- // pgnfile.cpp 
-   
- #include "common.h" 
-   
-   
- // handy definitions 
- #define COPY_TIL_LAST_QUOTEMARK(dest,source) \ 
- { \ 
-    mbstowcs_s (&converted_count, (dest), WCHAR_SIZEOF (dest), (source), WCHAR_SIZEOF (dest)); \ 
-    for (char_index = wcslen (dest) - 1; char_index >= 0; char_index--) \ 
-       if ((dest)[char_index] == L'"') \ 
-       { \ 
-          (dest)[char_index] = 0; \ 
-          break; \ 
-       } \ 
- } 
-   
-   
- // global variables used in this module only 
- static char *pgnfile_data = NULL; // mallocated 
- static size_t pgnfile_size = 0; 
-   
-   
- // prototypes of local functions 
- static void PGNFile_GameList_Init (int entry_count); 
- static void PGNFile_GameList_Shutdown (void); 
- static wchar_t *PGNFile_NAGTextFromCode (int nag_code); 
- static char *sgets (char *destination_line, int max_length, char *source_buffer); 
-   
-   
- bool PGNFile_Load (const wchar_t *pgnfile_pathname) 
- { 
-    // this function loads a PGN file and builds the game databases of the games described in this file 
-   
-    char line_buffer[256]; // PGN files have 256 chars max per line by design 
-    char *buffer; 
-    char *ptr; 
-    int file_index; 
-    int char_index; 
-    int entry_count; 
-    FILE *fp; 
-    size_t converted_count; // used by the STRING_TO_CHAR macro 
-   
-    // try to open file for reading in BINARY mode so as NOT to convert end of lines 
-    _wfopen_s (&fp, pgnfile_pathname, L"rb"); 
-    if (fp == NULL) 
-       return (false); // on error, cancel 
-   
-    // get file length 
-    fseek (fp, 0, SEEK_END); 
-    pgnfile_size = ftell (fp); 
-    fseek (fp, 0, SEEK_SET); 
-   
-    // mallocate space for it and read it all at once 
-    pgnfile_data = (char *) SAFE_realloc (pgnfile_data, 0, pgnfile_size, sizeof (char), false); 
-    fread (pgnfile_data, pgnfile_size, 1, fp); 
-    fclose (fp); // we no longer need the file, so close it 
-   
-    // now the file is fully loaded in memory 
-   
-    // read line per line and count the number of games 
-    buffer = pgnfile_data; 
-    entry_count = 0; 
-    while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL) 
-       if (strncmp (line_buffer, "[Event \"", 8) == 0) 
-          entry_count++; // we know now one game more 
-   
-    // now prepare the games database for "entry_count" games 
-    PGNFile_GameList_Init (entry_count); 
-   
-    // read line per line 
-    buffer = pgnfile_data; 
-    entry_count = 0; 
-    file_index = 0; 
-    while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL) 
-    { 
-       // is it a new game ? 
-       if (strncmp (line_buffer, "[Event \"", 8) == 0) 
-       { 
-          memset (&games[entry_count], 0, sizeof (games[entry_count])); 
-          COPY_TIL_LAST_QUOTEMARK (games[entry_count].event_str, &line_buffer[8]); // copy event 
-   
-          // assume a default "standard chess" start position unless told otherwise later 
-          wcscpy_s (games[entry_count].fen_str, WCHAR_SIZEOF (games[entry_count].fen_str), FENSTARTUP_STANDARDCHESS); 
-   
-          games[entry_count].gamedata_start = 0; // reset gamedata so far 
-          entry_count++; // we know now one game more 
-       } 
-   
-       // else have we found a game already ? 
