- /* 
-  * src/game.h 
-  * 
-  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. 
-  * 
-  * The use and distribution terms for this software are contained in the file 
-  * named README, which can be found in the root of this distribution. By 
-  * using this software in any fashion, you are agreeing to be bound by the 
-  * terms of this license. 
-  * 
-  * You must not remove this notice, or any other, from this software. 
-  */ 
-   
- #ifndef _GAME_H 
- #define _GAME_H 
-   
- #include <stddef.h> /* NULL */ 
-   
- #include "system.h" 
-   
- #include "rects.h" 
-   
- #define LEFT 1 
- #define RIGHT 0 
-   
- #define TRUE 1 
- #define FALSE 0 
-   
- #define GAME_PERIOD 60 
-   
- #define GAME_BOMBS_INIT 6 
- #define GAME_BULLETS_INIT 6 
-   
- typedef struct 
- { 
-    U32 score; 
-    U8 name[10]; 
- } hscore_t; 
-   
- extern U8 game_lives;         /* lives counter */ 
- extern U8 game_bombs;         /* bombs counter */ 
- extern U8 game_bullets;      /* bullets counter */ 
-   
- extern U32 game_score;       /* score */ 
-   
- extern hscore_t game_hscores[8];   /* highest scores (hall of fame) */ 
-   
- extern U16 game_map;          /* current map */ 
- extern U16 game_submap;      /* current submap */ 
-   
- extern U8 game_dir;            /* direction (LEFT, RIGHT) */ 
- extern U8 game_chsm;          /* change submap request (TRUE, FALSE) */ 
-   
- extern U8 game_waitevt;      /* wait for events (TRUE, FALSE) */ 
- extern U8 game_period;       /* time between each frame, in millisecond */ 
-   
- extern rect_t *game_rects; /* rectangles to redraw at each frame */ 
-   
- extern void game_run (void); 
- extern void game_setmusic (char *name, U8 loop); 
- extern void game_stopmusic (void); 
-   
-   
- extern sound_t *WAV_GAMEOVER; 
- extern sound_t *WAV_SBONUS2; 
- extern sound_t *WAV_BULLET; 
- extern sound_t *WAV_BOMBSHHT; 
- extern sound_t *WAV_EXPLODE; 
- extern sound_t *WAV_STICK; 
- extern sound_t *WAV_WALK; 
- extern sound_t *WAV_CRAWL; 
- extern sound_t *WAV_JUMP; 
- extern sound_t *WAV_PAD; 
- extern sound_t *WAV_BOX; 
- extern sound_t *WAV_BONUS; 
- extern sound_t *WAV_SBONUS1; 
- extern sound_t *WAV_DIE; 
- extern sound_t *WAV_ENTITY[]; 
-   
- #endif 
-