- // window_sought.cpp 
-   
- #include "../common.h" 
-   
-   
- // window parameters 
- #define WINDOW_CLASSNAME PROGRAM_NAME L" SoughtGames WndClass" 
- #define WINDOW_DEFAULT_WIDTH 823 
- #define WINDOW_DEFAULT_HEIGHT 600 
- #define WINDOW_MIN_WIDTH 823 
- #define WINDOW_MIN_HEIGHT 200 
-   
-   
- // local definitions 
- #define WINDOW_TEXT_DOUBLECLICKORNARROWDOWN 1 
- #define WINDOW_TEXT_GAMEIS 2 
- #define WINDOW_COMBOBOX_GAMEIS 3 
- #define WINDOW_COMBOBOX_RATEDUNRATED 4 
- #define WINDOW_TEXT_LEVELFROM 5 
- #define WINDOW_EDITBOX_LEVELFROM 6 
- #define WINDOW_TEXT_LEVELTO 7 
- #define WINDOW_EDITBOX_LEVELTO 8 
- #define WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE 9 
- #define WINDOW_LIST_SOUGHTGAMES 10 
- #define WINDOW_TEXT_STATUSBAR 11 
- #define WINDOW_TIMER_REFRESH 1 
-   
-   
- // list view column definition 
- typedef struct listviewcolumn_s 
- { 
-    int width; 
-    int alignment; 
-    bool sort_descending; 
-    wchar_t *text; 
-    HWND hToolTipWnd; 
- } listviewcolumn_t; 
-   
-   
- // game types definition 
- typedef struct gametype_s 
- { 
-    wchar_t name[32]; // game type name 
- } gametype_t; 
-   
-   
- // global variables used in this module only 
- static bool is_classregistered = false; 
- static int listviewicons[sizeof (handlestatus) / sizeof (handlestatus_t)]; // as big as the handlestatus global array 
- static listviewcolumn_t listviewcolumns[] = 
- { 
-    { 110, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnGameType")*/, NULL }, // text address needs to be set at runtime, because it's mallocated 
-    { 75, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnRatedUnrated")*/, NULL }, 
-    { 75, LVCFMT_LEFT, true, NULL /*LOCALIZE (L"SoughtGames_ColumnInitialTime")*/, NULL }, 
-    { 75, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnIncrement")*/, NULL }, 
-    { 130, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnOpponent")*/, NULL }, 
-    { 50, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnRating")*/, NULL }, 
-    { 55, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnColor")*/, NULL }, 
-    { 50, LVCFMT_RIGHT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnAcceptsFrom")*/, NULL }, 
-    { 50, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnUpTo")*/, NULL }, 
-    { 40, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnFilter")*/, NULL }, 
-    { 40, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnAutomatic")*/, NULL }, 
- }; 
- static int current_sortcolumn = 2; 
- static gametype_t *gametypes; // mallocated 
- static int gametype_count; 
- static wchar_t temp_string[256]; 
- static wchar_t gametype_name[32]; 
- //static HWND hThisWnd = NULL; 
- #define hThisWnd hSoughtWnd // shared variable 
-   
-   
- // prototypes of local functions 
- static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
- static int CALLBACK CompareProc_ListSoughtGames (LPARAM lParam1, LPARAM lParam2, LPARAM column); 
- static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
-   
-   
- void Window_Sought (void) 
- { 
-    // helper function to fire up the child window 
-   
-    WNDCLASSEX wc; 
-    player_t *network_player; 
-   
-    // is the window we want to display already displayed ? 
-    if (IsWindow (hThisWnd)) 
-       SetForegroundWindow (hThisWnd); // if so, just bring it to front 
-   
-    // else the way is clear 
-    else 
-    { 
-       // find the network player and make him ask an update from the server 
-       if ((network_player = Player_FindByType (PLAYER_INTERNET)) != NULL) 
-       { 
-          SAFE_free ((void **) &soughtgames); // free the sought games list we know 
-          soughtgame_count = -1; // and reset its count (-1 means "reply not arrived") 
-          Player_SendBuffer_Add (network_player, 1000, L"sought all\n"); // send the sought games update request 
-       } 
-   
-       // is the window class NOT registered yet ? 
