- //===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // Interface to describe the layout of a stack frame on the target machine. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H 
- #define LLVM_CODEGEN_TARGETFRAMELOWERING_H 
-   
- #include "llvm/CodeGen/MachineBasicBlock.h" 
- #include "llvm/Support/TypeSize.h" 
- #include <vector> 
-   
- namespace llvm { 
-   class BitVector; 
-   class CalleeSavedInfo; 
-   class MachineFunction; 
-   class RegScavenger; 
-   
- namespace TargetStackID { 
- enum Value { 
-   Default = 0, 
-   SGPRSpill = 1, 
-   ScalableVector = 2, 
-   WasmLocal = 3, 
-   NoAlloc = 255 
- }; 
- } 
-   
- /// Information about stack frame layout on the target.  It holds the direction 
- /// of stack growth, the known stack alignment on entry to each function, and 
- /// the offset to the locals area. 
- /// 
- /// The offset to the local area is the offset from the stack pointer on 
- /// function entry to the first location where function data (local variables, 
- /// spill locations) can be stored. 
- class TargetFrameLowering { 
- public: 
-   enum StackDirection { 
-     StackGrowsUp,        // Adding to the stack increases the stack address 
-     StackGrowsDown       // Adding to the stack decreases the stack address 
-   }; 
-   
-   // Maps a callee saved register to a stack slot with a fixed offset. 
-   struct SpillSlot { 
-     unsigned Reg; 
-     int Offset; // Offset relative to stack pointer on function entry. 
-   }; 
-   
-   struct DwarfFrameBase { 
-     // The frame base may be either a register (the default), the CFA, 
-     // or a WebAssembly-specific location description. 
-     enum FrameBaseKind { Register, CFA, WasmFrameBase } Kind; 
-     struct WasmFrameBase { 
-       unsigned Kind; // Wasm local, global, or value stack 
-       unsigned Index; 
-     }; 
-     union { 
-       unsigned Reg; 
-       struct WasmFrameBase WasmLoc; 
-     } Location; 
-   }; 
-   
- private: 
-   StackDirection StackDir; 
-   Align StackAlignment; 
-   Align TransientStackAlignment; 
-   int LocalAreaOffset; 
-   bool StackRealignable; 
- public: 
-   TargetFrameLowering(StackDirection D, Align StackAl, int LAO, 
-                       Align TransAl = Align(1), bool StackReal = true) 
-       : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), 
-         LocalAreaOffset(LAO), StackRealignable(StackReal) {} 
-   
-   virtual ~TargetFrameLowering(); 
-   
-   // These methods return information that describes the abstract stack layout 
-   // of the target machine. 
-   
-   /// getStackGrowthDirection - Return the direction the stack grows 
-   /// 
-   StackDirection getStackGrowthDirection() const { return StackDir; } 
-   
-   /// getStackAlignment - This method returns the number of bytes to which the 
-   /// stack pointer must be aligned on entry to a function.  Typically, this 
-   /// is the largest alignment for any data object in the target. 
-   /// 
-   unsigned getStackAlignment() const { return StackAlignment.value(); } 
-   /// getStackAlignment - This method returns the number of bytes to which the 
-   /// stack pointer must be aligned on entry to a function.  Typically, this 
-   /// is the largest alignment for any data object in the target. 
-   /// 
-   Align getStackAlign() const { return StackAlignment; } 
-   
-   /// alignSPAdjust - This method aligns the stack adjustment to the correct 
-   /// alignment. 
-   /// 
-   int alignSPAdjust(int SPAdj) const { 
-     if (SPAdj < 0) { 
-       SPAdj = -alignTo(-SPAdj, StackAlignment); 
-     } else { 
-       SPAdj = alignTo(SPAdj, StackAlignment); 
-     } 
-     return SPAdj; 
-   } 
-   
-   /// getTransientStackAlignment - This method returns the number of bytes to 
-   /// which the stack pointer must be aligned at all times, even between 
-   /// calls. 
