polyfill.c" />
    <ClCompile Include="src\harness\win95\winsock.c" />
    <ClCompile Include="src\S3\3d.c" />
    <ClCompile Include="src\S3\audio.c" />
    <ClCompile Include="src\S3\backends\miniaudio_backend.c" />
    <ClCompile Include="src\S3\ioserv.c" />
    <ClCompile Include="src\S3\profile.c" />
    <ClCompile Include="src\S3\resource_.c" />
    <ClCompile Include="src\S3\s3cda.c" />
    <ClCompile Include="src\S3\s3music.c" />
    <ClCompile Include="src\S3\s3sound.c" />
    <ClCompile Include="src\smackw32\smackw32.c" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="lib\glad\include\glad\glad.h" />
    <ClInclude Include="lib\glad\include\KHR\khrplatform.h" />
    <ClInclude Include="lib\libsmacker\smacker.h" />
    <ClInclude Include="lib\libsmacker\smk_bitstream.h" />
    <ClInclude Include="lib\libsmacker\smk_hufftree.h" />
    <ClInclude Include="lib\libsmacker\smk_malloc.h" />
    <ClInclude Include="lib\miniaudio\include\miniaudio\miniaudio.h" />
    <ClInclude Include="src\BRSRC13\CORE\DOSIO\dosio.h" />
    <ClInclude Include="src\BRSRC13\CORE\DOSIO\eventq.h" />
    <ClInclude Include="src\BRSRC13\CORE\DOSIO\readmse.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\assocarr.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\brbegin.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\brbhook.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\brlists.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\brprintf.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\brqsort.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\bswap.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\datafile.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\devlist.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\devsetup.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\diag.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\error.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\file.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\fwsetup.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\genfile.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\image.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\lexer.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\loader.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\mem.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\object.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\objectc.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\pattern.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\register.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\resource.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\resreg.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\scratch.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\sys_conf.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\token.h" />
    <ClInclude Include="src\BRSRC13\CORE\FW\tokenval.h" />
    <ClInclude Include="src\BRSRC13\CORE\HOST\himage.h" />
    <ClInclude Include="src\BRSRC13\CORE\HOST\hook.h" />
    <ClInclude Include="src\BRSRC13\CORE\HOST\hostcfg.h" />
    <ClInclude Include="src\BRSRC13\CORE\HOST\hstsetup.h" />
    <ClInclude Include="src\BRSRC13\CORE\HOST\memmgmt.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\angles.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\fixed.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\matrix23.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\matrix34.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\matrix4.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\plane.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\quat.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\transfrm.h" />
    <ClInclude Include="src\BRSRC13\CORE\MATH\vector.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\fontptrs.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\genclip.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\gencopy.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pixelmap.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pmdsptch.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pmfile.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pmgen.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pmmem.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pmmemops.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pmnull.h" />