-       if (!is_classregistered) 
-       { 
-          // if so, register the window class once and for all 
-          memset (&wc, 0, sizeof (wc)); 
-          wc.cbSize = sizeof (wc); 
-          wc.style = CS_HREDRAW | CS_VREDRAW; 
-          wc.lpfnWndProc = WindowProc_ThisWindow; 
-          wc.hInstance = hAppInstance; 
-          wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); 
-          wc.hCursor = LoadCursor (NULL, IDC_ARROW); 
-          wc.hbrBackground = GetSysColorBrush (COLOR_3DFACE); 
-          wc.lpszClassName = WINDOW_CLASSNAME; 
-          RegisterClassEx (&wc); 
-   
-          is_classregistered = true; // remember this window class is registered 
-       } 
-   
-       // create the child window 
-       hThisWnd = CreateWindowEx (WS_EX_CLIENTEDGE, WINDOW_CLASSNAME, LOCALIZE (L"SoughtGames_TitleBuildingList"), WS_OVERLAPPEDWINDOW, 
-                                  CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_DEFAULT_WIDTH, WINDOW_DEFAULT_HEIGHT, 
-                                  hMainWnd, NULL, hAppInstance, NULL); 
-    } 
-   
-    return; // return as soon as the thread is fired up 
- } 
-   
-   
- void Window_Sought_Validated (void) 
- { 
-    // callback function called by the main game thread when the window is validated 
-   
-    // remember this callback is no longer to be called 
-    is_window_sought_validated = false; 
-   
-    return; // finished, sought answer has been issued 
- } 
-   
-   
- static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // message handler for the child window 
-   
-    unsigned short wParam_hiword; 
-    unsigned short wParam_loword; 
-    int soughtgame_gameis; 
-    int soughtgame_ratedunrated; 
-    int soughtgame_ratingfrom; 
-    int soughtgame_ratingto; 
-    int result; 
-    HWND hComboBoxWnd; 
-    HWND hListWnd; 
-    LVCOLUMN lvc; 
-    LVITEM lvi; 
-    HDITEM hdi; 
-    NMLISTVIEW *lv; 
-    NMITEMACTIVATE *clickeditem; 
-    HIMAGELIST imagelist; 
-    MINMAXINFO *minmax; 
-    RECT client_rect; 
-    soughtgame_t *soughtgame; 
-    player_t *network_player; 
-    player_t *local_player; 
-    int soughtgame_index; 
-    int gametype_index; 
-    int column_index; 
-    int insert_index; 
-   
-    // filter out the commonly used message values 
-    wParam_hiword = HIWORD (wParam); 
-    wParam_loword = LOWORD (wParam); 
-   
-    // have we just fired up this window ? 
-    if (message == WM_CREATE) 
-    { 
-       // center the window 
-       CenterWindow (hWnd, hMainWnd); 
-   
-       // populate the window 
-       CreateWindowEx (0, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_DOUBLECLICKORNARROWDOWN, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_RIGHT, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_GAMEIS, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_CLIENTEDGE, L"combobox", L"",  
-                       WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST,  
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_COMBOBOX_GAMEIS, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_CLIENTEDGE, L"combobox", L"",  
-                       WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST,  
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_COMBOBOX_RATEDUNRATED, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_RIGHT, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_LEVELFROM, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_CLIENTEDGE, L"edit", L"",  
-                       WS_CHILD | WS_VISIBLE | ES_AUTOHSCROLL | SS_CENTERIMAGE,  
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_EDITBOX_LEVELFROM, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_RIGHT, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_LEVELTO, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_CLIENTEDGE, L"edit", L"",  
-                       WS_CHILD | WS_VISIBLE | ES_AUTOHSCROLL | SS_CENTERIMAGE,  
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_EDITBOX_LEVELTO, hAppInstance, NULL); 
-       CreateWindowEx (0, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_STATICEDGE, L"syslistview32", L"",  
-                       WS_CHILD | WS_VISIBLE | WS_TABSTOP | LVS_REPORT | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_ALIGNLEFT,  
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_LIST_SOUGHTGAMES, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_RIGHT, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_STATUSBAR, hAppInstance, NULL); 
-   
-       // prepare the list view : do it before anything that could trigger a fill 
-   
-       // get a quick access to the list control 
-       hListWnd = GetDlgItem (hWnd, WINDOW_LIST_SOUGHTGAMES); 
-   
-       // add full row select and header columns rearranging to it 
-       ListView_SetExtendedListViewStyle (hListWnd, ListView_GetExtendedListViewStyle (hListWnd) 
-                                                    | LVS_EX_GRIDLINES | LVS_EX_LABELTIP 
-                                                    | LVS_EX_FULLROWSELECT | LVS_EX_HEADERDRAGDROP); 
-   
-       // subclass the list view procedure to handle header tooltips and save the old procedure as one of the window's property 
-       SetProp (hListWnd, L"BaseWndProc", (HANDLE) SetWindowLongPtr (hListWnd, GWL_WNDPROC, (long) ListView_WndProc)); 
-   
-       // tell Windows which members of the LVCOLUMN structure we're filling 
-       memset (&lvc, 0, sizeof (lvc)); 
-       lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM;  
-       for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-       { 
-          lvc.iSubItem = column_index; 
-          if (column_index == 0) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnGameType"); 
-          else if (column_index == 1) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnRatedUnrated"); 
-          else if (column_index == 2) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnInitialTime"); 
-          else if (column_index == 3) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnIncrement"); 
