- //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // The file defines the MachineFrameInfo class. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H 
- #define LLVM_CODEGEN_MACHINEFRAMEINFO_H 
-   
- #include "llvm/ADT/SmallVector.h" 
- #include "llvm/CodeGen/Register.h" 
- #include "llvm/CodeGen/TargetFrameLowering.h" 
- #include "llvm/Support/Alignment.h" 
- #include <cassert> 
- #include <vector> 
-   
- namespace llvm { 
- class raw_ostream; 
- class MachineFunction; 
- class MachineBasicBlock; 
- class BitVector; 
- class AllocaInst; 
-   
- /// The CalleeSavedInfo class tracks the information need to locate where a 
- /// callee saved register is in the current frame. 
- /// Callee saved reg can also be saved to a different register rather than 
- /// on the stack by setting DstReg instead of FrameIdx. 
- class CalleeSavedInfo { 
-   Register Reg; 
-   union { 
-     int FrameIdx; 
-     unsigned DstReg; 
-   }; 
-   /// Flag indicating whether the register is actually restored in the epilog. 
-   /// In most cases, if a register is saved, it is also restored. There are 
-   /// some situations, though, when this is not the case. For example, the 
-   /// LR register on ARM is usually saved, but on exit from the function its 
-   /// saved value may be loaded directly into PC. Since liveness tracking of 
-   /// physical registers treats callee-saved registers are live outside of 
-   /// the function, LR would be treated as live-on-exit, even though in these 
-   /// scenarios it is not. This flag is added to indicate that the saved 
-   /// register described by this object is not restored in the epilog. 
-   /// The long-term solution is to model the liveness of callee-saved registers 
-   /// by implicit uses on the return instructions, however, the required 
-   /// changes in the ARM backend would be quite extensive. 
-   bool Restored = true; 
-   /// Flag indicating whether the register is spilled to stack or another 
-   /// register. 
-   bool SpilledToReg = false; 
-   
- public: 
-   explicit CalleeSavedInfo(unsigned R, int FI = 0) : Reg(R), FrameIdx(FI) {} 
-   
-   // Accessors. 
-   Register getReg()                        const { return Reg; } 
-   int getFrameIdx()                        const { return FrameIdx; } 
-   unsigned getDstReg()                     const { return DstReg; } 
-   void setFrameIdx(int FI) { 
-     FrameIdx = FI; 
-     SpilledToReg = false; 
-   } 
-   void setDstReg(Register SpillReg) { 
-     DstReg = SpillReg; 
-     SpilledToReg = true; 
-   } 
-   bool isRestored()                        const { return Restored; } 
-   void setRestored(bool R)                       { Restored = R; } 
-   bool isSpilledToReg()                    const { return SpilledToReg; } 
- }; 
-   
- /// The MachineFrameInfo class represents an abstract stack frame until 
- /// prolog/epilog code is inserted.  This class is key to allowing stack frame 
- /// representation optimizations, such as frame pointer elimination.  It also 
- /// allows more mundane (but still important) optimizations, such as reordering 
- /// of abstract objects on the stack frame. 
- /// 
- /// To support this, the class assigns unique integer identifiers to stack 
- /// objects requested clients.  These identifiers are negative integers for 
- /// fixed stack objects (such as arguments passed on the stack) or nonnegative 
- /// for objects that may be reordered.  Instructions which refer to stack 
- /// objects use a special MO_FrameIndex operand to represent these frame 
- /// indexes. 
- /// 
- /// Because this class keeps track of all references to the stack frame, it 
- /// knows when a variable sized object is allocated on the stack.  This is the 
- /// sole condition which prevents frame pointer elimination, which is an 
- /// important optimization on register-poor architectures.  Because original 
- /// variable sized alloca's in the source program are the only source of 
- /// variable sized stack objects, it is safe to decide whether there will be 
- /// any variable sized objects before all stack objects are known (for 
- /// example, register allocator spill code never needs variable sized 
- /// objects). 
- /// 
- /// When prolog/epilog code emission is performed, the final stack frame is 
- /// built and the machine instructions are modified to refer to the actual 
- /// stack offsets of the object, eliminating all MO_FrameIndex operands from 
- /// the program. 
