#ifndef _ENABLES_H_
 
#define _ENABLES_H_
 
 
 
#include "brender/br_types.h"
 
 
 
void actorEnable(br_v1db_enable* e, br_actor* a);
 
 
 
void actorDisable(br_v1db_enable* e, br_actor* a);
 
 
 
void BrLightEnable(br_actor* l);
 
 
 
void BrLightDisable(br_actor* l);
 
 
 
void BrClipPlaneEnable(br_actor* c);
 
 
 
void BrClipPlaneDisable(br_actor* c);
 
 
 
void BrHorizonPlaneEnable(br_actor* h);
 
 
 
void BrHorizonPlaneDisable(br_actor* h);
 
 
 
br_actor* BrEnvironmentSet(br_actor* a);
 
 
 
br_boolean setupView(br_matrix34* view_to_this, br_matrix34* this_to_view, br_matrix34* world_to_view, br_int_32 w2vt, br_actor* world, br_actor* a);
 
 
 
void BrSetupLights(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt);
 
 
 
void BrSetupClipPlanes(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt, br_matrix4* view_to_screen);
 
 
 
void BrSetupEnvironment(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt);
 
 
 
void BrSetupHorizons(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt);
 
 
 
void BrActorEnableCheck(br_actor* a);
 
 
 
#endif