-          else if (column_index == 4) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnOpponent"); 
-          else if (column_index == 5) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnRating"); 
-          else if (column_index == 6) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnColor"); 
-          else if (column_index == 7) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnAcceptsFrom"); 
-          else if (column_index == 8) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnUpTo"); 
-          else if (column_index == 9) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnFilter"); 
-          else if (column_index == 10) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnAutomatic"); 
-          lvc.cx = listviewcolumns[column_index].width; 
-          lvc.fmt = listviewcolumns[column_index].alignment; 
-          ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view 
-       } 
-   
-       // create the listview image list 
-       imagelist = ImageList_Create (16, 16, ILC_COLOR32, sizeof (handlestatus) / sizeof (handlestatus_t), 1); // create an imagelist holding N 32-bit images 
-       for (insert_index = 1; insert_index < sizeof (handlestatus) / sizeof (handlestatus_t); insert_index++) 
-          listviewicons[insert_index] = ImageList_AddIcon (imagelist, handlestatus[insert_index].icon); // add our icons in the image list 
-       ListView_SetImageList (hListWnd, imagelist, LVSIL_SMALL); // associate it with the listview 
-   
-       // associate the default GUI font with the "double-click or narrow down" message and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_DOUBLECLICKORNARROWDOWN), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_DOUBLECLICKORNARROWDOWN), LOCALIZE (L"SoughtGames_DoubleClickOrNarrowDown")); 
-   
-       // associate the default GUI font with the "status is" message and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_GAMEIS), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_GAMEIS), LOCALIZE (L"SoughtGames_LookingForGameOfType")); 
-   
-       // associate the default GUI font with the "game is" combo box 
-       SendMessage (GetDlgItem (hWnd, WINDOW_COMBOBOX_GAMEIS), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-   
-       // reset the game types array 
-       gametypes = NULL; 
-       gametype_count = 0; 
-   
-       // associate the default GUI font with the "rated/unrated" combo box and populate it 
-       SendMessage (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       ComboBox_ResetContent (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED)); 
-       ComboBox_AddString (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), L""); 
-       ComboBox_AddString (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), LOCALIZE (L"Unrated")); 
-       ComboBox_AddString (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), LOCALIZE (L"Rated")); 
- //      if (_wcsicmp (options.network.login, L"guest") == 0) 
- //         ComboBox_SetCurSel (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), 1); // if we log in as guest, select unrated games by default 
-   
-       // associate the default GUI font with the "level from" message and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_LEVELFROM), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_LEVELFROM), LOCALIZE (L"SoughtGames_LevelFrom")); 
-   
-       // associate the default GUI font with the "level from" edit box and reset it 
-       SendMessage (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELFROM), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetDlgItemText (hWnd, WINDOW_EDITBOX_LEVELFROM, L""); 
-   
-       // associate the default GUI font with the "level to" message and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_LEVELTO), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_LEVELTO), LOCALIZE (L"SoughtGames_LevelTo")); 
-   
-       // associate the default GUI font with the "level to" edit box and reset it 
-       SendMessage (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELTO), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetDlgItemText (hWnd, WINDOW_EDITBOX_LEVELTO, L""); 
-   
-       // associate the default GUI font with the "you can also post yours" message and set its text, then convert it to a hyperlink 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE), LOCALIZE (L"SoughtGames_YouCanAlsoPostYoursByClickingHere")); 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE)); 
-   
-       // associate the default GUI font with the status bar and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), LOCALIZE (L"SoughtGames_StatusBar")); 
-   
-       // refresh the window every second 
-       SetTimer (hWnd, WINDOW_TIMER_REFRESH, 1000, NULL); 
-   
-       // convert the status bar message to a hyperlink 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR)); 
-   
-       // now show the window 
-       ShowWindow (hWnd, SW_SHOW); 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else did we click the close button on the title bar ? 
-    else if (message == WM_CLOSE) 
-    { 
-       DestroyWindow (hWnd); // close the window 
-       return (0); // as MSDN says 
-    } 
-   
-    // else are we destroying the window ? 
-    else if (message == WM_DESTROY) 
-    { 
-       KillTimer (hWnd, WINDOW_TIMER_REFRESH); // destroy the timer we used to refresh the window 
-       hThisWnd = NULL; // window is closed 
-   
-       // now that we're sure the window is closed... 
-       SAFE_free ((void **) &soughtgames); // free the sought games list we know 
-       soughtgame_count = 0; // and reset its count 
-   
-       SAFE_free ((void **) &gametypes); // free the game types array 
-       gametype_count = 0; // and reset its count 
-   
-       is_window_sought_validated = true; // remember we closed this window 
-       the_board.reevaluate = true; // refresh the GUI buttons if needed 
-       return (0); // as MSDN says 
-    } 
-   
-    // else are we resizing the window ? 
