/*
 
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
 
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
 
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
 
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
 
 
 
  Stockfish is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 
 
 
  Stockfish is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU General Public License for more details.
 
 
 
  You should have received a copy of the GNU General Public License
 
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
#ifndef THREAD_WIN32_H_INCLUDED
 
#define THREAD_WIN32_H_INCLUDED
 
 
 
/// STL thread library used by mingw and gcc when cross compiling for Windows
 
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
 
/// on top of Windows semaphores. Semaphores, being kernel objects, require kernel
 
/// mode transition in order to lock or unlock, which is very slow compared to
 
/// interlocked operations (about 30% slower on bench test). To work around this
 
/// issue, we define our wrappers to the low level Win32 calls. We use critical
 
/// sections to support Windows XP and older versions. Unfortunately, cond_wait()
 
/// is racy between unlock() and WaitForSingleObject() but they have the same
 
/// speed performance as the SRW locks.
 
 
 
#include <condition_variable>
 
#include <mutex>
 
 
 
#if defined(_WIN32) && !defined(_MSC_VER)
 
 
 
#ifndef NOMINMAX
 
#  define NOMINMAX // Disable macros min() and max()
 
#endif
 
 
 
#define WIN32_LEAN_AND_MEAN
 
#include <windows.h>
 
#undef WIN32_LEAN_AND_MEAN
 
#undef NOMINMAX
 
 
 
/// Mutex and ConditionVariable struct are wrappers of the low level locking
 
/// machinery and are modeled after the corresponding C++11 classes.
 
 
 
struct Mutex {
 
  Mutex() { InitializeCriticalSection(&cs); }
 
 ~Mutex() { DeleteCriticalSection(&cs); }
 
  void lock() { EnterCriticalSection(&cs); }
 
  void unlock() { LeaveCriticalSection(&cs); }
 
 
 
private:
 
  CRITICAL_SECTION cs;
 
};
 
 
 
typedef std::condition_variable_any ConditionVariable;
 
 
 
#else // Default case: use STL classes
 
 
 
typedef std::mutex Mutex;
 
typedef std::condition_variable ConditionVariable;
 
 
 
#endif
 
 
 
#endif // #ifndef THREAD_WIN32_H_INCLUDED