- //===--------------------- ResourceManager.h --------------------*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- /// \file 
- /// 
- /// The classes here represent processor resource units and their management 
- /// strategy.  These classes are managed by the Scheduler. 
- /// 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H 
- #define LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H 
-   
- #include "llvm/ADT/DenseMap.h" 
- #include "llvm/ADT/SmallVector.h" 
- #include "llvm/MC/MCSchedule.h" 
- #include "llvm/MCA/Instruction.h" 
- #include "llvm/MCA/Support.h" 
-   
- namespace llvm { 
- namespace mca { 
-   
- /// Used to notify the internal state of a processor resource. 
- /// 
- /// A processor resource is available if it is not reserved, and there are 
- /// available slots in the buffer.  A processor resource is unavailable if it 
- /// is either reserved, or the associated buffer is full. A processor resource 
- /// with a buffer size of -1 is always available if it is not reserved. 
- /// 
- /// Values of type ResourceStateEvent are returned by method 
- /// ResourceManager::canBeDispatched() 
- /// 
- /// The naming convention for resource state events is: 
- ///  * Event names start with prefix RS_ 
- ///  * Prefix RS_ is followed by a string describing the actual resource state. 
- enum ResourceStateEvent { 
-   RS_BUFFER_AVAILABLE, 
-   RS_BUFFER_UNAVAILABLE, 
-   RS_RESERVED 
- }; 
-   
- /// Resource allocation strategy used by hardware scheduler resources. 
- class ResourceStrategy { 
-   ResourceStrategy(const ResourceStrategy &) = delete; 
-   ResourceStrategy &operator=(const ResourceStrategy &) = delete; 
-   
- public: 
-   ResourceStrategy() = default; 
-   virtual ~ResourceStrategy(); 
-   
-   /// Selects a processor resource unit from a ReadyMask. 
-   virtual uint64_t select(uint64_t ReadyMask) = 0; 
-   
-   /// Called by the ResourceManager when a processor resource group, or a 
-   /// processor resource with multiple units has become unavailable. 
-   /// 
-   /// The default strategy uses this information to bias its selection logic. 
-   virtual void used(uint64_t ResourceMask) {} 
- }; 
-   
- /// Default resource allocation strategy used by processor resource groups and 
- /// processor resources with multiple units. 
- class DefaultResourceStrategy final : public ResourceStrategy { 
-   /// A Mask of resource unit identifiers. 
-   /// 
-   /// There is one bit set for every available resource unit. 
-   /// It defaults to the value of field ResourceSizeMask in ResourceState. 
-   const uint64_t ResourceUnitMask; 
-   
-   /// A simple round-robin selector for processor resource units. 
-   /// Each bit of this mask identifies a sub resource within a group. 
-   /// 
-   /// As an example, lets assume that this is a default policy for a 
-   /// processor resource group composed by the following three units: 
-   ///   ResourceA -- 0b001 
-   ///   ResourceB -- 0b010 
-   ///   ResourceC -- 0b100 
-   /// 
-   /// Field NextInSequenceMask is used to select the next unit from the set of 
-   /// resource units. It defaults to the value of field `ResourceUnitMasks` (in 
-   /// this example, it defaults to mask '0b111'). 
-   /// 
-   /// The round-robin selector would firstly select 'ResourceC', then 
-   /// 'ResourceB', and eventually 'ResourceA'.  When a resource R is used, the 
-   /// corresponding bit in NextInSequenceMask is cleared.  For example, if 
-   /// 'ResourceC' is selected, then the new value of NextInSequenceMask becomes 
-   /// 0xb011. 
-   /// 
-   /// When NextInSequenceMask becomes zero, it is automatically reset to the 
-   /// default value (i.e. ResourceUnitMask). 
-   uint64_t NextInSequenceMask; 
-   
-   /// This field is used to track resource units that are used (i.e. selected) 
-   /// by other groups other than the one associated with this strategy object. 
-   /// 
-   /// In LLVM processor resource groups are allowed to partially (or fully) 
-   /// overlap. That means, a same unit may be visible to multiple groups. 
-   /// This field keeps track of uses that have originated from outside of 
-   /// this group. The idea is to bias the selection strategy, so that resources 
-   /// that haven't been used by other groups get prioritized. 
-   /// 
-   /// The end goal is to (try to) keep the resource distribution as much uniform 
-   /// as possible. By construction, this mask only tracks one-level of resource 
-   /// usage. Therefore, this strategy is expected to be less accurate when same 
-   /// units are used multiple times by other groups within a single round of 
-   /// select. 
-   /// 
-   /// Note: an LRU selector would have a better accuracy at the cost of being 
-   /// slightly more expensive (mostly in terms of runtime cost). Methods 
-   /// 'select' and 'used', are always in the hot execution path of llvm-mca. 