-       else if (entry_count > 0) 
-       { 
-          // is it a tag ? (i.e: line BEGINS with a opening bracket and the first closing bracket ENDS it) 
-          if ((line_buffer[0] == '[') && (ptr = strchr (line_buffer, ']')) && ((ptr[1] == '\r') || (ptr[1] == 0))) 
-          { 
-             if (strncmp (&line_buffer[1], "Site \"", 6) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].site_str, &line_buffer[7]) // copy site 
-             else if (strncmp (&line_buffer[1], "Date \"", 6) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].date_str, &line_buffer[7]) // copy date 
-             else if (strncmp (&line_buffer[1], "Round \"", 7) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].round_str, &line_buffer[8]) // copy round 
-             else if (strncmp (&line_buffer[1], "White \"", 7) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].white_str, &line_buffer[8]) // copy white 
-             else if (strncmp (&line_buffer[1], "Black \"", 7) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].black_str, &line_buffer[8]) // copy black 
-             else if (strncmp (&line_buffer[1], "Result \"", 8) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].result_str, &line_buffer[9]) // copy results 
-             else if (strncmp (&line_buffer[1], "ECO \"", 5) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].eco_str, &line_buffer[6]) // copy ECO code 
-             else if (strncmp (&line_buffer[1], "FEN \"", 5) == 0) 
-                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].fen_str, &line_buffer[6]) // copy FEN string 
-          } 
-   
-          // else is it the beginning of a game ? 
-          else if (strncmp (line_buffer, "1.", 2) == 0) 
-             games[entry_count - 1].gamedata_start = file_index; // remember where this game starts 
-          else if ((ptr = strstr (line_buffer, "} 1.")) != NULL) 
-             games[entry_count - 1].gamedata_start = (ptr + 2 - pgnfile_data); // remember where this game starts 
-       } 
-   
-       file_index = buffer - pgnfile_data; // save current file pointer index 
-    } 
-   
-    return (true); // finished, return TRUE 
- } 
-   
-   
- bool PGNFile_LoadGame (board_t *board, const wchar_t *pgnfile_pathname, pgngame_t *game) 
- { 
-    // this function loads and parses a game data in a PGN file. If the selected game is NULL, it means that 
-    // the user didn't want to chose any game at all, so just free the games list and return a success value. 
-   
-    static wchar_t pgn_comment[65536]; // declared static so as not to reallocate it 
-   
-    boardmove_t new_move; 
-    int nag_code; 
-    int length; 
-    int char_index; 
-    int fieldstart; 
-    int fieldstop; 
-    int variation_depth; 
-    char movenumber_string[8]; 
-   
-    // did we chose NO game ? 
-    if (game == NULL) 
-    { 
-       PGNFile_GameList_Shutdown (); // free the games list 
-       SAFE_free ((void **) &pgnfile_data); // free the file data space 
-       return (true); // return success as there's nothing to load 
-    } 
-   
-    // reset the board (but NOT the players, just their view angles) 
-    Board_Reset (board, game->fen_str); 
-    animation_endtime = current_time + 2.0f; // HACK: this sorta prevents the "load file" dialog box trailing clicks to be misinterpreted 
-   
-    // while we've not parsed til the end of game... 
-    char_index = game->gamedata_start; 
-    new_move.source[0] = -1; 
-    new_move.source[1] = -1; 
-    new_move.target[0] = -1; 
-    new_move.target[1] = -1; 
-    new_move.promotion_type = 0; 
-    pgn_comment[0] = 0; 
-    for (;;) 
-    { 
-       // build the move number string 
-       sprintf_s (movenumber_string, sizeof (movenumber_string), "%d.", 1 + board->move_count / 2); 
-   
-       // is it a space ? 
-       if (isspace (pgnfile_data[char_index])) 
-       { 
-          char_index++; // if so, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is what we're reading a move number ? 
-       else if (strncmp (&pgnfile_data[char_index], movenumber_string, strlen (movenumber_string)) == 0) 
-       { 
-          char_index += strlen (movenumber_string); // if so, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a dot ? 
-       else if (pgnfile_data[char_index] == '.') 
-       { 
-          char_index++; // if so, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it an en passant notification ? 
-       else if (strncmp (&pgnfile_data[char_index], "e.p.", 4) == 0) 
-       { 
-          char_index += 4; // this notification is superfluous, skip it 
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a comment ? 
-       else if (pgnfile_data[char_index] == '{') 
-       { 
-          fieldstart = char_index + 1; // skip the leading brace 
-   
-          while ((fieldstart < (int) pgnfile_size) && isspace (pgnfile_data[fieldstart])) 
-             fieldstart++; // skip any leading spaces 
-   
-          // move through all the other characters... 
