- //===- llvm/CallingConv.h - LLVM Calling Conventions ------------*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // This file defines LLVM's set of calling conventions. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_IR_CALLINGCONV_H 
- #define LLVM_IR_CALLINGCONV_H 
-   
- namespace llvm { 
-   
- /// CallingConv Namespace - This namespace contains an enum with a value for 
- /// the well-known calling conventions. 
- /// 
- namespace CallingConv { 
-   
-   /// LLVM IR allows to use arbitrary numbers as calling convention identifiers. 
-   using ID = unsigned; 
-   
-   /// A set of enums which specify the assigned numeric values for known llvm 
-   /// calling conventions. 
-   /// LLVM Calling Convention Representation 
-   enum { 
-     /// The default llvm calling convention, compatible with C. This convention 
-     /// is the only one that supports varargs calls. As with typical C calling 
-     /// conventions, the callee/caller have to tolerate certain amounts of 
-     /// prototype mismatch. 
-     C = 0, 
-   
-     // Generic LLVM calling conventions. None of these support varargs calls, 
-     // and all assume that the caller and callee prototype exactly match. 
-   
-     /// Attempts to make calls as fast as possible (e.g. by passing things in 
-     /// registers). 
-     Fast = 8, 
-   
-     /// Attempts to make code in the caller as efficient as possible under the 
-     /// assumption that the call is not commonly executed. As such, these calls 
-     /// often preserve all registers so that the call does not break any live 
-     /// ranges in the caller side. 
-     Cold = 9, 
-   
-     /// Used by the Glasgow Haskell Compiler (GHC). 
-     GHC = 10, 
-   
-     /// Used by the High-Performance Erlang Compiler (HiPE). 
-     HiPE = 11, 
-   
-     /// Used for stack based JavaScript calls 
-     WebKit_JS = 12, 
-   
-     /// Used for dynamic register based calls (e.g. stackmap and patchpoint 
-     /// intrinsics). 
-     AnyReg = 13, 
-   
-     /// Used for runtime calls that preserves most registers. 
-     PreserveMost = 14, 
-   
-     /// Used for runtime calls that preserves (almost) all registers. 
-     PreserveAll = 15, 
-   
-     /// Calling convention for Swift. 
-     Swift = 16, 
-   
-     /// Used for access functions. 
-     CXX_FAST_TLS = 17, 
-   
-     /// Attemps to make calls as fast as possible while guaranteeing that tail 
-     /// call optimization can always be performed. 
-     Tail = 18, 
-   
-     /// Special calling convention on Windows for calling the Control Guard 
-     /// Check ICall funtion. The function takes exactly one argument (address of 
-     /// the target function) passed in the first argument register, and has no 
-     /// return value. All register values are preserved. 
-     CFGuard_Check = 19, 
-   
-     /// This follows the Swift calling convention in how arguments are passed 
-     /// but guarantees tail calls will be made by making the callee clean up 
-     /// their stack. 
-     SwiftTail = 20, 
-   
-     /// This is the start of the target-specific calling conventions, e.g. 
-     /// fastcall and thiscall on X86. 
-     FirstTargetCC = 64, 
-   
-     /// stdcall is mostly used by the Win32 API. It is basically the same as the 
-     /// C convention with the difference in that the callee is responsible for 
-     /// popping the arguments from the stack. 
-     X86_StdCall = 64, 
-   
-     /// 'fast' analog of X86_StdCall. Passes first two arguments in ECX:EDX 
-     /// registers, others - via stack. Callee is responsible for stack cleaning. 
-     X86_FastCall = 65, 
-   
-     /// ARM Procedure Calling Standard (obsolete, but still used on some 
-     /// targets). 
-     ARM_APCS = 66, 
-   
-     /// ARM Architecture Procedure Calling Standard calling convention (aka 
-     /// EABI). Soft float variant. 
-     ARM_AAPCS = 67, 
-   
-     /// Same as ARM_AAPCS, but uses hard floating point ABI. 
-     ARM_AAPCS_VFP = 68, 
-   
-     /// Used for MSP430 interrupt routines. 
-     MSP430_INTR = 69, 
-   
-     /// Similar to X86_StdCall. Passes first argument in ECX, others via stack. 
-     /// Callee is responsible for stack cleaning. MSVC uses this by default for 
-     /// methods in its ABI. 
-     X86_ThisCall = 70, 
-   
-     /// Call to a PTX kernel. Passes all arguments in parameter space. 
-     PTX_Kernel = 71, 
-   
-     /// Call to a PTX device function. Passes all arguments in register or 
-     /// parameter space. 
-     PTX_Device = 72, 
-   
-     /// Used for SPIR non-kernel device functions. No lowering or expansion of 
-     /// arguments. Structures are passed as a pointer to a struct with the 
-     /// byval attribute. Functions can only call SPIR_FUNC and SPIR_KERNEL 
-     /// functions. Functions can only have zero or one return values. Variable 
-     /// arguments are not allowed, except for printf. How arguments/return 
-     /// values are lowered are not specified. Functions are only visible to the 
-     /// devices. 
