- /* 
-  * src/tiles.h 
-  * 
-  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. 
-  * 
-  * The use and distribution terms for this software are contained in the file 
-  * named README, which can be found in the root of this distribution. By 
-  * using this software in any fashion, you are agreeing to be bound by the 
-  * terms of this license. 
-  * 
-  * You must not remove this notice, or any other, from this software. 
-  */ 
-   
- /* 
-  * NOTES 
-  * 
-  * A tile consists in one column and 8 rows of 8 U16 (cga encoding, two 
-  * bits per pixel). The tl_tiles array contains all tiles, with the 
-  * following structure: 
-  * 
-  *   0x0000 - 0x00FF   tiles for main intro 
-  *   0x0100 - 0x01FF   tiles for map intro 
-  *   0x0200 - 0x0327   unused 
-  *   0x0328 - 0x0427   game tiles, page 0 
-  *   0x0428 - 0x0527   game tiles, page 1 
-  *   0x0527 - 0x05FF   unused 
-  */ 
-   
- #ifndef _TILES_H 
- #define _TILES_H 
-   
- #include "system.h" 
-   
- #define TILES_NBR_BANKS 3 
-   
- #define TILES_SIZEOF8 (0x10) 
- #define TILES_SIZEOF16 (0x08) 
-   
- /* 
-  * three special tile numbers 
-  */ 
- #define TILES_BULLET 0x01 
- #define TILES_BOMB 0x02 
- #define TILES_RICK 0x03 
-   
- /* 
-  * one single tile 
-  */ 
- typedef U32 tile_t[0x08]; 
-   
- /* 
-  * tiles banks (each bank is 0x100 tiles) 
-  */ 
- extern tile_t tiles_data[TILES_NBR_BANKS][0x100]; 
-   
- #endif 
-