-   /// 
-   Align getTransientStackAlign() const { return TransientStackAlignment; } 
-   
-   /// isStackRealignable - This method returns whether the stack can be 
-   /// realigned. 
-   bool isStackRealignable() const { 
-     return StackRealignable; 
-   } 
-   
-   /// Return the skew that has to be applied to stack alignment under 
-   /// certain conditions (e.g. stack was adjusted before function \p MF 
-   /// was called). 
-   virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const; 
-   
-   /// This method returns whether or not it is safe for an object with the 
-   /// given stack id to be bundled into the local area. 
-   virtual bool isStackIdSafeForLocalArea(unsigned StackId) const { 
-     return true; 
-   } 
-   
-   /// getOffsetOfLocalArea - This method returns the offset of the local area 
-   /// from the stack pointer on entrance to a function. 
-   /// 
-   int getOffsetOfLocalArea() const { return LocalAreaOffset; } 
-   
-   /// Control the placement of special register scavenging spill slots when 
-   /// allocating a stack frame. 
-   /// 
-   /// If this returns true, the frame indexes used by the RegScavenger will be 
-   /// allocated closest to the incoming stack pointer. 
-   virtual bool allocateScavengingFrameIndexesNearIncomingSP( 
-     const MachineFunction &MF) const; 
-   
-   /// assignCalleeSavedSpillSlots - Allows target to override spill slot 
-   /// assignment logic.  If implemented, assignCalleeSavedSpillSlots() should 
-   /// assign frame slots to all CSI entries and return true.  If this method 
-   /// returns false, spill slots will be assigned using generic implementation. 
-   /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of 
-   /// CSI. 
-   virtual bool assignCalleeSavedSpillSlots(MachineFunction &MF, 
-                                            const TargetRegisterInfo *TRI, 
-                                            std::vector<CalleeSavedInfo> &CSI, 
-                                            unsigned &MinCSFrameIndex, 
-                                            unsigned &MaxCSFrameIndex) const { 
-     return assignCalleeSavedSpillSlots(MF, TRI, CSI); 
-   } 
-   
-   virtual bool 
-   assignCalleeSavedSpillSlots(MachineFunction &MF, 
-                               const TargetRegisterInfo *TRI, 
-                               std::vector<CalleeSavedInfo> &CSI) const { 
-     return false; 
-   } 
-   
-   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of 
-   /// pairs, that contains an entry for each callee saved register that must be 
-   /// spilled to a particular stack location if it is spilled. 
-   /// 
-   /// Each entry in this array contains a <register,offset> pair, indicating the 
-   /// fixed offset from the incoming stack pointer that each register should be 
-   /// spilled at. If a register is not listed here, the code generator is 
-   /// allowed to spill it anywhere it chooses. 
-   /// 
-   virtual const SpillSlot * 
-   getCalleeSavedSpillSlots(unsigned &NumEntries) const { 
-     NumEntries = 0; 
-     return nullptr; 
-   } 
-   
-   /// targetHandlesStackFrameRounding - Returns true if the target is 
-   /// responsible for rounding up the stack frame (probably at emitPrologue 
-   /// time). 
-   virtual bool targetHandlesStackFrameRounding() const { 
-     return false; 
-   } 
-   
-   /// Returns true if the target will correctly handle shrink wrapping. 
-   virtual bool enableShrinkWrapping(const MachineFunction &MF) const { 
-     return false; 
-   } 
-   
-   /// Returns true if the stack slot holes in the fixed and callee-save stack 
-   /// area should be used when allocating other stack locations to reduce stack 
-   /// size. 
-   virtual bool enableStackSlotScavenging(const MachineFunction &MF) const { 
-     return false; 
-   } 
-   
-   /// Returns true if the target can safely skip saving callee-saved registers 
-   /// for noreturn nounwind functions. 
-   virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const; 
-   
-   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into 
-   /// the function. 
