#include "modrend.h"
 
#include "dbsetup.h"
 
#include "harness/hooks.h"
 
#include "harness/trace.h"
 
 
 
render_style_cbfn RenderStyleCalls[8] = {
 
    renderFaces,             /* BR_RSTYLE_DEFAULT                       */
 
    nullRender,              /* BR_RSTYLE_NONE                          */
 
    renderPoints,            /* BR_RSTYLE_POINTS                                */
 
    renderEdges,             /* BR_RSTYLE_EDGES                         */
 
    renderFaces,             /* BR_RSTYLE_FACES                         */
 
    boundingBoxRenderPoints, /* BR_RSTYLE_BOUNDING_POINTS       */
 
    boundingBoxRenderEdges,  /* BR_RSTYLE_BOUNDING_EDGES                */
 
    boundingBoxRenderFaces,  /* BR_RSTYLE_BOUNDING_FACES                */
 
};
 
 
 
v11face bounds_faces[12] = {
 
    { { 5, 6, 7 }, { 0, 13, 14 }, { { 1.0f, 0.0f, 0.0f, 1.0f } } },
 
    { { 5, 4, 6 }, { 3, 4, 0 }, { { 1.0f, 0.0f, 0.0f, 1.0f } } },
 
    { { 7, 6, 2 }, { 13, 6, 0 }, { { 0.0f, 1.0f, 0.0f, 1.0f } } },
 
    { { 7, 2, 3 }, { 0, 5, 16 }, { { 0.0f, 1.0f, 0.0f, 1.0f } } },
 
    { { 1, 5, 7 }, { 11, 14, 0 }, { { 0.0f, 0.0f, 1.0f, 1.0f } } },
 
    { { 1, 7, 3 }, { 0, 16, 12 }, { { 0.0f, 0.0f, 1.0f, 1.0f } } },
 
    { { 3, 0, 1 }, { 0, 8, 12 }, { { -1.0f, 0.0f, 0.0f, 1.0f } } },
 
    { { 3, 2, 0 }, { 5, 1, 0 }, { { -1.0f, 0.0f, 0.0f, 1.0f } } },
 
    { { 1, 0, 4 }, { 8, 9, 0 }, { { 0.0f, -1.0f, 0.0f, 1.0f } } },
 
    { { 1, 4, 5 }, { 0, 3, 11 }, { { 0.0f, -1.0f, 0.0f, 1.0f } } },
 
    { { 0, 6, 4 }, { 0, 4, 9 }, { { 0.0f, 0.0f, -1.0f, 1.0f } } },
 
    { { 0, 2, 6 }, { 1, 6, 0 }, { { 0.0f, 0.0f, -1.0f, 1.0f } } },
 
};
 
br_colour bounds_colours[12] = { 0 };
 
fmt_vertex bounds_vertices[8] = {
 
    { { { -1.0f, -1.0f, -1.0f } }, { { 0.0f, 0.0f } }, { { -0.666f, -0.333f, -0.666f } } },
 
    { { { -1.0f, -1.0f, 1.0f } }, { { 0.0f, 0.0f } }, { { -0.333f, -0.666f, 0.666f } } },
 
    { { { -1.0f, 1.0f, -1.0f } }, { { 0.0f, 1.0f } }, { { -0.408f, 0.816f, -0.408f } } },
 
    { { { -1.0f, 1.0f, 1.0f } }, { { 0.0f, 1.0f } }, { { -0.816f, 0.408f, 0.408f } } },
 
    { { { 1.0f, -1.0f, -1.0f } }, { { 1.0f, 0.0f } }, { { 0.408f, -0.816f, -0.408f } } },
 
    { { { 1.0f, -1.0f, 1.0f } }, { { 1.0f, 0.0f } }, { { 0.816f, -0.408f, 0.408f } } },
 
    { { { 1.0f, 1.0f, -1.0f } }, { { 1.0f, 1.0f } }, { { 0.666f, 0.333f, -0.666f } } },
 
    { { { 1.0f, 1.0f, 1.0f } }, { { 1.0f, 1.0f } }, { { 0.333f, 0.666f, 0.666f } } },
 
};
 
v11group bounds_face_groups[1] = {
 
    { NULL, bounds_faces, bounds_colours, NULL, bounds_vertices, bounds_colours, NULL, BR_ASIZE(bounds_faces), BR_ASIZE(bounds_vertices), 18, NULL },
 
};
 
v11model bounds_prepared = { 0, 0, BR_ASIZE(bounds_face_groups), { { 0 } }, bounds_face_groups };
 
br_model bounds_model = {
 
    0,
 
    "Bounds",
 
    NULL,
 
    NULL,
 
    0,
 
    0,
 
    { { 0.f, 0.f, 0.f } },
 
    0,
 
    NULL,
 
    NULL,
 
    0,
 
    0.f,
 
    { { { 0.f, 0.f, 0.f } }, { { 0.f, 0.f, 0.f } } },
 
    &bounds_prepared,
 
    NULL,
 
};
 
 
 
// IDA: void __usercall renderFaces(br_actor *actor@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, void *render_data@<ECX>, br_uint_8 style, int on_screen)
 
void renderFaces(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen) {
 
    LOG_TRACE9("(%p, %p, %p, %p, %d, %d)", actor, model, material, render_data, style, on_screen);
 