-   /// Therefore, a slow implementation of 'select' would have a negative impact 
-   /// on the overall performance of the tool. 
-   uint64_t RemovedFromNextInSequence; 
-   
- public: 
-   DefaultResourceStrategy(uint64_t UnitMask) 
-       : ResourceUnitMask(UnitMask), NextInSequenceMask(UnitMask), 
-         RemovedFromNextInSequence(0) {} 
-   virtual ~DefaultResourceStrategy() = default; 
-   
-   uint64_t select(uint64_t ReadyMask) override; 
-   void used(uint64_t Mask) override; 
- }; 
-   
- /// A processor resource descriptor. 
- /// 
- /// There is an instance of this class for every processor resource defined by 
- /// the machine scheduling model. 
- /// Objects of class ResourceState dynamically track the usage of processor 
- /// resource units. 
- class ResourceState { 
-   /// An index to the MCProcResourceDesc entry in the processor model. 
-   const unsigned ProcResourceDescIndex; 
-   /// A resource mask. This is generated by the tool with the help of 
-   /// function `mca::computeProcResourceMasks' (see Support.h). 
-   /// 
-   /// Field ResourceMask only has one bit set if this resource state describes a 
-   /// processor resource unit (i.e. this is not a group). That means, we can 
-   /// quickly check if a resource is a group by simply counting the number of 
-   /// bits that are set in the mask. 
-   /// 
-   /// The most significant bit of a mask (MSB) uniquely identifies a resource. 
-   /// Remaining bits are used to describe the composition of a group (Group). 
-   /// 
-   /// Example (little endian): 
-   ///            Resource |  Mask      |  MSB       |  Group 
-   ///            ---------+------------+------------+------------ 
-   ///            A        |  0b000001  |  0b000001  |  0b000000 
-   ///                     |            |            | 
-   ///            B        |  0b000010  |  0b000010  |  0b000000 
-   ///                     |            |            | 
-   ///            C        |  0b010000  |  0b010000  |  0b000000 
-   ///                     |            |            | 
-   ///            D        |  0b110010  |  0b100000  |  0b010010 
-   /// 
-   /// In this example, resources A, B and C are processor resource units. 
-   /// Only resource D is a group resource, and it contains resources B and C. 
-   /// That is because MSB(B) and MSB(C) are both contained within Group(D). 
-   const uint64_t ResourceMask; 
-   
-   /// A ProcResource can have multiple units. 
-   /// 
-   /// For processor resource groups this field is a mask of contained resource 
-   /// units. It is obtained from ResourceMask by clearing the highest set bit. 
-   /// The number of resource units in a group can be simply computed as the 
-   /// population count of this field. 
-   /// 
-   /// For normal (i.e. non-group) resources, the number of bits set in this mask 
-   /// is equivalent to the number of units declared by the processor model (see 
-   /// field 'NumUnits' in 'ProcResourceUnits'). 
-   uint64_t ResourceSizeMask; 
-   
-   /// A mask of ready units. 
-   uint64_t ReadyMask; 
-   
-   /// Buffered resources will have this field set to a positive number different 
-   /// than zero. A buffered resource behaves like a reservation station 
-   /// implementing its own buffer for out-of-order execution. 
-   /// 
-   /// A BufferSize of 1 is used by scheduler resources that force in-order 
-   /// execution. 
-   /// 
-   /// A BufferSize of 0 is used to model in-order issue/dispatch resources. 
-   /// Since in-order issue/dispatch resources don't implement buffers, dispatch 
-   /// events coincide with issue events. 
-   /// Also, no other instruction ca be dispatched/issue while this resource is 
-   /// in use. Only when all the "resource cycles" are consumed (after the issue 
-   /// event), a new instruction ca be dispatched. 
-   const int BufferSize; 
-   
-   /// Available slots in the buffer (zero, if this is not a buffered resource). 
-   unsigned AvailableSlots; 
-   
-   /// This field is set if this resource is currently reserved. 
-   /// 
-   /// Resources can be reserved for a number of cycles. 
-   /// Instructions can still be dispatched to reserved resources. However, 
-   /// istructions dispatched to a reserved resource cannot be issued to the 
-   /// underlying units (i.e. pipelines) until the resource is released. 
-   bool Unavailable; 
-   
-   const bool IsAGroup; 
-   
-   /// Checks for the availability of unit 'SubResMask' in the group. 
-   bool isSubResourceReady(uint64_t SubResMask) const { 
-     return ReadyMask & SubResMask; 
-   } 
-   
- public: 
-   ResourceState(const MCProcResourceDesc &Desc, unsigned Index, uint64_t Mask); 
-   
-   unsigned getProcResourceID() const { return ProcResourceDescIndex; } 
-   uint64_t getResourceMask() const { return ResourceMask; } 
-   uint64_t getReadyMask() const { return ReadyMask; } 
-   int getBufferSize() const { return BufferSize; } 
-   
-   bool isBuffered() const { return BufferSize > 0; } 
-   bool isInOrder() const { return BufferSize == 1; } 
-   
-   /// Returns true if this is an in-order dispatch/issue resource. 