-          for (fieldstop = fieldstart; fieldstop < (int) pgnfile_size; fieldstop++) 
-             if (pgnfile_data[fieldstop] == '}') 
-                break; // and stop at the first closing brace we find 
-   
-          char_index = fieldstop + 1; // remember where to continue reading (that is, after the closing brace) 
-   
-          while ((fieldstop > 0) && isspace (pgnfile_data[fieldstop])) 
-             fieldstop--; // chop off any trailing spaces 
-   
-          pgnfile_data[fieldstop] = 0; // break the string at this location 
-   
-          // now copy out the commentary by appending it to the one we know already 
-          if (pgn_comment[0] != 0) 
-             wcscat_s (pgn_comment, WCHAR_SIZEOF (pgn_comment), L" "); 
-          length = wcslen (pgn_comment); 
-          ConvertToWideChar (&pgn_comment[length], WCHAR_SIZEOF (pgn_comment) - length, &pgnfile_data[fieldstart]); 
-          ConvertCRLFsToSingleSpaces (pgn_comment); // linearize string 
-   
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a numeric annotation glyph ? 
-       else if (pgnfile_data[char_index] == '$') 
-       { 
-          nag_code = atoi (&pgnfile_data[char_index + 1]); // read it 
-   
-          // now copy out as a comment 
-          if (pgn_comment[0] != 0) 
-             wcscat_s (pgn_comment, WCHAR_SIZEOF (pgn_comment), L" "); 
-          length = wcslen (pgn_comment); 
-          swprintf_s (&pgn_comment[length], WCHAR_SIZEOF (pgn_comment) - length, L"[NAG: %s]", PGNFile_NAGTextFromCode (nag_code)); 
-   
-          while ((char_index < (int) pgnfile_size) && !isspace (pgnfile_data[char_index])) 
-             char_index++; // figure out where it stops 
-          while ((char_index < (int) pgnfile_size) && isspace (pgnfile_data[char_index])) 
-             char_index++; // figure out where the next word starts 
-   
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a variation ? if so, just ignore it (FIXME: better support this) 
-       else if (pgnfile_data[char_index] == '(') 
-       { 
-          variation_depth = 1; 
-          while ((char_index < (int) pgnfile_size) && (variation_depth != 0)) 
-          { 
-             char_index++; // move through file data and cope with nested variations 
-             if      (pgnfile_data[char_index] == '(') variation_depth++; 
-             else if (pgnfile_data[char_index] == ')') variation_depth--; 
-          } 
-          char_index++; // skip the closing parenthese 
-          while ((char_index < (int) pgnfile_size) && isspace (pgnfile_data[char_index])) 
-             char_index++; // figure out where the next word starts 
-   
-          continue; // and proceed to the next data 
-       } 
-   
-       // else is it a game result ? 
-       else if ((strncmp (&pgnfile_data[char_index], "1/2-1/2", 7) == 0) 
-                || (strncmp (&pgnfile_data[char_index], "1-0", 3) == 0) 
-                || (strncmp (&pgnfile_data[char_index], "0-1", 3) == 0) 
-                || (pgnfile_data[char_index] == '*')) 
-       { 
-          // if there's a move pending, validate it 
-          if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1)) 
-          { 
-             Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move 
-             board->has_playerchanged = true; // switch players 
-             new_move.part = PART_NONE; 
-             new_move.source[0] = -1; 
-             new_move.source[1] = -1; 
-             new_move.target[0] = -1; 
-             new_move.target[1] = -1; 
-             new_move.promotion_type = 0; 
-             pgn_comment[0] = 0; // reset comment 
-          } 
-   
-          break; // we've finished reading the game 
-       } 
-   
-       // else it must be a move data 
-       else 
-       { 
-          // if there's a move pending, validate it 
-          if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1)) 
-          { 
-             Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move 
-             board->has_playerchanged = true; // switch players 
-             new_move.part = PART_NONE; 
-             new_move.source[0] = -1; 
-             new_move.source[1] = -1; 
-             new_move.target[0] = -1; 
-             new_move.target[1] = -1; 
-             new_move.promotion_type = 0; 
