#include "globvrbm.h"
 
#include <stdlib.h>
 
 
 
br_scalar gYon_factor;
 
br_material* gMaterial[2];
 
int g16bit_palette_valid;
 
tException_list gExceptions;
 
br_actor* g2d_camera;
 
int gAlready_copied;
 
br_actor* gBlend_actor;
 
br_actor* gLine_actor;
 
br_model* gBlend_model;
 
br_model* gPrat_model;
 
char* gExceptions_general_file;
 
br_model* gDim_model;
 
br_material* gPrat_material;
 
br_material* gBlend_material;
 
char* gExceptions_file_suffix;
 
br_material* gDim_material;
 
br_actor* gPrat_actor;
 
br_material* gLine_material;
 
br_model* gLine_model;
 
br_actor* gDim_actor;
 
int gNo_transients;
 
int gSmall_frames_are_slow;
 
int gShade_tables_do_not_work;
 
int gInterpolate_textures;
 
int gNo_2d_effects;
 
int gPerspective_is_fast;
 
int gUse_mip_maps;
 
int gBlitting_is_slow;
 
int gTextures_need_powers_of_2;
 
int gMax_texture_side;
 
int gDevious_2d;
 
int gMax_texture_aspect_ratio;
 
int gMaterial_fogging;