- /// 
- /// Abstract Stack Frame Information 
- class MachineFrameInfo { 
- public: 
-   /// Stack Smashing Protection (SSP) rules require that vulnerable stack 
-   /// allocations are located close the stack protector. 
-   enum SSPLayoutKind { 
-     SSPLK_None,       ///< Did not trigger a stack protector.  No effect on data 
-                       ///< layout. 
-     SSPLK_LargeArray, ///< Array or nested array >= SSP-buffer-size.  Closest 
-                       ///< to the stack protector. 
-     SSPLK_SmallArray, ///< Array or nested array < SSP-buffer-size. 2nd closest 
-                       ///< to the stack protector. 
-     SSPLK_AddrOf      ///< The address of this allocation is exposed and 
-                       ///< triggered protection.  3rd closest to the protector. 
-   }; 
-   
- private: 
-   // Represent a single object allocated on the stack. 
-   struct StackObject { 
-     // The offset of this object from the stack pointer on entry to 
-     // the function.  This field has no meaning for a variable sized element. 
-     int64_t SPOffset; 
-   
-     // The size of this object on the stack. 0 means a variable sized object, 
-     // ~0ULL means a dead object. 
-     uint64_t Size; 
-   
-     // The required alignment of this stack slot. 
-     Align Alignment; 
-   
-     // If true, the value of the stack object is set before 
-     // entering the function and is not modified inside the function. By 
-     // default, fixed objects are immutable unless marked otherwise. 
-     bool isImmutable; 
-   
-     // If true the stack object is used as spill slot. It 
-     // cannot alias any other memory objects. 
-     bool isSpillSlot; 
-   
-     /// If true, this stack slot is used to spill a value (could be deopt 
-     /// and/or GC related) over a statepoint. We know that the address of the 
-     /// slot can't alias any LLVM IR value.  This is very similar to a Spill 
-     /// Slot, but is created by statepoint lowering is SelectionDAG, not the 
-     /// register allocator. 
-     bool isStatepointSpillSlot = false; 
-   
-     /// Identifier for stack memory type analagous to address space. If this is 
-     /// non-0, the meaning is target defined. Offsets cannot be directly 
-     /// compared between objects with different stack IDs. The object may not 
-     /// necessarily reside in the same contiguous memory block as other stack 
-     /// objects. Objects with differing stack IDs should not be merged or 
-     /// replaced substituted for each other. 
-     // 
-     /// It is assumed a target uses consecutive, increasing stack IDs starting 
-     /// from 1. 
-     uint8_t StackID; 
-   
-     /// If this stack object is originated from an Alloca instruction 
-     /// this value saves the original IR allocation. Can be NULL. 
-     const AllocaInst *Alloca; 
-   
-     // If true, the object was mapped into the local frame 
-     // block and doesn't need additional handling for allocation beyond that. 
-     bool PreAllocated = false; 
-   
-     // If true, an LLVM IR value might point to this object. 
-     // Normally, spill slots and fixed-offset objects don't alias IR-accessible 
-     // objects, but there are exceptions (on PowerPC, for example, some byval 
-     // arguments have ABI-prescribed offsets). 
-     bool isAliased; 
-   
-     /// If true, the object has been zero-extended. 
-     bool isZExt = false; 
-   
-     /// If true, the object has been sign-extended. 
-     bool isSExt = false; 
-   
-     uint8_t SSPLayout = SSPLK_None; 
-   
-     StackObject(uint64_t Size, Align Alignment, int64_t SPOffset, 
-                 bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca, 
-                 bool IsAliased, uint8_t StackID = 0) 
-         : SPOffset(SPOffset), Size(Size), Alignment(Alignment), 
-           isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID), 
-           Alloca(Alloca), isAliased(IsAliased) {} 
-   }; 
-   
-   /// The alignment of the stack. 