-   virtual void emitPrologue(MachineFunction &MF, 
-                             MachineBasicBlock &MBB) const = 0; 
-   virtual void emitEpilogue(MachineFunction &MF, 
-                             MachineBasicBlock &MBB) const = 0; 
-   
-   /// emitZeroCallUsedRegs - Zeros out call used registers. 
-   virtual void emitZeroCallUsedRegs(BitVector RegsToZero, 
-                                     MachineBasicBlock &MBB) const {} 
-   
-   /// With basic block sections, emit callee saved frame moves for basic blocks 
-   /// that are in a different section. 
-   virtual void 
-   emitCalleeSavedFrameMovesFullCFA(MachineBasicBlock &MBB, 
-                                    MachineBasicBlock::iterator MBBI) const {} 
-   
-   /// Returns true if we may need to fix the unwind information for the 
-   /// function. 
-   virtual bool enableCFIFixup(MachineFunction &MF) const; 
-   
-   /// Emit CFI instructions that recreate the state of the unwind information 
-   /// upon fucntion entry. 
-   virtual void resetCFIToInitialState(MachineBasicBlock &MBB) const {} 
-   
-   /// Replace a StackProbe stub (if any) with the actual probe code inline 
-   virtual void inlineStackProbe(MachineFunction &MF, 
-                                 MachineBasicBlock &PrologueMBB) const {} 
-   
-   /// Does the stack probe function call return with a modified stack pointer? 
-   virtual bool stackProbeFunctionModifiesSP() const { return false; } 
-   
-   /// Adjust the prologue to have the function use segmented stacks. This works 
-   /// by adding a check even before the "normal" function prologue. 
-   virtual void adjustForSegmentedStacks(MachineFunction &MF, 
-                                         MachineBasicBlock &PrologueMBB) const {} 
-   
-   /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in 
-   /// the assembly prologue to explicitly handle the stack. 
-   virtual void adjustForHiPEPrologue(MachineFunction &MF, 
-                                      MachineBasicBlock &PrologueMBB) const {} 
-   
-   /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee 
-   /// saved registers and returns true if it isn't possible / profitable to do 
-   /// so by issuing a series of store instructions via 
-   /// storeRegToStackSlot(). Returns false otherwise. 
-   virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, 
-                                          MachineBasicBlock::iterator MI, 
-                                          ArrayRef<CalleeSavedInfo> CSI, 
-                                          const TargetRegisterInfo *TRI) const { 
-     return false; 
-   } 
-   
-   /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee 
-   /// saved registers and returns true if it isn't possible / profitable to do 
-   /// so by issuing a series of load instructions via loadRegToStackSlot(). 
-   /// If it returns true, and any of the registers in CSI is not restored, 
-   /// it sets the corresponding Restored flag in CSI to false. 
-   /// Returns false otherwise. 
-   virtual bool 
-   restoreCalleeSavedRegisters(MachineBasicBlock &MBB, 
-                               MachineBasicBlock::iterator MI, 
-                               MutableArrayRef<CalleeSavedInfo> CSI, 
-                               const TargetRegisterInfo *TRI) const { 
-     return false; 
-   } 
-   
-   /// Return true if the target wants to keep the frame pointer regardless of 
-   /// the function attribute "frame-pointer". 
-   virtual bool keepFramePointer(const MachineFunction &MF) const { 
-     return false; 
-   } 
-   
-   /// hasFP - Return true if the specified function should have a dedicated 
-   /// frame pointer register. For most targets this is true only if the function 
-   /// has variable sized allocas or if frame pointer elimination is disabled. 
-   virtual bool hasFP(const MachineFunction &MF) const = 0; 
-   
-   /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is 
-   /// not required, we reserve argument space for call sites in the function 
-   /// immediately on entry to the current function. This eliminates the need for 
-   /// add/sub sp brackets around call sites. Returns true if the call frame is 
-   /// included as part of the stack frame. 
