// window_games.cpp
 
 
 
#include "../common.h"
 
 
 
 
 
// window parameters
 
#define WINDOW_CLASSNAME PROGRAM_NAME L" Games WndClass"
 
#define WINDOW_DEFAULT_WIDTH 800
 
#define WINDOW_DEFAULT_HEIGHT 600
 
#define WINDOW_MIN_WIDTH 480
 
#define WINDOW_MIN_HEIGHT 240
 
 
 
 
 
// local definitions
 
#define WINDOW_TEXT_SELECTGAME 1
 
#define WINDOW_LIST_GAMES 2
 
#define WINDOW_BUTTON_OK 3
 
#define WINDOW_BUTTON_CANCEL 4
 
#define WINDOW_TEXT_STATUSBAR 5
 
 
 
 
 
// list view column definition
 
typedef struct listviewcolumn_s
 
{
 
   int width;
 
   int alignment;
 
   bool sort_descending;
 
   wchar_t *text;
 
   HWND hToolTipWnd;
 
} listviewcolumn_t;
 
 
 
 
 
// global variables used in this module only
 
static bool is_classregistered = false;
 
static listviewcolumn_t listviewcolumns[] =
 
{
 
   { 130, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Event")*/, NULL }, // text address needs to be set at runtime, because it's mallocated
 
   { 127, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Site")*/, NULL },
 
   { 70, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Date")*/, NULL },
 
   { 150, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_White")*/, NULL },
 
   { 150, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Black")*/, NULL },
 
   { 60, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Result")*/, NULL },
 
   { 40, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_ECO")*/, NULL },
 
};
 
static pgngame_t *chosen_game = NULL;
 
//static HWND hThisWnd = NULL;
 
#define hThisWnd hGamesWnd // shared variable
 
 
 
 
 
// prototypes of local functions
 
static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
 
static int CALLBACK CompareProc_ListGames (LPARAM lParam1, LPARAM lParam2, LPARAM column);
 
static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
 
 
 
 
 
void Window_Games (void)
 
{
 
   // helper function to fire up the child window
 
 
 
   WNDCLASSEX wc;
 
 
 
   // is the window we want to display already displayed ?
 
   if (IsWindow (hThisWnd))
 
      SetForegroundWindow (hThisWnd); // if so, just bring it to front
 
 
 
   // else the way is clear
 
   else
 
   {
 
      chosen_game = NULL; // no game is chosen until told otherwise
 
 
 
      // is the window class NOT registered yet ?
 
      if (!is_classregistered)
 
      {
 
         // if so, register the window class once and for all
 
         memset (&wc, 0, sizeof (wc));
 
         wc.cbSize = sizeof (wc);
 
         wc.style = CS_HREDRAW | CS_VREDRAW;
 
         wc.lpfnWndProc = WindowProc_ThisWindow;
 
         wc.hInstance = hAppInstance;
 
         wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
 
         wc.hCursor = LoadCursor (NULL, IDC_ARROW);
 
         wc.hbrBackground = GetSysColorBrush (COLOR_3DFACE);
 
         wc.lpszClassName = WINDOW_CLASSNAME;
 
         RegisterClassEx (&wc);
 
 
 
         is_classregistered = true; // remember this window class is registered
 
      }
 
 
 
      // create the child window
 
      hThisWnd = CreateWindowEx (WS_EX_CLIENTEDGE, WINDOW_CLASSNAME, LOCALIZE (L"Games_Title"), WS_OVERLAPPEDWINDOW,
 
                                 CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_DEFAULT_WIDTH, WINDOW_DEFAULT_HEIGHT,
 
                                 hMainWnd, NULL, hAppInstance, NULL);
 
   }
 
 
 
   return; // return as soon as the thread is fired up
 
}
 
 
 
 
 
void Window_Games_Validated (void)
 
{
 
   // callback function called by the main game thread when the window is validated
 
 
 
   // remember this callback is no longer to be called
 
   is_window_games_validated = false;
 
 
 
   // load the requested PGN game
 
   if (PGNFile_LoadGame (&the_board, load_pathname, chosen_game))
 
   {
 
      animation_endtime = current_time + ANIMATION_DURATION; // start with an animation
 
      the_board.reevaluate = true; // evaluate the new board
 
      the_scene.update = true; // update scene
 
   }
 
   else
 
   {
 
      messagebox.hWndParent = hMainWnd;
 
      wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
 
      wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed"));
 
      messagebox.flags = MB_ICONWARNING | MB_OK;
 
