- // pgnfile.cpp 
-   
- #include "common.h" 
-   
-   
- // handy definitions 
- #define COPY_TIL_LAST_QUOTEMARK(dest,source) \ 
- { \ 
-    mbstowcs_s (&converted_count, (dest), WCHAR_SIZEOF (dest), (source), WCHAR_SIZEOF (dest)); \ 
-    for (char_index = wcslen (dest) - 1; char_index >= 0; char_index--) \ 
-       if ((dest)[char_index] == L'"') \ 
-       { \ 
-          (dest)[char_index] = 0; \ 
-          break; \ 
-       } \ 
- } 
-   
-   
- // prototypes of local functions 
- static void PGNFile_GameList_Init (int entry_count); 
- static void PGNFile_GameList_Shutdown (void); 
- static char *sgets (char *destination_line, int max_length, char *source_buffer); 
-   
-   
- bool PGNFile_Load (const wchar_t *pgnfile_pathname) 
- { 
-    // this function loads a PGN file and builds the game databases of the games described in this file 
-   
-    char line_buffer[256]; // PGN files have 256 chars max per line by design 
-    char *file_data; // mallocated 
-    char *buffer; 
-    int file_size; 
-    int file_index; 
-    int char_index; 
-    int entry_count; 
-    FILE *fp; 
-    size_t converted_count; // used by the STRING_TO_CHAR macro 
-   
-    // try to open file for reading in BINARY mode so as NOT to convert end of lines 
-    _wfopen_s (&fp, pgnfile_pathname, L"rb"); 
-    if (fp == NULL) 
-       return (false); // on error, cancel 
-   
-    // get file length 
-    fseek (fp, 0, SEEK_END); 
-    file_size = ftell (fp); 
-    fseek (fp, 0, SEEK_SET); 
-   
-    // mallocate space for it and read it all at once 
-    file_data = (char *) SAFE_malloc (file_size, sizeof (char), false); 
-    fread (file_data, file_size, 1, fp); 
-    fclose (fp); // we no longer need the file, so close it 
-   
-    // now the file is fully loaded in memory 
-   
-    // read line per line and count the number of games 
-    buffer = file_data; 
-    entry_count = 0; 
-    while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL) 
-       if (strncmp (line_buffer, "[Event \"", 8) == 0) 
-          entry_count++; // we know now one game more 
-   
-    // now prepare the games database for "entry_count" games 
-    PGNFile_GameList_Init (entry_count); 
-   
-    // read line per line 
-    buffer = file_data; 
-    entry_count = 0; 
-    file_index = 0; 
-    while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL) 
-    { 
-       // is it a new game ? 
-       if (strncmp (line_buffer, "[Event \"", 8) == 0) 
-       { 
-          COPY_TIL_LAST_QUOTEMARK (games[entry_count].event_str, &line_buffer[8]); // copy event 
-   
-          // assume a default "standard chess" start position unless told otherwise later 
-          wcscpy_s (games[entry_count].fen_str, WCHAR_SIZEOF (games[entry_count].fen_str), FENSTARTUP_STANDARDCHESS); 
-   
-          games[entry_count].gamedata_start = 0; // reset gamedata so far 
-          entry_count++; // we know now one game more 
-       } 
-   
-       // else have we found a game already ? 
-       else if (entry_count > 0) 
-       { 
-          // is it one of the known tags ? 
