/*
 
    Texel - A UCI chess engine.
 
    Copyright (C) 2012-2014  Peter Ă–sterlund, peterosterlund2@gmail.com
 
 
 
    This program is free software: you can redistribute it and/or modify
 
    it under the terms of the GNU General Public License as published by
 
    the Free Software Foundation, either version 3 of the License, or
 
    (at your option) any later version.
 
 
 
    This program is distributed in the hope that it will be useful,
 
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
    GNU General Public License for more details.
 
 
 
    You should have received a copy of the GNU General Public License
 
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
/*
 
 * moveGen.cpp
 
 *
 
 *  Created on: Feb 25, 2012
 
 *      Author: petero
 
 */
 
 
 
#include "moveGen.hpp"
 
 
 
void
 
MoveList::filter(const std::vector<Move>& searchMoves)
 
{
 
    int used = 0;
 
    for (int i = 0;i < size; i++)
 
        if (std::find(searchMoves.begin(), searchMoves.end(), (*this)[i]) != searchMoves.end())
 
            (*this)[used++] = (*this)[i];
 
    size = used;
 
}
 
 
 
template void MoveGen::pseudoLegalMoves<true>(const Position& pos, MoveList& moveList);
 
template void MoveGen::pseudoLegalMoves<false>(const Position& pos, MoveList& moveList);
 
 
 
template <bool wtm>
 
void
 
MoveGen::pseudoLegalMoves(const Position& pos, MoveList& moveList) {
 
    using MyColor = ColorTraits<wtm>;
 
    const U64 occupied = pos.occupiedBB();
 
 
 
    // Queen moves
 
    U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) & ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Rook moves
 
    squares = pos.pieceTypeBB(MyColor::ROOK);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::rookAttacks(sq, occupied) & ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Bishop moves
 
    squares = pos.pieceTypeBB(MyColor::BISHOP);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::bishopAttacks(sq, occupied) & ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // King moves
 
    {
 
        int sq = pos.getKingSq(wtm);
 
        U64 m = BitBoard::kingAttacks[sq] & ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
        const int k0 = wtm ? E1 : E8;
 
        if (sq == k0) {
 
            const U64 OO_SQ = wtm ? BitBoard::sqMask(F1,G1) : BitBoard::sqMask(F8,G8);
 
            const U64 OOO_SQ = wtm ? BitBoard::sqMask(B1,C1,D1) : BitBoard::sqMask(B8,C8,D8);
 
            const int hCastle = wtm ? Position::H1_CASTLE : Position::H8_CASTLE;
 
            const int aCastle = wtm ? Position::A1_CASTLE : Position::A8_CASTLE;
 
            if (((pos.getCastleMask() & (1 << hCastle)) != 0) &&
 
                ((OO_SQ & occupied) == 0) &&
 
                (pos.getPiece(k0 + 3) == MyColor::ROOK) &&
 
                !sqAttacked(pos, k0) &&
 
                !sqAttacked(pos, k0 + 1)) {
 
                moveList.addMove(k0, k0 + 2, Piece::EMPTY);
 
            }
 
            if (((pos.getCastleMask() & (1 << aCastle)) != 0) &&
 
                ((OOO_SQ & occupied) == 0) &&
 
                (pos.getPiece(k0 - 4) == MyColor::ROOK) &&
 
                !sqAttacked(pos, k0) &&
 
                !sqAttacked(pos, k0 - 1)) {
 
                moveList.addMove(k0, k0 - 2, Piece::EMPTY);
 
            }
 
        }
 
    }
 
 
 
    // Knight moves
 
    U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
 
    while (knights != 0) {
 
        int sq = BitBoard::extractSquare(knights);
 
        U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Pawn moves
 
    const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
 
    const int epSquare = pos.getEpSquare();
 
    const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
 
    if (wtm) {
 
        U64 m = (pawns << 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m, -8, true);
 
        m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m, -16);
 
 
 
        m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -7, true);
 
 
 
        m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -9, true);
 
    } else {
 
        U64 m = (pawns >> 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m, 8, true);
 
        m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m, 16);
 
 
 
        m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 9, true);
 
 
 
        m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 7, true);
 