    Harness_Hook_renderActor(actor, model, material, BRT_TRIANGLE);
 
}
 
 
 
// IDA: void __usercall renderEdges(br_actor *actor@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, void *render_data@<ECX>, br_uint_8 style, int on_screen)
 
void renderEdges(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen) {
 
    LOG_TRACE("(%p, %p, %p, %p, %d, %d)", actor, model, material, render_data, style, on_screen);
 
    Harness_Hook_renderActor(actor, model, material, BRT_LINE);
 
}
 
 
 
// IDA: void __usercall renderPoints(br_actor *actor@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, void *render_data@<ECX>, br_uint_8 style, int on_screen)
 
void renderPoints(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen) {
 
    LOG_TRACE("(%p, %p, %p, %p, %d, %d)", actor, model, material, render_data, style, on_screen);
 
    NOT_IMPLEMENTED();
 
}
 
 
 
// IDA: void __usercall nullRender(br_actor *actor@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, void *render_data@<ECX>, br_uint_8 style, int on_screen)
 
void nullRender(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen) {
 
    LOG_TRACE("(%p, %p, %p, %p, %d, %d)", actor, model, material, render_data, style, on_screen);
 
}
 
 
 
// IDA: br_model* __usercall makeMeshFromBounds@<EAX>(br_bounds *b@<EAX>)
 
br_model* makeMeshFromBounds(br_bounds* b) {
 
    int i;
 
    LOG_TRACE("(%p)", b);
 
 
 
    // 1. Modify vertex points
 
    bounds_vertices[0].p.v[0] = b->min.v[0];
 
    bounds_vertices[0].p.v[1] = b->min.v[1];
 
    bounds_vertices[0].p.v[2] = b->min.v[2];
 
 
 
    bounds_vertices[1].p.v[0] = b->min.v[0];
 
    bounds_vertices[1].p.v[1] = b->min.v[1];
 
    bounds_vertices[1].p.v[2] = b->max.v[2];
 
 
 
    bounds_vertices[2].p.v[0] = b->min.v[0];
 
    bounds_vertices[2].p.v[1] = b->max.v[1];
 
    bounds_vertices[2].p.v[2] = b->min.v[2];
 
 
 
    bounds_vertices[3].p.v[0] = b->min.v[0];
 
    bounds_vertices[3].p.v[1] = b->max.v[1];
 
    bounds_vertices[3].p.v[2] = b->max.v[2];
 
 
 
    bounds_vertices[4].p.v[0] = b->max.v[0];
 
    bounds_vertices[4].p.v[1] = b->min.v[1];
 
    bounds_vertices[4].p.v[2] = b->min.v[2];
 
 
 
    bounds_vertices[5].p.v[0] = b->max.v[0];
 
    bounds_vertices[5].p.v[1] = b->min.v[1];
 
    bounds_vertices[5].p.v[2] = b->max.v[2];
 
 
 
    bounds_vertices[6].p.v[0] = b->max.v[0];
 
    bounds_vertices[6].p.v[1] = b->max.v[1];
 
    bounds_vertices[6].p.v[2] = b->min.v[2];
 
 
 
    bounds_vertices[7].p.v[0] = b->max.v[0];
 
    bounds_vertices[7].p.v[1] = b->max.v[1];
 
    bounds_vertices[7].p.v[2] = b->max.v[2];
 
 
 
    // 2. Modify d in the face equation (a*x+b*y+c*y+d=0)
 
    for (i = 0; i < BR_ASIZE(bounds_faces) / 4; i++) {
 
        bounds_faces[2 * i + 0].eqn.v[3] = b->min.v[i];
 
        bounds_faces[2 * i + 1].eqn.v[3] = b->min.v[i];
 
        bounds_faces[2 * i + 6].eqn.v[3] = b->max.v[i];
 
        bounds_faces[2 * i + 7].eqn.v[3] = b->max.v[i];
 
    }
 
 
 
    // 3. Copy bounds
 
    bounds_model.bounds = *b;
 
 
 
    return &bounds_model;
 
}
 
 
 
// IDA: void __usercall boundingBoxRenderPoints(br_actor *actor@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, void *render_data@<ECX>, br_uint_8 style, int on_screen)
 
void boundingBoxRenderPoints(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen) {
 
    LOG_TRACE("(%p, %p, %p, %p, %d, %d)", actor, model, material, render_data, style, on_screen);
 
    NOT_IMPLEMENTED();
 
}
 
 
 
// IDA: void __usercall boundingBoxRenderEdges(br_actor *actor@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, void *render_data@<ECX>, br_uint_8 style, int on_screen)
 
void boundingBoxRenderEdges(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen) {
 
    LOG_TRACE("(%p, %p, %p, %p, %d, %d)", actor, model, material, render_data, style, on_screen);
 
    NOT_IMPLEMENTED();
 
}
 
 
 
// IDA: void __usercall boundingBoxRenderFaces(br_actor *actor@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, void *render_data@<ECX>, br_uint_8 style, int on_screen)
 
void boundingBoxRenderFaces(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen) {
 
    LOG_TRACE("(%p, %p, %p, %p, %d, %d)", actor, model, material, render_data, style, on_screen);
 
    NOT_IMPLEMENTED();
 
}