/*
 
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
 
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
 
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
 
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
 
 
 
  Stockfish is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 
 
 
  Stockfish is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU General Public License for more details.
 
 
 
  You should have received a copy of the GNU General Public License
 
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
#ifndef SEARCH_H_INCLUDED
 
#define SEARCH_H_INCLUDED
 
 
 
#include <atomic>
 
#include <memory>  // For std::unique_ptr
 
#include <stack>
 
#include <vector>
 
 
 
#include "misc.h"
 
#include "position.h"
 
#include "types.h"
 
 
 
namespace Search {
 
 
 
/// Stack struct keeps track of the information we need to remember from nodes
 
/// shallower and deeper in the tree during the search. Each search thread has
 
/// its own array of Stack objects, indexed by the current ply.
 
 
 
struct Stack {
 
  Move* pv;
 
  int ply;
 
  Move currentMove;
 
  Move excludedMove;
 
  Move killers[2];
 
  Value staticEval;
 
  bool skipEarlyPruning;
 
  int moveCount;
 
};
 
 
 
/// RootMove struct is used for moves at the root of the tree. For each root move
 
/// we store a score and a PV (really a refutation in the case of moves which
 
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
 
 
 
struct RootMove {
 
 
 
  explicit RootMove(Move m) : pv(1, m) {}
 
 
 
  bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
 
  bool operator==(const Move& m) const { return pv[0] == m; }
 
  void insert_pv_in_tt(Position& pos);
 
  bool extract_ponder_from_tt(Position& pos);
 
 
 
  Value score = -VALUE_INFINITE;
 
  Value previousScore = -VALUE_INFINITE;
 
  std::vector<Move> pv;
 
};
 
 
 
typedef std::vector<RootMove> RootMoveVector;
 
 
 
/// LimitsType struct stores information sent by GUI about available time to
 
/// search the current move, maximum depth/time, if we are in analysis mode or
 
/// if we have to ponder while it's our opponent's turn to move.
 
 
 
struct LimitsType {
 
 
 
  LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
 
    nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo =
 
    depth = movetime = mate = infinite = ponder = 0;
 
  }
 
 
 
  bool use_time_management() const {
 
    return !(mate | movetime | depth | nodes | infinite);
 
  }
 
 
 
  std::vector<Move> searchmoves;
 
  int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
 
  int64_t nodes;
 
  TimePoint startTime;
 
};
 
 
 
/// The SignalsType struct stores atomic flags updated during the search
 
/// typically in an async fashion e.g. to stop the search by the GUI.
 
 
 
struct SignalsType {
 
  std::atomic_bool stop, stopOnPonderhit;
 
};
 
 
 
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
 
 
 
extern SignalsType Signals;
 
extern LimitsType Limits;
 
extern StateStackPtr SetupStates;
 
 
 
void init();
 
void clear();
 
template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
 
 
 
} // namespace Search
 
 
 
#endif // #ifndef SEARCH_H_INCLUDED