-   Align StackAlignment; 
-   
-   /// Can the stack be realigned. This can be false if the target does not 
-   /// support stack realignment, or if the user asks us not to realign the 
-   /// stack. In this situation, overaligned allocas are all treated as dynamic 
-   /// allocations and the target must handle them as part of DYNAMIC_STACKALLOC 
-   /// lowering. All non-alloca stack objects have their alignment clamped to the 
-   /// base ABI stack alignment. 
-   /// FIXME: There is room for improvement in this case, in terms of 
-   /// grouping overaligned allocas into a "secondary stack frame" and 
-   /// then only use a single alloca to allocate this frame and only a 
-   /// single virtual register to access it. Currently, without such an 
-   /// optimization, each such alloca gets its own dynamic realignment. 
-   bool StackRealignable; 
-   
-   /// Whether the function has the \c alignstack attribute. 
-   bool ForcedRealign; 
-   
-   /// The list of stack objects allocated. 
-   std::vector<StackObject> Objects; 
-   
-   /// This contains the number of fixed objects contained on 
-   /// the stack.  Because fixed objects are stored at a negative index in the 
-   /// Objects list, this is also the index to the 0th object in the list. 
-   unsigned NumFixedObjects = 0; 
-   
-   /// This boolean keeps track of whether any variable 
-   /// sized objects have been allocated yet. 
-   bool HasVarSizedObjects = false; 
-   
-   /// This boolean keeps track of whether there is a call 
-   /// to builtin \@llvm.frameaddress. 
-   bool FrameAddressTaken = false; 
-   
-   /// This boolean keeps track of whether there is a call 
-   /// to builtin \@llvm.returnaddress. 
-   bool ReturnAddressTaken = false; 
-   
-   /// This boolean keeps track of whether there is a call 
-   /// to builtin \@llvm.experimental.stackmap. 
-   bool HasStackMap = false; 
-   
-   /// This boolean keeps track of whether there is a call 
-   /// to builtin \@llvm.experimental.patchpoint. 
-   bool HasPatchPoint = false; 
-   
-   /// The prolog/epilog code inserter calculates the final stack 
-   /// offsets for all of the fixed size objects, updating the Objects list 
-   /// above.  It then updates StackSize to contain the number of bytes that need 
-   /// to be allocated on entry to the function. 
-   uint64_t StackSize = 0; 
-   
-   /// The amount that a frame offset needs to be adjusted to 
-   /// have the actual offset from the stack/frame pointer.  The exact usage of 
-   /// this is target-dependent, but it is typically used to adjust between 
-   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via 
-   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set 
-   /// to the distance between the initial SP and the value in FP.  For many 
-   /// targets, this value is only used when generating debug info (via 
-   /// TargetRegisterInfo::getFrameIndexReference); when generating code, the 
-   /// corresponding adjustments are performed directly. 
-   int OffsetAdjustment = 0; 
-   
-   /// The prolog/epilog code inserter may process objects that require greater 
-   /// alignment than the default alignment the target provides. 
-   /// To handle this, MaxAlignment is set to the maximum alignment 
-   /// needed by the objects on the current frame.  If this is greater than the 
-   /// native alignment maintained by the compiler, dynamic alignment code will 
-   /// be needed. 
-   /// 
-   Align MaxAlignment; 
-   
-   /// Set to true if this function adjusts the stack -- e.g., 
-   /// when calling another function. This is only valid during and after 
-   /// prolog/epilog code insertion. 
-   bool AdjustsStack = false; 
-   
-   /// Set to true if this function has any function calls. 
-   bool HasCalls = false; 
-   
-   /// The frame index for the stack protector. 
-   int StackProtectorIdx = -1; 
-   
-   /// The frame index for the function context. Used for SjLj exceptions. 
-   int FunctionContextIdx = -1; 
-   
-   /// This contains the size of the largest call frame if the target uses frame 
-   /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo 
-   /// class).  This information is important for frame pointer elimination. 
-   /// It is only valid during and after prolog/epilog code insertion. 
-   unsigned MaxCallFrameSize = ~0u; 
-   
-   /// The number of bytes of callee saved registers that the target wants to 
-   /// report for the current function in the CodeView S_FRAMEPROC record. 
