- // window_games.cpp 
-   
- #include "../common.h" 
-   
-   
- // window parameters 
- #define WINDOW_CLASSNAME PROGRAM_NAME L" Games WndClass" 
- #define WINDOW_DEFAULT_WIDTH 800 
- #define WINDOW_DEFAULT_HEIGHT 600 
- #define WINDOW_MIN_WIDTH 480 
- #define WINDOW_MIN_HEIGHT 240 
-   
-   
- // local definitions 
- #define WINDOW_TEXT_SELECTGAME 1 
- #define WINDOW_LIST_GAMES 2 
- #define WINDOW_BUTTON_OK 3 
- #define WINDOW_BUTTON_CANCEL 4 
- #define WINDOW_TEXT_STATUSBAR 5 
-   
-   
- // list view column definition 
- typedef struct listviewcolumn_s 
- { 
-    int width; 
-    int alignment; 
-    bool sort_descending; 
-    wchar_t *text; 
-    HWND hToolTipWnd; 
- } listviewcolumn_t; 
-   
-   
- // global variables used in this module only 
- static bool is_classregistered = false; 
- static listviewcolumn_t listviewcolumns[] = 
- { 
-    { 130, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Event")*/, NULL }, // text address needs to be set at runtime, because it's mallocated 
-    { 127, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Site")*/, NULL }, 
-    { 70, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Date")*/, NULL }, 
-    { 150, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_White")*/, NULL }, 
-    { 150, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Black")*/, NULL }, 
-    { 60, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_Result")*/, NULL }, 
-    { 40, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"Games_ECO")*/, NULL }, 
- }; 
- static pgngame_t *chosen_game = NULL; 
- //static HWND hThisWnd = NULL; 
- #define hThisWnd hGamesWnd // shared variable 
-   
-   
- // prototypes of local functions 
- static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
- static int CALLBACK CompareProc_ListGames (LPARAM lParam1, LPARAM lParam2, LPARAM column); 
- static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
-   
-   
- void Window_Games (void) 
- { 
-    // helper function to fire up the child window 
-   
-    WNDCLASSEX wc; 
-   
-    // is the window we want to display already displayed ? 
-    if (IsWindow (hThisWnd)) 
-       SetForegroundWindow (hThisWnd); // if so, just bring it to front 
-   
-    // else the way is clear 
-    else 
-    { 
-       chosen_game = NULL; // no game is chosen until told otherwise 
-   
-       // is the window class NOT registered yet ? 
-       if (!is_classregistered) 
-       { 
-          // if so, register the window class once and for all 
-          memset (&wc, 0, sizeof (wc)); 
-          wc.cbSize = sizeof (wc); 
-          wc.style = CS_HREDRAW | CS_VREDRAW; 
-          wc.lpfnWndProc = WindowProc_ThisWindow; 
-          wc.hInstance = hAppInstance; 
-          wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); 
-          wc.hCursor = LoadCursor (NULL, IDC_ARROW); 
-          wc.hbrBackground = GetSysColorBrush (COLOR_3DFACE); 
-          wc.lpszClassName = WINDOW_CLASSNAME; 
-          RegisterClassEx (&wc); 
-   
-          is_classregistered = true; // remember this window class is registered 
-       } 
-   
-       // create the child window 
-       hThisWnd = CreateWindowEx (WS_EX_CLIENTEDGE, WINDOW_CLASSNAME, LOCALIZE (L"Games_Title"), WS_OVERLAPPEDWINDOW, 
-                                  CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_DEFAULT_WIDTH, WINDOW_DEFAULT_HEIGHT, 
-                                  hMainWnd, NULL, hAppInstance, NULL); 
-    } 
-   
-    return; // return as soon as the thread is fired up 
- } 
-   
-   
- void Window_Games_Validated (void) 
- { 
-    // callback function called by the main game thread when the window is validated 
-   
-    // remember this callback is no longer to be called 
-    is_window_games_validated = false; 
-   
-    // load the requested PGN game 
-    if (PGNFile_LoadGame (&the_board, load_pathname, chosen_game)) 
-    { 
-       animation_endtime = current_time + ANIMATION_DURATION; // start with an animation 
-       sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation 
-       the_board.reevaluate = true; // evaluate the new board 
-       the_scene.update = true; // update scene 
-    } 
-    else 
-    { 
-       messagebox.hWndParent = hMainWnd; 
-       wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); 
-       wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed")); 
-       messagebox.flags = MB_ICONWARNING | MB_OK; 
-       DialogBox_Message (&messagebox); // on error, display a modeless error message box 
-    } 
-   
-    return; // finished, PGN game is loaded 
- } 
-   
-   
- static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // message handler for the child window 
-   
-    unsigned short wParam_hiword; 
-    unsigned short wParam_loword; 
-    pgngame_t *game; 
-    HWND hListWnd; 
-    LVCOLUMN lvc; 
-    LVITEM lvi; 
-    HDITEM hdi; 
-    NMLISTVIEW *lv; 
-    MINMAXINFO *minmax; 
-    RECT client_rect; 
-    int column_index; 
-    int insert_index; 
-    int game_index; 
-    int item_index; 
-   
-    // filter out the commonly used message values 
-    wParam_hiword = HIWORD (wParam); 
-    wParam_loword = LOWORD (wParam); 
-   
-    // have we just fired up this window ? 