-   virtual bool hasReservedCallFrame(const MachineFunction &MF) const { 
-     return !hasFP(MF); 
-   } 
-   
-   /// canSimplifyCallFramePseudos - When possible, it's best to simplify the 
-   /// call frame pseudo ops before doing frame index elimination. This is 
-   /// possible only when frame index references between the pseudos won't 
-   /// need adjusting for the call frame adjustments. Normally, that's true 
-   /// if the function has a reserved call frame or a frame pointer. Some 
-   /// targets (Thumb2, for example) may have more complicated criteria, 
-   /// however, and can override this behavior. 
-   virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { 
-     return hasReservedCallFrame(MF) || hasFP(MF); 
-   } 
-   
-   // needsFrameIndexResolution - Do we need to perform FI resolution for 
-   // this function. Normally, this is required only when the function 
-   // has any stack objects. However, targets may want to override this. 
-   virtual bool needsFrameIndexResolution(const MachineFunction &MF) const; 
-   
-   /// getFrameIndexReference - This method should return the base register 
-   /// and offset used to reference a frame index location. The offset is 
-   /// returned directly, and the base register is returned via FrameReg. 
-   virtual StackOffset getFrameIndexReference(const MachineFunction &MF, int FI, 
-                                              Register &FrameReg) const; 
-   
-   /// Same as \c getFrameIndexReference, except that the stack pointer (as 
-   /// opposed to the frame pointer) will be the preferred value for \p 
-   /// FrameReg. This is generally used for emitting statepoint or EH tables that 
-   /// use offsets from RSP.  If \p IgnoreSPUpdates is true, the returned 
-   /// offset is only guaranteed to be valid with respect to the value of SP at 
-   /// the end of the prologue. 
-   virtual StackOffset 
-   getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI, 
-                                  Register &FrameReg, 
-                                  bool IgnoreSPUpdates) const { 
-     // Always safe to dispatch to getFrameIndexReference. 
-     return getFrameIndexReference(MF, FI, FrameReg); 
-   } 
-   
-   /// getNonLocalFrameIndexReference - This method returns the offset used to 
-   /// reference a frame index location. The offset can be from either FP/BP/SP 
-   /// based on which base register is returned by llvm.localaddress. 
-   virtual StackOffset getNonLocalFrameIndexReference(const MachineFunction &MF, 
-                                                      int FI) const { 
-     // By default, dispatch to getFrameIndexReference. Interested targets can 
-     // override this. 
-     Register FrameReg; 
-     return getFrameIndexReference(MF, FI, FrameReg); 
-   } 
-   
-   /// Returns the callee-saved registers as computed by determineCalleeSaves 
-   /// in the BitVector \p SavedRegs. 
-   virtual void getCalleeSaves(const MachineFunction &MF, 
-                                   BitVector &SavedRegs) const; 
-   
-   /// This method determines which of the registers reported by 
-   /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved. 
-   /// The default implementation checks populates the \p SavedRegs bitset with 
-   /// all registers which are modified in the function, targets may override 
-   /// this function to save additional registers. 
-   /// This method also sets up the register scavenger ensuring there is a free 
-   /// register or a frameindex available. 
-   /// This method should not be called by any passes outside of PEI, because 
-   /// it may change state passed in by \p MF and \p RS. The preferred 
-   /// interface outside PEI is getCalleeSaves. 
-   virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, 
-                                     RegScavenger *RS = nullptr) const; 
-   
-   /// processFunctionBeforeFrameFinalized - This method is called immediately 
-   /// before the specified function's frame layout (MF.getFrameInfo()) is 
-   /// finalized.  Once the frame is finalized, MO_FrameIndex operands are 
-   /// replaced with direct constants.  This method is optional. 
-   /// 
-   virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF, 
-                                              RegScavenger *RS = nullptr) const { 
-   } 
-   
-   /// processFunctionBeforeFrameIndicesReplaced - This method is called 
-   /// immediately before MO_FrameIndex operands are eliminated, but after the 
-   /// frame is finalized. This method is optional. 