-   unsigned CVBytesOfCalleeSavedRegisters = 0; 
-   
-   /// The prolog/epilog code inserter fills in this vector with each 
-   /// callee saved register saved in either the frame or a different 
-   /// register.  Beyond its use by the prolog/ epilog code inserter, 
-   /// this data is used for debug info and exception handling. 
-   std::vector<CalleeSavedInfo> CSInfo; 
-   
-   /// Has CSInfo been set yet? 
-   bool CSIValid = false; 
-   
-   /// References to frame indices which are mapped 
-   /// into the local frame allocation block. <FrameIdx, LocalOffset> 
-   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; 
-   
-   /// Size of the pre-allocated local frame block. 
-   int64_t LocalFrameSize = 0; 
-   
-   /// Required alignment of the local object blob, which is the strictest 
-   /// alignment of any object in it. 
-   Align LocalFrameMaxAlign; 
-   
-   /// Whether the local object blob needs to be allocated together. If not, 
-   /// PEI should ignore the isPreAllocated flags on the stack objects and 
-   /// just allocate them normally. 
-   bool UseLocalStackAllocationBlock = false; 
-   
-   /// True if the function dynamically adjusts the stack pointer through some 
-   /// opaque mechanism like inline assembly or Win32 EH. 
-   bool HasOpaqueSPAdjustment = false; 
-   
-   /// True if the function contains operations which will lower down to 
-   /// instructions which manipulate the stack pointer. 
-   bool HasCopyImplyingStackAdjustment = false; 
-   
-   /// True if the function contains a call to the llvm.vastart intrinsic. 
-   bool HasVAStart = false; 
-   
-   /// True if this is a varargs function that contains a musttail call. 
-   bool HasMustTailInVarArgFunc = false; 
-   
-   /// True if this function contains a tail call. If so immutable objects like 
-   /// function arguments are no longer so. A tail call *can* override fixed 
-   /// stack objects like arguments so we can't treat them as immutable. 
-   bool HasTailCall = false; 
-   
-   /// Not null, if shrink-wrapping found a better place for the prologue. 
-   MachineBasicBlock *Save = nullptr; 
-   /// Not null, if shrink-wrapping found a better place for the epilogue. 
-   MachineBasicBlock *Restore = nullptr; 
-   
-   /// Size of the UnsafeStack Frame 
-   uint64_t UnsafeStackSize = 0; 
-   
- public: 
-   explicit MachineFrameInfo(Align StackAlignment, bool StackRealignable, 
-                             bool ForcedRealign) 
-       : StackAlignment(StackAlignment), 
-         StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {} 
-   
-   MachineFrameInfo(const MachineFrameInfo &) = delete; 
-   
-   /// Return true if there are any stack objects in this function. 
-   bool hasStackObjects() const { return !Objects.empty(); } 
-   
-   /// This method may be called any time after instruction 
-   /// selection is complete to determine if the stack frame for this function 
-   /// contains any variable sized objects. 
-   bool hasVarSizedObjects() const { return HasVarSizedObjects; } 
-   
-   /// Return the index for the stack protector object. 
-   int getStackProtectorIndex() const { return StackProtectorIdx; } 
-   void setStackProtectorIndex(int I) { StackProtectorIdx = I; } 
-   bool hasStackProtectorIndex() const { return StackProtectorIdx != -1; } 
-   
-   /// Return the index for the function context object. 
-   /// This object is used for SjLj exceptions. 
-   int getFunctionContextIndex() const { return FunctionContextIdx; } 
-   void setFunctionContextIndex(int I) { FunctionContextIdx = I; } 
-   bool hasFunctionContextIndex() const { return FunctionContextIdx != -1; } 
-   
-   /// This method may be called any time after instruction 
-   /// selection is complete to determine if there is a call to 
-   /// \@llvm.frameaddress in this function. 
-   bool isFrameAddressTaken() const { return FrameAddressTaken; } 
-   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } 
-   
-   /// This method may be called any time after 
-   /// instruction selection is complete to determine if there is a call to 
-   /// \@llvm.returnaddress in this function. 