      DialogBox_Message (&messagebox); // on error, display a modeless error message box
 
   }
 
 
 
   return; // finished, PGN game is loaded
 
}
 
 
 
 
 
static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
 
{
 
   // message handler for the child window
 
 
 
   unsigned short wParam_hiword;
 
   unsigned short wParam_loword;
 
   pgngame_t *game;
 
   HWND hListWnd;
 
   LVCOLUMN lvc;
 
   LVITEM lvi;
 
   HDITEM hdi;
 
   NMLISTVIEW *lv;
 
   MINMAXINFO *minmax;
 
   RECT client_rect;
 
   int column_index;
 
   int insert_index;
 
   int game_index;
 
   int item_index;
 
 
 
   // filter out the commonly used message values
 
   wParam_hiword = HIWORD (wParam);
 
   wParam_loword = LOWORD (wParam);
 
 
 
   // have we just fired up this window ?
 
   if (message == WM_CREATE)
 
   {
 
      // center the window
 
      CenterWindow (hWnd, hMainWnd);
 
 
 
      // populate the window
 
      CreateWindowEx (0, L"static", L"",
 
                      WS_CHILD | WS_VISIBLE,
 
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_SELECTGAME, hAppInstance, NULL);
 
      CreateWindowEx (WS_EX_STATICEDGE, L"syslistview32", L"", 
 
                      WS_CHILD | WS_VISIBLE | WS_TABSTOP | LVS_REPORT | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_ALIGNLEFT, 
 
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_LIST_GAMES, hAppInstance, NULL);
 
      CreateWindowEx (0, L"button", L"",
 
                      WS_CHILD | WS_VISIBLE,
 
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_BUTTON_OK, hAppInstance, NULL);
 
      CreateWindowEx (0, L"button", L"",
 
                      WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON,
 
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_BUTTON_CANCEL, hAppInstance, NULL);
 
      CreateWindowEx (WS_EX_RIGHT, L"static", L"",
 
                      WS_CHILD | WS_VISIBLE,
 
                      0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_STATUSBAR, hAppInstance, NULL);
 
 
 
      // associate the default GUI font with the leading caption and set its text
 
      SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
 
      Static_SetText (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), LOCALIZE (L"Games_SelectGame"));
 
 
 
      // associate the default GUI font with the OK button and set its text
 
      SendMessage (GetDlgItem (hWnd, WINDOW_BUTTON_OK), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
 
      SetWindowText (GetDlgItem (hWnd, WINDOW_BUTTON_OK), LOCALIZE (L"Button_OK"));
 
 
 
      // associate the default GUI font with the cancel button and set its text
 
      SendMessage (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
 
      SetWindowText (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), LOCALIZE (L"Button_Cancel"));
 
 
 
      // associate the default GUI font with the status bar and set its text
 
      SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
 
      Static_SetText (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), LOCALIZE (L"Games_StatusBar"));
 
 
 
      // get a quick access to the list control
 
      hListWnd = GetDlgItem (hWnd, WINDOW_LIST_GAMES);
 
 
 
      // add full row select and header columns rearranging to it
 
      ListView_SetExtendedListViewStyle (hListWnd, ListView_GetExtendedListViewStyle (hListWnd)
 
                                                   | LVS_EX_LABELTIP | LVS_EX_FULLROWSELECT | LVS_EX_HEADERDRAGDROP);
 
 
 
      // subclass the list view procedure to handle header tooltips and save the old procedure as one of the window's property
 
      SetProp (hListWnd, L"BaseWndProc", (HANDLE) SetWindowLongPtr (hListWnd, GWL_WNDPROC, (long) ListView_WndProc));
 
 
 
      // create the list control columns
 
 
 
      // tell Windows which members of the LVCOLUMN structure we're filling
 
      memset (&lvc, 0, sizeof (lvc));
 
      lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM; 
 
      for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
 
      {
 
         lvc.iSubItem = column_index;
 
         if (column_index == 0) lvc.pszText = LOCALIZE (L"Games_Event");
 
         else if (column_index == 1) lvc.pszText = LOCALIZE (L"Games_Site");
 
         else if (column_index == 2) lvc.pszText = LOCALIZE (L"Games_Date");
 
         else if (column_index == 3) lvc.pszText = LOCALIZE (L"Games_White");
 
         else if (column_index == 4) lvc.pszText = LOCALIZE (L"Games_Black");
 
         else if (column_index == 5) lvc.pszText = LOCALIZE (L"Games_Result");
 
         else if (column_index == 6) lvc.pszText = LOCALIZE (L"Games_ECO");
 
         lvc.cx = listviewcolumns[column_index].width;
 
         lvc.fmt = listviewcolumns[column_index].alignment;
 
         ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view
 
      }
 
 
 
      // populate the list control
 
      ListView_SetItemCount (hListWnd, game_count);
 
 
 
      // tell Windows which members of the LVCOLUMN structure we're filling
 
      memset (&lvi, 0, sizeof (lvi));
 
      lvi.mask = LVIF_PARAM; // we want to set the item's pointer
 
      for (game_index = 0; game_index < game_count; game_index++)
 
      {
 
         game = &games[game_index]; // quick access to PGN game
 
 
 
         lvi.iItem = game_index;
 
         lvi.lParam = (LPARAM) game;
 
 
 
         insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view
 
 
 
         // set item's substrings
 
         ListView_SetItemText (hListWnd, insert_index, 0, game->event_str);
 
         ListView_SetItemText (hListWnd, insert_index, 1, game->site_str);
 
         ListView_SetItemText (hListWnd, insert_index, 2, game->date_str);
 
         ListView_SetItemText (hListWnd, insert_index, 3, game->white_str);
 
         ListView_SetItemText (hListWnd, insert_index, 4, game->black_str);
 
         ListView_SetItemText (hListWnd, insert_index, 5, game->result_str);
 
         ListView_SetItemText (hListWnd, insert_index, 6, game->eco_str);
 
      }
 
 
 
      // convert the status bar message to a hyperlink
 
      ConvertStaticToHyperlink (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR));
 
 
 
      // now show the window
 
      ShowWindow (hWnd, SW_SHOW);
 
 
 
      return (0); // as MSDN says
 
   }
 
 
 
   // else did we click the close button on the title bar ?
 
   else if (message == WM_CLOSE)
 
   {
 
      chosen_game = NULL; // we chose no game
 
      DestroyWindow (hWnd); // close the window
 
 
 
      return (0); // as MSDN says
 
   }
 
 
 
   // else are we destroying this window ?
 
   else if (message == WM_DESTROY)
 
   {
 
      hThisWnd = NULL; // window is closed
 
      SetForegroundWindow (hMainWnd); // restore focus on the main window
 
      is_window_games_validated = true; // return a "load PGN game" value (cancel value will be implied if chosen_game is NULL)
 
      the_board.reevaluate = true; // refresh the GUI buttons if needed
 
      return (0); // as MSDN says
 
   }
 
 
 
   // else are we resizing the window ?
 
   else if (message == WM_SIZE)
 
   {
 
      // get the new window size
 
      GetClientRect (hWnd, &client_rect);
 
 
 
      SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), NULL, 16, 16, client_rect.right - 32, 32, SWP_NOZORDER);
 
      SetWindowPos (GetDlgItem (hWnd, WINDOW_LIST_GAMES), NULL, 16, 48, client_rect.right - 32, client_rect.bottom - 104, SWP_NOZORDER);
 
      SetWindowPos (GetDlgItem (hWnd, WINDOW_BUTTON_OK), NULL, client_rect.right / 2 - 104, client_rect.bottom - 48, 96, 32, SWP_NOZORDER);
 
      SetWindowPos (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), NULL, client_rect.right / 2 + 8, client_rect.bottom - 48, 96, 32, SWP_NOZORDER);
 
      SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), NULL, 0, client_rect.bottom - 16, client_rect.right, 16, SWP_NOZORDER);
 
 
 
      return (0); // as MSDN says
 
   }
 
 
 
   // else are we asking how big/small we can resize ?
 
   else if (message == WM_GETMINMAXINFO)
 
   {
 
      minmax = (MINMAXINFO *) lParam; // get a pointer to the min/max info structure
 
 
 
      minmax->ptMinTrackSize.x = WINDOW_MIN_WIDTH;
 
      minmax->ptMinTrackSize.y = WINDOW_MIN_HEIGHT;
 
 
 
      return (0); // as MSDN says
 
   }
 
 
 
   // is it a list view message ?
 
   else if ((message == WM_NOTIFY) && (wParam == WINDOW_LIST_GAMES))
 
   {
 
      lv = (NMLISTVIEW *) lParam; // quick access to list view
 
 
 
      // is it a click on one of the headers' columns ?
 
