- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #ifndef TYPES_H_INCLUDED 
- #define TYPES_H_INCLUDED 
-   
- /// When compiling with provided Makefile (e.g. for Linux and OSX), configuration 
- /// is done automatically. To get started type 'make help'. 
- /// 
- /// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches 
- /// need to be set manually: 
- /// 
- /// -DNDEBUG      | Disable debugging mode. Always use this for release. 
- /// 
- /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to 
- ///               | run on some very old machines. 
- /// 
- /// -DUSE_POPCNT  | Add runtime support for use of popcnt asm-instruction. Works 
- ///               | only in 64-bit mode and requires hardware with popcnt support. 
- /// 
- /// -DUSE_PEXT    | Add runtime support for use of pext asm-instruction. Works 
- ///               | only in 64-bit mode and requires hardware with pext support. 
-   
- #include <cassert> 
- #include <cctype> 
- #include <climits> 
- #include <cstdint> 
- #include <cstdlib> 
-   
- #if defined(_MSC_VER) 
- // Disable some silly and noisy warning from MSVC compiler 
- #pragma warning(disable: 4127) // Conditional expression is constant 
- #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type 
- #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' 
- #endif 
-   
- /// Predefined macros hell: 
- /// 
- /// __GNUC__           Compiler is gcc, Clang or Intel on Linux 
- /// __INTEL_COMPILER   Compiler is Intel 
- /// _MSC_VER           Compiler is MSVC or Intel on Windows 
- /// _WIN32             Building on Windows (any) 
- /// _WIN64             Building on Windows 64 bit 
-   
- #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used 
- #  include <intrin.h> // Microsoft header for _BitScanForward64() 
- #  define IS_64BIT 
- #endif 
-   
- #if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) 
- #  include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64() 
- #endif 
-   
- #if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) 
- #  include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch() 
- #endif 
-   
- #if defined(USE_PEXT) 
- #  include <immintrin.h> // Header for _pext_u64() intrinsic 
- #  define pext(b, m) _pext_u64(b, m) 
- #else 
- #  define pext(b, m) 0 
- #endif 
-   
- #ifdef USE_POPCNT 
- const bool HasPopCnt = true; 
- #else 
- const bool HasPopCnt = false; 
- #endif 
-   
- #ifdef USE_PEXT 
- const bool HasPext = true; 
- #else 
- const bool HasPext = false; 
- #endif 
-   
- #ifdef IS_64BIT 
- const bool Is64Bit = true; 
- #else 
- const bool Is64Bit = false; 
- #endif 
-   
- typedef uint64_t Key; 
- typedef uint64_t Bitboard; 
-   
- const int MAX_MOVES = 256; 
- const int MAX_PLY   = 128; 
-   
- /// A move needs 16 bits to be stored 
- /// 
- /// bit  0- 5: destination square (from 0 to 63) 
- /// bit  6-11: origin square (from 0 to 63) 
- /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) 
- /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) 
- /// NOTE: EN-PASSANT bit is set only when a pawn can be captured 
- /// 
- /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in 
- /// any normal move destination square is always different from origin square 
- /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. 
-   
- enum Move : int { 
-   MOVE_NONE, 
-   MOVE_NULL = 65 
- }; 
-   
- enum MoveType { 
-   NORMAL, 
-   PROMOTION = 1 << 14, 
-   ENPASSANT = 2 << 14, 
-   CASTLING  = 3 << 14 
- }; 
-   
- enum Color { 
-   WHITE, BLACK, COLOR_NB = 2 
- }; 
-   
- enum CastlingSide { 
-   KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2 
- }; 
-   
- enum CastlingRight { 
-   NO_CASTLING, 
-   WHITE_OO, 
-   WHITE_OOO = WHITE_OO << 1, 
-   BLACK_OO  = WHITE_OO << 2, 
-   BLACK_OOO = WHITE_OO << 3, 
-   ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO, 
-   CASTLING_RIGHT_NB = 16 
- }; 
-   
- template<Color C, CastlingSide S> struct MakeCastling { 
-   static constexpr CastlingRight 
-   right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO 
-                      : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO; 
- }; 
-   
- enum Phase { 
-   PHASE_ENDGAME, 
-   PHASE_MIDGAME = 128, 
-   MG = 0, EG = 1, PHASE_NB = 2 
- }; 
-   
- enum ScaleFactor { 
-   SCALE_FACTOR_DRAW    = 0, 
-   SCALE_FACTOR_ONEPAWN = 48, 
-   SCALE_FACTOR_NORMAL  = 64, 
-   SCALE_FACTOR_MAX     = 128, 
-   SCALE_FACTOR_NONE    = 255 
- }; 
-   
- enum Bound { 
-   BOUND_NONE, 
-   BOUND_UPPER, 
-   BOUND_LOWER, 
-   BOUND_EXACT = BOUND_UPPER | BOUND_LOWER 
- }; 
-   
- enum Value : int { 
-   VALUE_ZERO      = 0, 
-   VALUE_DRAW      = 0, 
-   VALUE_KNOWN_WIN = 10000, 
-   VALUE_MATE      = 32000, 
-   VALUE_INFINITE  = 32001, 
-   VALUE_NONE      = 32002, 
-   
-   VALUE_MATE_IN_MAX_PLY  =  VALUE_MATE - 2 * MAX_PLY, 
-   VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, 
-   
-   PawnValueMg   = 171,   PawnValueEg   = 240, 
-   KnightValueMg = 764,   KnightValueEg = 848, 
-   BishopValueMg = 826,   BishopValueEg = 891, 
-   RookValueMg   = 1282,  RookValueEg   = 1373, 
-   QueenValueMg  = 2526,  QueenValueEg  = 2646, 
-   
-   MidgameLimit  = 15258, EndgameLimit  = 3915 
- }; 
-   
- enum PieceType { 
-   NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, 