    }
 
}
 
 
 
template void MoveGen::checkEvasions<true>(const Position& pos, MoveList& moveList);
 
template void MoveGen::checkEvasions<false>(const Position& pos, MoveList& moveList);
 
 
 
template <bool wtm>
 
void
 
MoveGen::checkEvasions(const Position& pos, MoveList& moveList) {
 
    using MyColor = ColorTraits<wtm>;
 
    using OtherColor = ColorTraits<!wtm>;
 
    const U64 occupied = pos.occupiedBB();
 
 
 
    const int kingSq = pos.getKingSq(wtm);
 
    U64 kingThreats = pos.pieceTypeBB(OtherColor::KNIGHT) & BitBoard::knightAttacks[kingSq];
 
    U64 rookPieces = pos.pieceTypeBB(OtherColor::ROOK, OtherColor::QUEEN);
 
    if (rookPieces != 0)
 
        kingThreats |= rookPieces & BitBoard::rookAttacks(kingSq, occupied);
 
    U64 bishPieces = pos.pieceTypeBB(OtherColor::BISHOP, OtherColor::QUEEN);
 
    if (bishPieces != 0)
 
        kingThreats |= bishPieces & BitBoard::bishopAttacks(kingSq, occupied);
 
    const U64 myPawnAttacks = wtm ? BitBoard::wPawnAttacks[kingSq] : BitBoard::bPawnAttacks[kingSq];
 
    kingThreats |= pos.pieceTypeBB(OtherColor::PAWN) & myPawnAttacks;
 
    U64 validTargets = 0;
 
    if ((kingThreats != 0) && ((kingThreats & (kingThreats-1)) == 0)) { // Exactly one attacking piece
 
        int threatSq = BitBoard::numberOfTrailingZeros(kingThreats);
 
        validTargets = kingThreats | BitBoard::squaresBetween[kingSq][threatSq];
 
    }
 
    validTargets |= pos.pieceTypeBB(OtherColor::KING);
 
    // Queen moves
 
    U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) &
 
                    ~pos.colorBB(wtm) & validTargets;
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Rook moves
 
    squares = pos.pieceTypeBB(MyColor::ROOK);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::rookAttacks(sq, occupied) & ~pos.colorBB(wtm) & validTargets;
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Bishop moves
 
    squares = pos.pieceTypeBB(MyColor::BISHOP);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::bishopAttacks(sq, occupied) & ~pos.colorBB(wtm) & validTargets;
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // King moves
 
    {
 
        int sq = pos.getKingSq(wtm);
 
        U64 m = BitBoard::kingAttacks[sq] & ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Knight moves
 
    U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
 
    while (knights != 0) {
 
        int sq = BitBoard::extractSquare(knights);
 
        U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm) & validTargets;
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Pawn moves
 
    const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
 
    const int epSquare = pos.getEpSquare();
 
    const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
 
    if (wtm) {
 
        U64 m = (pawns << 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m & validTargets, -8, true);
 
        m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m & validTargets, -16);
 
 
 
        m = (pawns << 7) & BitBoard::maskAToGFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -7, true);
 
 
 
        m = (pawns << 9) & BitBoard::maskBToHFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -9, true);
 
    } else {
 
        U64 m = (pawns >> 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m & validTargets, 8, true);
 
        m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m & validTargets, 16);
 
 
 
        m = (pawns >> 9) & BitBoard::maskAToGFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 9, true);
 
 
 
        m = (pawns >> 7) & BitBoard::maskBToHFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 7, true);
 
    }
 
 
 
#ifdef MOVELIST_DEBUG
 
    {
 
        // Extra check that all valid evasions were generated
 
        MoveList allMoves;
 
        pseudoLegalMoves(pos, allMoves);
 
        Position tmpPos(pos);
 
        removeIllegal(tmpPos, allMoves);
 
        std::set<std::string> evMoves;
 
        for (int i = 0; i < moveList.size; i++)
 
            evMoves.insert(TextIO::moveToUCIString(moveList.m[i]));
 
        for (int i = 0; i < allMoves.size; i++)
 
            assert(evMoves.find(TextIO::moveToUCIString(allMoves.m[i])) != evMoves.end());
 