-   bool isReturnAddressTaken() const { return ReturnAddressTaken; } 
-   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } 
-   
-   /// This method may be called any time after instruction 
-   /// selection is complete to determine if there is a call to builtin 
-   /// \@llvm.experimental.stackmap. 
-   bool hasStackMap() const { return HasStackMap; } 
-   void setHasStackMap(bool s = true) { HasStackMap = s; } 
-   
-   /// This method may be called any time after instruction 
-   /// selection is complete to determine if there is a call to builtin 
-   /// \@llvm.experimental.patchpoint. 
-   bool hasPatchPoint() const { return HasPatchPoint; } 
-   void setHasPatchPoint(bool s = true) { HasPatchPoint = s; } 
-   
-   /// Return true if this function requires a split stack prolog, even if it 
-   /// uses no stack space. This is only meaningful for functions where 
-   /// MachineFunction::shouldSplitStack() returns true. 
-   // 
-   // For non-leaf functions we have to allow for the possibility that the call 
-   // is to a non-split function, as in PR37807. This function could also take 
-   // the address of a non-split function. When the linker tries to adjust its 
-   // non-existent prologue, it would fail with an error. Mark the object file so 
-   // that such failures are not errors. See this Go language bug-report 
-   // https://go-review.googlesource.com/c/go/+/148819/ 
-   bool needsSplitStackProlog() const { 
-     return getStackSize() != 0 || hasTailCall(); 
-   } 
-   
-   /// Return the minimum frame object index. 
-   int getObjectIndexBegin() const { return -NumFixedObjects; } 
-   
-   /// Return one past the maximum frame object index. 
-   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } 
-   
-   /// Return the number of fixed objects. 
-   unsigned getNumFixedObjects() const { return NumFixedObjects; } 
-   
-   /// Return the number of objects. 
-   unsigned getNumObjects() const { return Objects.size(); } 
-   
-   /// Map a frame index into the local object block 
-   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { 
-     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); 
-     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; 
-   } 
-   
-   /// Get the local offset mapping for a for an object. 
-   std::pair<int, int64_t> getLocalFrameObjectMap(int i) const { 
-     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && 
-             "Invalid local object reference!"); 
-     return LocalFrameObjects[i]; 
-   } 
-   
-   /// Return the number of objects allocated into the local object block. 
-   int64_t getLocalFrameObjectCount() const { return LocalFrameObjects.size(); } 
-   
-   /// Set the size of the local object blob. 
-   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } 
-   
-   /// Get the size of the local object blob. 
-   int64_t getLocalFrameSize() const { return LocalFrameSize; } 
-   
-   /// Required alignment of the local object blob, 
-   /// which is the strictest alignment of any object in it. 
-   void setLocalFrameMaxAlign(Align Alignment) { 
-     LocalFrameMaxAlign = Alignment; 
-   } 
-   
-   /// Return the required alignment of the local object blob. 
-   Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } 
-   
-   /// Get whether the local allocation blob should be allocated together or 
-   /// let PEI allocate the locals in it directly. 
-   bool getUseLocalStackAllocationBlock() const { 
-     return UseLocalStackAllocationBlock; 
-   } 
-   
-   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob 
-   /// should be allocated together or let PEI allocate the locals in it 
-   /// directly. 
-   void setUseLocalStackAllocationBlock(bool v) { 
-     UseLocalStackAllocationBlock = v; 
-   } 
-   
-   /// Return true if the object was pre-allocated into the local block. 
-   bool isObjectPreAllocated(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].PreAllocated; 
-   } 
-   
-   /// Return the size of the specified object. 
-   int64_t getObjectSize(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].Size; 
-   } 
-   
-   /// Change the size of the specified stack object. 
-   void setObjectSize(int ObjectIdx, int64_t Size) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx+NumFixedObjects].Size = Size; 
-   } 
-   
-   /// Return the alignment of the specified stack object. 
-   Align getObjectAlign(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx + NumFixedObjects].Alignment; 
-   } 
-   
-   /// Should this stack ID be considered in MaxAlignment. 
