#ifndef HARNESS_HOOKS_H
 
#define HARNESS_HOOKS_H
 
 
 
#include "brender/br_types.h"
 
#include "harness/win95_polyfill_defs.h"
 
#include <stdio.h>
 
 
 
typedef enum {
 
    eFlush_all,
 
    eFlush_color_buffer
 
} tRenderer_flush_type;
 
 
 
// Platform implementation functions
 
typedef struct tHarness_platform {
 
    // Initialize the renderer
 
    void (*Renderer_Init)(int width, int height, int pRender_width, int pRender_height);
 
    // Called when beginning a 3D scene
 
    void (*Renderer_BeginScene)(br_actor* camera, br_pixelmap* colour_buffer, br_pixelmap* depth_buffer);
 
    // Called at the end of a 3D scene
 
    void (*Renderer_EndScene)(void);
 
    // Render a fullscreen quad using the specified pixel data
 
    void (*Renderer_FullScreenQuad)(uint8_t* src);
 
    // Render a model
 
    void (*Renderer_Model)(br_actor* actor, br_model* model, br_material* material, br_token render_type, br_matrix34 model_matrix);
 
    // Clear frame and depth buffers
 
    void (*Renderer_ClearBuffers)(void);
 
    // Load pixelmap into video memory
 
    void (*Renderer_BufferTexture)(br_pixelmap* pm);
 
    // Load material
 
    void (*Renderer_BufferMaterial)(br_material* mat);
 
    // Load model into video memory
 
    void (*Renderer_BufferModel)(br_model* model);
 
    // Pull contents of frame and depth buffers from video into main memory for software effects
 
    void (*Renderer_FlushBuffers)(void);
 
    // Set the 256 color palette to use (BGRA format)
 
    void (*Renderer_SetPalette)(PALETTEENTRY_* palette);
 
    // Set the viewport for 3d rendering
 
    void (*Renderer_SetViewport)(int x, int y, int width, int height);
 
    // Create a window. Return a handle to the window
 
    void* (*CreateWindowAndRenderer)(char* title, int x, int y, int nWidth, int nHeight);
 
    // Get mouse button state
 
    int (*GetMouseButtons)(int* button_1, int* button_2);
 
    // Get mouse position
 
    int (*GetMousePosition)(int* pX, int* pY);
 
    // Close specified window
 
    void (*DestroyWindow)(void* window);
 
    // Process window messages, return any WM_QUIT message
 
    int (*ProcessWindowMessages)(MSG_* msg);
 
    // Set position of a window
 
    int (*SetWindowPos)(void* hWnd, int x, int y, int nWidth, int nHeight);
 
    // Show/hide the cursor
 
    int (*ShowCursor)(int show);
 
    // Get keyboard state. Expected to be in DirectInput key codes
 
    void (*GetKeyboardState)(unsigned int count, uint8_t* buffer);
 
    // Sleep
 
    void (*Sleep)(uint32_t dwMilliseconds);
 
    // Get ticks
 
    uint32_t (*GetTicks)(void);
 
    // Swap window
 
    void (*SwapWindow)(void);
 
    // Show error message
 
    int (*ShowErrorMessage)(void* window, char* text, char* caption);
 
 
 
} tHarness_platform;
 
 
 
extern tHarness_platform gHarness_platform;
 
 
 
void Harness_Init(int* argc, char* argv[]);
 
 
 
// Hooks are called from original game code.
 
 
 
// BRender hooks
 
void Harness_Hook_BrPixelmapDoubleBuffer(br_pixelmap* dst, br_pixelmap* src);
 
void Harness_Hook_BrV1dbRendererBegin(br_v1db_state* v1db);
 
void Harness_Hook_renderActor(br_actor* actor, br_model* model, br_material* material, br_token type);
 
 
 
// Sound hooks
 
void Harness_Hook_S3Service(int unk1, int unk2);
 
void Harness_Hook_S3StopAllOutletSounds(void);
 
 
 
// Filesystem hooks
 
FILE* Harness_Hook_fopen(const char* pathname, const char* mode);
 
 
 
void Harness_RenderLastScreen(void);
 
 
 
#endif