-   bool isADispatchHazard() const { return BufferSize == 0; } 
-   bool isReserved() const { return Unavailable; } 
-   
-   void setReserved() { Unavailable = true; } 
-   void clearReserved() { Unavailable = false; } 
-   
-   /// Returs true if this resource is not reserved, and if there are at least 
-   /// `NumUnits` available units. 
-   bool isReady(unsigned NumUnits = 1) const; 
-   
-   bool isAResourceGroup() const { return IsAGroup; } 
-   
-   bool containsResource(uint64_t ID) const { return ResourceMask & ID; } 
-   
-   void markSubResourceAsUsed(uint64_t ID) { 
-     assert(isSubResourceReady(ID)); 
-     ReadyMask ^= ID; 
-   } 
-   
-   void releaseSubResource(uint64_t ID) { 
-     assert(!isSubResourceReady(ID)); 
-     ReadyMask ^= ID; 
-   } 
-   
-   unsigned getNumUnits() const { 
-     return isAResourceGroup() ? 1U : llvm::popcount(ResourceSizeMask); 
-   } 
-   
-   /// Checks if there is an available slot in the resource buffer. 
-   /// 
-   /// Returns RS_BUFFER_AVAILABLE if this is not a buffered resource, or if 
-   /// there is a slot available. 
-   /// 
-   /// Returns RS_RESERVED if this buffered resource is a dispatch hazard, and it 
-   /// is reserved. 
-   /// 
-   /// Returns RS_BUFFER_UNAVAILABLE if there are no available slots. 
-   ResourceStateEvent isBufferAvailable() const; 
-   
-   /// Reserve a buffer slot. 
-   /// 
-   /// Returns true if the buffer is not full. 
-   /// It always returns true if BufferSize is set to zero. 
-   bool reserveBuffer() { 
-     if (BufferSize <= 0) 
-       return true; 
-   
-     --AvailableSlots; 
-     assert(AvailableSlots <= static_cast<unsigned>(BufferSize)); 
-     return AvailableSlots; 
-   } 
-   
-   /// Releases a slot in the buffer. 
-   void releaseBuffer() { 
-     // Ignore dispatch hazards or invalid buffer sizes. 
-     if (BufferSize <= 0) 
-       return; 
-   
-     ++AvailableSlots; 
-     assert(AvailableSlots <= static_cast<unsigned>(BufferSize)); 
-   } 
-   
- #ifndef NDEBUG 
-   void dump() const; 
- #endif 
- }; 
-   
- /// A resource unit identifier. 
- /// 
- /// This is used to identify a specific processor resource unit using a pair 
- /// of indices where the 'first' index is a processor resource mask, and the 
- /// 'second' index is an index for a "sub-resource" (i.e. unit). 
- typedef std::pair<uint64_t, uint64_t> ResourceRef; 
-   
- // First: a MCProcResourceDesc index identifying a buffered resource. 
- // Second: max number of buffer entries used in this resource. 
- typedef std::pair<unsigned, unsigned> BufferUsageEntry; 
-   
- /// A resource manager for processor resource units and groups. 
- /// 
- /// This class owns all the ResourceState objects, and it is responsible for 
- /// acting on requests from a Scheduler by updating the internal state of 
- /// ResourceState objects. 
- /// This class doesn't know about instruction itineraries and functional units. 
- /// In future, it can be extended to support itineraries too through the same 
- /// public interface. 
- class ResourceManager { 
-   // Set of resources available on the subtarget. 
-   // 
-   // There is an instance of ResourceState for every resource declared by the 
-   // target scheduling model. 
-   // 
-   // Elements of this vector are ordered by resource kind. In particular, 
-   // resource units take precedence over resource groups. 
-   // 
-   // The index of a processor resource in this vector depends on the value of 
-   // its mask (see the description of field ResourceState::ResourceMask).  In 
-   // particular, it is computed as the position of the most significant bit set 
-   // (MSB) in the mask plus one (since we want to ignore the invalid resource 
-   // descriptor at index zero). 
-   // 
-   // Example (little endian): 
-   // 
-   //             Resource | Mask    |  MSB    | Index 
-   //             ---------+---------+---------+------- 
-   //                 A    | 0b00001 | 0b00001 |   1 
-   //                      |         |         | 
-   //                 B    | 0b00100 | 0b00100 |   3 
-   //                      |         |         | 
-   //                 C    | 0b10010 | 0b10000 |   5 
-   // 
-   // 
-   // The same index is also used to address elements within vector `Strategies` 
-   // and vector `Resource2Groups`. 