-          if (line_buffer[0] == '[') 
-          { 
-             if (strncmp (&line_buffer[1], "Site \"", 6) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].site_str, &line_buffer[7]) // copy site 
-             else if (strncmp (&line_buffer[1], "Date \"", 6) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].date_str, &line_buffer[7]) // copy date 
-             else if (strncmp (&line_buffer[1], "Round \"", 7) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].round_str, &line_buffer[8]) // copy round 
-             else if (strncmp (&line_buffer[1], "White \"", 7) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].white_str, &line_buffer[8]) // copy white 
-             else if (strncmp (&line_buffer[1], "Black \"", 7) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].black_str, &line_buffer[8]) // copy black 
-             else if (strncmp (&line_buffer[1], "Result \"", 8) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].result_str, &line_buffer[9]) // copy results 
-             else if (strncmp (&line_buffer[1], "ECO \"", 5) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].eco_str, &line_buffer[6]) // copy ECO code 
-             else if (strncmp (&line_buffer[1], "FEN \"", 5) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].fen_str, &line_buffer[6]) // copy FEN string 
-          } 
-   
-          // else is it the beginning of a game ? 
-          else if (strncmp (line_buffer, "1.", 2) == 0) 
-             games[entry_count - 1].gamedata_start = file_index; // remember where this game starts 
-       } 
-   
-       file_index = buffer - file_data; // save current file pointer index 
-    } 
-   
-    // we no longer need the file data space, so free it 
-    SAFE_free ((void **) &file_data); 
-   
-    return (true); // finished, return TRUE 
- } 
-   
-   
- bool PGNFile_LoadGame (board_t *board, const wchar_t *pgnfile_pathname, pgngame_t *game) 
- { 
-    // this function loads and parses a game data in a PGN file. If the selected game is NULL, it means that 
-    // the user didn't want to chose any game at all, so just free the games list and return a success value. 
-   
-    static wchar_t pgn_comment[65536]; // declared static so as not to reallocate it 
-   
-    char *file_data; // mallocated 
-    boardmove_t new_move; 
-    int file_size; 
-    int length; 
-    int char_index; 
-    int fieldstart; 
-    int fieldstop; 
-    char movenumber_string[8]; 
-    FILE *fp; 
-   
-    // did we chose NO game ? 
-    if (game == NULL) 
-    { 
-       PGNFile_GameList_Shutdown (); // free the games list 
-       return (true); // return success as there's nothing to load 
-    } 
-   
-    // try to open file for reading in BINARY mode so as NOT to convert end of lines 
-    _wfopen_s (&fp, pgnfile_pathname, L"rb"); 
-    if (fp == NULL) 
-    { 
-       PGNFile_GameList_Shutdown (); // free the games list 
-       return (false); // on error, cancel 
-    } 
-   
-    // get file length 
-    fseek (fp, 0, SEEK_END); 
-    file_size = ftell (fp); 
-    fseek (fp, 0, SEEK_SET); 
-   
-    // mallocate space for it and read it all at once 
-    file_data = (char *) SAFE_malloc (file_size, sizeof (char), false); 
-    fread (file_data, file_size, 1, fp); 
-    fclose (fp); // we no longer need the file, so close it 
-   
-    // now the file is fully loaded in memory 
-   
-    // reset the board (but NOT the players, just their view angles) 
-    Board_Reset (board, game->fen_str); 
-    animation_endtime = current_time + 2.0f; // HACK: this sorta prevents the "load file" dialog box trailing clicks to be misinterpreted 
-   
-    // while we've not parsed til the end of game... 
-    char_index = game->gamedata_start; 
-    new_move.source[0] = -1; 
-    new_move.source[1] = -1; 
-    new_move.target[0] = -1; 
-    new_move.target[1] = -1; 
-    new_move.promotion_type = 0; 
-    pgn_comment[0] = 0; 
-    for (;;) 
-    { 
-       // build the move number string 
-       sprintf_s (movenumber_string, sizeof (movenumber_string), "%d.", 1 + board->move_count / 2); 
-   
-       // is it a space ? 
-       if (isspace (file_data[char_index])) 
-       { 
-          char_index++; // if so, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is what we're reading a move number ? 
-       else if (strncmp (&file_data[char_index], movenumber_string, strlen (movenumber_string)) == 0) 
-       { 
-          char_index += strlen (movenumber_string); // if so, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a dot ? 
-       else if (file_data[char_index] == '.') 