    }
 
#endif
 
}
 
 
 
template void MoveGen::pseudoLegalCapturesAndChecks<true>(const Position& pos, MoveList& moveList);
 
template void MoveGen::pseudoLegalCapturesAndChecks<false>(const Position& pos, MoveList& moveList);
 
 
 
template <bool wtm>
 
void
 
MoveGen::pseudoLegalCapturesAndChecks(const Position& pos, MoveList& moveList) {
 
    using MyColor = ColorTraits<wtm>;
 
    const U64 occupied = pos.occupiedBB();
 
 
 
    const int oKingSq = pos.getKingSq(!wtm);
 
    U64 discovered = 0; // Squares that could generate discovered checks
 
    U64 kRookAtk = BitBoard::rookAttacks(oKingSq, occupied);
 
    if ((BitBoard::rookAttacks(oKingSq, occupied & ~kRookAtk) &
 
            pos.pieceTypeBB(MyColor::QUEEN, MyColor::ROOK)) != 0)
 
        discovered |= kRookAtk;
 
    U64 kBishAtk = BitBoard::bishopAttacks(oKingSq, occupied);
 
    if ((BitBoard::bishopAttacks(oKingSq, occupied & ~kBishAtk) &
 
            pos.pieceTypeBB(MyColor::QUEEN, MyColor::BISHOP)) != 0)
 
        discovered |= kBishAtk;
 
 
 
    // Queen moves
 
    U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied));
 
        if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kRookAtk | kBishAtk);
 
        m &= ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Rook moves
 
    squares = pos.pieceTypeBB(MyColor::ROOK);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::rookAttacks(sq, occupied);
 
        if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kRookAtk);
 
        m &= ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Bishop moves
 
    squares = pos.pieceTypeBB(MyColor::BISHOP);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::bishopAttacks(sq, occupied);
 
        if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kBishAtk);
 
        m &= ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // King moves
 
    {
 
        int sq = pos.getKingSq(wtm);
 
        U64 m = BitBoard::kingAttacks[sq];
 
        m &= ((discovered & (1ULL<<sq)) == 0) ? pos.colorBB(!wtm) : ~pos.colorBB(wtm);
 
        addMovesByMask(moveList, sq, m);
 
        const int k0 = wtm ? E1 : E8;
 
        if (sq == k0) {
 
            const U64 OO_SQ = wtm ? BitBoard::sqMask(F1,G1) : BitBoard::sqMask(F8,G8);
 
            const U64 OOO_SQ = wtm ? BitBoard::sqMask(B1,C1,D1) : BitBoard::sqMask(B8,C8,D8);
 
            const int hCastle = wtm ? Position::H1_CASTLE : Position::H8_CASTLE;
 
            const int aCastle = wtm ? Position::A1_CASTLE : Position::A8_CASTLE;
 
            if (((pos.getCastleMask() & (1 << hCastle)) != 0) &&
 
                ((OO_SQ & occupied) == 0) &&
 
                (pos.getPiece(k0 + 3) == MyColor::ROOK) &&
 
                !sqAttacked(pos, k0) &&
 
                !sqAttacked(pos, k0 + 1)) {
 
                moveList.addMove(k0, k0 + 2, Piece::EMPTY);
 
            }
 
            if (((pos.getCastleMask() & (1 << aCastle)) != 0) &&
 
                ((OOO_SQ & occupied) == 0) &&
 
                (pos.getPiece(k0 - 4) == MyColor::ROOK) &&
 
                !sqAttacked(pos, k0) &&
 
                !sqAttacked(pos, k0 - 1)) {
 
                moveList.addMove(k0, k0 - 2, Piece::EMPTY);
 
            }
 
        }
 
    }
 
 
 
    // Knight moves
 
    U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
 
    U64 kKnightAtk = BitBoard::knightAttacks[oKingSq];
 
    while (knights != 0) {
 
        int sq = BitBoard::extractSquare(knights);
 
        U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm);
 
        if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kKnightAtk);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Pawn moves
 
    const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
 
    const int epSquare = pos.getEpSquare();
 
    const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
 
    if (wtm) {
 
        // Captures
 
        U64 m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -7, false);
 
        m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -9, false);
 
 
 
        // Discovered checks and promotions
 
        U64 pawnAll = discovered | BitBoard::maskRow7;
 
        m = ((pawns & pawnAll) << 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m, -8, false);
 
        m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m, -16);
 