-   ALL_PIECES = 0, 
-   QUEEN_DIAGONAL = 7, 
-   PIECE_TYPE_NB = 8 
- }; 
-   
- enum Piece { 
-   NO_PIECE, 
-   W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, 
-   B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, 
-   PIECE_NB = 16 
- }; 
-   
- extern Value PieceValue[PHASE_NB][PIECE_NB]; 
-   
- enum Depth : int { 
-   
-   ONE_PLY = 1, 
-   
-   DEPTH_ZERO          =  0 * ONE_PLY, 
-   DEPTH_QS_CHECKS     =  0 * ONE_PLY, 
-   DEPTH_QS_NO_CHECKS  = -1 * ONE_PLY, 
-   DEPTH_QS_RECAPTURES = -5 * ONE_PLY, 
-   
-   DEPTH_NONE = -6 * ONE_PLY, 
-   DEPTH_MAX  = MAX_PLY * ONE_PLY 
- }; 
-   
- static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2"); 
-   
- enum Square : int { 
-   SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, 
-   SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, 
-   SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, 
-   SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, 
-   SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, 
-   SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, 
-   SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, 
-   SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, 
-   SQ_NONE, 
-   
-   SQUARE_NB = 64 
- }; 
-   
- enum Direction : int { 
-   NORTH =  8, 
-   EAST  =  1, 
-   SOUTH = -NORTH, 
-   WEST  = -EAST, 
-   
-   NORTH_EAST = NORTH + EAST, 
-   SOUTH_EAST = SOUTH + EAST, 
-   SOUTH_WEST = SOUTH + WEST, 
-   NORTH_WEST = NORTH + WEST 
- }; 
-   
- enum File : int { 
-   FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB 
- }; 
-   
- enum Rank : int { 
-   RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB 
- }; 
-   
-   
- /// Score enum stores a middlegame and an endgame value in a single integer 
- /// (enum). The least significant 16 bits are used to store the endgame value 
- /// and the upper 16 bits are used to store the middlegame value. Take some 
- /// care to avoid left-shifting a signed int to avoid undefined behavior. 
- enum Score : int { SCORE_ZERO }; 
-   
- constexpr Score make_score(int mg, int eg) { 
-   return Score((int)((unsigned int)eg << 16) + mg); 
- } 
-   
- /// Extracting the signed lower and upper 16 bits is not so trivial because 
- /// according to the standard a simple cast to short is implementation defined 
- /// and so is a right shift of a signed integer. 
- inline Value eg_value(Score s) { 
-   union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) }; 
-   return Value(eg.s); 
- } 
-   
- inline Value mg_value(Score s) { 
-   union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) }; 
-   return Value(mg.s); 
- } 
-   
- #define ENABLE_BASE_OPERATORS_ON(T)                                \ 
- constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ 
- constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ 
- constexpr T operator-(T d) { return T(-int(d)); }                  \ 
- inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; }         \ 
- inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } 
-   
- #define ENABLE_INCR_OPERATORS_ON(T)                                \ 
- inline T& operator++(T& d) { return d = T(int(d) + 1); }           \ 
- inline T& operator--(T& d) { return d = T(int(d) - 1); } 
-   
- #define ENABLE_FULL_OPERATORS_ON(T)                                \ 
- ENABLE_BASE_OPERATORS_ON(T)                                        \ 
- ENABLE_INCR_OPERATORS_ON(T)                                        \ 
- constexpr T operator*(int i, T d) { return T(i * int(d)); }        \ 
- constexpr T operator*(T d, int i) { return T(int(d) * i); }        \ 
- constexpr T operator/(T d, int i) { return T(int(d) / i); }        \ 
- constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); }  \ 
- inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }    \ 
- inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } 
-   
- ENABLE_FULL_OPERATORS_ON(Value) 
- ENABLE_FULL_OPERATORS_ON(Depth) 
- ENABLE_FULL_OPERATORS_ON(Direction) 
-   
- ENABLE_INCR_OPERATORS_ON(PieceType) 
- ENABLE_INCR_OPERATORS_ON(Piece) 
- ENABLE_INCR_OPERATORS_ON(Color) 
- ENABLE_INCR_OPERATORS_ON(Square) 
- ENABLE_INCR_OPERATORS_ON(File) 
- ENABLE_INCR_OPERATORS_ON(Rank) 
-   
- ENABLE_BASE_OPERATORS_ON(Score) 
-   
- #undef ENABLE_FULL_OPERATORS_ON 
- #undef ENABLE_INCR_OPERATORS_ON 
- #undef ENABLE_BASE_OPERATORS_ON 
-   
- /// Additional operators to add integers to a Value 
- constexpr Value operator+(Value v, int i) { return Value(int(v) + i); } 
- constexpr Value operator-(Value v, int i) { return Value(int(v) - i); } 
- inline Value& operator+=(Value& v, int i) { return v = v + i; } 
- inline Value& operator-=(Value& v, int i) { return v = v - i; } 
-   
- /// Additional operators to add a Direction to a Square 
- inline Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); } 
- inline Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); } 
- inline Square& operator+=(Square &s, Direction d) { return s = s + d; } 
- inline Square& operator-=(Square &s, Direction d) { return s = s - d; } 
-   
- /// Only declared but not defined. We don't want to multiply two scores due to 
- /// a very high risk of overflow. So user should explicitly convert to integer. 