    <ClInclude Include="src\BRSRC13\CORE\PIXELMAP\pmsetup.h" />
    <ClInclude Include="src\BRSRC13\CORE\STD\brexcept.h" />
    <ClInclude Include="src\BRSRC13\CORE\STD\brmath.h" />
    <ClInclude Include="src\BRSRC13\CORE\STD\brstddiag.h" />
    <ClInclude Include="src\BRSRC13\CORE\STD\brstdfile.h" />
    <ClInclude Include="src\BRSRC13\CORE\STD\brstdlib.h" />
    <ClInclude Include="src\BRSRC13\CORE\STD\brstdmem.h" />
    <ClInclude Include="src\BRSRC13\CORE\STD\logwrite.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\actsupt.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\chunkids.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\custsupt.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\dbsetup.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\def_mat.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\def_mdl.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\def_otab.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\enables.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\matsupt.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\modrend.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\modsupt.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\otable.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\prepmap.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\prepmatl.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\prepmesh.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\preptab.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\regsupt.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\render.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\stackids.h" />
    <ClInclude Include="src\BRSRC13\CORE\V1DB\v1dbfile.h" />
    <ClInclude Include="src\BRSRC13\include\brender\brender.h" />
    <ClInclude Include="src\BRSRC13\include\brender\br_defs.h" />
    <ClInclude Include="src\BRSRC13\include\brender\br_inline_funcs.h" />
    <ClInclude Include="src\BRSRC13\include\brender\br_types.h" />
    <ClInclude Include="src\DETHRACE\common\brucetrk.h" />
    <ClInclude Include="src\DETHRACE\common\car.h" />
    <ClInclude Include="src\DETHRACE\common\controls.h" />
    <ClInclude Include="src\DETHRACE\common\crush.h" />
    <ClInclude Include="src\DETHRACE\common\cutscene.h" />
    <ClInclude Include="src\DETHRACE\common\demo.h" />
    <ClInclude Include="src\DETHRACE\common\depth.h" />
    <ClInclude Include="src\DETHRACE\common\displays.h" />
    <ClInclude Include="src\DETHRACE\common\drfile.h" />
    <ClInclude Include="src\DETHRACE\common\drmem.h" />
    <ClInclude Include="src\DETHRACE\common\errors.h" />
    <ClInclude Include="src\DETHRACE\common\finteray.h" />
    <ClInclude Include="src\DETHRACE\common\flicplay.h" />
    <ClInclude Include="src\DETHRACE\common\globvars.h" />
    <ClInclude Include="src\DETHRACE\common\globvrbm.h" />
    <ClInclude Include="src\DETHRACE\common\globvrkm.h" />
    <ClInclude Include="src\DETHRACE\common\globvrme.h" />
    <ClInclude Include="src\DETHRACE\common\globvrpb.h" />
    <ClInclude Include="src\DETHRACE\common\grafdata.h" />
    <ClInclude Include="src\DETHRACE\common\graphics.h" />
    <ClInclude Include="src\DETHRACE\common\init.h" />
    <ClInclude Include="src\DETHRACE\common\input.h" />
    <ClInclude Include="src\DETHRACE\common\intrface.h" />
    <ClInclude Include="src\DETHRACE\common\loading.h" />
    <ClInclude Include="src\DETHRACE\common\loadsave.h" />
    <ClInclude Include="src\DETHRACE\common\main.h" />
    <ClInclude Include="src\DETHRACE\common\mainloop.h" />
    <ClInclude Include="src\DETHRACE\common\mainmenu.h" />
    <ClInclude Include="src\DETHRACE\common\netgame.h" />
    <ClInclude Include="src\DETHRACE\common\network.h" />
    <ClInclude Include="src\DETHRACE\common\newgame.h" />
    <ClInclude Include="src\DETHRACE\common\oil.h" />
    <ClInclude Include="src\DETHRACE\common\oppocar.h" />
    <ClInclude Include="src\DETHRACE\common\opponent.h" />
    <ClInclude Include="src\DETHRACE\common\oppoproc.h" />
    <ClInclude Include="src\DETHRACE\common\options.h" />