-   virtual void 
-   processFunctionBeforeFrameIndicesReplaced(MachineFunction &MF, 
-                                             RegScavenger *RS = nullptr) const {} 
-   
-   virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const { 
-     report_fatal_error("WinEH not implemented for this target"); 
-   } 
-   
-   /// This method is called during prolog/epilog code insertion to eliminate 
-   /// call frame setup and destroy pseudo instructions (but only if the Target 
-   /// is using them).  It is responsible for eliminating these instructions, 
-   /// replacing them with concrete instructions.  This method need only be 
-   /// implemented if using call frame setup/destroy pseudo instructions. 
-   /// Returns an iterator pointing to the instruction after the replaced one. 
-   virtual MachineBasicBlock::iterator 
-   eliminateCallFramePseudoInstr(MachineFunction &MF, 
-                                 MachineBasicBlock &MBB, 
-                                 MachineBasicBlock::iterator MI) const { 
-     llvm_unreachable("Call Frame Pseudo Instructions do not exist on this " 
-                      "target!"); 
-   } 
-   
-   
-   /// Order the symbols in the local stack frame. 
-   /// The list of objects that we want to order is in \p objectsToAllocate as 
-   /// indices into the MachineFrameInfo. The array can be reordered in any way 
-   /// upon return. The contents of the array, however, may not be modified (i.e. 
-   /// only their order may be changed). 
-   /// By default, just maintain the original order. 
-   virtual void 
-   orderFrameObjects(const MachineFunction &MF, 
-                     SmallVectorImpl<int> &objectsToAllocate) const { 
-   } 
-   
-   /// Check whether or not the given \p MBB can be used as a prologue 
-   /// for the target. 
-   /// The prologue will be inserted first in this basic block. 
-   /// This method is used by the shrink-wrapping pass to decide if 
-   /// \p MBB will be correctly handled by the target. 
-   /// As soon as the target enable shrink-wrapping without overriding 
-   /// this method, we assume that each basic block is a valid 
-   /// prologue. 
-   virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const { 
-     return true; 
-   } 
-   
-   /// Check whether or not the given \p MBB can be used as a epilogue 
-   /// for the target. 
-   /// The epilogue will be inserted before the first terminator of that block. 
-   /// This method is used by the shrink-wrapping pass to decide if 
-   /// \p MBB will be correctly handled by the target. 
-   /// As soon as the target enable shrink-wrapping without overriding 
-   /// this method, we assume that each basic block is a valid 
-   /// epilogue. 
-   virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const { 
-     return true; 
-   } 
-   
-   /// Returns the StackID that scalable vectors should be associated with. 
-   virtual TargetStackID::Value getStackIDForScalableVectors() const { 
-     return TargetStackID::Default; 
-   } 
-   
-   virtual bool isSupportedStackID(TargetStackID::Value ID) const { 
-     switch (ID) { 
-     default: 
-       return false; 
-     case TargetStackID::Default: 
-     case TargetStackID::NoAlloc: 
-       return true; 
-     } 
-   } 
-   
-   /// Check if given function is safe for not having callee saved registers. 
-   /// This is used when interprocedural register allocation is enabled. 
-   static bool isSafeForNoCSROpt(const Function &F); 
-   
-   /// Check if the no-CSR optimisation is profitable for the given function. 
-   virtual bool isProfitableForNoCSROpt(const Function &F) const { 
-     return true; 
-   } 
-   
-   /// Return initial CFA offset value i.e. the one valid at the beginning of the 
-   /// function (before any stack operations). 
-   virtual int getInitialCFAOffset(const MachineFunction &MF) const; 
-   
-   /// Return initial CFA register value i.e. the one valid at the beginning of 
-   /// the function (before any stack operations). 
-   virtual Register getInitialCFARegister(const MachineFunction &MF) const; 
-   
-   /// Return the frame base information to be encoded in the DWARF subprogram 
-   /// debug info. 
-   virtual DwarfFrameBase getDwarfFrameBase(const MachineFunction &MF) const; 
- }; 
-   
- } // End llvm namespace 
-   
- #endif 
-