- /* 
-  * src/e_bullet.c 
-  * 
-  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. 
-  * 
-  * The use and distribution terms for this software are contained in the file 
-  * named README, which can be found in the root of this distribution. By 
-  * using this software in any fashion, you are agreeing to be bound by the 
-  * terms of this license. 
-  * 
-  * You must not remove this notice, or any other, from this software. 
-  */ 
-   
- #include "system.h" 
- #include "game.h" 
- #include "ents.h" 
- #include "e_bullet.h" 
-   
- #include "maps.h" 
-   
-   
- /* 
-  * public vars (for performance reasons) 
-  */ 
- S8 e_bullet_offsx; 
- S16 e_bullet_xc, e_bullet_yc; 
-   
-   
- /* 
-  * Initialize bullet 
-  */ 
- void e_bullet_init (U16 x, U16 y) 
- { 
-    E_BULLET_ENT.n = 0x02; 
-    E_BULLET_ENT.x = x; 
-    E_BULLET_ENT.y = y + 0x0006; 
-   
-    if (game_dir == LEFT) 
-    { 
-       e_bullet_offsx = -0x08; 
-       E_BULLET_ENT.sprite = 0x21; 
-    } 
-    else 
-    { 
-       e_bullet_offsx = 0x08; 
-       E_BULLET_ENT.sprite = 0x20; 
-    } 
-   
-    syssnd_play (WAV_BULLET, 1); 
- } 
-   
-   
- /* 
-  * Entity action 
-  * 
-  * ASM 1883, 0F97 
-  */ 
- void e_bullet_action (U8 e) 
- { 
-    /* move bullet */ 
-    E_BULLET_ENT.x += e_bullet_offsx; 
-   
-    if (E_BULLET_ENT.x <= 0x01 || E_BULLET_ENT.x > 0xe8) 
-       E_BULLET_ENT.n = 0; // out: deactivate 
-    else 
-    { 
-       /* update bullet center coordinates */ 
-       e_bullet_xc = E_BULLET_ENT.x + 0x0c; 
-       e_bullet_yc = E_BULLET_ENT.y + 0x05; 
-   
-       if (map_eflg[map_map[e_bullet_yc >> 3][e_bullet_xc >> 3]] & MAP_EFLG_SOLID) 
-          E_BULLET_ENT.n = 0; // hit something: deactivate 
-    } 
- } 
-