      if (lv->hdr.code == LVN_COLUMNCLICK)
 
      {
 
         // cycle through all columns and reset their sort order
 
         for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
 
         {
 
            memset (&hdi, 0, sizeof (hdi));
 
            hdi.mask = HDI_FORMAT;
 
            Header_GetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // get the column's sort arrow state
 
            hdi.fmt &= ~(HDF_SORTDOWN | HDF_SORTUP);
 
            if (column_index == lv->iSubItem)
 
            {
 
               listviewcolumns[column_index].sort_descending ^= true; // revert the sort order for the clicked column
 
               hdi.fmt |= (listviewcolumns[column_index].sort_descending ? HDF_SORTDOWN : HDF_SORTUP);
 
            }
 
            else
 
               listviewcolumns[column_index].sort_descending = false; // reset the sort order for all the other ones
 
            Header_SetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // update the column's sort arrow state
 
         }
 
 
 
         // now sort the list view according to the column we selected and its current sort order
 
         ListView_SortItems (lv->hdr.hwndFrom, CompareProc_ListGames, lv->iSubItem);
 
      }
 
 
 
      // else is it a single click on one of the elements ?
 
      else if (lv->hdr.code == NM_CLICK)
 
         EnableWindow (GetDlgItem (hWnd, WINDOW_BUTTON_OK), true); // enable the OK button back
 
 
 
      // else is it a double-click on one of the elements ?
 
      else if (lv->hdr.code == NM_DBLCLK)
 
         PostMessage (hWnd, WM_COMMAND, WINDOW_BUTTON_OK, NULL); // if so, act as if we clicked the OK button
 
 
 
      // no return value, says MSDN
 
   }
 
 
 
   // else did we take action on one of the controls ?
 
   else if (message == WM_COMMAND)
 
   {
 
      // was it the new online game button ?
 
      if (wParam_loword == WINDOW_BUTTON_OK)
 
      {
 
         chosen_game = NULL; // we chose no game until told otherwise
 
         hListWnd = GetDlgItem (hWnd, WINDOW_LIST_GAMES); // quick access to the list control
 
         item_index = ListView_GetNextItem (hListWnd, -1, LVNI_FOCUSED | LVNI_SELECTED); // get the first selected item
 
         if (item_index > -1)
 
         {
 
            memset (&lvi, 0, sizeof (lvi));
 
            lvi.mask = LVIF_PARAM; // we want to set the item's pointer
 
            lvi.iItem = item_index;
 
            if (ListView_GetItem (hListWnd, &lvi))
 
               chosen_game = (pgngame_t *) lvi.lParam; // retrieve a pointer to the PGN game from the item
 
         }
 
 
 
         DestroyWindow (hWnd); // close the window
 
      }
 
 
 
      // else was it the cancel button ?
 
      else if (wParam_loword == WINDOW_BUTTON_CANCEL)
 
      {
 
         chosen_game = NULL; // we chose no game
 
         DestroyWindow (hWnd); // close the window
 
      }
 
 
 
      // else was it the status bar hyperlink ?
 
      else if (wParam_loword == STATICTEXT_NEWGAME_STATUSBAR)
 
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
 
 
 
      return (0); // as MSDN says
 
   }
 
 
 
   // call the default window message processing function to keep things going
 
   return (DefWindowProc (hWnd, message, wParam, lParam));
 
}
 
 
 
 
 
static int CALLBACK CompareProc_ListGames (LPARAM lParam1, LPARAM lParam2, LPARAM column)
 
{
 
   // callback function that tells whether the lParam1 listview element comes before lParam2 in the
 
   // sort order of the specified column
 
 
 
   wchar_t *string_to_compare1;
 
   wchar_t *string_to_compare2;
 
 
 
   // retrieve strings to compare according to the column we want
 
   if (column == 0)
 
   {
 
      string_to_compare1 = ((pgngame_t *) lParam1)->event_str; // compare events
 
      string_to_compare2 = ((pgngame_t *) lParam2)->event_str;
 
   }
 
   else if (column == 1)
 
   {
 
      string_to_compare1 = ((pgngame_t *) lParam1)->site_str; // compare sites
 
      string_to_compare2 = ((pgngame_t *) lParam2)->site_str;
 
   }
 
   else if (column == 2)
 
   {
 
      string_to_compare1 = ((pgngame_t *) lParam1)->date_str; // compare dates
 
      string_to_compare2 = ((pgngame_t *) lParam2)->date_str;
 