-             pgn_comment[0] = 0; // reset comment 
-          } 
-   
-          // convert the move string data to wide char 
-          ConvertToWideChar (new_move.pgntext, WCHAR_SIZEOF (new_move.pgntext), &pgnfile_data[char_index]); 
-   
-          // evaluate the string in Standard Algebraic Notation and find the source, destination, part type and promotion 
-          if (!Move_SetupFromSAN (&board->moves[board->move_count - 1], &new_move, Board_ColorToMove (board))) 
-          { 
-             PGNFile_GameList_Shutdown (); // free the games list 
-             SAFE_free ((void **) &pgnfile_data); // free the file data space 
-             return (false); // on error, cancel 
-          } 
-   
-          // find where it stops 
-          while ((char_index < (int) pgnfile_size) && !isspace (pgnfile_data[char_index])) 
-             char_index++; // reach the next space 
-   
-          char_index++; // remember where to continue reading (that is, after the next space) 
-          continue; // and proceed to the next data 
-       } 
-    } 
-   
-    // save the players' names 
-    wcscpy_s (board->players[COLOR_WHITE].name, WCHAR_SIZEOF (board->players[COLOR_WHITE].name), game->white_str); 
-    wcscpy_s (board->players[COLOR_BLACK].name, WCHAR_SIZEOF (board->players[COLOR_BLACK].name), game->black_str); 
-   
-    // we loaded the game we want, we no longer need the games array 
-    PGNFile_GameList_Shutdown (); 
-   
-    // we no longer need the file data space, so free it 
-    SAFE_free ((void **) &pgnfile_data); 
-   
-    return (true); // game loaded successfully, return TRUE 
- } 
-   
-   
- bool PGNFile_Save (board_t *board, const wchar_t *pgnfile_pathname) 
- { 
-    // this function writes a PGN file in the standard, international Chess format 
-   
-    FILE *fp; 
-    wchar_t machine_name[256]; 
-    unsigned long buffer_size; 
-    wchar_t result_string[16]; 
-    time_t rawtime; 
-    struct tm timeinfo; 
-    boardmove_t *move; 
-    int move_index; 
-    int char_index; 
-    int length; 
-    int count; 
-    int consecutive_count; 
-    bool needs_newline; 
-   
-    // try to open file for writing 
-    _wfopen_s (&fp, pgnfile_pathname, L"w"); 
-    if (fp == NULL) 
-       return (false); // on error, cancel 
-   
-    // get the machine name as an ASCII string 
-    buffer_size = WCHAR_SIZEOF (machine_name); 
-    GetComputerName (machine_name, &buffer_size); 
-   
-    // get the current date and time 
-    time (&rawtime); 
-    localtime_s (&timeinfo, &rawtime); 
-   
-    // build the result string 
-    if ((board->game_state == STATE_WHITEWIN_CHECKMATE) || (board->game_state == STATE_WHITEWIN_RESIGNORFORFEIT)) 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1-0"); // white won 
-    else if ((board->game_state == STATE_BLACKWIN_CHECKMATE) || (board->game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"0-1"); // black won 
-    else if ((board->game_state == STATE_DRAW_STALEMATE) || (board->game_state == STATE_DRAW_AGREEMENT) || (board->game_state == STATE_DRAW_OTHER)) 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1/2-1/2"); // game is a draw 
-    else 
-       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"*"); // game still in progress 
-   
-    // write the mandatory header parts 
-    fwprintf (fp, L"[Event \"Chess Giants game\"]\n"); 
-    fwprintf (fp, L"[Site \"%s\"]\n", machine_name); 
-    fwprintf (fp, L"[Date \"%d.%02d.%02d\"]\n", 1900 + timeinfo.tm_year, 1 + timeinfo.tm_mon, timeinfo.tm_mday); 
-    fwprintf (fp, L"[Round \"1\"]\n"); 
-    fwprintf (fp, L"[White \"%s\"]\n", board->players[COLOR_WHITE].name); 
-    fwprintf (fp, L"[Black \"%s\"]\n", board->players[COLOR_BLACK].name); 
-    fwprintf (fp, L"[Result \"%s\"]\n", result_string); 
-    fwprintf (fp, L"[FEN \"%s\"]\n", board->moves[0].fen_string); 
-    fwprintf (fp, L"\n"); 
-   
-    // now write the game 
-    consecutive_count = 0; 
-    for (move_index = 1; move_index < board->move_count; move_index++) 
-    { 
-       // every seven move pairs, drop a carriage return 
-       if (consecutive_count == 14) 
-       { 
-          fwprintf (fp, L"\n"); // one blank line 
-          consecutive_count = 0; 
-       } 
-   
-       move = &board->moves[move_index]; // quick access to move 
-   
-       // white to move ? 
