/*
 
    Texel - A UCI chess engine.
 
    Copyright (C) 2013-2014  Peter Ă–sterlund, peterosterlund2@gmail.com
 
 
 
    This program is free software: you can redistribute it and/or modify
 
    it under the terms of the GNU General Public License as published by
 
    the Free Software Foundation, either version 3 of the License, or
 
    (at your option) any later version.
 
 
 
    This program is distributed in the hope that it will be useful,
 
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
    GNU General Public License for more details.
 
 
 
    You should have received a copy of the GNU General Public License
 
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
/*
 
 * material.hpp
 
 *
 
 *  Created on: May 1, 2013
 
 *      Author: petero
 
 */
 
 
 
#ifndef MATERIAL_HPP_
 
#define MATERIAL_HPP_
 
 
 
#include "piece.hpp"
 
 
 
/**
 
 * An incrementally updated material identifier.
 
 * For each legal piece configuration, a unique identifier is computed.
 
 */
 
class MatId {
 
public:
 
    static const int WP = 1;
 
    static const int WR = 9;
 
    static const int WN = 91;
 
    static const int WB = 767;
 
    static const int WQ = 5903;
 
 
 
    static const int BP = 1 << 16;
 
    static const int BR = 9 << 16;
 
    static const int BN = 91 << 16;
 
    static const int BB = 767 << 16;
 
    static const int BQ = 5903 << 16;
 
 
 
    MatId();
 
 
 
    /** Add a piece to the material configuration. */
 
    void addPiece(int pType);
 
 
 
    /** Remove a piece from the material configuration. */
 
    void removePiece(int pType);
 
 
 
    /** Add cnt pieces of tyep ptype to the material configuration. */
 
    void addPieceCnt(int pType, int cnt);
 
 
 
    /** Get the material configuration identifier. */
 
    int operator()() const;
 
 
 
    /** Get ID for black/white mirror position. */
 
    static int mirror(int id);
 
 
 
private:
 
    int hash;
 
    static const int materialId[Piece::nPieceTypes];
 
};
 
 
 
inline
 
MatId::MatId()
 
    : hash(0) {
 
}
 
 
 
inline void
 
MatId::addPiece(int pType) {
 
    hash += materialId[pType];
 
}
 
 
 
inline void
 
MatId::removePiece(int pType) {
 
    hash -= materialId[pType];
 
}
 
 
 
inline void
 
MatId::addPieceCnt(int pType, int cnt) {
 
    hash += materialId[pType] * cnt;
 
}
 
 
 
inline int
 
MatId::operator()() const {
 
    return hash;
 
}
 
 
 
inline int
 
MatId::mirror(int h) {
 
    unsigned int ret = h;
 
    return (ret >> 16) | ((ret & 0xffff) << 16);
 
}
 
 
 
#endif /* MATERIAL_HPP_ */