-    else if (message == WM_SIZE) 
-    { 
-       // get the new window size 
-       GetClientRect (hWnd, &client_rect); 
-   
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_DOUBLECLICKORNARROWDOWN), NULL, 16, 16, client_rect.right - 32, 16, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_GAMEIS),           NULL,   8, 40, 208, 16, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_COMBOBOX_GAMEIS),       NULL, 224, 38, 128, 20, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), NULL, 384, 38,  96, 20, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_LEVELFROM),        NULL, 512, 40, 120, 16, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELFROM),     NULL, 640, 38,  48, 20, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_LEVELTO),          NULL, 688, 40,  40, 16, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELTO),       NULL, 736, 38,  48, 20, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE), NULL, 16, 64, client_rect.right - 32, 16, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_LIST_SOUGHTGAMES), NULL, 16, 88, client_rect.right - 32, client_rect.bottom - 104, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), NULL, 0, client_rect.bottom - 16, client_rect.right, 16, SWP_NOZORDER); 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else are we asking how big/small we can resize ? 
-    else if (message == WM_GETMINMAXINFO) 
-    { 
-       minmax = (MINMAXINFO *) lParam; // get a pointer to the min/max info structure 
-   
-       minmax->ptMinTrackSize.x = WINDOW_MIN_WIDTH; 
-       minmax->ptMinTrackSize.y = WINDOW_MIN_HEIGHT; 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else did we take action on one of the controls ? 
-    else if (message == WM_COMMAND) 
-    { 
-       // was the filter combo box changed ? 
-       if ((wParam_loword == WINDOW_COMBOBOX_GAMEIS) && (wParam_hiword == CBN_SELCHANGE)) 
-       { 
-          soughtgames_updated = true; // remember sought games display is to be updated 
-          SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now 
-       } 
-   
-       // else was the rated/unrated combo box changed ? 
-       if ((wParam_loword == WINDOW_COMBOBOX_RATEDUNRATED) && (wParam_hiword == CBN_SELCHANGE)) 
-       { 
-          soughtgames_updated = true; // remember sought games display is to be updated 
-          SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now 
-       } 
-   
-       // else was either of the rating edit box changed ? 
-       else if ((wParam_loword == WINDOW_EDITBOX_LEVELFROM) && (wParam_hiword == EN_CHANGE)) 
-       { 
-          soughtgames_updated = true; // remember sought games display is to be updated 
-          SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now 
-       } 
-       else if ((wParam_loword == WINDOW_EDITBOX_LEVELTO) && (wParam_hiword == EN_CHANGE)) 
-       { 
-          soughtgames_updated = true; // remember sought games display is to be updated 
-          SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now 
-       } 
-   
-       // else was it the "seek" hyperlink ? 
-       else if (wParam_loword == WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE) 
-          DialogBox_SendSeek (); // if so, open the seek dialog box 
-   
-       // else was it the status bar hyperlink ? 
-       else if (wParam_loword == WINDOW_TEXT_STATUSBAR) 
-          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else is it a timer event AND is it our refresh timer AND do we need to update the sought games list ? 
-    else if ((message == WM_TIMER) && (wParam == WINDOW_TIMER_REFRESH) && (soughtgames_updated)) 
-    { 
-       // get a quick access to the list and the combo box controls 
-       hListWnd = GetDlgItem (hWnd, WINDOW_LIST_SOUGHTGAMES); 
-       hComboBoxWnd = GetDlgItem (hWnd, WINDOW_COMBOBOX_GAMEIS); 
-   
-       // grab the different filters 
-       soughtgame_gameis = ComboBox_GetCurSel (hComboBoxWnd); 
-       if (soughtgame_gameis > gametype_count) 
-          soughtgame_gameis = 0; // consistency check 
-       if (soughtgame_gameis > 0) 
-          wcscpy_s (gametype_name, WCHAR_SIZEOF (gametype_name), gametypes[soughtgame_gameis - 1].name); // save game type name 
-       else 
-          gametype_name[0] = 0; 
-       soughtgame_ratedunrated = ComboBox_GetCurSel (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED)); 
-       soughtgame_ratingfrom = GetDlgItemInt (hWnd, WINDOW_EDITBOX_LEVELFROM, &result, false); 
-       soughtgame_ratingto = GetDlgItemInt (hWnd, WINDOW_EDITBOX_LEVELTO, &result, false); 
-       if (result == 0) 
-          soughtgame_ratingto = 9999; // if we couldn't read a number, set the default value 
-   
-       // first, build the game types drop box 
-   
-       SAFE_free ((void **) &gametypes); // free the game types array 
-       gametype_count = 0; // and reset its count 
-   
-       // cycle through all sought games... 
-       for (soughtgame_index = 0; soughtgame_index < soughtgame_count; soughtgame_index++) 
-       { 
-          // cycle through all game types we know and see if we find it 
-          for (gametype_index = 0; gametype_index < gametype_count; gametype_index++) 
-             if (wcscmp (gametypes[gametype_index].name, soughtgames[soughtgame_index].game_type) == 0) 
-                break; // break as soon as we find it 
-   
-          // have we NOT found it ? 