-       { 
-          char_index++; // if so, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it an en passant notification ? 
-       else if (strncmp (&file_data[char_index], "e.p.", 4) == 0) 
-       { 
-          char_index += 4; // this notification is superfluous, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a comment ? 
-       else if (file_data[char_index] == '{') 
-       { 
-          fieldstart = char_index + 1; // skip the leading brace 
-   
-          while ((fieldstart < file_size) && isspace (file_data[fieldstart])) 
-             fieldstart++; // skip any leading spaces 
-   
-          // cycle through all the other characters... 
-          for (fieldstop = fieldstart; fieldstop < file_size; fieldstop++) 
-             if (file_data[fieldstop] == '}') 
-                break; // and stop at the first closing brace we find 
-   
-          char_index = fieldstop + 1; // remember where to continue reading (that is, after the closing brace) 
-   
-          while ((fieldstop > 0) && isspace (file_data[fieldstop])) 
-             fieldstop--; // chop off any trailing spaces 
-   
-          file_data[fieldstop] = 0; // break the string at this location 
-   
-          // now copy out the commentary by appending it to the one we know already 
-          if (pgn_comment[0] != 0) 
-             wcscat_s (pgn_comment, WCHAR_SIZEOF (pgn_comment), L" "); 
-          length = wcslen (pgn_comment); 
-          ConvertToWideChar (&pgn_comment[length], WCHAR_SIZEOF (pgn_comment) - length, &file_data[fieldstart]); 
-          ConvertCRLFsToSingleSpaces (pgn_comment); // linearize string 
-   
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a game result ? 
-       else if ((strncmp (&file_data[char_index], "1/2-1/2", 7) == 0) 
-                || (strncmp (&file_data[char_index], "1-0", 3) == 0) 
-                || (strncmp (&file_data[char_index], "0-1", 3) == 0) 
-                || (file_data[char_index] == '*')) 
-       { 
-          // if there's a move pending, validate it 
-          if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1)) 
-          { 
-             Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move 
-             board->has_playerchanged = true; // switch players 
-             new_move.part = PART_NONE; 
-             new_move.source[0] = -1; 
-             new_move.source[1] = -1; 
-             new_move.target[0] = -1; 
-             new_move.target[1] = -1; 
-             new_move.promotion_type = 0; 
-             pgn_comment[0] = 0; // reset comment 
-          } 
-   
-          break; // we've finished reading the game 
-       } 
-   
-       // else it must be a move data 
-       else 
-       { 
-          // if there's a move pending, validate it 
-          if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1)) 
-          { 
-             Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move 
-             board->has_playerchanged = true; // switch players 
-             new_move.part = PART_NONE; 
-             new_move.source[0] = -1; 
-             new_move.source[1] = -1; 
-             new_move.target[0] = -1; 
-             new_move.target[1] = -1; 
-             new_move.promotion_type = 0; 
-             pgn_comment[0] = 0; // reset comment 
-          } 
-   
-          // convert the move string data to wide char 
-          ConvertToWideChar (new_move.pgntext, WCHAR_SIZEOF (new_move.pgntext), &file_data[char_index]); 
-   
-          // evaluate the string in Standard Algebraic Notation and find the source, destination, part type and promotion 
-          if (!Move_SetupFromSAN (&board->moves[board->move_count - 1], &new_move, Board_ColorToMove (board))) 
-          { 
-             PGNFile_GameList_Shutdown (); // free the games list 
-             SAFE_free ((void **) &file_data); // free the file data space 
-             return (false); // on error, cancel 
