- //===-------- LLVM-provided High-Level Optimization levels -*- C++ -*------===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- /// \file 
- /// 
- /// This header enumerates the LLVM-provided high-level optimization levels. 
- /// Each level has a specific goal and rationale. 
- /// 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_PASSES_OPTIMIZATIONLEVEL_H 
- #define LLVM_PASSES_OPTIMIZATIONLEVEL_H 
-   
- #include <assert.h> 
-   
- namespace llvm { 
-   
- class OptimizationLevel final { 
-   unsigned SpeedLevel = 2; 
-   unsigned SizeLevel = 0; 
-   OptimizationLevel(unsigned SpeedLevel, unsigned SizeLevel) 
-       : SpeedLevel(SpeedLevel), SizeLevel(SizeLevel) { 
-     // Check that only valid combinations are passed. 
-     assert(SpeedLevel <= 3 && 
-            "Optimization level for speed should be 0, 1, 2, or 3"); 
-     assert(SizeLevel <= 2 && 
-            "Optimization level for size should be 0, 1, or 2"); 
-     assert((SizeLevel == 0 || SpeedLevel == 2) && 
-            "Optimize for size should be encoded with speedup level == 2"); 
-   } 
-   
- public: 
-   OptimizationLevel() = default; 
-   /// Disable as many optimizations as possible. This doesn't completely 
-   /// disable the optimizer in all cases, for example always_inline functions 
-   /// can be required to be inlined for correctness. 
-   static const OptimizationLevel O0; 
-   
-   /// Optimize quickly without destroying debuggability. 
-   /// 
-   /// This level is tuned to produce a result from the optimizer as quickly 
-   /// as possible and to avoid destroying debuggability. This tends to result 
-   /// in a very good development mode where the compiled code will be 
-   /// immediately executed as part of testing. As a consequence, where 
-   /// possible, we would like to produce efficient-to-execute code, but not 
-   /// if it significantly slows down compilation or would prevent even basic 
-   /// debugging of the resulting binary. 
-   /// 
-   /// As an example, complex loop transformations such as versioning, 
-   /// vectorization, or fusion don't make sense here due to the degree to 
-   /// which the executed code differs from the source code, and the compile 
-   /// time cost. 
-   static const OptimizationLevel O1; 
-   /// Optimize for fast execution as much as possible without triggering 
-   /// significant incremental compile time or code size growth. 
-   /// 
-   /// The key idea is that optimizations at this level should "pay for 
-   /// themselves". So if an optimization increases compile time by 5% or 
-   /// increases code size by 5% for a particular benchmark, that benchmark 
-   /// should also be one which sees a 5% runtime improvement. If the compile 
-   /// time or code size penalties happen on average across a diverse range of 
-   /// LLVM users' benchmarks, then the improvements should as well. 
-   /// 
-   /// And no matter what, the compile time needs to not grow superlinearly 
-   /// with the size of input to LLVM so that users can control the runtime of 
-   /// the optimizer in this mode. 
-   /// 
-   /// This is expected to be a good default optimization level for the vast 
-   /// majority of users. 
-   static const OptimizationLevel O2; 
-   /// Optimize for fast execution as much as possible. 
-   /// 
-   /// This mode is significantly more aggressive in trading off compile time 
-   /// and code size to get execution time improvements. The core idea is that 
-   /// this mode should include any optimization that helps execution time on 
-   /// balance across a diverse collection of benchmarks, even if it increases 
-   /// code size or compile time for some benchmarks without corresponding 
-   /// improvements to execution time. 
-   /// 
-   /// Despite being willing to trade more compile time off to get improved 
-   /// execution time, this mode still tries to avoid superlinear growth in 
-   /// order to make even significantly slower compile times at least scale 
-   /// reasonably. This does not preclude very substantial constant factor 
-   /// costs though. 
-   static const OptimizationLevel O3; 
-   /// Similar to \c O2 but tries to optimize for small code size instead of 
-   /// fast execution without triggering significant incremental execution 
-   /// time slowdowns. 
-   /// 
-   /// The logic here is exactly the same as \c O2, but with code size and 
-   /// execution time metrics swapped. 
-   /// 
-   /// A consequence of the different core goal is that this should in general 
-   /// produce substantially smaller executables that still run in 
-   /// a reasonable amount of time. 
-   static const OptimizationLevel Os; 
-   /// A very specialized mode that will optimize for code size at any and all 
-   /// costs. 
-   /// 
-   /// This is useful primarily when there are absolute size limitations and 
-   /// any effort taken to reduce the size is worth it regardless of the 
-   /// execution time impact. You should expect this level to produce rather 
-   /// slow, but very small, code. 
-   static const OptimizationLevel Oz; 
-   
-   bool isOptimizingForSpeed() const { return SizeLevel == 0 && SpeedLevel > 0; } 
-   
-   bool isOptimizingForSize() const { return SizeLevel > 0; } 
-   
-   bool operator==(const OptimizationLevel &Other) const { 
-     return SizeLevel == Other.SizeLevel && SpeedLevel == Other.SpeedLevel; 
-   } 
-   bool operator!=(const OptimizationLevel &Other) const { 
-     return SizeLevel != Other.SizeLevel || SpeedLevel != Other.SpeedLevel; 
-   } 
-   
-   unsigned getSpeedupLevel() const { return SpeedLevel; } 
-   
-   unsigned getSizeLevel() const { return SizeLevel; } 
- }; 
- } // namespace llvm 
-   
- #endif 
-