-          if (gametype_index == gametype_count) 
-          { 
-             gametypes = (gametype_t *) SAFE_realloc (gametypes, gametype_count, gametype_count + 1, sizeof (gametype_t), false); 
-             wcscpy_s (gametypes[gametype_count].name, WCHAR_SIZEOF (gametypes[gametype_count].name), soughtgames[soughtgame_index].game_type); 
-             gametype_count++; // if so, reallocate game types array and remember one game type more 
-          } 
-       } 
-   
-       // now populate the game types combo box 
-       ComboBox_ResetContent (hComboBoxWnd); 
-       ComboBox_AddString (hComboBoxWnd, L""); 
-       for (gametype_index = 0; gametype_index < gametype_count; gametype_index++) 
-          ComboBox_AddString (hComboBoxWnd, gametypes[gametype_index].name); 
-   
-       // cycle through all the updated game types now... 
-       for (gametype_index = 0; gametype_index < gametype_count; gametype_index++) 
-          if (wcscmp (gametypes[gametype_index].name, gametype_name) == 0) 
-          { 
-             ComboBox_SetCurSel (hComboBoxWnd, gametype_index + 1); // put the selection back 
-             break; // and stop searching as soon as we've found it again 
-          } 
-   
-       // populate the list control 
-       ListView_DeleteAllItems (hListWnd); // start by emptying it first 
-   
-       // tell Windows which members of the LVCOLUMN structure we're filling 
-       memset (&lvi, 0, sizeof (lvi)); 
-       lvi.mask = LVIF_IMAGE | LVIF_PARAM; // we want to set the image and the item's pointer 
-       for (soughtgame_index = 0; soughtgame_index < soughtgame_count; soughtgame_index++) 
-       { 
-          soughtgame = &soughtgames[soughtgame_index]; // quick access to sought game 
-   
-          // should item be skipped because of its game type ? 
-          if ((soughtgame_gameis > 0) && (_wcsicmp (soughtgame->game_type, gametype_name) != 0)) 
-             continue; // if so, skip it 
-   
-          // should it be skipped because it's NOT rated and we want it to be, or the other way around ? 
-          if (((soughtgame->rating_type != GAMERATINGTYPE_SUPPORTEDUNRATED) && (soughtgame_ratedunrated == 1)) 
-              || ((soughtgame->rating_type != GAMERATINGTYPE_SUPPORTEDRATED) && (soughtgame_ratedunrated == 2))) 
-             continue; // if so, skip it 
-   
-          // should it be skipped because of its rating ? 
-          if (soughtgame->rating < soughtgame_ratingfrom) 
-             continue; // if so, skip it 
-          else if (soughtgame->rating > soughtgame_ratingto) 
-             continue; // if so, skip it 
-   
-          // first, attach the right structure to this item 
-          lvi.lParam = (LPARAM) soughtgame; 
-   
-          // set item's image and name 
-          lvi.iItem = soughtgame_index; 
-          if (soughtgame->rating_type != GAMERATINGTYPE_UNSUPPORTED) 
-             lvi.iImage = listviewicons[HANDLESTATUS_INGAME]; // supported variant 
-          else 
-             lvi.iImage = listviewicons[HANDLESTATUS_NOTOPENFORAMATCH]; // unsupported variant 
-   
-          insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view 
-   
-          // set item's substrings 
-   
-          // game type 
-          ListView_SetItemText (hListWnd, insert_index, 0, soughtgame->game_type); 
-   
-          // rated/unrated 
-          if (soughtgame->rating_type == GAMERATINGTYPE_SUPPORTEDRATED) 
-             ListView_SetItemText (hListWnd, insert_index, 1, LOCALIZE (L"Rated")) // rated game 
-          else if (soughtgame->rating_type == GAMERATINGTYPE_SUPPORTEDUNRATED) 
-             ListView_SetItemText (hListWnd, insert_index, 1, LOCALIZE (L"Unrated")) // unrated game 
-   
-          // initial time 
-          if (soughtgame->initial_time > 0.0f) 
-          { 
-             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%.0f %s", soughtgame->initial_time, LOCALIZE (L"Minutes")); 
-             ListView_SetItemText (hListWnd, insert_index, 2, temp_string); 
-          } 
-   
-          // Fischer increment 
-          if (soughtgame->increment > 0.0f) 
-          { 
-             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%.0f %s", soughtgame->increment, LOCALIZE (L"Seconds")); 
-             ListView_SetItemText (hListWnd, insert_index, 3, temp_string); 
-          } 
-   
-          // opponent 
-          ListView_SetItemText (hListWnd, insert_index, 4, soughtgame->nickname); 
-   
-          // opponent's ELO 
-          if (soughtgame->rating > 0) 
-          { 
-             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%d", soughtgame->rating); 
-             ListView_SetItemText (hListWnd, insert_index, 5, temp_string); 
-          } 
-   
-          // requested color 
-          if (soughtgame->color != COLOR_UNSPECIFIED) 
-          { 
-             if (soughtgame->color == COLOR_BLACK) 
-                swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Games_Black")); 
-             else 