-     SPIR_FUNC = 75, 
-   
-     /// Used for SPIR kernel functions. Inherits the restrictions of SPIR_FUNC, 
-     /// except it cannot have non-void return values, it cannot have variable 
-     /// arguments, it can also be called by the host or it is externally 
-     /// visible. 
-     SPIR_KERNEL = 76, 
-   
-     /// Used for Intel OpenCL built-ins. 
-     Intel_OCL_BI = 77, 
-   
-     /// The C convention as specified in the x86-64 supplement to the System V 
-     /// ABI, used on most non-Windows systems. 
-     X86_64_SysV = 78, 
-   
-     /// The C convention as implemented on Windows/x86-64 and AArch64. It 
-     /// differs from the more common \c X86_64_SysV convention in a number of 
-     /// ways, most notably in that XMM registers used to pass arguments are 
-     /// shadowed by GPRs, and vice versa. On AArch64, this is identical to the 
-     /// normal C (AAPCS) calling convention for normal functions, but floats are 
-     /// passed in integer registers to variadic functions. 
-     Win64 = 79, 
-   
-     /// MSVC calling convention that passes vectors and vector aggregates in SSE 
-     /// registers. 
-     X86_VectorCall = 80, 
-   
-     /// Used by HipHop Virtual Machine (HHVM) to perform calls to and from 
-     /// translation cache, and for calling PHP functions. HHVM calling 
-     /// convention supports tail/sibling call elimination. 
-     HHVM = 81, 
-   
-     /// HHVM calling convention for invoking C/C++ helpers. 
-     HHVM_C = 82, 
-   
-     /// x86 hardware interrupt context. Callee may take one or two parameters, 
-     /// where the 1st represents a pointer to hardware context frame and the 2nd 
-     /// represents hardware error code, the presence of the later depends on the 
-     /// interrupt vector taken. Valid for both 32- and 64-bit subtargets. 
-     X86_INTR = 83, 
-   
-     /// Used for AVR interrupt routines. 
-     AVR_INTR = 84, 
-   
-     /// Used for AVR signal routines. 
-     AVR_SIGNAL = 85, 
-   
-     /// Used for special AVR rtlib functions which have an "optimized" 
-     /// convention to preserve registers. 
-     AVR_BUILTIN = 86, 
-   
-     /// Used for Mesa vertex shaders, or AMDPAL last shader stage before 
-     /// rasterization (vertex shader if tessellation and geometry are not in 
-     /// use, or otherwise copy shader if one is needed). 
-     AMDGPU_VS = 87, 
-   
-     /// Used for Mesa/AMDPAL geometry shaders. 
-     AMDGPU_GS = 88, 
-   
-     /// Used for Mesa/AMDPAL pixel shaders. 
-     AMDGPU_PS = 89, 
-   
-     /// Used for Mesa/AMDPAL compute shaders. 
-     AMDGPU_CS = 90, 
-   
-     /// Used for AMDGPU code object kernels. 
-     AMDGPU_KERNEL = 91, 
-   
-     /// Register calling convention used for parameters transfer optimization 
-     X86_RegCall = 92, 
-   
-     /// Used for Mesa/AMDPAL hull shaders (= tessellation control shaders). 
-     AMDGPU_HS = 93, 
-   
-     /// Used for special MSP430 rtlib functions which have an "optimized" 
-     /// convention using additional registers. 
-     MSP430_BUILTIN = 94, 
-   
-     /// Used for AMDPAL vertex shader if tessellation is in use. 
-     AMDGPU_LS = 95, 
-   
-     /// Used for AMDPAL shader stage before geometry shader if geometry is in 
-     /// use. So either the domain (= tessellation evaluation) shader if 
-     /// tessellation is in use, or otherwise the vertex shader. 
-     AMDGPU_ES = 96, 
-   
-     /// Used between AArch64 Advanced SIMD functions 
-     AArch64_VectorCall = 97, 
-   
-     /// Used between AArch64 SVE functions 
-     AArch64_SVE_VectorCall = 98, 
-   
-     /// For emscripten __invoke_* functions. The first argument is required to 
-     /// be the function ptr being indirectly called. The remainder matches the 
-     /// regular calling convention. 
-     WASM_EmscriptenInvoke = 99, 
-   
-     /// Used for AMD graphics targets. 
-     AMDGPU_Gfx = 100, 
-   
-     /// Used for M68k interrupt routines. 
-     M68k_INTR = 101, 
-   
-     /// Preserve X0-X13, X19-X29, SP, Z0-Z31, P0-P15. 
-     AArch64_SME_ABI_Support_Routines_PreserveMost_From_X0 = 102, 
-   
-     /// Preserve X2-X15, X19-X29, SP, Z0-Z31, P0-P15. 
-     AArch64_SME_ABI_Support_Routines_PreserveMost_From_X2 = 103, 
-   
-     /// The highest possible ID. Must be some 2^k - 1. 
-     MaxID = 1023 
-   }; 
-   
- } // end namespace CallingConv 
-   
- } // end namespace llvm 
-   
- #endif // LLVM_IR_CALLINGCONV_H 
-