-       if (move->color == COLOR_WHITE) 
-          fwprintf (fp, L"%d.", (move_index + 1) / 2); // if so, display double-move number 
-   
-       // dump move data 
-       fwprintf (fp, L"%s ", move->pgntext); 
-       consecutive_count++; 
-   
-       // is there a comment for this move ? 
-       if ((move->comment != NULL) && (move->comment[0] != 0)) 
-       { 
-          fwprintf (fp, L"\n{\n"); // dump an open brace 
-          length = wcslen (move->comment); // get comment length 
-   
-          // for each character in comment text... 
-          needs_newline = false; 
-          count = 0; 
-          for (char_index = 0; char_index < length; char_index++) 
-          { 
-             // is it a space and do we need a newline ? 
-             if (iswspace (move->comment[char_index]) && needs_newline) 
-             { 
-                fputwc (L'\n', fp); // dump a newline 
-                needs_newline = false; // we no longer need a newline 
-                count = 0; // reset the number of characters written 
-             } 
-   
-             // else it's a character 
-             else 
-             { 
-                fputwc (move->comment[char_index], fp); // dump it 
-                count++; // we dumped one character more on this line 
-                if (count > 80) 
-                   needs_newline = true; // if we need a newline, remember it 
-             } 
-          } 
-   
-          fwprintf (fp, L"\n}\n"); // dump an open brace 
-          consecutive_count = 0; 
-       } 
-   
-       // if it's the last move, dump the game results 
-       if (move_index == board->move_count - 1) 
-          fwprintf (fp, result_string); 
-    } 
-   
-    fclose (fp); // finished, close the file 
-   
-    return (true); // file saved successfully, return TRUE 
- } 
-   
-   
- static void PGNFile_GameList_Init (int entry_count) 
- { 
-    // helper function to initialize the game lists array pointer and the games count 
-   
-    // allocate space for all the games in a row (it's faster than reallocating) 
-    games = (pgngame_t *) SAFE_malloc (entry_count, sizeof (pgngame_t), true); 
-    game_count = entry_count; 
-   
-    return; // finished 
- } 
-   
-   
- static void PGNFile_GameList_Shutdown (void) 
- { 
-    // helper function to free the game lists array and reset the games count 
-   
-    SAFE_free ((void **) &games); // free the PGN games array 
-    game_count = 0; 
-   
-    return; // finished 
- } 
-   
-   
- static wchar_t *PGNFile_NAGTextFromCode (int nag_code) 
- { 
-    // helper function that returns the NAG (numeric annotation glyph) text that corresponds to a particular code 
-   
-    typedef struct nag_s 
-    { 
-       int code; 
-       wchar_t *text; 
-    } nag_t; 
-    nag_t nag_codes[] =  
-    { 
-       { 1, L"good move" }, 
-       { 2, L"poor move or mistake" }, 
-       { 3, L"very good or brilliant move" }, 
-       { 4, L"very poor move or blunder" }, 
-       { 5, L"speculative or interesting move" }, 
-       { 6, L"questionable or dubious move" }, 
-       { 7, L"forced move (all others lose quickly) or only move" }, 
-       { 8, L"singular move (no reasonable alternatives)" }, 
-       { 9, L"worst move" }, 
-       { 10, L"drawish position or even" }, 
-       { 11, L"equal chances, quiet position" }, 
-       { 12, L"equal chances, active position" }, 
-       { 13, L"unclear position" }, 
-       { 14, L"White has a slight advantage" }, 
-       { 15, L"Black has a slight advantage" }, 
-       { 16, L"White has a moderate advantage" }, 
-       { 17, L"Black has a moderate advantage" }, 
-       { 18, L"White has a decisive advantage" }, 
-       { 19, L"Black has a decisive advantage" }, 
-       { 20, L"White has a crushing advantage (Black should resign)" }, 
-       { 21, L"Black has a crushing advantage (White should resign)" }, 
-       { 22, L"White is in zugzwang" }, 
-       { 23, L"Black is in zugzwang" }, 
-       { 24, L"White has a slight space advantage" }, 
-       { 25, L"Black has a slight space advantage" }, 
-       { 26, L"White has a moderate space advantage" }, 
-       { 27, L"Black has a moderate space advantage" }, 
-       { 28, L"White has a decisive space advantage" }, 
-       { 29, L"Black has a decisive space advantage" }, 
-       { 30, L"White has a slight time (development) advantage" }, 