-                swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Games_White")); 
-             ListView_SetItemText (hListWnd, insert_index, 6, temp_string); 
-          } 
-   
-          // minimal accepted ELO 
-          if (soughtgame->lowest_accepted > 0) 
-          { 
-             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"> %d", soughtgame->lowest_accepted); 
-             ListView_SetItemText (hListWnd, insert_index, 7, temp_string); 
-          } 
-   
-          // maximal accepted ELO 
-          if ((soughtgame->highest_accepted > 0) && (soughtgame->highest_accepted < 9999)) 
-          { 
-             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"< %d", soughtgame->highest_accepted); 
-             ListView_SetItemText (hListWnd, insert_index, 8, temp_string); 
-          } 
-   
-          // whether this sought game's replies will be filtered 
-          if (soughtgame->formula_checked) 
-             ListView_SetItemText (hListWnd, insert_index, 9, L"×"); 
-   
-          // whether this sought game will start automatically 
-          if (!soughtgame->manual_start) 
-             ListView_SetItemText (hListWnd, insert_index, 10, L"×"); 
-       } 
-   
-       // now sort the list view according to the column we selected and its current sort order 
-       ListView_SortItems (hListWnd, CompareProc_ListSoughtGames, current_sortcolumn); 
-   
-       // cycle through all columns and reset their sort order 
-       for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-       { 
-          memset (&hdi, 0, sizeof (hdi)); 
-          hdi.mask = HDI_FORMAT; 
-          Header_GetItem (ListView_GetHeader (hListWnd), column_index, &hdi); // get the column's sort arrow state 
-          hdi.fmt &= ~(HDF_SORTDOWN | HDF_SORTUP); 
-          if (column_index == current_sortcolumn) 
-             hdi.fmt |= (listviewcolumns[column_index].sort_descending ? HDF_SORTDOWN : HDF_SORTUP); 
-          Header_SetItem (ListView_GetHeader (hListWnd), column_index, &hdi); // update the column's sort arrow state 
-       } 
-   
-       // now that the display is finished, IF the reply is arrived, set the totals in the window title 
-       if (soughtgame_count >= 0) 
-          SetWindowText (hWnd, LOCALIZE (L"SoughtGames_Title")); 
-   
-       soughtgames_updated = false; // remember we updated the list (don't do it twice) 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else is it a list view message AND is it for this list view ? 
-    else if ((message == WM_NOTIFY) && (wParam == WINDOW_LIST_SOUGHTGAMES)) 
-    { 
-       lv = (NMLISTVIEW *) lParam; // quick access to list view 
-   
-       // is it a click on one of the headers' columns ? 
-       if (lv->hdr.code == LVN_COLUMNCLICK) 
-       { 
-          // cycle through all columns and reset their sort order 
-          for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-          { 
-             memset (&hdi, 0, sizeof (hdi)); 
-             hdi.mask = HDI_FORMAT; 
-             Header_GetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // get the column's sort arrow state 
-             hdi.fmt &= ~(HDF_SORTDOWN | HDF_SORTUP); 
-             if (column_index == lv->iSubItem) 
-             { 
-                listviewcolumns[column_index].sort_descending ^= true; // revert the sort order for the clicked column 
-                hdi.fmt |= (listviewcolumns[column_index].sort_descending ? HDF_SORTDOWN : HDF_SORTUP); 
-                current_sortcolumn = column_index; // save the current sort column 
-             } 
-             else 
-                listviewcolumns[column_index].sort_descending = false; // reset the sort order for all the other ones 
-             Header_SetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // update the column's sort arrow state 
-          } 
-   
-          // now sort the list view according to the column we selected and its current sort order 
-          ListView_SortItems (lv->hdr.hwndFrom, CompareProc_ListSoughtGames, current_sortcolumn); 
-       } 
-   
-       // else is it a double-click on one of the elements ? 
-       else if (lv->hdr.code == NM_DBLCLK) 
-       { 
-          clickeditem = (NMITEMACTIVATE *) lParam; // get the item it is 
-   
-          // is it valid ? 
-          if (clickeditem->iItem != -1) 
-          { 
-             // get which item it is in the listview data 
-             memset (&lvi, 0, sizeof (lvi)); 
-             lvi.iItem = clickeditem->iItem; 
-             lvi.mask = LVIF_IMAGE | LVIF_PARAM; 
-             ListView_GetItem (lv->hdr.hwndFrom, &lvi); 
-   
-             soughtgame = (soughtgame_t *) lvi.lParam; // get the sought game it is 
-   
-             local_player = Player_FindByType (PLAYER_HUMAN); // find the local player 
-   
-             // is it NOT ourselves ? 
-             if ((local_player != NULL) && (wcscmp (soughtgame->nickname, local_player->name) != 0)) 
-             { 
-                // is this an unsupported chess variant ? 
