//===- ErrorHandler.h -------------------------------------------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// We designed lld's error handlers with the following goals in mind:
 
//
 
//  - Errors can occur at any place where we handle user input, but we don't
 
//    want them to affect the normal execution path too much. Ideally,
 
//    handling errors should be as simple as reporting them and exit (but
 
//    without actually doing exit).
 
//
 
//    In particular, the design to wrap all functions that could fail with
 
//    ErrorOr<T> is rejected because otherwise we would have to wrap a large
 
//    number of functions in lld with ErrorOr. With that approach, if some
 
//    function F can fail, not only F but all functions that transitively call
 
//    F have to be wrapped with ErrorOr. That seemed too much.
 
//
 
//  - Finding only one error at a time is not sufficient. We want to find as
 
//    many errors as possible with one execution of the linker. That means the
 
//    linker needs to keep running after a first error and give up at some
 
//    checkpoint (beyond which it would find cascading, false errors caused by
 
//    the previous errors).
 
//
 
//  - We want a simple interface to report errors. Unlike Clang, the data we
 
//    handle is compiled binary, so we don't need an error reporting mechanism
 
//    that's as sophisticated as the one that Clang has.
 
//
 
// The current lld's error handling mechanism is simple:
 
//
 
//  - When you find an error, report it using error() and continue as far as
 
//    you can. An internal error counter is incremented by one every time you
 
//    call error().
 
//
 
//    A common idiom to handle an error is calling error() and then returning
 
//    a reasonable default value. For example, if your function handles a
 
//    user-supplied alignment value, and if you find an invalid alignment
 
//    (e.g. 17 which is not 2^n), you may report it using error() and continue
 
//    as if it were alignment 1 (which is the simplest reasonable value).
 
//
 
//    Note that you should not continue with an invalid value; that breaks the
 
//    internal consistency. You need to maintain all variables have some sane
 
//    value even after an error occurred. So, when you have to continue with
 
//    some value, always use a dummy value.
 
//
 
//  - Find a reasonable checkpoint at where you want to stop the linker, and
 
//    add code to return from the function if errorCount() > 0. In most cases,
 
//    a checkpoint already exists, so you don't need to do anything for this.
 
//
 
// This interface satisfies all the goals that we mentioned above.
 
//
 
// You should never call fatal() except for reporting a corrupted input file.
 
// fatal() immediately terminates the linker, so the function is not desirable
 
// if you are using lld as a subroutine in other program, and with that you
 
// can find only one error at a time.
 
//
 
// warn() doesn't do anything but printing out a given message.
 
//
 
// It is not recommended to use llvm::outs() or lld::errs() directly in lld
 
// because they are not thread-safe. The functions declared in this file are
 
// thread-safe.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLD_COMMON_ERRORHANDLER_H
 
#define LLD_COMMON_ERRORHANDLER_H
 
 
 
#include "lld/Common/LLVM.h"
 
 
 
#include "llvm/ADT/STLExtras.h"
 
#include "llvm/Support/Error.h"
 
#include "llvm/Support/FileOutputBuffer.h"
 
#include <mutex>
 
 
 
namespace llvm {
 
class DiagnosticInfo;
 
class raw_ostream;
 
}
 
 
 
namespace lld {
 
 
 
llvm::raw_ostream &outs();
 
llvm::raw_ostream &errs();
 
 
 
enum class ErrorTag { LibNotFound, SymbolNotFound };
 
 
 
class ErrorHandler {
 
public:
 
  ~ErrorHandler();
 
 
 
  void initialize(llvm::raw_ostream &stdoutOS, llvm::raw_ostream &stderrOS,
 
                  bool exitEarly, bool disableOutput);
 
 
 
  uint64_t errorCount = 0;
 
  uint64_t errorLimit = 20;
 
  StringRef errorLimitExceededMsg = "too many errors emitted, stopping now";
 
  StringRef errorHandlingScript;
 
