- //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // This file defines the MachineLoopInfo class that is used to identify natural 
- // loops and determine the loop depth of various nodes of the CFG.  Note that 
- // natural loops may actually be several loops that share the same header node. 
- // 
- // This analysis calculates the nesting structure of loops in a function.  For 
- // each natural loop identified, this analysis identifies natural loops 
- // contained entirely within the loop and the basic blocks the make up the loop. 
- // 
- // It can calculate on the fly various bits of information, for example: 
- // 
- //  * whether there is a preheader for the loop 
- //  * the number of back edges to the header 
- //  * whether or not a particular block branches out of the loop 
- //  * the successor blocks of the loop 
- //  * the loop depth 
- //  * the trip count 
- //  * etc... 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H 
- #define LLVM_CODEGEN_MACHINELOOPINFO_H 
-   
- #include "llvm/Analysis/LoopInfo.h" 
- #include "llvm/CodeGen/MachineBasicBlock.h" 
- #include "llvm/CodeGen/MachineFunctionPass.h" 
- #include "llvm/IR/DebugLoc.h" 
-   
- namespace llvm { 
-   
- class MachineDominatorTree; 
- // Implementation in LoopInfoImpl.h 
- class MachineLoop; 
- extern template class LoopBase<MachineBasicBlock, MachineLoop>; 
-   
- class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { 
- public: 
-   /// Return the "top" block in the loop, which is the first block in the linear 
-   /// layout, ignoring any parts of the loop not contiguous with the part that 
-   /// contains the header. 
-   MachineBasicBlock *getTopBlock(); 
-   
-   /// Return the "bottom" block in the loop, which is the last block in the 
-   /// linear layout, ignoring any parts of the loop not contiguous with the part 
-   /// that contains the header. 
-   MachineBasicBlock *getBottomBlock(); 
-   
-   /// Find the block that contains the loop control variable and the 
-   /// loop test. This will return the latch block if it's one of the exiting 
-   /// blocks. Otherwise, return the exiting block. Return 'null' when 
-   /// multiple exiting blocks are present. 
-   MachineBasicBlock *findLoopControlBlock(); 
-   
-   /// Return the debug location of the start of this loop. 
-   /// This looks for a BB terminating instruction with a known debug 
-   /// location by looking at the preheader and header blocks. If it 
-   /// cannot find a terminating instruction with location information, 
-   /// it returns an unknown location. 
-   DebugLoc getStartLoc() const; 
-   
-   /// Returns true if the instruction is loop invariant. 
-   /// I.e., all virtual register operands are defined outside of the loop, 
-   /// physical registers aren't accessed explicitly, and there are no side 
-   /// effects that aren't captured by the operands or other flags. 
-   bool isLoopInvariant(MachineInstr &I) const; 
-   
-   void dump() const; 
-   
- private: 
-   friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; 
-   
-   explicit MachineLoop(MachineBasicBlock *MBB) 
-     : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} 
-   
-   MachineLoop() = default; 
- }; 
-   
- // Implementation in LoopInfoImpl.h 
- extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; 
-   
- class MachineLoopInfo : public MachineFunctionPass { 
-   friend class LoopBase<MachineBasicBlock, MachineLoop>; 
-   
-   LoopInfoBase<MachineBasicBlock, MachineLoop> LI; 
-   
- public: 
-   static char ID; // Pass identification, replacement for typeid 
-   
-   MachineLoopInfo(); 
-   explicit MachineLoopInfo(MachineDominatorTree &MDT) 
-       : MachineFunctionPass(ID) { 
-     calculate(MDT); 
-   } 
-   MachineLoopInfo(const MachineLoopInfo &) = delete; 
-   MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; 
-   
-   LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } 
-   
-   /// Find the block that either is the loop preheader, or could 
-   /// speculatively be used as the preheader. This is e.g. useful to place 
-   /// loop setup code. Code that cannot be speculated should not be placed 
-   /// here. SpeculativePreheader is controlling whether it also tries to 
-   /// find the speculative preheader if the regular preheader is not present. 
-   /// With FindMultiLoopPreheader = false, nullptr will be returned if the found 
-   /// preheader is the preheader of multiple loops. 
-   MachineBasicBlock * 
-   findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false, 
-                     bool FindMultiLoopPreheader = false) const; 
-   
-   /// The iterator interface to the top-level loops in the current function. 
-   using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator; 
-   inline iterator begin() const { return LI.begin(); } 
-   inline iterator end() const { return LI.end(); } 
-   bool empty() const { return LI.empty(); } 
-   
-   /// Return the innermost loop that BB lives in. If a basic block is in no loop 
-   /// (for example the entry node), null is returned. 
-   inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { 
-     return LI.getLoopFor(BB); 
-   } 
-   
-   /// Same as getLoopFor. 
-   inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { 
-     return LI.getLoopFor(BB); 
-   } 
-   
-   /// Return the loop nesting level of the specified block. 
-   inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { 
-     return LI.getLoopDepth(BB); 
-   } 
-   
-   /// True if the block is a loop header node. 
-   inline bool isLoopHeader(const MachineBasicBlock *BB) const { 
-     return LI.isLoopHeader(BB); 
-   } 
-   
-   /// Calculate the natural loop information. 
-   bool runOnMachineFunction(MachineFunction &F) override; 
-   void calculate(MachineDominatorTree &MDT); 
-   
-   void releaseMemory() override { LI.releaseMemory(); } 
-   
-   void getAnalysisUsage(AnalysisUsage &AU) const override; 
-   
-   /// This removes the specified top-level loop from this loop info object. The 
-   /// loop is not deleted, as it will presumably be inserted into another loop. 
-   inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } 
-   
-   /// Change the top-level loop that contains BB to the specified loop. This 
-   /// should be used by transformations that restructure the loop hierarchy 
-   /// tree. 
-   inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { 
-     LI.changeLoopFor(BB, L); 
-   } 
-   
-   /// Replace the specified loop in the top-level loops list with the indicated 
-   /// loop. 
-   inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { 
-     LI.changeTopLevelLoop(OldLoop, NewLoop); 
-   } 
-   
-   /// This adds the specified loop to the collection of top-level loops. 
-   inline void addTopLevelLoop(MachineLoop *New) { 
-     LI.addTopLevelLoop(New); 
-   } 
-   
-   /// This method completely removes BB from all data structures, including all 
-   /// of the Loop objects it is nested in and our mapping from 
-   /// MachineBasicBlocks to loops. 
-   void removeBlock(MachineBasicBlock *BB) { 
-     LI.removeBlock(BB); 
-   } 
- }; 
-   
- // Allow clients to walk the list of nested loops... 
- template <> struct GraphTraits<const MachineLoop*> { 
-   using NodeRef = const MachineLoop *; 
-   using ChildIteratorType = MachineLoopInfo::iterator; 
-   
-   static NodeRef getEntryNode(const MachineLoop *L) { return L; } 
-   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } 
-   static ChildIteratorType child_end(NodeRef N) { return N->end(); } 
- }; 
-   
- template <> struct GraphTraits<MachineLoop*> { 
-   using NodeRef = MachineLoop *; 
-   using ChildIteratorType = MachineLoopInfo::iterator; 
-   
-   static NodeRef getEntryNode(MachineLoop *L) { return L; } 
-   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } 
-   static ChildIteratorType child_end(NodeRef N) { return N->end(); } 
- }; 
-   
- } // end namespace llvm 
-   
- #endif // LLVM_CODEGEN_MACHINELOOPINFO_H 
-