- //==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- /// \file Loop Traversal logic. 
- /// 
- /// This class provides the basic blocks traversal order used by passes like 
- /// ReachingDefAnalysis and ExecutionDomainFix. 
- /// It identifies basic blocks that are part of loops and should to be visited 
- /// twice and returns efficient traversal order for all the blocks. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H 
- #define LLVM_CODEGEN_LOOPTRAVERSAL_H 
-   
- #include "llvm/ADT/SmallVector.h" 
-   
- namespace llvm { 
-   
- class MachineBasicBlock; 
- class MachineFunction; 
-   
- /// This class provides the basic blocks traversal order used by passes like 
- /// ReachingDefAnalysis and ExecutionDomainFix. 
- /// It identifies basic blocks that are part of loops and should to be visited 
- /// twice and returns efficient traversal order for all the blocks. 
- /// 
- /// We want to visit every instruction in every basic block in order to update 
- /// it's execution domain or collect clearance information. However, for the 
- /// clearance calculation, we need to know clearances from all predecessors 
- /// (including any backedges), therfore we need to visit some blocks twice. 
- /// As an example, consider the following loop. 
- /// 
- /// 
- ///    PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT 
- ///          ^                                  | 
- ///          +----------------------------------+ 
- /// 
- /// The iteration order this pass will return is as follows: 
- /// Optimized: PH A B C A' B' C' D 
- /// 
- /// The basic block order is constructed as follows: 
- /// Once we finish processing some block, we update the counters in MBBInfos 
- /// and re-process any successors that are now 'done'. 
- /// We call a block that is ready for its final round of processing `done` 
- /// (isBlockDone), e.g. when all predecessor information is known. 
- /// 
- /// Note that a naive traversal order would be to do two complete passes over 
- /// all basic blocks/instructions, the first for recording clearances, the 
- /// second for updating clearance based on backedges. 
- /// However, for functions without backedges, or functions with a lot of 
- /// straight-line code, and a small loop, that would be a lot of unnecessary 
- /// work (since only the BBs that are part of the loop require two passes). 
- /// 
- /// E.g., the naive iteration order for the above exmple is as follows: 
- /// Naive: PH A B C D A' B' C' D' 
- /// 
- /// In the optimized approach we avoid processing D twice, because we 
- /// can entirely process the predecessors before getting to D. 
- class LoopTraversal { 
- private: 
-   struct MBBInfo { 
-     /// Whether we have gotten to this block in primary processing yet. 
-     bool PrimaryCompleted = false; 
-   
-     /// The number of predecessors for which primary processing has completed 
-     unsigned IncomingProcessed = 0; 
-   
-     /// The value of `IncomingProcessed` at the start of primary processing 
-     unsigned PrimaryIncoming = 0; 
-   
-     /// The number of predecessors for which all processing steps are done. 
-     unsigned IncomingCompleted = 0; 
-   
-     MBBInfo() = default; 
-   }; 
-   using MBBInfoMap = SmallVector<MBBInfo, 4>; 
-   /// Helps keep track if we proccessed this block and all its predecessors. 
-   MBBInfoMap MBBInfos; 
-   
- public: 
-   struct TraversedMBBInfo { 
-     /// The basic block. 
-     MachineBasicBlock *MBB = nullptr; 
-   
-     /// True if this is the first time we process the basic block. 
-     bool PrimaryPass = true; 
-   
-     /// True if the block that is ready for its final round of processing. 
-     bool IsDone = true; 
-   
-     TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true, 
-                      bool Done = true) 
-         : MBB(BB), PrimaryPass(Primary), IsDone(Done) {} 
-   }; 
-   LoopTraversal() = default; 
-   
-   /// Identifies basic blocks that are part of loops and should to be 
-   ///  visited twice and returns efficient traversal order for all the blocks. 
-   typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder; 
-   TraversalOrder traverse(MachineFunction &MF); 
-   
- private: 
-   /// Returens true if the block is ready for its final round of processing. 
-   bool isBlockDone(MachineBasicBlock *MBB); 
- }; 
-   
- } // namespace llvm 
-   
- #endif // LLVM_CODEGEN_LOOPTRAVERSAL_H 
-