-   bool contributesToMaxAlignment(uint8_t StackID) { 
-     return StackID == TargetStackID::Default || 
-            StackID == TargetStackID::ScalableVector; 
-   } 
-   
-   /// setObjectAlignment - Change the alignment of the specified stack object. 
-   void setObjectAlignment(int ObjectIdx, Align Alignment) { 
-     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx + NumFixedObjects].Alignment = Alignment; 
-   
-     // Only ensure max alignment for the default and scalable vector stack. 
-     uint8_t StackID = getStackID(ObjectIdx); 
-     if (contributesToMaxAlignment(StackID)) 
-       ensureMaxAlignment(Alignment); 
-   } 
-   
-   /// Return the underlying Alloca of the specified 
-   /// stack object if it exists. Returns 0 if none exists. 
-   const AllocaInst* getObjectAllocation(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].Alloca; 
-   } 
-   
-   /// Remove the underlying Alloca of the specified stack object if it 
-   /// exists. This generally should not be used and is for reduction tooling. 
-   void clearObjectAllocation(int ObjectIdx) { 
-     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx + NumFixedObjects].Alloca = nullptr; 
-   } 
-   
-   /// Return the assigned stack offset of the specified object 
-   /// from the incoming stack pointer. 
-   int64_t getObjectOffset(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     assert(!isDeadObjectIndex(ObjectIdx) && 
-            "Getting frame offset for a dead object?"); 
-     return Objects[ObjectIdx+NumFixedObjects].SPOffset; 
-   } 
-   
-   bool isObjectZExt(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].isZExt; 
-   } 
-   
-   void setObjectZExt(int ObjectIdx, bool IsZExt) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx+NumFixedObjects].isZExt = IsZExt; 
-   } 
-   
-   bool isObjectSExt(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].isSExt; 
-   } 
-   
-   void setObjectSExt(int ObjectIdx, bool IsSExt) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx+NumFixedObjects].isSExt = IsSExt; 
-   } 
-   
-   /// Set the stack frame offset of the specified object. The 
-   /// offset is relative to the stack pointer on entry to the function. 
-   void setObjectOffset(int ObjectIdx, int64_t SPOffset) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     assert(!isDeadObjectIndex(ObjectIdx) && 
-            "Setting frame offset for a dead object?"); 
-     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; 
-   } 
-   
-   SSPLayoutKind getObjectSSPLayout(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return (SSPLayoutKind)Objects[ObjectIdx+NumFixedObjects].SSPLayout; 
-   } 
-   
-   void setObjectSSPLayout(int ObjectIdx, SSPLayoutKind Kind) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     assert(!isDeadObjectIndex(ObjectIdx) && 
-            "Setting SSP layout for a dead object?"); 
-     Objects[ObjectIdx+NumFixedObjects].SSPLayout = Kind; 
-   } 
-   
-   /// Return the number of bytes that must be allocated to hold 
-   /// all of the fixed size frame objects.  This is only valid after 
-   /// Prolog/Epilog code insertion has finalized the stack frame layout. 
-   uint64_t getStackSize() const { return StackSize; } 
-   
-   /// Set the size of the stack. 
-   void setStackSize(uint64_t Size) { StackSize = Size; } 
-   
-   /// Estimate and return the size of the stack frame. 
-   uint64_t estimateStackSize(const MachineFunction &MF) const; 
-   
-   /// Return the correction for frame offsets. 
-   int getOffsetAdjustment() const { return OffsetAdjustment; } 
-   
-   /// Set the correction for frame offsets. 
-   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } 
-   
-   /// Return the alignment in bytes that this function must be aligned to, 
-   /// which is greater than the default stack alignment provided by the target. 
-   Align getMaxAlign() const { return MaxAlignment; } 
-   
-   /// Make sure the function is at least Align bytes aligned. 
-   void ensureMaxAlignment(Align Alignment); 
-   
-   /// Return true if this function adjusts the stack -- e.g., 
-   /// when calling another function. This is only valid during and after 
-   /// prolog/epilog code insertion. 