-       { 31, L"Black has a slight time (development) advantage" }, 
-       { 32, L"White has a moderate time (development) advantage" }, 
-       { 33, L"Black has a moderate time (development) advantage" }, 
-       { 34, L"White has a decisive time (development) advantage" }, 
-       { 35, L"Black has a decisive time (development) advantage" }, 
-       { 36, L"White has the initiative" }, 
-       { 37, L"Black has the initiative" }, 
-       { 38, L"White has a lasting initiative" }, 
-       { 39, L"Black has a lasting initiative" }, 
-       { 40, L"White has the attack" }, 
-       { 41, L"Black has the attack" }, 
-       { 42, L"White has insufficient compensation for material deficit" }, 
-       { 43, L"Black has insufficient compensation for material deficit" }, 
-       { 44, L"White has sufficient compensation for material deficit" }, 
-       { 45, L"Black has sufficient compensation for material deficit" }, 
-       { 46, L"White has more than adequate compensation for material deficit" }, 
-       { 47, L"Black has more than adequate compensation for material deficit" }, 
-       { 48, L"White has a slight center control advantage" }, 
-       { 49, L"Black has a slight center control advantage" }, 
-       { 50, L"White has a moderate center control advantage" }, 
-       { 51, L"Black has a moderate center control advantage" }, 
-       { 52, L"White has a decisive center control advantage" }, 
-       { 53, L"Black has a decisive center control advantage" }, 
-       { 54, L"White has a slight kingside control advantage" }, 
-       { 55, L"Black has a slight kingside control advantage" }, 
-       { 56, L"White has a moderate kingside control advantage" }, 
-       { 57, L"Black has a moderate kingside control advantage" }, 
-       { 58, L"White has a decisive kingside control advantage" }, 
-       { 59, L"Black has a decisive kingside control advantage" }, 
-       { 60, L"White has a slight queenside control advantage" }, 
-       { 61, L"Black has a slight queenside control advantage" }, 
-       { 62, L"White has a moderate queenside control advantage" }, 
-       { 63, L"Black has a moderate queenside control advantage" }, 
-       { 64, L"White has a decisive queenside control advantage" }, 
-       { 65, L"Black has a decisive queenside control advantage" }, 
-       { 66, L"White has a vulnerable first rank" }, 
-       { 67, L"Black has a vulnerable first rank" }, 
-       { 68, L"White has a well protected first rank" }, 
-       { 69, L"Black has a well protected first rank" }, 
-       { 70, L"White has a poorly protected king" }, 
-       { 71, L"Black has a poorly protected king" }, 
-       { 72, L"White has a well protected king" }, 
-       { 73, L"Black has a well protected king" }, 
-       { 74, L"White has a poorly placed king" }, 
-       { 75, L"Black has a poorly placed king" }, 
-       { 76, L"White has a well placed king" }, 
-       { 77, L"Black has a well placed king" }, 
-       { 78, L"White has a very weak pawn structure" }, 
-       { 79, L"Black has a very weak pawn structure" }, 
-       { 80, L"White has a moderately weak pawn structure" }, 
-       { 81, L"Black has a moderately weak pawn structure" }, 
-       { 82, L"White has a moderately strong pawn structure" }, 
-       { 83, L"Black has a moderately strong pawn structure" }, 
-       { 84, L"White has a very strong pawn structure" }, 
-       { 85, L"Black has a very strong pawn structure" }, 
-       { 86, L"White has poor knight placement" }, 
-       { 87, L"Black has poor knight placement" }, 
-       { 88, L"White has good knight placement" }, 
-       { 89, L"Black has good knight placement" }, 
-       { 90, L"White has poor bishop placement" }, 
-       { 91, L"Black has poor bishop placement" }, 
-       { 92, L"White has good bishop placement" }, 
-       { 93, L"Black has good bishop placement" }, 
-       { 94, L"White has poor rook placement" }, 
-       { 95, L"Black has poor rook placement" }, 
-       { 96, L"White has good rook placement" }, 
-       { 97, L"Black has good rook placement" }, 
-       { 98, L"White has poor queen placement" }, 
-       { 99, L"Black has poor queen placement" }, 
-       { 100, L"White has good queen placement" }, 
-       { 101, L"Black has good queen placement" }, 
-       { 102, L"White has poor piece coordination" }, 
-       { 103, L"Black has poor piece coordination" }, 
