#ifndef GL_BRENDER_STORED_CONTEXT
 
#define GL_BRENDER_STORED_CONTEXT
 
 
 
#include "brender/br_types.h"
 
#include <glad/glad.h>
 
 
 
typedef struct tStored_model_context {
 
    br_object_dispatch* dispatch;
 
    GLuint vao_id, vbo_id, ebo_id;
 
} tStored_model_context;
 
 
 
typedef struct tStored_pixelmap {
 
    GLuint id;
 
} tStored_pixelmap;
 
 
 
typedef struct tStored_material {
 
    int index_base;
 
    int index_range;
 
    br_uint_32 flags;
 
    br_pixelmap* shade_table;
 
    br_pixelmap* pixelmap;
 
    br_pixelmap* index_blend;
 
    br_matrix23 map_transform;
 
    char identifier[200];
 
} tStored_material;
 
 
 
tStored_model_context* NewStoredModelContext(void);
 
 
 
tStored_material* NewStoredMaterial(void);
 
 
 
tStored_pixelmap* NewStoredPixelmap(void);
 
 
 
#endif