-   bool adjustsStack() const { return AdjustsStack; } 
-   void setAdjustsStack(bool V) { AdjustsStack = V; } 
-   
-   /// Return true if the current function has any function calls. 
-   bool hasCalls() const { return HasCalls; } 
-   void setHasCalls(bool V) { HasCalls = V; } 
-   
-   /// Returns true if the function contains opaque dynamic stack adjustments. 
-   bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; } 
-   void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; } 
-   
-   /// Returns true if the function contains operations which will lower down to 
-   /// instructions which manipulate the stack pointer. 
-   bool hasCopyImplyingStackAdjustment() const { 
-     return HasCopyImplyingStackAdjustment; 
-   } 
-   void setHasCopyImplyingStackAdjustment(bool B) { 
-     HasCopyImplyingStackAdjustment = B; 
-   } 
-   
-   /// Returns true if the function calls the llvm.va_start intrinsic. 
-   bool hasVAStart() const { return HasVAStart; } 
-   void setHasVAStart(bool B) { HasVAStart = B; } 
-   
-   /// Returns true if the function is variadic and contains a musttail call. 
-   bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; } 
-   void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; } 
-   
-   /// Returns true if the function contains a tail call. 
-   bool hasTailCall() const { return HasTailCall; } 
-   void setHasTailCall(bool V = true) { HasTailCall = V; } 
-   
-   /// Computes the maximum size of a callframe and the AdjustsStack property. 
-   /// This only works for targets defining 
-   /// TargetInstrInfo::getCallFrameSetupOpcode(), getCallFrameDestroyOpcode(), 
-   /// and getFrameSize(). 
-   /// This is usually computed by the prologue epilogue inserter but some 
-   /// targets may call this to compute it earlier. 
-   void computeMaxCallFrameSize(const MachineFunction &MF); 
-   
-   /// Return the maximum size of a call frame that must be 
-   /// allocated for an outgoing function call.  This is only available if 
-   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and 
-   /// then only during or after prolog/epilog code insertion. 
-   /// 
-   unsigned getMaxCallFrameSize() const { 
-     // TODO: Enable this assert when targets are fixed. 
-     //assert(isMaxCallFrameSizeComputed() && "MaxCallFrameSize not computed yet"); 
-     if (!isMaxCallFrameSizeComputed()) 
-       return 0; 
-     return MaxCallFrameSize; 
-   } 
-   bool isMaxCallFrameSizeComputed() const { 
-     return MaxCallFrameSize != ~0u; 
-   } 
-   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } 
-   
-   /// Returns how many bytes of callee-saved registers the target pushed in the 
-   /// prologue. Only used for debug info. 
-   unsigned getCVBytesOfCalleeSavedRegisters() const { 
-     return CVBytesOfCalleeSavedRegisters; 
-   } 
-   void setCVBytesOfCalleeSavedRegisters(unsigned S) { 
-     CVBytesOfCalleeSavedRegisters = S; 
-   } 
-   
-   /// Create a new object at a fixed location on the stack. 
-   /// All fixed objects should be created before other objects are created for 
-   /// efficiency. By default, fixed objects are not pointed to by LLVM IR 
-   /// values. This returns an index with a negative value. 
-   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable, 
-                         bool isAliased = false); 
-   
-   /// Create a spill slot at a fixed location on the stack. 
-   /// Returns an index with a negative value. 
-   int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset, 
-                                   bool IsImmutable = false); 
-   
-   /// Returns true if the specified index corresponds to a fixed stack object. 
-   bool isFixedObjectIndex(int ObjectIdx) const { 
-     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); 
-   } 
-   
-   /// Returns true if the specified index corresponds 
-   /// to an object that might be pointed to by an LLVM IR value. 
-   bool isAliasedObjectIndex(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].isAliased; 
-   } 
-   
-   /// Returns true if the specified index corresponds to an immutable object. 
-   bool isImmutableObjectIndex(int ObjectIdx) const { 
-     // Tail calling functions can clobber their function arguments. 
-     if (HasTailCall) 
-       return false; 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].isImmutable; 
-   } 
-   
-   /// Marks the immutability of an object. 
