- //===- llvm/Analysis/DependenceGraphBuilder.h -------------------*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // This file defines a builder interface that can be used to populate dependence 
- // graphs such as DDG and PDG. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H 
- #define LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H 
-   
- #include "llvm/ADT/DenseMap.h" 
- #include "llvm/ADT/EquivalenceClasses.h" 
- #include "llvm/ADT/SmallVector.h" 
-   
- namespace llvm { 
-   
- class BasicBlock; 
- class DependenceInfo; 
- class Instruction; 
-   
- /// This abstract builder class defines a set of high-level steps for creating 
- /// DDG-like graphs. The client code is expected to inherit from this class and 
- /// define concrete implementation for each of the pure virtual functions used 
- /// in the high-level algorithm. 
- template <class GraphType> class AbstractDependenceGraphBuilder { 
- protected: 
-   using BasicBlockListType = SmallVectorImpl<BasicBlock *>; 
-   
- private: 
-   using NodeType = typename GraphType::NodeType; 
-   using EdgeType = typename GraphType::EdgeType; 
-   
- public: 
-   using ClassesType = EquivalenceClasses<BasicBlock *>; 
-   using NodeListType = SmallVector<NodeType *, 4>; 
-   
-   AbstractDependenceGraphBuilder(GraphType &G, DependenceInfo &D, 
-                                  const BasicBlockListType &BBs) 
-       : Graph(G), DI(D), BBList(BBs) {} 
-   virtual ~AbstractDependenceGraphBuilder() = default; 
-   
-   /// The main entry to the graph construction algorithm. It starts by 
-   /// creating nodes in increasing order of granularity and then 
-   /// adds def-use and memory edges. As one of the final stages, it 
-   /// also creates pi-block nodes to facilitate codegen in transformations 
-   /// that use dependence graphs. 
-   /// 
-   /// The algorithmic complexity of this implementation is O(V^2 * I^2), where V 
-   /// is the number of vertecies (nodes) and I is the number of instructions in 
-   /// each node. The total number of instructions, N, is equal to V * I, 
-   /// therefore the worst-case time complexity is O(N^2). The average time 
-   /// complexity is O((N^2)/2). 
-   void populate() { 
-     computeInstructionOrdinals(); 
-     createFineGrainedNodes(); 
-     createDefUseEdges(); 
-     createMemoryDependencyEdges(); 
-     simplify(); 
-     createAndConnectRootNode(); 
-     createPiBlocks(); 
-     sortNodesTopologically(); 
-   } 
-   
-   /// Compute ordinal numbers for each instruction and store them in a map for 
-   /// future look up. These ordinals are used to compute node ordinals which are 
-   /// in turn used to order nodes that are part of a cycle. 
-   /// Instruction ordinals are assigned based on lexical program order. 
-   void computeInstructionOrdinals(); 
-   
-   /// Create fine grained nodes. These are typically atomic nodes that 
-   /// consist of a single instruction. 
-   void createFineGrainedNodes(); 
-   
-   /// Analyze the def-use chains and create edges from the nodes containing 
-   /// definitions to the nodes containing the uses. 
-   void createDefUseEdges(); 
-   
-   /// Analyze data dependencies that exist between memory loads or stores, 
-   /// in the graph nodes and create edges between them. 
-   void createMemoryDependencyEdges(); 
-   
-   /// Create a root node and add edges such that each node in the graph is 
-   /// reachable from the root. 
-   void createAndConnectRootNode(); 
-   
-   /// Apply graph abstraction to groups of nodes that belong to a strongly 
-   /// connected component of the graph to create larger compound nodes 
-   /// called pi-blocks. The purpose of this abstraction is to isolate sets of 
-   /// program elements that need to stay together during codegen and turn 
-   /// the dependence graph into an acyclic graph. 
-   void createPiBlocks(); 
-   
-   /// Go through all the nodes in the graph and collapse any two nodes 
-   /// 'a' and 'b' if all of the following are true: 
-   ///   - the only edge from 'a' is a def-use edge to 'b' and 
-   ///   - the only edge to 'b' is a def-use edge from 'a' and 
-   ///   - there is no cyclic edge from 'b' to 'a' and 
-   ///   - all instructions in 'a' and 'b' belong to the same basic block and 
-   ///   - both 'a' and 'b' are simple (single or multi instruction) nodes. 
