- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #ifndef TIMEMAN_H_INCLUDED 
- #define TIMEMAN_H_INCLUDED 
-   
- #include "misc.h" 
- #include "search.h" 
- #include "thread.h" 
-   
- /// The TimeManagement class computes the optimal time to think depending on 
- /// the maximum available time, the game move number and other parameters. 
-   
- class TimeManagement { 
- public: 
-   void init(Search::LimitsType& limits, Color us, int ply); 
-   int optimum() const { return optimumTime; } 
-   int maximum() const { return maximumTime; } 
-   int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); } 
-   
-   int64_t availableNodes; // When in 'nodes as time' mode 
-   
- private: 
-   TimePoint startTime; 
-   int optimumTime; 
-   int maximumTime; 
- }; 
-   
- extern TimeManagement Time; 
-   
- #endif // #ifndef TIMEMAN_H_INCLUDED 
-