-    if (message == WM_CREATE) 
-    { 
-       // center the window 
-       CenterWindow (hWnd, hMainWnd); 
-   
-       // populate the window 
-       CreateWindowEx (0, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_SELECTGAME, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_STATICEDGE, L"syslistview32", L"",  
-                       WS_CHILD | WS_VISIBLE | WS_TABSTOP | LVS_REPORT | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_ALIGNLEFT,  
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_LIST_GAMES, hAppInstance, NULL); 
-       CreateWindowEx (0, L"button", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_BUTTON_OK, hAppInstance, NULL); 
-       CreateWindowEx (0, L"button", L"", 
-                       WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_BUTTON_CANCEL, hAppInstance, NULL); 
-       CreateWindowEx (WS_EX_RIGHT, L"static", L"", 
-                       WS_CHILD | WS_VISIBLE, 
-                       0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_STATUSBAR, hAppInstance, NULL); 
-   
-       // associate the default GUI font with the leading caption and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       Static_SetText (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), LOCALIZE (L"Games_SelectGame")); 
-   
-       // associate the default GUI font with the OK button and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_BUTTON_OK), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_BUTTON_OK), LOCALIZE (L"Button_OK")); 
-   
-       // associate the default GUI font with the cancel button and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       SetWindowText (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), LOCALIZE (L"Button_Cancel")); 
-   
-       // associate the default GUI font with the status bar and set its text 
-       SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false); 
-       Static_SetText (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), LOCALIZE (L"Games_StatusBar")); 
-   
-       // get a quick access to the list control 
-       hListWnd = GetDlgItem (hWnd, WINDOW_LIST_GAMES); 
-   
-       // add full row select and header columns rearranging to it 
-       ListView_SetExtendedListViewStyle (hListWnd, ListView_GetExtendedListViewStyle (hListWnd) 
-                                                    | LVS_EX_LABELTIP | LVS_EX_FULLROWSELECT | LVS_EX_HEADERDRAGDROP); 
-   
-       // subclass the list view procedure to handle header tooltips and save the old procedure as one of the window's property 
-       SetProp (hListWnd, L"BaseWndProc", (HANDLE) SetWindowLongPtr (hListWnd, GWL_WNDPROC, (long) ListView_WndProc)); 
-   
-       // create the list control columns 
-   
-       // tell Windows which members of the LVCOLUMN structure we're filling 
-       memset (&lvc, 0, sizeof (lvc)); 
-       lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM;  
-       for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-       { 
-          lvc.iSubItem = column_index; 
-          if (column_index == 0) lvc.pszText = LOCALIZE (L"Games_Event"); 
-          else if (column_index == 1) lvc.pszText = LOCALIZE (L"Games_Site"); 
-          else if (column_index == 2) lvc.pszText = LOCALIZE (L"Games_Date"); 
-          else if (column_index == 3) lvc.pszText = LOCALIZE (L"Games_White"); 
-          else if (column_index == 4) lvc.pszText = LOCALIZE (L"Games_Black"); 
-          else if (column_index == 5) lvc.pszText = LOCALIZE (L"Games_Result"); 
-          else if (column_index == 6) lvc.pszText = LOCALIZE (L"Games_ECO"); 
-          lvc.cx = listviewcolumns[column_index].width; 
-          lvc.fmt = listviewcolumns[column_index].alignment; 
