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  1. #ifndef _FINTERAY_H_
  2. #define _FINTERAY_H_
  3.  
  4. #include "dr_types.h"
  5.  
  6. extern int gPling_materials;
  7. extern br_material* gSub_material;
  8. extern br_material* gReal_material;
  9. extern int gNfaces;
  10. extern br_matrix34 gPick_model_to_view__finteray; // suffix added to avoid duplicate symbol
  11. extern int gTemp_group;
  12. extern br_model* gNearest_model;
  13. extern br_model* gSelected_model;
  14. extern int gNearest_face_group;
  15. extern int gNearest_face;
  16. extern br_scalar gNearest_T;
  17. extern tFace_ref* gPling_face;
  18.  
  19. // Suffix added to avoid duplicate symbol
  20. int BadDiv__finteray(br_scalar a, br_scalar b);
  21.  
  22. // Suffix added to avoid duplicate symbol
  23. void DRVector2AccumulateScale__finteray(br_vector2* a, br_vector2* b, br_scalar s);
  24.  
  25. // Suffix added to avoid duplicate symbol
  26. int PickBoundsTestRay__finteray(br_bounds* b, br_vector3* rp, br_vector3* rd, br_scalar t_near, br_scalar t_far, br_scalar* new_t_near, br_scalar* new_t_far);
  27.  
  28. int ActorRayPick2D(br_actor* ap, br_vector3* pPosition, br_vector3* pDir, br_model* model, br_material* material, dr_pick2d_cbfn* callback);
  29.  
  30. int DRSceneRayPick2D(br_actor* world, br_vector3* pPosition, br_vector3* pDir, dr_pick2d_cbfn* callback);
  31.  
  32. // Suffix added to avoid duplicate symbol
  33. int DRModelPick2D__finteray(br_model* model, br_material* material, br_vector3* ray_pos, br_vector3* ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn* callback, void* arg);
  34.  
  35. // Suffix added to avoid duplicate symbol
  36. int FindHighestPolyCallBack__finteray(br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3* pPoint, br_vector2* pMap, void* pArg);
  37.  
  38. // Suffix added to avoid duplicate symbol
  39. int FindHighestCallBack__finteray(br_actor* pActor, br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT_near, br_scalar pT_far, void* pArg);
  40.  
  41. void FindFace(br_vector3* pPosition, br_vector3* pDir, br_vector3* nor, br_scalar* t, br_material** material);
  42.  
  43. void EnablePlingMaterials(void);
  44.  
  45. void DisablePlingMaterials(void);
  46.  
  47. void CheckSingleFace(tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt);
  48.  
  49. void MultiRayCheckSingleFace(int pNum_rays, tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt);
  50.  
  51. void GetNewBoundingBox(br_bounds* b2, br_bounds* b1, br_matrix34* m);
  52.  
  53. int FindFacesInBox(tBounds* bnds, tFace_ref* face_list, int max_face);
  54.  
  55. int FindFacesInBox2(tBounds* bnds, tFace_ref* face_list, int max_face);
  56.  
  57. int ActorBoxPick(tBounds* bnds, br_actor* ap, br_model* model, br_material* material, tFace_ref* face_list, int max_face, br_matrix34* pMat);
  58.  
  59. int ModelPickBox(br_actor* actor, tBounds* bnds, br_model* model, br_material* model_material, tFace_ref* face_list, int max_face, br_matrix34* pMat);
  60.  
  61. void ClipToPlaneGE(br_vector3* p, int* nv, int i, br_scalar limit);
  62.  
  63. void ClipToPlaneLE(br_vector3* p, int* nv, int i, br_scalar limit);
  64.  
  65. // Suffix added to avoid duplicate symbol
  66. int BoundsOverlapTest__finteray(br_bounds* b1, br_bounds* b2);
  67.  
  68. int BoundsTransformTest(br_bounds* b1, br_bounds* b2, br_matrix34* M);
  69.  
  70. int LineBoxColl(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point);
  71.  
  72. int SphereBoxIntersection(br_bounds* pB, br_vector3* pC, br_scalar pR_squared, br_vector3* pHit_point);
  73.  
  74. int LineBoxCollWithSphere(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point);
  75.  
  76. int CompVert(int v1, int v2);
  77.  
  78. void SetFacesGroup(int pFace);
  79.  
  80. void SelectFace(br_vector3* pDir);
  81.  
  82. void GetTilingLimits(br_vector2* min, br_vector2* max);
  83.  
  84. void Scale(int pD, int factor);
  85.  
  86. void ScaleUpX(void);
  87.  
  88. void ScaleDnX(void);
  89.  
  90. void ScaleUpY(void);
  91.  
  92. void ScaleDnY(void);
  93.  
  94. void SelectFaceForward(void);
  95.  
  96. void SelectFaceDown(void);
  97.  
  98. #endif
  99.