    <ClInclude Include="src\DETHRACE\common\pedestrn.h" />
    <ClInclude Include="src\DETHRACE\common\piping.h" />
    <ClInclude Include="src\DETHRACE\common\powerup.h" />
    <ClInclude Include="src\DETHRACE\common\pratcam.h" />
    <ClInclude Include="src\DETHRACE\common\racestrt.h" />
    <ClInclude Include="src\DETHRACE\common\racesumm.h" />
    <ClInclude Include="src\DETHRACE\common\raycast.h" />
    <ClInclude Include="src\DETHRACE\common\replay.h" />
    <ClInclude Include="src\DETHRACE\common\skidmark.h" />
    <ClInclude Include="src\DETHRACE\common\sound.h" />
    <ClInclude Include="src\DETHRACE\common\spark.h" />
    <ClInclude Include="src\DETHRACE\common\structur.h" />
    <ClInclude Include="src\DETHRACE\common\trig.h" />
    <ClInclude Include="src\DETHRACE\common\utility.h" />
    <ClInclude Include="src\DETHRACE\common\world.h" />
    <ClInclude Include="src\DETHRACE\constants.h" />
    <ClInclude Include="src\DETHRACE\dr_types.h" />
    <ClInclude Include="src\DETHRACE\macros.h" />
    <ClInclude Include="src\DETHRACE\pc-dos\dosnet.h" />
    <ClInclude Include="src\DETHRACE\pc-win95\dinput.h" />
    <ClInclude Include="src\DETHRACE\pc-win95\ssdx.h" />
    <ClInclude Include="src\DETHRACE\pc-win95\win95net_types.h" />
    <ClInclude Include="src\DETHRACE\pd\net.h" />
    <ClInclude Include="src\DETHRACE\pd\sys.h" />
    <ClInclude Include="src\harness\ascii_tables.h" />
    <ClInclude Include="src\harness\brender_emu\renderer_impl.h" />
    <ClInclude Include="src\harness\cameras\debug_camera.h" />
    <ClInclude Include="src\harness\harness.h" />
    <ClInclude Include="src\harness\include\harness\compiler.h" />
    <ClInclude Include="src\harness\include\harness\config.h" />
    <ClInclude Include="src\harness\include\harness\hooks.h" />
    <ClInclude Include="src\harness\include\harness\os.h" />
    <ClInclude Include="src\harness\include\harness\trace.h" />
    <ClInclude Include="src\harness\include\harness\win95_polyfill.h" />
    <ClInclude Include="src\harness\include\harness\win95_polyfill_defs.h" />
    <ClInclude Include="src\harness\include\harness\winsock.h" />
    <ClInclude Include="src\harness\platforms\null.h" />
    <ClInclude Include="src\harness\platforms\sdl2_scancode_to_dinput.h" />
    <ClInclude Include="src\harness\renderers\gl\gl_renderer.h" />
    <ClInclude Include="src\harness\renderers\gl\stored_context.h" />
    <ClInclude Include="src\harness\sound\sound.h" />
    <ClInclude Include="src\S3\3d.h" />
    <ClInclude Include="src\S3\audio.h" />
    <ClInclude Include="src\S3\backends\backend.h" />
    <ClInclude Include="src\S3\include\s3\s3.h" />
    <ClInclude Include="src\S3\include\s3\s3_brender.h" />
    <ClInclude Include="src\S3\ioserv.h" />
    <ClInclude Include="src\S3\profile.h" />
    <ClInclude Include="src\S3\resource.h" />
    <ClInclude Include="src\S3\s3cda.h" />
    <ClInclude Include="src\S3\s3music.h" />
    <ClInclude Include="src\S3\s3sound.h" />
    <ClInclude Include="src\S3\s3_defs.h" />
    <ClInclude Include="src\S3\sos_dos_types.h" />
    <ClInclude Include="src\smackw32\include\smackw32\smackw32.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="posix-build.sh" />
    <None Include="src\harness\resources\3d_frag.glsl" />
    <None Include="src\harness\resources\3d_vert.glsl" />
    <None Include="src\harness\resources\framebuffer_frag.glsl" />
    <None Include="src\harness\resources\framebuffer_vert.glsl" />
  </ItemGroup>
  <ItemGroup>
    <Image Include="icon.ico" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="Carmageddon.rc" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <RootNamespace>Chess Giants</RootNamespace>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{4F6846A8-84AA-4A5D-81A8-68DC793251D0}</ProjectGuid>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</OutDir>
    <IntDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
    <RunCodeAnalysis>false</RunCodeAnalysis>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</OutDir>
    <IntDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
    <RunCodeAnalysis>false</RunCodeAnalysis>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</OutDir>
    <IntDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</OutDir>