- Score operator*(Score, Score) = delete; 
-   
- /// Division of a Score must be handled separately for each term 
- inline Score operator/(Score s, int i) { 
-   return make_score(mg_value(s) / i, eg_value(s) / i); 
- } 
-   
- /// Multiplication of a Score by an integer. We check for overflow in debug mode. 
- inline Score operator*(Score s, int i) { 
-   
-   Score result = Score(int(s) * i); 
-   
-   assert(eg_value(result) == (i * eg_value(s))); 
-   assert(mg_value(result) == (i * mg_value(s))); 
-   assert((i == 0) || (result / i) == s ); 
-   
-   return result; 
- } 
-   
- constexpr Color operator~(Color c) { 
-   return Color(c ^ BLACK); // Toggle color 
- } 
-   
- constexpr Square operator~(Square s) { 
-   return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 
- } 
-   
- constexpr File operator~(File f) { 
-   return File(f ^ FILE_H); // Horizontal flip FILE_A -> FILE_H 
- } 
-   
- constexpr Piece operator~(Piece pc) { 
-   return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT 
- } 
-   
- constexpr CastlingRight operator|(Color c, CastlingSide s) { 
-   return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); 
- } 
-   
- constexpr Value mate_in(int ply) { 
-   return VALUE_MATE - ply; 
- } 
-   
- constexpr Value mated_in(int ply) { 
-   return -VALUE_MATE + ply; 
- } 
-   
- constexpr Square make_square(File f, Rank r) { 
-   return Square((r << 3) + f); 
- } 
-   
- constexpr Piece make_piece(Color c, PieceType pt) { 
-   return Piece((c << 3) + pt); 
- } 
-   
- constexpr PieceType type_of(Piece pc) { 
-   return PieceType(pc & 7); 
- } 
-   
- inline Color color_of(Piece pc) { 
-   assert(pc != NO_PIECE); 
-   return Color(pc >> 3); 
- } 
-   
- constexpr bool is_ok(Square s) { 
-   return s >= SQ_A1 && s <= SQ_H8; 
- } 
-   
- constexpr File file_of(Square s) { 
-   return File(s & 7); 
- } 
-   
- constexpr Rank rank_of(Square s) { 
-   return Rank(s >> 3); 
- } 
-   
- constexpr Square relative_square(Color c, Square s) { 
-   return Square(s ^ (c * 56)); 
- } 
-   
- constexpr Rank relative_rank(Color c, Rank r) { 
-   return Rank(r ^ (c * 7)); 
- } 
-   
- constexpr Rank relative_rank(Color c, Square s) { 
-   return relative_rank(c, rank_of(s)); 
- } 
-   
- inline bool opposite_colors(Square s1, Square s2) { 
-   int s = int(s1) ^ int(s2); 
-   return ((s >> 3) ^ s) & 1; 
- } 
-   
- constexpr Direction pawn_push(Color c) { 
-   return c == WHITE ? NORTH : SOUTH; 
- } 
-   
- constexpr Square from_sq(Move m) { 
-   return Square((m >> 6) & 0x3F); 
- } 
-   
- constexpr Square to_sq(Move m) { 
-   return Square(m & 0x3F); 
- } 
-   
- constexpr int from_to(Move m) { 
-  return m & 0xFFF; 
- } 
-   
- constexpr MoveType type_of(Move m) { 
-   return MoveType(m & (3 << 14)); 
- } 
-   
- constexpr PieceType promotion_type(Move m) { 
-   return PieceType(((m >> 12) & 3) + KNIGHT); 
- } 
-   
- inline Move make_move(Square from, Square to) { 
-   return Move((from << 6) + to); 
- } 
-   
- template<MoveType T> 
- constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) { 
-   return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to); 
- } 
-   
- constexpr bool is_ok(Move m) { 
-   return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE 
- } 
-   
- #endif // #ifndef TYPES_H_INCLUDED 
-