#ifndef _CUTSCENE_H_
 
#define _CUTSCENE_H_
 
 
 
#include "brender/br_types.h"
 
#include "brender/brender.h"
 
 
 
#include "dr_types.h"
 
 
 
extern tS32 gLast_demo_end_anim;
 
 
 
void ShowCutScene(int pIndex, int pWait_end, int pSound_ID, br_scalar pDelay);
 
 
 
void DoSCILogo(void);
 
 
 
void DoStainlessLogo(void);
 
 
 
void PlaySmackerFile(char* pSmack_name);
 
 
 
void DoOpeningAnimation(void);
 
 
 
void DoNewGameAnimation(void);
 
 
 
void DoGoToRaceAnimation(void);
 
 
 
void DoEndRaceAnimation(void);
 
 
 
void DoGameOverAnimation(void);
 
 
 
void DoGameCompletedAnimation(void);
 
 
 
void DoFeatureUnavailableInDemo(void);
 
 
 
void DoFullVersionPowerpoint(void);
 
 
 
void DoDemoGoodbye(void);
 
 
 
void StartLoadingScreen(void);
 
 
 
#endif