-          } 
-   
-          // find where it stops 
-          while ((char_index < file_size) && !isspace (file_data[char_index])) 
-             char_index++; // reach the next space 
-   
-          char_index++; // remember where to continue reading (that is, after the next space) 
-          continue; // and proceed to the next data 
-       } 
-    } 
-   
-    // save the players' names 
-    wcscpy_s (board->players[COLOR_WHITE].name, WCHAR_SIZEOF (board->players[COLOR_WHITE].name), game->white_str); 
-    wcscpy_s (board->players[COLOR_BLACK].name, WCHAR_SIZEOF (board->players[COLOR_BLACK].name), game->black_str); 
-   
-    // we loaded the game we want, we no longer need the games array 
-    PGNFile_GameList_Shutdown (); 
-   
-    // we no longer need the file data space, so free it 
-    SAFE_free ((void **) &file_data); 
-   
-    return (true); // game loaded successfully, return TRUE 
- } 
-   
-   
- bool PGNFile_Save (board_t *board, const wchar_t *pgnfile_pathname) 
- { 
-    // this function writes a PGN file in the standard, international Chess format 
-   
-    FILE *fp; 
-    wchar_t machine_name[256]; 
-    unsigned long buffer_size; 
-    wchar_t result_string[16]; 
-    time_t rawtime; 
-    struct tm timeinfo; 
-    boardmove_t *move; 
-    int move_index; 
-    int char_index; 
-    int length; 
-    int count; 
-    int consecutive_count; 
-    bool needs_newline; 
-   
-    // try to open file for writing 
-    _wfopen_s (&fp, pgnfile_pathname, L"w"); 
-    if (fp == NULL) 
-       return (false); // on error, cancel 
-   
-    // get the machine name as an ASCII string 
-    buffer_size = WCHAR_SIZEOF (machine_name); 
-    GetComputerName (machine_name, &buffer_size); 
-   
-    // get the current date and time 
-    time (&rawtime); 
-    localtime_s (&timeinfo, &rawtime); 
-   
-    // build the result string 
-    if ((board->game_state == STATE_WHITEWIN_CHECKMATE) || (board->game_state == STATE_WHITEWIN_RESIGNORFORFEIT)) 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1-0"); // white won 
-    else if ((board->game_state == STATE_BLACKWIN_CHECKMATE) || (board->game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"0-1"); // black won 
-    else if ((board->game_state == STATE_DRAW_STALEMATE) || (board->game_state == STATE_DRAW_AGREEMENT) || (board->game_state == STATE_DRAW_OTHER)) 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1/2-1/2"); // game is a draw 
-    else 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"*"); // game still in progress 
-   
-    // write the mandatory header parts 
-    fwprintf (fp, L"[Event \"Chess Giants game\"]\n"); 
-    fwprintf (fp, L"[Site \"%s\"]\n", machine_name); 
-    fwprintf (fp, L"[Date \"%d.%02d.%02d\"]\n", 1900 + timeinfo.tm_year, 1 + timeinfo.tm_mon, timeinfo.tm_mday); 
-    fwprintf (fp, L"[Round \"1\"]\n"); 
-    fwprintf (fp, L"[White \"%s\"]\n", board->players[COLOR_WHITE].name); 
-    fwprintf (fp, L"[Black \"%s\"]\n", board->players[COLOR_BLACK].name); 
-    fwprintf (fp, L"[Result \"%s\"]\n", result_string); 
-    fwprintf (fp, L"[FEN \"%s\"]\n", board->moves[0].fen_string); 
-    fwprintf (fp, L"\n"); 
-   
-    // now write the game 
-    consecutive_count = 0; 
-    for (move_index = 1; move_index < board->move_count; move_index++) 
-    { 
-       // every seven move pairs, drop a carriage return 
-       if (consecutive_count == 14) 
-       { 
-          fwprintf (fp, L"\n"); // one blank line 
-          consecutive_count = 0; 
-       } 
-   
-       move = &board->moves[move_index]; // quick access to move 
-   
-       // white to move ? 
-       if (move->color == COLOR_WHITE) 
-          fwprintf (fp, L"%d.", (move_index + 1) / 2); // if so, display double-move number 
-   
-       // dump move data 
-       fwprintf (fp, L"%s ", move->pgntext); 
-       consecutive_count++; 
-   
-       // is there a comment for this move ? 