-   void simplify(); 
-   
-   /// Topologically sort the graph nodes. 
-   void sortNodesTopologically(); 
-   
- protected: 
-   /// Create the root node of the graph. 
-   virtual NodeType &createRootNode() = 0; 
-   
-   /// Create an atomic node in the graph given a single instruction. 
-   virtual NodeType &createFineGrainedNode(Instruction &I) = 0; 
-   
-   /// Create a pi-block node in the graph representing a group of nodes in an 
-   /// SCC of the graph. 
-   virtual NodeType &createPiBlock(const NodeListType &L) = 0; 
-   
-   /// Create a def-use edge going from \p Src to \p Tgt. 
-   virtual EdgeType &createDefUseEdge(NodeType &Src, NodeType &Tgt) = 0; 
-   
-   /// Create a memory dependence edge going from \p Src to \p Tgt. 
-   virtual EdgeType &createMemoryEdge(NodeType &Src, NodeType &Tgt) = 0; 
-   
-   /// Create a rooted edge going from \p Src to \p Tgt . 
-   virtual EdgeType &createRootedEdge(NodeType &Src, NodeType &Tgt) = 0; 
-   
-   /// Given a pi-block node, return a vector of all the nodes contained within 
-   /// it. 
-   virtual const NodeListType &getNodesInPiBlock(const NodeType &N) = 0; 
-   
-   /// Deallocate memory of edge \p E. 
-   virtual void destroyEdge(EdgeType &E) { delete &E; } 
-   
-   /// Deallocate memory of node \p N. 
-   virtual void destroyNode(NodeType &N) { delete &N; } 
-   
-   /// Return true if creation of pi-blocks are supported and desired, 
-   /// and false otherwise. 
-   virtual bool shouldCreatePiBlocks() const { return true; } 
-   
-   /// Return true if graph simplification step is requested, and false 
-   /// otherwise. 
-   virtual bool shouldSimplify() const { return true; } 
-   
-   /// Return true if it's safe to merge the two nodes. 
-   virtual bool areNodesMergeable(const NodeType &A, 
-                                  const NodeType &B) const = 0; 
-   
-   /// Append the content of node \p B into node \p A and remove \p B and 
-   /// the edge between \p A and \p B from the graph. 
-   virtual void mergeNodes(NodeType &A, NodeType &B) = 0; 
-   
-   /// Given an instruction \p I return its associated ordinal number. 
-   size_t getOrdinal(Instruction &I) { 
-     assert(InstOrdinalMap.find(&I) != InstOrdinalMap.end() && 
-            "No ordinal computed for this instruction."); 
-     return InstOrdinalMap[&I]; 
-   } 
-   
-   /// Given a node \p N return its associated ordinal number. 
-   size_t getOrdinal(NodeType &N) { 
-     assert(NodeOrdinalMap.find(&N) != NodeOrdinalMap.end() && 
-            "No ordinal computed for this node."); 
-     return NodeOrdinalMap[&N]; 
-   } 
-   
-   /// Map types to map instructions to nodes used when populating the graph. 
-   using InstToNodeMap = DenseMap<Instruction *, NodeType *>; 
-   
-   /// Map Types to map instruction/nodes to an ordinal number. 
-   using InstToOrdinalMap = DenseMap<Instruction *, size_t>; 
-   using NodeToOrdinalMap = DenseMap<NodeType *, size_t>; 
-   
-   /// Reference to the graph that gets built by a concrete implementation of 
-   /// this builder. 
-   GraphType &Graph; 
-   
-   /// Dependence information used to create memory dependence edges in the 
-   /// graph. 
-   DependenceInfo &DI; 
-   
-   /// The list of basic blocks to consider when building the graph. 
-   const BasicBlockListType &BBList; 
-   
-   /// A mapping from instructions to the corresponding nodes in the graph. 
-   InstToNodeMap IMap; 
-   
-   /// A mapping from each instruction to an ordinal number. This map is used to 
-   /// populate the \p NodeOrdinalMap. 
-   InstToOrdinalMap InstOrdinalMap; 
-   
-   /// A mapping from nodes to an ordinal number. This map is used to sort nodes 
-   /// in a pi-block based on program order. 
-   NodeToOrdinalMap NodeOrdinalMap; 
- }; 
-   
- } // namespace llvm 
-   
- #endif // LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H 
-