-   std::vector<std::unique_ptr<ResourceState>> Resources; 
-   std::vector<std::unique_ptr<ResourceStrategy>> Strategies; 
-   
-   // Used to quickly identify groups that own a particular resource unit. 
-   std::vector<uint64_t> Resource2Groups; 
-   
-   // A table that maps processor resource IDs to processor resource masks. 
-   SmallVector<uint64_t, 8> ProcResID2Mask; 
-   
-   // A table that maps resource indices to actual processor resource IDs in the 
-   // scheduling model. 
-   SmallVector<unsigned, 8> ResIndex2ProcResID; 
-   
-   // Keeps track of which resources are busy, and how many cycles are left 
-   // before those become usable again. 
-   SmallDenseMap<ResourceRef, unsigned> BusyResources; 
-   
-   // Set of processor resource units available on the target. 
-   uint64_t ProcResUnitMask; 
-   
-   // Set of processor resource units that are available during this cycle. 
-   uint64_t AvailableProcResUnits; 
-   
-   // Set of processor resources that are currently reserved. 
-   uint64_t ReservedResourceGroups; 
-   
-   // Set of unavailable scheduler buffer resources. This is used internally to 
-   // speedup `canBeDispatched()` queries. 
-   uint64_t AvailableBuffers; 
-   
-   // Set of dispatch hazard buffer resources that are currently unavailable. 
-   uint64_t ReservedBuffers; 
-   
-   // Returns the actual resource unit that will be used. 
-   ResourceRef selectPipe(uint64_t ResourceID); 
-   
-   void use(const ResourceRef &RR); 
-   void release(const ResourceRef &RR); 
-   
-   unsigned getNumUnits(uint64_t ResourceID) const; 
-   
-   // Overrides the selection strategy for the processor resource with the given 
-   // mask. 
-   void setCustomStrategyImpl(std::unique_ptr<ResourceStrategy> S, 
-                              uint64_t ResourceMask); 
-   
- public: 
-   ResourceManager(const MCSchedModel &SM); 
-   virtual ~ResourceManager() = default; 
-   
-   // Overrides the selection strategy for the resource at index ResourceID in 
-   // the MCProcResourceDesc table. 
-   void setCustomStrategy(std::unique_ptr<ResourceStrategy> S, 
-                          unsigned ResourceID) { 
-     assert(ResourceID < ProcResID2Mask.size() && 
-            "Invalid resource index in input!"); 
-     return setCustomStrategyImpl(std::move(S), ProcResID2Mask[ResourceID]); 
-   } 
-   
-   // Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if 
-   // there are enough available slots in the buffers. 
-   ResourceStateEvent canBeDispatched(uint64_t ConsumedBuffers) const; 
-   
-   // Return the processor resource identifier associated to this Mask. 
-   unsigned resolveResourceMask(uint64_t Mask) const; 
-   
-   // Acquires a slot from every buffered resource in mask `ConsumedBuffers`. 
-   // Units that are dispatch hazards (i.e. BufferSize=0) are marked as reserved. 
-   void reserveBuffers(uint64_t ConsumedBuffers); 
-   
-   // Releases a slot from every buffered resource in mask `ConsumedBuffers`. 
-   // ConsumedBuffers is a bitmask of previously acquired buffers (using method 
-   // `reserveBuffers`). Units that are dispatch hazards (i.e. BufferSize=0) are 
-   // not automatically unreserved by this method. 
-   void releaseBuffers(uint64_t ConsumedBuffers); 
-   
-   // Reserve a processor resource. A reserved resource is not available for 
-   // instruction issue until it is released. 
-   void reserveResource(uint64_t ResourceID); 
-   
-   // Release a previously reserved processor resource. 
-   void releaseResource(uint64_t ResourceID); 
-   
-   // Returns a zero mask if resources requested by Desc are all available during 
-   // this cycle. It returns a non-zero mask value only if there are unavailable 
-   // processor resources; each bit set in the mask represents a busy processor 
-   // resource unit or a reserved processor resource group. 
-   uint64_t checkAvailability(const InstrDesc &Desc) const; 
-   
-   uint64_t getProcResUnitMask() const { return ProcResUnitMask; } 
-   uint64_t getAvailableProcResUnits() const { return AvailableProcResUnits; } 
-   
-   void issueInstruction( 
-       const InstrDesc &Desc, 
-       SmallVectorImpl<std::pair<ResourceRef, ResourceCycles>> &Pipes); 
-   
-   void cycleEvent(SmallVectorImpl<ResourceRef> &ResourcesFreed); 
-   
- #ifndef NDEBUG 
-   void dump() const { 
-     for (const std::unique_ptr<ResourceState> &Resource : Resources) 
-       Resource->dump(); 
-   } 
- #endif 
- }; 
- } // namespace mca 
- } // namespace llvm 
-   
- #endif // LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H 
-