-       { 104, L"White has good piece coordination" }, 
-       { 105, L"Black has good piece coordination" }, 
-       { 106, L"White has played the opening very poorly" }, 
-       { 107, L"Black has played the opening very poorly" }, 
-       { 108, L"White has played the opening poorly" }, 
-       { 109, L"Black has played the opening poorly" }, 
-       { 110, L"White has played the opening well" }, 
-       { 111, L"Black has played the opening well" }, 
-       { 112, L"White has played the opening very well" }, 
-       { 113, L"Black has played the opening very well" }, 
-       { 114, L"White has played the middlegame very poorly" }, 
-       { 115, L"Black has played the middlegame very poorly" }, 
-       { 116, L"White has played the middlegame poorly" }, 
-       { 117, L"Black has played the middlegame poorly" }, 
-       { 118, L"White has played the middlegame well" }, 
-       { 119, L"Black has played the middlegame well" }, 
-       { 120, L"White has played the middlegame very well" }, 
-       { 121, L"Black has played the middlegame very well" }, 
-       { 122, L"White has played the ending very poorly" }, 
-       { 123, L"Black has played the ending very poorly" }, 
-       { 124, L"White has played the ending poorly" }, 
-       { 125, L"Black has played the ending poorly" }, 
-       { 126, L"White has played the ending well" }, 
-       { 127, L"Black has played the ending well" }, 
-       { 128, L"White has played the ending very well" }, 
-       { 129, L"Black has played the ending very well" }, 
-       { 130, L"White has slight counterplay" }, 
-       { 131, L"Black has slight counterplay" }, 
-       { 132, L"White has moderate counterplay" }, 
-       { 133, L"Black has moderate counterplay" }, 
-       { 134, L"White has decisive counterplay" }, 
-       { 135, L"Black has decisive counterplay" }, 
-       { 136, L"White has moderate time control pressure" }, 
-       { 137, L"Black has moderate time control pressure" }, 
-       { 138, L"White has severe time control pressure" }, 
-       { 139, L"Black has severe time control pressure" } 
-    }; 
-    int nag_index; 
-   
-    // cycle through all known NAGs and return the text that corresponds to the requested code 
-    for (nag_index = 0; nag_index < sizeof (nag_codes) / sizeof (nag_t); nag_index++) 
-       if (nag_codes[nag_index].code == nag_code) 
-          return (nag_codes[nag_index].text); // return the text as soon as we find it 
-   
-    return (L"undocumented code"); // not found, return a placeholder string 
- } 
-   
-   
- static char *sgets (char *destination_line, int max_length, char *source_buffer) 
- { 
-    // copy a line from a given string. Kinda like fgets() when you're reading from a string. 
-    // use it like: 
-    // while (blah = sgets (dest, sizeof (dest), blah)) != NULL) 
-   
-    char *pointer; 
-    int char_index; 
-   
-    if (source_buffer[0] == 0) 
-    { 
-       destination_line[0] = 0; 
-       return (NULL); // if EOS return a NULL pointer 
-    } 
-   
-    pointer = strchr (source_buffer, '\n'); // get to the first carriage return we can find 
-   
-    // found none ? 
-    if (pointer == NULL) 
-    { 
-       // if so, copy the line we found 
-       for (char_index = 0; char_index < max_length; char_index++) 
-       { 
-          destination_line[char_index] = source_buffer[char_index]; // copy the line we found 
-          if (source_buffer[char_index] == 0) 
-             break; // don't copy beyond the end of source 
-       } 
-   
-       if (char_index == max_length) 
-          destination_line[max_length - 1] = 0; // ensure string is terminated 
-   
-       return (&source_buffer[strlen (source_buffer)]); // and return a pointer to the end of the string 
-    } 
-   
-    *pointer = 0; // temporarily turn the carriage return to an end of string 
-   
-    for (char_index = 0; char_index < max_length; char_index++) 
-    { 
-       destination_line[char_index] = source_buffer[char_index]; // copy the line we found 
-       if (source_buffer[char_index] == 0) 
-          break; // don't copy beyond the end of source 
-    } 
-   
-    destination_line[max_length - 1] = 0; // terminate string 
-    *pointer = '\n'; // put the carriage return back 
-   
-    return (&pointer[1]); // and return next line's source buffer pointer 
- } 
-