   }
 
   else if (column == 3)
 
   {
 
      string_to_compare1 = ((pgngame_t *) lParam1)->white_str; // compare whites
 
      string_to_compare2 = ((pgngame_t *) lParam2)->white_str;
 
   }
 
   else if (column == 4)
 
   {
 
      string_to_compare1 = ((pgngame_t *) lParam1)->black_str; // compare blacks
 
      string_to_compare2 = ((pgngame_t *) lParam2)->black_str;
 
   }
 
   else if (column == 5)
 
   {
 
      string_to_compare1 = ((pgngame_t *) lParam1)->result_str; // compare results
 
      string_to_compare2 = ((pgngame_t *) lParam2)->result_str;
 
   }
 
   else if (column == 6)
 
   {
 
      string_to_compare1 = ((pgngame_t *) lParam1)->eco_str; // compare ECO
 
      string_to_compare2 = ((pgngame_t *) lParam2)->eco_str;
 
   }
 
 
 
   // which order do we want this column to be sorted ?
 
   if (listviewcolumns[column].sort_descending)
 
      return (wcscmp (string_to_compare1, string_to_compare2)); // normal order
 
   else
 
      return (-wcscmp (string_to_compare1, string_to_compare2)); // reverse order
 
}
 
 
 
 
 
static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
 
{
 
   // callback that subclasses the original ListView window procedure, so that we can hook
 
   // some of its messages
 
 
 
   static bool tooltips_initialized = false;
 
   static bool update_tooltips = false;
 
   WNDPROC BaseWndProc;
 
   TOOLINFO toolinfo;
 
   HWND hHeaderWnd;
 
   int column_index;
 
 
 
   // get a pointer to the base window procedure (it was stored as a window property)
 
   BaseWndProc = (WNDPROC) GetProp (hWnd, L"BaseWndProc");
 
   if (BaseWndProc == NULL)
 
      return (DefWindowProc (hWnd, message, wParam, lParam)); // consistency check
 
 
 
   // is the mouse moving around ?
 
   if (message == WM_MOUSEMOVE)
 
   {
 
      // do the tooltips need to be created ?
 
      if (!tooltips_initialized)
 
      {
 
         hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header
 
 
 
         // add a tooltip for each column
 
         for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
 
         {
 
            // create the tooltip and set its window topmost
 
            listviewcolumns[column_index].hToolTipWnd = CreateWindowEx (WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_NOPREFIX | TTS_ALWAYSTIP,
 
                                                                        CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
 
                                                                        hHeaderWnd, NULL, hAppInstance, NULL);
 
 
 
            // associate the tooltip with the tool
 
            memset (&toolinfo, 0, sizeof (toolinfo));
 
            toolinfo.cbSize = sizeof (toolinfo);
 
            toolinfo.uFlags = TTF_SUBCLASS;
 
            toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle
 
            toolinfo.uId = column_index; // tooltip ID will be column ID
 
            toolinfo.hinst = hAppInstance;
 
            toolinfo.lpszText = listviewcolumns[column_index].text; // tooltip text
 
            Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle
 
            SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_ADDTOOL, 0, (LPARAM) &toolinfo);
 
         }
 
 
 
         tooltips_initialized = true; // do this only once
 
      }
 
 
 
      // else do the tooltips need to be updated ?
 
      else if (update_tooltips)
 
      {
 
         hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header
 
 
 
         // cycle through all columns
 
         for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
 
         {
 
            // update the tooltip rectangle
 
            memset (&toolinfo, 0, sizeof (toolinfo));
 
            toolinfo.cbSize = sizeof (toolinfo);
 
            toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle
 
            toolinfo.uId = column_index; // tooltip ID is column ID
 
            Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle
 
            SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_NEWTOOLRECT, 0, (LPARAM) &toolinfo);
 
         }
 
 
 
         update_tooltips = false; // do this only once
 
      }
 
   }
 
 
 
   // else has the user finished dragging/resizing a column header ?
 
   else if ((message == WM_NOTIFY) && ((((NMHDR *) lParam)->code == HDN_ENDTRACK) || (((NMHDR *) lParam)->code == HDN_ENDDRAG)))
 
      update_tooltips = true; // if so, remember to update tooltips on the next mouse move
 
 
 
   // in any case, forward all messages to the original ListView hook procedure
 
   return (CallWindowProc (BaseWndProc, hWnd, message, wParam, lParam));
 
}