#ifndef _FINTERAY_H_
 
#define _FINTERAY_H_
 
 
 
#include "brender/br_types.h"
 
#include "dr_types.h"
 
 
 
extern int gPling_materials;
 
extern br_material* gSub_material;
 
extern br_material* gReal_material;
 
extern int gNfaces;
 
extern br_matrix34 gPick_model_to_view__finteray; // suffix added to avoid duplicate symbol
 
extern int gTemp_group;
 
extern br_model* gNearest_model;
 
extern br_model* gSelected_model;
 
extern int gNearest_face_group;
 
extern int gNearest_face;
 
extern br_scalar gNearest_T;
 
extern tFace_ref* gPling_face;
 
 
 
// Suffix added to avoid duplicate symbol
 
int BadDiv__finteray(br_scalar a, br_scalar b);
 
 
 
// Suffix added to avoid duplicate symbol
 
void DRVector2AccumulateScale__finteray(br_vector2* a, br_vector2* b, br_scalar s);
 
 
 
// Suffix added to avoid duplicate symbol
 
int PickBoundsTestRay__finteray(br_bounds* b, br_vector3* rp, br_vector3* rd, br_scalar t_near, br_scalar t_far, br_scalar* new_t_near, br_scalar* new_t_far);
 
 
 
int ActorRayPick2D(br_actor* ap, br_vector3* pPosition, br_vector3* pDir, br_model* model, br_material* material, dr_pick2d_cbfn* callback);
 
 
 
int DRSceneRayPick2D(br_actor* world, br_vector3* pPosition, br_vector3* pDir, dr_pick2d_cbfn* callback);
 
 
 
// Suffix added to avoid duplicate symbol
 
int DRModelPick2D__finteray(br_model* model, br_material* material, br_vector3* ray_pos, br_vector3* ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn* callback, void* arg);
 
 
 
// Suffix added to avoid duplicate symbol
 
int FindHighestPolyCallBack__finteray(br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3* pPoint, br_vector2* pMap, void* pArg);
 
 
 
// Suffix added to avoid duplicate symbol
 
int FindHighestCallBack__finteray(br_actor* pActor, br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT_near, br_scalar pT_far, void* pArg);
 
 
 
void FindFace(br_vector3* pPosition, br_vector3* pDir, br_vector3* nor, br_scalar* t, br_material** material);
 
 
 
void EnablePlingMaterials(void);
 
 
 
void DisablePlingMaterials(void);
 
 
 
void CheckSingleFace(tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt);
 
 
 
void MultiRayCheckSingleFace(int pNum_rays, tFace_ref* pFace, br_vector3* ray_pos, br_vector3* ray_dir, br_vector3* normal, br_scalar* rt);
 
 
 
void GetNewBoundingBox(br_bounds* b2, br_bounds* b1, br_matrix34* m);
 
 
 
int FindFacesInBox(tBounds* bnds, tFace_ref* face_list, int max_face);
 
 
 
int FindFacesInBox2(tBounds* bnds, tFace_ref* face_list, int max_face);
 
 
 
int ActorBoxPick(tBounds* bnds, br_actor* ap, br_model* model, br_material* material, tFace_ref* face_list, int max_face, br_matrix34* pMat);
 
 
 
int ModelPickBox(br_actor* actor, tBounds* bnds, br_model* model, br_material* model_material, tFace_ref* face_list, int max_face, br_matrix34* pMat);
 
 
 
void ClipToPlaneGE(br_vector3* p, int* nv, int i, br_scalar limit);
 
 
 
void ClipToPlaneLE(br_vector3* p, int* nv, int i, br_scalar limit);
 
 
 
// Suffix added to avoid duplicate symbol
 
int BoundsOverlapTest__finteray(br_bounds* b1, br_bounds* b2);
 
 
 
int BoundsTransformTest(br_bounds* b1, br_bounds* b2, br_matrix34* M);
 
 
 
int LineBoxColl(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point);
 
 
 
int SphereBoxIntersection(br_bounds* pB, br_vector3* pC, br_scalar pR_squared, br_vector3* pHit_point);
 
 
 
int LineBoxCollWithSphere(br_vector3* o, br_vector3* p, br_bounds* pB, br_vector3* pHit_point);
 
 
 
int CompVert(int v1, int v2);
 
 
 
void SetFacesGroup(int pFace);
 
 
 
void SelectFace(br_vector3* pDir);
 
 
 
void GetTilingLimits(br_vector2* min, br_vector2* max);
 
 
 
void Scale(int pD, int factor);
 
 
 
void ScaleUpX(void);
 
 
 
void ScaleDnX(void);
 
 
 
void ScaleUpY(void);
 
 
 
void ScaleDnY(void);
 
 
 
void SelectFaceForward(void);
 
 
 
void SelectFaceDown(void);
 
 
 
#endif