-          ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view 
-       } 
-   
-       // populate the list control 
-       ListView_SetItemCount (hListWnd, game_count); 
-   
-       // tell Windows which members of the LVCOLUMN structure we're filling 
-       memset (&lvi, 0, sizeof (lvi)); 
-       lvi.mask = LVIF_PARAM; // we want to set the item's pointer 
-       for (game_index = 0; game_index < game_count; game_index++) 
-       { 
-          game = &games[game_index]; // quick access to PGN game 
-   
-          lvi.iItem = game_index; 
-          lvi.lParam = (LPARAM) game; 
-   
-          insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view 
-   
-          // set item's substrings 
-          ListView_SetItemText (hListWnd, insert_index, 0, game->event_str); 
-          ListView_SetItemText (hListWnd, insert_index, 1, game->site_str); 
-          ListView_SetItemText (hListWnd, insert_index, 2, game->date_str); 
-          ListView_SetItemText (hListWnd, insert_index, 3, game->white_str); 
-          ListView_SetItemText (hListWnd, insert_index, 4, game->black_str); 
-          ListView_SetItemText (hListWnd, insert_index, 5, game->result_str); 
-          ListView_SetItemText (hListWnd, insert_index, 6, game->eco_str); 
-       } 
-   
-       // convert the status bar message to a hyperlink 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR)); 
-   
-       // now show the window 
-       ShowWindow (hWnd, SW_SHOW); 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else did we click the close button on the title bar ? 
-    else if (message == WM_CLOSE) 
-    { 
-       chosen_game = NULL; // we chose no game 
-       DestroyWindow (hWnd); // close the window 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else are we destroying this window ? 
-    else if (message == WM_DESTROY) 
-    { 
-       hThisWnd = NULL; // window is closed 
-       SetForegroundWindow (hMainWnd); // restore focus on the main window 
-       is_window_games_validated = true; // return a "load PGN game" value (cancel value will be implied if chosen_game is NULL) 
-       the_board.reevaluate = true; // refresh the GUI buttons if needed 
-       return (0); // as MSDN says 
-    } 
-   
-    // else are we resizing the window ? 
-    else if (message == WM_SIZE) 
-    { 
-       // get the new window size 
-       GetClientRect (hWnd, &client_rect); 
-   
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_SELECTGAME), NULL, 16, 16, client_rect.right - 32, 32, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_LIST_GAMES), NULL, 16, 48, client_rect.right - 32, client_rect.bottom - 104, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_BUTTON_OK), NULL, client_rect.right / 2 - 104, client_rect.bottom - 48, 96, 32, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_BUTTON_CANCEL), NULL, client_rect.right / 2 + 8, client_rect.bottom - 48, 96, 32, SWP_NOZORDER); 
-       SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), NULL, 0, client_rect.bottom - 16, client_rect.right, 16, SWP_NOZORDER); 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // else are we asking how big/small we can resize ? 
-    else if (message == WM_GETMINMAXINFO) 
-    { 
-       minmax = (MINMAXINFO *) lParam; // get a pointer to the min/max info structure 
-   
-       minmax->ptMinTrackSize.x = WINDOW_MIN_WIDTH; 
-       minmax->ptMinTrackSize.y = WINDOW_MIN_HEIGHT; 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // is it a list view message ? 
-    else if ((message == WM_NOTIFY) && (wParam == WINDOW_LIST_GAMES)) 
-    { 
-       lv = (NMLISTVIEW *) lParam; // quick access to list view 
-   
-       // is it a click on one of the headers' columns ? 
