- //==- llvm/Support/RandomNumberGenerator.h - RNG for diversity ---*- C++ -*-==// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // This file defines an abstraction for deterministic random number 
- // generation (RNG).  Note that the current implementation is not 
- // cryptographically secure as it uses the C++11 <random> facilities. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_ 
- #define LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_ 
-   
- #include "llvm/Support/Compiler.h" 
- #include "llvm/Support/DataTypes.h" // Needed for uint64_t on Windows. 
- #include <random> 
- #include <system_error> 
-   
- namespace llvm { 
- class StringRef; 
-   
- /// A random number generator. 
- /// 
- /// Instances of this class should not be shared across threads. The 
- /// seed should be set by passing the -rng-seed=<uint64> option. Use 
- /// Module::createRNG to create a new RNG instance for use with that 
- /// module. 
- class RandomNumberGenerator { 
-   
-   // 64-bit Mersenne Twister by Matsumoto and Nishimura, 2000 
-   // http://en.cppreference.com/w/cpp/numeric/random/mersenne_twister_engine 
-   // This RNG is deterministically portable across C++11 
-   // implementations. 
-   using generator_type = std::mt19937_64; 
-   
- public: 
-   using result_type = generator_type::result_type; 
-   
-   /// Returns a random number in the range [0, Max). 
-   result_type operator()(); 
-   
-   static constexpr result_type min() { return generator_type::min(); } 
-   static constexpr result_type max() { return generator_type::max(); } 
-   
- private: 
-   /// Seeds and salts the underlying RNG engine. 
-   /// 
-   /// This constructor should not be used directly. Instead use 
-   /// Module::createRNG to create a new RNG salted with the Module ID. 
-   RandomNumberGenerator(StringRef Salt); 
-   
-   generator_type Generator; 
-   
-   // Noncopyable. 
-   RandomNumberGenerator(const RandomNumberGenerator &other) = delete; 
-   RandomNumberGenerator &operator=(const RandomNumberGenerator &other) = delete; 
-   
-   friend class Module; 
- }; 
-   
- // Get random vector of specified size 
- std::error_code getRandomBytes(void *Buffer, size_t Size); 
- } 
-   
- #endif 
-