-                if (lvi.iImage == listviewicons[HANDLESTATUS_NOTOPENFORAMATCH]) 
-                { 
-                   messagebox.hWndParent = hWnd; 
-                   wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), soughtgame->game_type); 
-                   wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_UnsupportedChessVariant")); 
-                   messagebox.flags = MB_ICONINFORMATION | MB_OK; 
-                   DialogBox_Message (&messagebox); // display a modeless error message box 
-                } 
-                else 
-                { 
-                   network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player 
-                   if (network_player == NULL) 
-                      return (0); // consistency check 
-   
-                   // send the play notification and wait for the reply 
-                   Player_SendBuffer_Add (network_player, 1000, L"play %d\n", soughtgame->id); 
-   
-                   // if this sought game is set to manual start, send a notification to this player's chat window 
-                   // HACK: don't display if we're likely to be refused because of guest not allowed to play rated games 
-                   if (soughtgame->manual_start && !((soughtgame->rating_type == GAMERATINGTYPE_SUPPORTEDRATED) && (wcscmp (options.network.login, L"guest") == 0))) 
-                      Interlocutor_Notify (Interlocutor_FindOrCreate (soughtgame->nickname), LOCALIZE (L"Chat_InvitationSent"), soughtgame->nickname); 
-                } 
-             } 
-             else 
-                DialogBox_SendSeek (); // else it's our own seek, so open the seek dialog box to modify it 
-          } 
-       } 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // call the default window message processing function to keep things going 
-    return (DefWindowProc (hWnd, message, wParam, lParam)); 
- } 
-   
-   
- static int CALLBACK CompareProc_ListSoughtGames (LPARAM lParam1, LPARAM lParam2, LPARAM column) 
- { 
-    // callback function that tells whether the lParam1 listview element comes before lParam2 in the 
-    // sort order of the specified column 
-   
-    wchar_t *string_to_compare1; 
-    wchar_t *string_to_compare2; 
-   
-    // game type 
-    if (column == 0) 
-    { 
-       string_to_compare1 = ((soughtgame_t *) lParam1)->game_type; 
-       string_to_compare2 = ((soughtgame_t *) lParam2)->game_type; 
-    } 
-   
-    // rated/unrated 
-    else if (column == 1) 
-    { 
-       if (((soughtgame_t *) lParam1)->rating_type == GAMERATINGTYPE_SUPPORTEDRATED) 
-          string_to_compare1 = LOCALIZE (L"Rated"); 
-       else if (((soughtgame_t *) lParam1)->rating_type == GAMERATINGTYPE_SUPPORTEDUNRATED) 
-          string_to_compare1 = LOCALIZE (L"Unrated"); 
-       else 
-          string_to_compare1 = L""; 
-   
-       if (((soughtgame_t *) lParam2)->rating_type == GAMERATINGTYPE_SUPPORTEDRATED) 
-          string_to_compare2 = LOCALIZE (L"Rated"); 
-       else if (((soughtgame_t *) lParam2)->rating_type == GAMERATINGTYPE_SUPPORTEDUNRATED) 
-          string_to_compare2 = LOCALIZE (L"Unrated"); 
-       else 
-          string_to_compare2 = L""; 
-    } 
-   
-    // initial time 
-    else if (column == 2) 
-    { 
-       if (listviewcolumns[column].sort_descending) 
-          return (((soughtgame_t *) lParam1)->initial_time <= ((soughtgame_t *) lParam2)->initial_time); 
-       else 
-          return (((soughtgame_t *) lParam1)->initial_time >= ((soughtgame_t *) lParam2)->initial_time); 
-    } 
-   
-    // increment 
-    else if (column == 3) 
-    { 
-       if (listviewcolumns[column].sort_descending) 
-          return (((soughtgame_t *) lParam1)->increment <= ((soughtgame_t *) lParam2)->increment); 
-       else 
-          return (((soughtgame_t *) lParam1)->increment >= ((soughtgame_t *) lParam2)->increment); 
-    } 
-   
-    // opponent 
-    else if (column == 4) 
-    { 
-       string_to_compare1 = ((soughtgame_t *) lParam1)->nickname; 
-       string_to_compare2 = ((soughtgame_t *) lParam2)->nickname; 
-    } 
-   
-    // rating 
-    else if (column == 5) 
-    { 
-       if (listviewcolumns[column].sort_descending) 
-          return (((soughtgame_t *) lParam1)->rating <= ((soughtgame_t *) lParam2)->rating); 
-       else 
-          return (((soughtgame_t *) lParam1)->rating >= ((soughtgame_t *) lParam2)->rating); 
-    } 
-   
-    // color 
-    else if (column == 6) 
-    { 
-       if (((soughtgame_t *) lParam1)->color == COLOR_BLACK) 
-          string_to_compare1 = LOCALIZE (L"BlackMoves"); 
-       else if (((soughtgame_t *) lParam1)->color == COLOR_WHITE) 
-          string_to_compare1 = LOCALIZE (L"WhiteMoves"); 
-       else 
-          string_to_compare1 = L""; 
-   
-       if (((soughtgame_t *) lParam2)->color == COLOR_BLACK) 
-          string_to_compare2 = LOCALIZE (L"BlackMoves"); 
-       else if (((soughtgame_t *) lParam2)->color == COLOR_WHITE) 
-          string_to_compare2 = LOCALIZE (L"WhiteMoves"); 
-       else 
-          string_to_compare2 = L""; 
-    } 
-   
-    // accepts from 