 
 
        // Normal checks
 
        m = ((pawns & ~pawnAll) << 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m & BitBoard::bPawnAttacks[oKingSq], -8, false);
 
        m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m & BitBoard::bPawnAttacks[oKingSq], -16);
 
    } else {
 
        // Captures
 
        U64 m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 9, false);
 
        m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 7, false);
 
 
 
        // Discovered checks and promotions
 
        U64 pawnAll = discovered | BitBoard::maskRow2;
 
        m = ((pawns & pawnAll) >> 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m, 8, false);
 
        m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m, 16);
 
 
 
        // Normal checks
 
        m = ((pawns & ~pawnAll) >> 8) & ~occupied;
 
        addPawnMovesByMask<wtm>(moveList, m & BitBoard::wPawnAttacks[oKingSq], 8, false);
 
        m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
 
        addPawnDoubleMovesByMask(moveList, m & BitBoard::wPawnAttacks[oKingSq], 16);
 
    }
 
}
 
 
 
template void MoveGen::pseudoLegalCaptures<true>(const Position& pos, MoveList& moveList);
 
template void MoveGen::pseudoLegalCaptures<false>(const Position& pos, MoveList& moveList);
 
 
 
template <bool wtm>
 
void
 
MoveGen::pseudoLegalCaptures(const Position& pos, MoveList& moveList) {
 
    using MyColor = ColorTraits<wtm>;
 
    const U64 occupied = pos.occupiedBB();
 
 
 
    // Queen moves
 
    U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) & pos.colorBB(!wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Rook moves
 
    squares = pos.pieceTypeBB(MyColor::ROOK);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::rookAttacks(sq, occupied) & pos.colorBB(!wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Bishop moves
 
    squares = pos.pieceTypeBB(MyColor::BISHOP);
 
    while (squares != 0) {
 
        int sq = BitBoard::extractSquare(squares);
 
        U64 m = BitBoard::bishopAttacks(sq, occupied) & pos.colorBB(!wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // Knight moves
 
    U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
 
    while (knights != 0) {
 
        int sq = BitBoard::extractSquare(knights);
 
        U64 m = BitBoard::knightAttacks[sq] & pos.colorBB(!wtm);
 
        addMovesByMask(moveList, sq, m);
 
    }
 
 
 
    // King moves
 
    int sq = pos.getKingSq(wtm);
 
    U64 m = BitBoard::kingAttacks[sq] & pos.colorBB(!wtm);
 
    addMovesByMask(moveList, sq, m);
 
 
 
    // Pawn moves
 
    const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
 
    const int epSquare = pos.getEpSquare();
 
    const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
 
    if (wtm) {
 
        m = (pawns << 8) & ~occupied;
 
        m &= BitBoard::maskRow8;
 
        addPawnMovesByMask<wtm>(moveList, m, -8, false);
 
 
 
        m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -7, false);
 
        m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, -9, false);
 
    } else {
 
        m = (pawns >> 8) & ~occupied;
 
        m &= BitBoard::maskRow1;
 
        addPawnMovesByMask<wtm>(moveList, m, 8, false);
 
 
 
        m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 9, false);
 
        m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
 
        addPawnMovesByMask<wtm>(moveList, m, 7, false);
 
    }
 
}
 
 
 
bool
 
MoveGen::givesCheck(const Position& pos, const Move& m) {
 
    bool wtm = pos.isWhiteMove();
 
    int oKingSq = pos.getKingSq(!wtm);
 
    int oKing = wtm ? Piece::BKING : Piece::WKING;
 
    int p = Piece::makeWhite(m.promoteTo() == Piece::EMPTY ? pos.getPiece(m.from()) : m.promoteTo());
 
    int d1 = BitBoard::getDirection(m.to(), oKingSq);
 
    switch (d1) {
 
    case 8: case -8: case 1: case -1: // Rook direction
 
        if ((p == Piece::WQUEEN) || (p == Piece::WROOK))
 
            if ((d1 != 0) && (nextPiece(pos, m.to(), d1) == oKing))
 
                return true;
 
        break;
 
    case 9: case 7: case -9: case -7: // Bishop direction
 
        if ((p == Piece::WQUEEN) || (p == Piece::WBISHOP)) {
 
            if ((d1 != 0) && (nextPiece(pos, m.to(), d1) == oKing))
 
                return true;
 