-       if ((move->comment != NULL) && (move->comment[0] != 0)) 
-       { 
-          fwprintf (fp, L"\n{\n"); // dump an open brace 
-          length = wcslen (move->comment); // get comment length 
-   
-          // for each character in comment text... 
-          needs_newline = false; 
-          count = 0; 
-          for (char_index = 0; char_index < length; char_index++) 
-          { 
-             // is it a space and do we need a newline ? 
-             if (iswspace (move->comment[char_index]) && needs_newline) 
-             { 
-                fputwc (L'\n', fp); // dump a newline 
-                needs_newline = false; // we no longer need a newline 
-                count = 0; // reset the number of characters written 
-             } 
-   
-             // else it's a character 
-             else 
-             { 
-                fputwc (move->comment[char_index], fp); // dump it 
-                count++; // we dumped one character more on this line 
-                if (count > 80) 
-                   needs_newline = true; // if we need a newline, remember it 
-             } 
-          } 
-   
-          fwprintf (fp, L"\n}\n"); // dump an open brace 
-          consecutive_count = 0; 
-       } 
-   
-       // if it's the last move, dump the game results 
-       if (move_index == board->move_count - 1) 
-          fwprintf (fp, result_string); 
-    } 
-   
-    fclose (fp); // finished, close the file 
-   
-    return (true); // file saved successfully, return TRUE 
- } 
-   
-   
- static void PGNFile_GameList_Init (int entry_count) 
- { 
-    // helper function to initialize the game lists array pointer and the games count 
-   
-    // allocate space for all the games in a row (it's faster than reallocating) 
-    games = (pgngame_t *) SAFE_malloc (entry_count, sizeof (pgngame_t), true); 
-    game_count = entry_count; 
-   
-    return; // finished 
- } 
-   
-   
- static void PGNFile_GameList_Shutdown (void) 
- { 
-    // helper function to free the game lists array and reset the games count 
-   
-    SAFE_free ((void **) &games); // free the PGN games array 
-    game_count = 0; 
-   
-    return; // finished 
- } 
-   
-   
- static char *sgets (char *destination_line, int max_length, char *source_buffer) 
- { 
-    // copy a line from a given string. Kinda like fgets() when you're reading from a string. 
-    // use it like: 
-    // while (blah = sgets (dest, sizeof (dest), blah)) != NULL) 
-   
-    char *pointer; 
-    int char_index; 
-   
-    if (source_buffer[0] == 0) 
-    { 
-       destination_line[0] = 0; 
-       return (NULL); // if EOS return a NULL pointer 
-    } 
-   
-    pointer = strchr (source_buffer, '\n'); // get to the first carriage return we can find 
-   
-    // found none ? 
-    if (pointer == NULL) 
-    { 
-       // if so, copy the line we found 
-       for (char_index = 0; char_index < max_length; char_index++) 
-       { 
-          destination_line[char_index] = source_buffer[char_index]; // copy the line we found 
-          if (source_buffer[char_index] == 0) 
-             break; // don't copy beyond the end of source 
-       } 
-   
-       if (char_index == max_length) 
-          destination_line[max_length - 1] = 0; // ensure string is terminated 
-   
-       return (&source_buffer[strlen (source_buffer)]); // and return a pointer to the end of the string 
-    } 
-   
-    *pointer = 0; // temporarily turn the carriage return to an end of string 
-   
-    for (char_index = 0; char_index < max_length; char_index++) 
-    { 
-       destination_line[char_index] = source_buffer[char_index]; // copy the line we found 
-       if (source_buffer[char_index] == 0) 
-          break; // don't copy beyond the end of source 
-    } 
-   
-    destination_line[max_length - 1] = 0; // terminate string 
-    *pointer = '\n'; // put the carriage return back 
-   
-    return (&pointer[1]); // and return next line's source buffer pointer 
- } 
-