  StringRef logName = "lld";
 
  bool exitEarly = true;
 
  bool fatalWarnings = false;
 
  bool suppressWarnings = false;
 
  bool verbose = false;
 
  bool vsDiagnostics = false;
 
  bool disableOutput = false;
 
  std::function<void()> cleanupCallback;
 
 
 
  void error(const Twine &msg);
 
  void error(const Twine &msg, ErrorTag tag, ArrayRef<StringRef> args);
 
  [[noreturn]] void fatal(const Twine &msg);
 
  void log(const Twine &msg);
 
  void message(const Twine &msg, llvm::raw_ostream &s);
 
  void warn(const Twine &msg);
 
 
 
  raw_ostream &outs();
 
  raw_ostream &errs();
 
  void flushStreams();
 
 
 
  std::unique_ptr<llvm::FileOutputBuffer> outputBuffer;
 
 
 
private:
 
  using Colors = raw_ostream::Colors;
 
 
 
  std::string getLocation(const Twine &msg);
 
  void reportDiagnostic(StringRef location, Colors c, StringRef diagKind,
 
                        const Twine &msg);
 
 
 
  // We want to separate multi-line messages with a newline. `sep` is "\n"
 
  // if the last messages was multi-line. Otherwise "".
 
  llvm::StringRef sep;
 
 
 
  // We wrap stdout and stderr so that you can pass alternative stdout/stderr as
 
  // arguments to lld::*::link() functions. Since lld::outs() or lld::errs() can
 
  // be indirectly called from multiple threads, we protect them using a mutex.
 
  // In the future, we plan on supporting several concurrent linker contexts,
 
  // which explains why the mutex is not a global but part of this context.
 
  std::mutex mu;
 
  llvm::raw_ostream *stdoutOS{};
 
  llvm::raw_ostream *stderrOS{};
 
};
 
 
 
/// Returns the default error handler.
 
ErrorHandler &errorHandler();
 
 
 
void error(const Twine &msg);
 
void error(const Twine &msg, ErrorTag tag, ArrayRef<StringRef> args);
 
[[noreturn]] void fatal(const Twine &msg);
 
void log(const Twine &msg);
 
void message(const Twine &msg, llvm::raw_ostream &s = outs());
 
void warn(const Twine &msg);
 
uint64_t errorCount();
 
 
 
[[noreturn]] void exitLld(int val);
 
 
 
void diagnosticHandler(const llvm::DiagnosticInfo &di);
 
void checkError(Error e);
 
 
 
// check functions are convenient functions to strip errors
 
// from error-or-value objects.
 
template <class T> T check(ErrorOr<T> e) {
 
  if (auto ec = e.getError())
 
    fatal(ec.message());
 
  return std::move(*e);
 
}
 
 
 
template <class T> T check(Expected<T> e) {
 
  if (!e)
 
    fatal(llvm::toString(e.takeError()));
 
  return std::move(*e);
 
}
 
 
 
// Don't move from Expected wrappers around references.
 
template <class T> T &check(Expected<T &> e) {
 
  if (!e)
 
    fatal(llvm::toString(e.takeError()));
 
  return *e;
 
}
 
 
 
template <class T>
 
T check2(ErrorOr<T> e, llvm::function_ref<std::string()> prefix) {
 
  if (auto ec = e.getError())
 
    fatal(prefix() + ": " + ec.message());
 
  return std::move(*e);
 
}
 
 
 
template <class T>
 
T check2(Expected<T> e, llvm::function_ref<std::string()> prefix) {
 
  if (!e)
 
    fatal(prefix() + ": " + toString(e.takeError()));
 
  return std::move(*e);
 
}
 
 
 
inline std::string toString(const Twine &s) { return s.str(); }
 
 
 
// To evaluate the second argument lazily, we use C macro.
 
#define CHECK(E, S) check2((E), [&] { return toString(S); })
 
 
 
} // namespace lld
 
 
 
#endif