        } else if (p == Piece::WPAWN) {
 
            if (((d1 > 0) == wtm) && (pos.getPiece(m.to() + d1) == oKing))
 
                return true;
 
        }
 
        break;
 
    default:
 
        if (d1 != 0) { // Knight direction
 
            if (p == Piece::WKNIGHT)
 
                return true;
 
        }
 
        break;
 
    }
 
    int d2 = BitBoard::getDirection(m.from(), oKingSq);
 
    if ((d2 != 0) && (d2 != d1) && (nextPiece(pos, m.from(), d2) == oKing)) {
 
        int p2 = nextPieceSafe(pos, m.from(), -d2);
 
        switch (d2) {
 
        case 8: case -8: case 1: case -1: // Rook direction
 
            if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
 
                (p2 == (wtm ? Piece::WROOK : Piece::BROOK)))
 
                return true;
 
            break;
 
        case 9: case 7: case -9: case -7: // Bishop direction
 
            if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
 
                (p2 == (wtm ? Piece::WBISHOP : Piece::BBISHOP)))
 
                return true;
 
            break;
 
        }
 
    }
 
    if ((m.promoteTo() != Piece::EMPTY) && (d1 != 0) && (d1 == d2)) {
 
        switch (d1) {
 
        case 8: case -8: case 1: case -1: // Rook direction
 
            if ((p == Piece::WQUEEN) || (p == Piece::WROOK))
 
                if ((d1 != 0) && (nextPiece(pos, m.from(), d1) == oKing))
 
                    return true;
 
            break;
 
        case 9: case 7: case -9: case -7: // Bishop direction
 
            if ((p == Piece::WQUEEN) || (p == Piece::WBISHOP)) {
 
                if ((d1 != 0) && (nextPiece(pos, m.from(), d1) == oKing))
 
                    return true;
 
            }
 
            break;
 
        }
 
    }
 
    if (p == Piece::WKING) {
 
        if (m.to() - m.from() == 2) { // O-O
 
            if (nextPieceSafe(pos, m.from(), -1) == oKing)
 
                return true;
 
            if (nextPieceSafe(pos, m.from() + 1, wtm ? 8 : -8) == oKing)
 
                return true;
 
        } else if (m.to() - m.from() == -2) { // O-O-O
 
            if (nextPieceSafe(pos, m.from(), 1) == oKing)
 
                return true;
 
            if (nextPieceSafe(pos, m.from() - 1, wtm ? 8 : -8) == oKing)
 
                return true;
 
        }
 
    } else if (p == Piece::WPAWN) {
 
        if (pos.getPiece(m.to()) == Piece::EMPTY) {
 
            int dx = Position::getX(m.to()) - Position::getX(m.from());
 
            if (dx != 0) { // en passant
 
                int epSq = m.from() + dx;
 
                int d3 = BitBoard::getDirection(epSq, oKingSq);
 
                switch (d3) {
 
                case 9: case 7: case -9: case -7:
 
                    if (nextPiece(pos, epSq, d3) == oKing) {
 
                        int p2 = nextPieceSafe(pos, epSq, -d3);
 
                        if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
 
                            (p2 == (wtm ? Piece::WBISHOP : Piece::BBISHOP)))
 
                            return true;
 
                    }
 
                    break;
 
                case 1:
 
                    if (nextPiece(pos, std::max(epSq, m.from()), d3) == oKing) {
 
                        int p2 = nextPieceSafe(pos, std::min(epSq, m.from()), -d3);
 
                        if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
 
                            (p2 == (wtm ? Piece::WROOK : Piece::BROOK)))
 
                            return true;
 
                    }
 
                    break;
 
                case -1:
 
                    if (nextPiece(pos, std::min(epSq, m.from()), d3) == oKing) {
 
                        int p2 = nextPieceSafe(pos, std::max(epSq, m.from()), -d3);
 
                        if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
 
                            (p2 == (wtm ? Piece::WROOK : Piece::BROOK)))
 
                            return true;
 
                    }
 
                    break;
 
                }
 
            }
 
        }
 
    }
 
    return false;
 