    <IntDir>$(SolutionDir).build\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>DETHRACE_FIX_BUGS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <AdditionalIncludeDirectories>src/harness/include;src/harness;src/smackw32/include;src/BRSRC13/include;src/BRSRC13;src/S3/include;src/S3;src/DETHRACE/common;src/DETHRACE/pd;src/DETHRACE;lib/glad/include;lib/libsmacker;lib/miniaudio/include;lib/miniaudio/include/miniaudio;lib/SDL2/include/SDL2;lib</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>
      </DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <Profile>true</Profile>
      <AdditionalDependencies>lib/SDL2/$(TargetPlatformIdentifier)-$(PlatformTarget)/SDL2.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <StackReserveSize>16777216</StackReserveSize>
    </Link>
    <Manifest />
    <PostBuildEvent>
      <Command>copy /b /y "lib\SDL2\$(TargetPlatformIdentifier)-$(PlatformTarget)\SDL2.dll" . &amp; copy /b /y "$(OutDir)$(TargetName)$(TargetExt)*" .</Command>
      <Message>Copying files...</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>DETHRACE_FIX_BUGS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <AdditionalIncludeDirectories>src/harness/include;src/harness;src/smackw32/include;src/BRSRC13/include;src/BRSRC13;src/S3/include;src/S3;src/DETHRACE/common;src/DETHRACE/pd;src/DETHRACE;lib/glad/include;lib/libsmacker;lib/miniaudio/include;lib/miniaudio/include/miniaudio;lib/SDL2/include/SDL2;lib</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>
      </DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <Profile>true</Profile>
      <AdditionalDependencies>lib/SDL2/$(TargetPlatformIdentifier)-$(PlatformTarget)/SDL2.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <StackReserveSize>16777216</StackReserveSize>
    </Link>
    <Manifest />
    <PostBuildEvent>
      <Command>copy /b /y "lib\SDL2\$(TargetPlatformIdentifier)-$(PlatformTarget)\SDL2.dll" . &amp; copy /b /y "$(OutDir)$(TargetName)$(TargetExt)*" .</Command>
      <Message>Copying files...</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>DETHRACE_FIX_BUGS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <EnablePREfast>false</EnablePREfast>
      <Optimization>Full</Optimization>
      <AdditionalIncludeDirectories>src/harness/include;src/harness;src/smackw32/include;src/BRSRC13/include;src/BRSRC13;src/S3/include;src/S3;src/DETHRACE/common;src/DETHRACE/pd;src/DETHRACE;lib/glad/include;lib/libsmacker;lib/miniaudio/include;lib/miniaudio/include/miniaudio;lib/SDL2/include/SDL2;lib</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>
      </DisableSpecificWarnings>
    </ClCompile>
    <Link />
    <Manifest />
    <PostBuildEvent>
      <Command>copy /b /y "lib\SDL2\$(TargetPlatformIdentifier)-$(PlatformTarget)\SDL2.dll" . &amp; copy /b /y "$(OutDir)$(TargetName)$(TargetExt)*" .</Command>
      <Message>Copying files...</Message>
    </PostBuildEvent>
    <Link>
      <AdditionalDependencies>lib/SDL2/$(TargetPlatformIdentifier)-$(PlatformTarget)/SDL2.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <StackReserveSize>16777216</StackReserveSize>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>DETHRACE_FIX_BUGS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <EnablePREfast>false</EnablePREfast>
      <Optimization>Full</Optimization>
      <AdditionalIncludeDirectories>src/harness/include;src/harness;src/smackw32/include;src/BRSRC13/include;src/BRSRC13;src/S3/include;src/S3;src/DETHRACE/common;src/DETHRACE/pd;src/DETHRACE;lib/glad/include;lib/libsmacker;lib/miniaudio/include;lib/miniaudio/include/miniaudio;lib/SDL2/include/SDL2;lib</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>
      </DisableSpecificWarnings>
    </ClCompile>
    <Link />
    <Manifest />
    <PostBuildEvent>
      <Command>copy /b /y "lib\SDL2\$(TargetPlatformIdentifier)-$(PlatformTarget)\SDL2.dll" . &amp; copy /b /y "$(OutDir)$(TargetName)$(TargetExt)*" .</Command>
      <Message>Copying files...</Message>
    </PostBuildEvent>
    <Link>
      <AdditionalDependencies>lib/SDL2/$(TargetPlatformIdentifier)-$(PlatformTarget)/SDL2.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <StackReserveSize>16777216</StackReserveSize>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>