-   void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable; 
-   } 
-   
-   /// Returns true if the specified index corresponds to a spill slot. 
-   bool isSpillSlotObjectIndex(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; 
-   } 
-   
-   bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot; 
-   } 
-   
-   /// \see StackID 
-   uint8_t getStackID(int ObjectIdx) const { 
-     return Objects[ObjectIdx+NumFixedObjects].StackID; 
-   } 
-   
-   /// \see StackID 
-   void setStackID(int ObjectIdx, uint8_t ID) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx+NumFixedObjects].StackID = ID; 
-     // If ID > 0, MaxAlignment may now be overly conservative. 
-     // If ID == 0, MaxAlignment will need to be updated separately. 
-   } 
-   
-   /// Returns true if the specified index corresponds to a dead object. 
-   bool isDeadObjectIndex(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; 
-   } 
-   
-   /// Returns true if the specified index corresponds to a variable sized 
-   /// object. 
-   bool isVariableSizedObjectIndex(int ObjectIdx) const { 
-     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     return Objects[ObjectIdx + NumFixedObjects].Size == 0; 
-   } 
-   
-   void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) { 
-     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 
-            "Invalid Object Idx!"); 
-     Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true; 
-     assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent"); 
-   } 
-   
-   /// Create a new statically sized stack object, returning 
-   /// a nonnegative identifier to represent it. 
-   int CreateStackObject(uint64_t Size, Align Alignment, bool isSpillSlot, 
-                         const AllocaInst *Alloca = nullptr, uint8_t ID = 0); 
-   
-   /// Create a new statically sized stack object that represents a spill slot, 
-   /// returning a nonnegative identifier to represent it. 
-   int CreateSpillStackObject(uint64_t Size, Align Alignment); 
-   
-   /// Remove or mark dead a statically sized stack object. 
-   void RemoveStackObject(int ObjectIdx) { 
-     // Mark it dead. 
-     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; 
-   } 
-   
-   /// Notify the MachineFrameInfo object that a variable sized object has been 
-   /// created.  This must be created whenever a variable sized object is 
-   /// created, whether or not the index returned is actually used. 
-   int CreateVariableSizedObject(Align Alignment, const AllocaInst *Alloca); 
-   
-   /// Returns a reference to call saved info vector for the current function. 
-   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { 
-     return CSInfo; 
-   } 
-   /// \copydoc getCalleeSavedInfo() 
-   std::vector<CalleeSavedInfo> &getCalleeSavedInfo() { return CSInfo; } 
-   
-   /// Used by prolog/epilog inserter to set the function's callee saved 
-   /// information. 
-   void setCalleeSavedInfo(std::vector<CalleeSavedInfo> CSI) { 
-     CSInfo = std::move(CSI); 
-   } 
-   
-   /// Has the callee saved info been calculated yet? 
-   bool isCalleeSavedInfoValid() const { return CSIValid; } 
-   
-   void setCalleeSavedInfoValid(bool v) { CSIValid = v; } 
-   
-   MachineBasicBlock *getSavePoint() const { return Save; } 
-   void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; } 
-   MachineBasicBlock *getRestorePoint() const { return Restore; } 
-   void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; } 
-   
-   uint64_t getUnsafeStackSize() const { return UnsafeStackSize; } 
-   void setUnsafeStackSize(uint64_t Size) { UnsafeStackSize = Size; } 
-   
-   /// Return a set of physical registers that are pristine. 
-   /// 
-   /// Pristine registers hold a value that is useless to the current function, 
-   /// but that must be preserved - they are callee saved registers that are not 
-   /// saved. 
-   /// 
-   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this 
-   /// method always returns an empty set. 
-   BitVector getPristineRegs(const MachineFunction &MF) const; 
-   
-   /// Used by the MachineFunction printer to print information about 
-   /// stack objects. Implemented in MachineFunction.cpp. 
-   void print(const MachineFunction &MF, raw_ostream &OS) const; 
-   
-   /// dump - Print the function to stderr. 
-   void dump(const MachineFunction &MF) const; 
- }; 
-   
- } // End llvm namespace 
-   
- #endif 
-