}
 
 
 
void
 
MoveGen::removeIllegal(Position& pos, MoveList& moveList) {
 
    int length = 0;
 
    UndoInfo ui;
 
 
 
    bool isInCheck = inCheck(pos);
 
    const U64 occupied = pos.occupiedBB();
 
    int kSq = pos.getKingSq(pos.isWhiteMove());
 
    U64 kingAtks = BitBoard::rookAttacks(kSq, occupied) | BitBoard::bishopAttacks(kSq, occupied);
 
    int epSquare = pos.getEpSquare();
 
    if (isInCheck) {
 
        kingAtks |= pos.pieceTypeBB(pos.isWhiteMove() ? Piece::BKNIGHT : Piece::WKNIGHT);
 
        for (int mi = 0; mi < moveList.size; mi++) {
 
            const Move& m = moveList[mi];
 
            bool legal;
 
            if ((m.from() != kSq) && ((kingAtks & (1ULL<<m.to())) == 0) && (m.to() != epSquare)) {
 
                legal = false;
 
            } else {
 
                pos.makeMove(m, ui);
 
                pos.setWhiteMove(!pos.isWhiteMove());
 
                legal = !inCheck(pos);
 
                pos.setWhiteMove(!pos.isWhiteMove());
 
                pos.unMakeMove(m, ui);
 
            }
 
            if (legal)
 
                moveList[length++] = m;
 
        }
 
    } else {
 
        for (int mi = 0; mi < moveList.size; mi++) {
 
            const Move& m = moveList[mi];
 
            bool legal;
 
            if ((m.from() != kSq) && ((kingAtks & (1ULL<<m.from())) == 0) && (m.to() != epSquare)) {
 
                legal = true;
 
            } else {
 
                pos.makeMove(m, ui);
 
                pos.setWhiteMove(!pos.isWhiteMove());
 
                legal = !inCheck(pos);
 
                pos.setWhiteMove(!pos.isWhiteMove());
 
                pos.unMakeMove(m, ui);
 
            }
 
            if (legal)
 
                moveList[length++] = m;
 
        }
 
    }
 
    moveList.size = length;
 
}
 
 
 
bool
 
MoveGen::isLegal(Position& pos, const Move& m, bool isInCheck) {
 
    UndoInfo ui;
 
    int kSq = pos.getKingSq(pos.isWhiteMove());
 
    const int epSquare = pos.getEpSquare();
 
    if (isInCheck) {
 
        if ((m.from() != kSq) && (m.to() != epSquare)) {
 
            U64 occupied = pos.occupiedBB();
 
            U64 toMask = 1ULL << m.to();
 
            Piece::Type knight = pos.isWhiteMove() ? Piece::BKNIGHT : Piece::WKNIGHT;
 
            if (((BitBoard::rookAttacks(kSq, occupied) & toMask) == 0) &&
 
                ((BitBoard::bishopAttacks(kSq, occupied) & toMask) == 0) &&
 
                ((BitBoard::knightAttacks[kSq] & pos.pieceTypeBB(knight) & toMask) == 0))
 
                return false;
 
        }
 
        pos.makeMoveB(m, ui);
 
        bool legal = !inCheck(pos);
 
        pos.unMakeMoveB(m, ui);
 
        return legal;
 
    } else {
 
        if (m.from() == kSq) {
 
            U64 occupied = pos.occupiedBB() & ~(1ULL<<m.from());
 
            return !MoveGen::sqAttacked(pos, m.to(), occupied);
 
        } else {
 
            if (m.to() != epSquare) {
 
                U64 occupied = pos.occupiedBB();
 
                U64 fromMask = 1ULL << m.from();
 
                if (((BitBoard::rookAttacks(kSq, occupied) & fromMask) == 0) &&
 
                    ((BitBoard::bishopAttacks(kSq, occupied) & fromMask) == 0))
 
                    return true;
 
                else if (BitBoard::getDirection(kSq, m.from()) == BitBoard::getDirection(kSq, m.to()))
 
                    return true;
 
            }
 
            pos.makeMoveB(m, ui);
 
            bool legal = !inCheck(pos);
 
            pos.unMakeMoveB(m, ui);
 
            return legal;
 
        }
 
    }
 
}