-       if (lv->hdr.code == LVN_COLUMNCLICK) 
-       { 
-          // cycle through all columns and reset their sort order 
-          for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-          { 
-             memset (&hdi, 0, sizeof (hdi)); 
-             hdi.mask = HDI_FORMAT; 
-             Header_GetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // get the column's sort arrow state 
-             hdi.fmt &= ~(HDF_SORTDOWN | HDF_SORTUP); 
-             if (column_index == lv->iSubItem) 
-             { 
-                listviewcolumns[column_index].sort_descending ^= true; // revert the sort order for the clicked column 
-                hdi.fmt |= (listviewcolumns[column_index].sort_descending ? HDF_SORTDOWN : HDF_SORTUP); 
-             } 
-             else 
-                listviewcolumns[column_index].sort_descending = false; // reset the sort order for all the other ones 
-             Header_SetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // update the column's sort arrow state 
-          } 
-   
-          // now sort the list view according to the column we selected and its current sort order 
-          ListView_SortItems (lv->hdr.hwndFrom, CompareProc_ListGames, lv->iSubItem); 
-       } 
-   
-       // else is it a single click on one of the elements ? 
-       else if (lv->hdr.code == NM_CLICK) 
-          EnableWindow (GetDlgItem (hWnd, WINDOW_BUTTON_OK), true); // enable the OK button back 
-   
-       // else is it a double-click on one of the elements ? 
-       else if (lv->hdr.code == NM_DBLCLK) 
-          PostMessage (hWnd, WM_COMMAND, WINDOW_BUTTON_OK, NULL); // if so, act as if we clicked the OK button 
-   
-       // no return value, says MSDN 
-    } 
-   
-    // else did we take action on one of the controls ? 
-    else if (message == WM_COMMAND) 
-    { 
-       // was it the new online game button ? 
-       if (wParam_loword == WINDOW_BUTTON_OK) 
-       { 
-          chosen_game = NULL; // we chose no game until told otherwise 
-          hListWnd = GetDlgItem (hWnd, WINDOW_LIST_GAMES); // quick access to the list control 
-          item_index = ListView_GetNextItem (hListWnd, -1, LVNI_FOCUSED | LVNI_SELECTED); // get the first selected item 
-          if (item_index > -1) 
-          { 
-             memset (&lvi, 0, sizeof (lvi)); 
-             lvi.mask = LVIF_PARAM; // we want to set the item's pointer 
-             lvi.iItem = item_index; 
-             if (ListView_GetItem (hListWnd, &lvi)) 
-                chosen_game = (pgngame_t *) lvi.lParam; // retrieve a pointer to the PGN game from the item 
-          } 
-   
-          DestroyWindow (hWnd); // close the window 
-       } 
-   
-       // else was it the cancel button ? 
-       else if (wParam_loword == WINDOW_BUTTON_CANCEL) 
-       { 
-          chosen_game = NULL; // we chose no game 
-          DestroyWindow (hWnd); // close the window 
-       } 
-   
-       // else was it the status bar hyperlink ? 
-       else if (wParam_loword == STATICTEXT_NEWGAME_STATUSBAR) 
-          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized 
-   
-       return (0); // as MSDN says 
-    } 
-   
-    // call the default window message processing function to keep things going 
-    return (DefWindowProc (hWnd, message, wParam, lParam)); 
- } 
-   
-   
- static int CALLBACK CompareProc_ListGames (LPARAM lParam1, LPARAM lParam2, LPARAM column) 
- { 
-    // callback function that tells whether the lParam1 listview element comes before lParam2 in the 
-    // sort order of the specified column 
-   
-    wchar_t *string_to_compare1; 
-    wchar_t *string_to_compare2; 
-   
-    // retrieve strings to compare according to the column we want 
-    if (column == 0) 
-    { 
-       string_to_compare1 = ((pgngame_t *) lParam1)->event_str; // compare events 
-       string_to_compare2 = ((pgngame_t *) lParam2)->event_str; 
-    } 
-    else if (column == 1) 
-    { 
-       string_to_compare1 = ((pgngame_t *) lParam1)->site_str; // compare sites 
-       string_to_compare2 = ((pgngame_t *) lParam2)->site_str; 
-    } 
-    else if (column == 2) 
-    { 
-       string_to_compare1 = ((pgngame_t *) lParam1)->date_str; // compare dates 
-       string_to_compare2 = ((pgngame_t *) lParam2)->date_str; 
-    } 
-    else if (column == 3) 
-    { 
-       string_to_compare1 = ((pgngame_t *) lParam1)->white_str; // compare whites 
-       string_to_compare2 = ((pgngame_t *) lParam2)->white_str; 
-    } 
-    else if (column == 4) 
-    { 
-       string_to_compare1 = ((pgngame_t *) lParam1)->black_str; // compare blacks 
-       string_to_compare2 = ((pgngame_t *) lParam2)->black_str; 
-    } 
-    else if (column == 5) 
-    { 
-       string_to_compare1 = ((pgngame_t *) lParam1)->result_str; // compare results 
-       string_to_compare2 = ((pgngame_t *) lParam2)->result_str; 
-    } 
-    else if (column == 6) 
-    { 
-       string_to_compare1 = ((pgngame_t *) lParam1)->eco_str; // compare ECO 
-       string_to_compare2 = ((pgngame_t *) lParam2)->eco_str; 
-    } 
-   
-    // which order do we want this column to be sorted ? 
