- /* 
-  * src/sprites.h 
-  * 
-  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. 
-  * 
-  * The use and distribution terms for this software are contained in the file 
-  * named README, which can be found in the root of this distribution. By 
-  * using this software in any fashion, you are agreeing to be bound by the 
-  * terms of this license. 
-  * 
-  * You must not remove this notice, or any other, from this software. 
-  */ 
-   
- /* 
-  * NOTES -- PC version 
-  * 
-  * A sprite consists in 4 columns and 0x15 rows of (U16 mask, U16 pict), 
-  * each pair representing 8 pixels (cga encoding, two bits per pixels). 
-  * Sprites are stored in 'sprites.bin' and are loaded by spr_init. Memory 
-  * is freed by spr_shutdown. 
-  * 
-  * There are four sprites planes. Plane 0 is the raw content of 'sprites.bin', 
-  * and planes 1, 2 and 3 contain copies of plane 0 with all sprites shifted 
-  * 2, 4 and 6 pixels to the right. 
-  */ 
-   
-   
- #ifndef _SPRITES_H_ 
- #define _SPRITES_H_ 
-   
- #include "system.h" 
-   
- #define SPRITES_NBR_SPRITES (0xD5) 
-   
- typedef U32 sprite_t[0x54];   /* 0x15 per 0x04 */ 
-   
- extern sprite_t sprites_data[SPRITES_NBR_SPRITES]; 
-   
- #endif 
-