-    else if (column == 7) 
-    { 
-       if (listviewcolumns[column].sort_descending) 
-          return (((soughtgame_t *) lParam1)->lowest_accepted <= ((soughtgame_t *) lParam2)->lowest_accepted); 
-       else 
-          return (((soughtgame_t *) lParam1)->lowest_accepted >= ((soughtgame_t *) lParam2)->lowest_accepted); 
-    } 
-   
-    // up to 
-    else if (column == 8) 
-    { 
-       if (listviewcolumns[column].sort_descending) 
-          return (((soughtgame_t *) lParam1)->highest_accepted <= ((soughtgame_t *) lParam2)->highest_accepted); 
-       else 
-          return (((soughtgame_t *) lParam1)->highest_accepted >= ((soughtgame_t *) lParam2)->highest_accepted); 
-    } 
-   
-    // filter 
-    else if (column == 9) 
-    { 
-       string_to_compare1 = (((soughtgame_t *) lParam1)->formula_checked ? L"×" : L" "); 
-       string_to_compare2 = (((soughtgame_t *) lParam2)->formula_checked ? L"×" : L" "); 
-    } 
-   
-    // automatic 
-    else if (column == 10) 
-    { 
-       string_to_compare1 = (((soughtgame_t *) lParam1)->manual_start ? L" " : L"×"); 
-       string_to_compare2 = (((soughtgame_t *) lParam2)->manual_start ? L" " : L"×"); 
-    } 
-   
-    // which order do we want this column to be sorted ? 
-    if (listviewcolumns[column].sort_descending) 
-       return (_wcsicmp (string_to_compare1, string_to_compare2)); // normal order 
-    else 
-       return (-_wcsicmp (string_to_compare1, string_to_compare2)); // reverse order 
- } 
-   
-   
- static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // callback that subclasses the original ListView window procedure, so that we can hook 
-    // some of its messages 
-   
-    static bool tooltips_initialized = false; 
-    static bool update_tooltips = false; 
-    WNDPROC BaseWndProc; 
-    TOOLINFO toolinfo; 
-    HWND hHeaderWnd; 
-    int column_index; 
-   
-    // get a pointer to the base window procedure (it was stored as a window property) 
-    BaseWndProc = (WNDPROC) GetProp (hWnd, L"BaseWndProc"); 
-    if (BaseWndProc == NULL) 
-       return (DefWindowProc (hWnd, message, wParam, lParam)); // consistency check 
-   
-    // is the mouse moving around ? 
-    if (message == WM_MOUSEMOVE) 
-    { 
-       // do the tooltips need to be created ? 
-       if (!tooltips_initialized) 
-       { 
-          hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header 
-   
-          // add a tooltip for each column 
-          for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-          { 
-             // create the tooltip and set its window topmost 
-             listviewcolumns[column_index].hToolTipWnd = CreateWindowEx (WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_NOPREFIX | TTS_ALWAYSTIP, 
-                                                                         CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 
-                                                                         hHeaderWnd, NULL, hAppInstance, NULL); 
-   
-             // associate the tooltip with the tool 
-             memset (&toolinfo, 0, sizeof (toolinfo)); 
-             toolinfo.cbSize = sizeof (toolinfo); 
-             toolinfo.uFlags = TTF_SUBCLASS; 
-             toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle 
-             toolinfo.uId = column_index; // tooltip ID will be column ID 
-             toolinfo.hinst = hAppInstance; 
-             toolinfo.lpszText = listviewcolumns[column_index].text; // tooltip text 
-             Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle 
-             SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_ADDTOOL, 0, (LPARAM) &toolinfo); 
-          } 
-   
-          tooltips_initialized = true; // do this only once 
-       } 
-   
-       // else do the tooltips need to be updated ? 
-       else if (update_tooltips) 
-       { 
-          hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header 
-   
-          // cycle through all columns 
-          for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-          { 
-             // update the tooltip rectangle 
-             memset (&toolinfo, 0, sizeof (toolinfo)); 
-             toolinfo.cbSize = sizeof (toolinfo); 
-             toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle 
-             toolinfo.uId = column_index; // tooltip ID is column ID 
-             Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle 
-             SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_NEWTOOLRECT, 0, (LPARAM) &toolinfo); 
-          } 
-   
-          update_tooltips = false; // do this only once 
-       } 
-    } 
-   
-    // else has the user finished dragging/resizing a column header ? 
-    else if ((message == WM_NOTIFY) && ((((NMHDR *) lParam)->code == HDN_ENDTRACK) || (((NMHDR *) lParam)->code == HDN_ENDDRAG))) 
-       update_tooltips = true; // if so, remember to update tooltips on the next mouse move 
-   
-    // in any case, forward all messages to the original ListView hook procedure 
-    return (CallWindowProc (BaseWndProc, hWnd, message, wParam, lParam)); 
- } 
-