-    if (listviewcolumns[column].sort_descending) 
-       return (wcscmp (string_to_compare1, string_to_compare2)); // normal order 
-    else 
-       return (-wcscmp (string_to_compare1, string_to_compare2)); // reverse order 
- } 
-   
-   
- static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // callback that subclasses the original ListView window procedure, so that we can hook 
-    // some of its messages 
-   
-    static bool tooltips_initialized = false; 
-    static bool update_tooltips = false; 
-    WNDPROC BaseWndProc; 
-    TOOLINFO toolinfo; 
-    HWND hHeaderWnd; 
-    int column_index; 
-   
-    // get a pointer to the base window procedure (it was stored as a window property) 
-    BaseWndProc = (WNDPROC) GetProp (hWnd, L"BaseWndProc"); 
-    if (BaseWndProc == NULL) 
-       return (DefWindowProc (hWnd, message, wParam, lParam)); // consistency check 
-   
-    // is the mouse moving around ? 
-    if (message == WM_MOUSEMOVE) 
-    { 
-       // do the tooltips need to be created ? 
-       if (!tooltips_initialized) 
-       { 
-          hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header 
-   
-          // add a tooltip for each column 
-          for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-          { 
-             // create the tooltip and set its window topmost 
-             listviewcolumns[column_index].hToolTipWnd = CreateWindowEx (WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_NOPREFIX | TTS_ALWAYSTIP, 
-                                                                         CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 
-                                                                         hHeaderWnd, NULL, hAppInstance, NULL); 
-   
-             // associate the tooltip with the tool 
-             memset (&toolinfo, 0, sizeof (toolinfo)); 
-             toolinfo.cbSize = sizeof (toolinfo); 
-             toolinfo.uFlags = TTF_SUBCLASS; 
-             toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle 
-             toolinfo.uId = column_index; // tooltip ID will be column ID 
-             toolinfo.hinst = hAppInstance; 
-             toolinfo.lpszText = listviewcolumns[column_index].text; // tooltip text 
-             Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle 
-             SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_ADDTOOL, 0, (LPARAM) &toolinfo); 
-          } 
-   
-          tooltips_initialized = true; // do this only once 
-       } 
-   
-       // else do the tooltips need to be updated ? 
-       else if (update_tooltips) 
-       { 
-          hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header 
-   
-          // cycle through all columns 
-          for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) 
-          { 
-             // update the tooltip rectangle 
-             memset (&toolinfo, 0, sizeof (toolinfo)); 
-             toolinfo.cbSize = sizeof (toolinfo); 
-             toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle 
-             toolinfo.uId = column_index; // tooltip ID is column ID 
-             Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle 
-             SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_NEWTOOLRECT, 0, (LPARAM) &toolinfo); 
-          } 
-   
-          update_tooltips = false; // do this only once 
-       } 
-    } 
-   
-    // else has the user finished dragging/resizing a column header ? 
-    else if ((message == WM_NOTIFY) && ((((NMHDR *) lParam)->code == HDN_ENDTRACK) || (((NMHDR *) lParam)->code == HDN_ENDDRAG))) 
-       update_tooltips = true; // if so, remember to update tooltips on the next mouse move 
-   
-    // in any case, forward all messages to the original ListView hook procedure 
-    return (CallWindowProc (BaseWndProc, hWnd, message, wParam, lParam)); 
- } 
-