- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #ifndef POSITION_H_INCLUDED 
- #define POSITION_H_INCLUDED 
-   
- #include <cassert> 
- #include <cstddef>  // For offsetof() 
- #include <string> 
-   
- #include "bitboard.h" 
- #include "types.h" 
-   
- class Position; 
- class Thread; 
-   
- namespace PSQT { 
-   
-   extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; 
-   
-   void init(); 
- } 
-   
- /// CheckInfo struct is initialized at constructor time and keeps info used to 
- /// detect if a move gives check. 
-   
- struct CheckInfo { 
-   
-   explicit CheckInfo(const Position&); 
-   
-   Bitboard dcCandidates; 
-   Bitboard pinned; 
-   Bitboard checkSquares[PIECE_TYPE_NB]; 
-   Square   ksq; 
- }; 
-   
-   
- /// StateInfo struct stores information needed to restore a Position object to 
- /// its previous state when we retract a move. Whenever a move is made on the 
- /// board (by calling Position::do_move), a StateInfo object must be passed. 
-   
- struct StateInfo { 
-   
-   // Copied when making a move 
-   Key    pawnKey; 
-   Key    materialKey; 
-   Value  nonPawnMaterial[COLOR_NB]; 
-   int    castlingRights; 
-   int    rule50; 
-   int    pliesFromNull; 
-   Score  psq; 
-   Square epSquare; 
-   
-   // Not copied when making a move 
-   Key        key; 
-   Bitboard   checkersBB; 
-   PieceType  capturedType; 
-   StateInfo* previous; 
- }; 
-   
-   
- /// Position class stores information regarding the board representation as 
- /// pieces, side to move, hash keys, castling info, etc. Important methods are 
- /// do_move() and undo_move(), used by the search to update node info when 
- /// traversing the search tree. 
-   
- class Position { 
-   
- public: 
-   static void init(); 
-   
-   Position() = default; // To define the global object RootPos 
-   Position(const Position&) = delete; 
-   Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; } 
-   Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); } 
-   Position& operator=(const Position&); // To assign RootPos from UCI 
-   
-   // FEN string input/output 
-   void set(const std::string& fenStr, bool isChess960, Thread* th); 
-   const std::string fen() const; 
-   
-   // Position representation 
-   Bitboard pieces() const; 
-   Bitboard pieces(PieceType pt) const; 
-   Bitboard pieces(PieceType pt1, PieceType pt2) const; 
-   Bitboard pieces(Color c) const; 
-   Bitboard pieces(Color c, PieceType pt) const; 
-   Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; 
-   Piece piece_on(Square s) const; 
-   Square ep_square() const; 
-   bool empty(Square s) const; 
-   template<PieceType Pt> int count(Color c) const; 
-   template<PieceType Pt> const Square* squares(Color c) const; 
-   template<PieceType Pt> Square square(Color c) const; 
-   
-   // Castling 
-   int can_castle(Color c) const; 
-   int can_castle(CastlingRight cr) const; 
-   bool castling_impeded(CastlingRight cr) const; 
-   Square castling_rook_square(CastlingRight cr) const; 
-   
-   // Checking 
-   Bitboard checkers() const; 
-   Bitboard discovered_check_candidates() const; 
-   Bitboard pinned_pieces(Color c) const; 
-   
-   // Attacks to/from a given square 
-   Bitboard attackers_to(Square s) const; 
-   Bitboard attackers_to(Square s, Bitboard occupied) const; 
-   Bitboard attacks_from(Piece pc, Square s) const; 
-   template<PieceType> Bitboard attacks_from(Square s) const; 
-   template<PieceType> Bitboard attacks_from(Square s, Color c) const; 
-   
-   // Properties of moves 
-   bool legal(Move m, Bitboard pinned) const; 
-   bool pseudo_legal(const Move m) const; 
-   bool capture(Move m) const; 
-   bool capture_or_promotion(Move m) const; 
-   bool gives_check(Move m, const CheckInfo& ci) const; 
-   bool advanced_pawn_push(Move m) const; 
-   Piece moved_piece(Move m) const; 
-   PieceType captured_piece_type() const; 
-   
-   // Piece specific 
-   bool pawn_passed(Color c, Square s) const; 
-   bool opposite_bishops() const; 
-   
-   // Doing and undoing moves 
-   void do_move(Move m, StateInfo& st, bool givesCheck); 
-   void undo_move(Move m); 
-   void do_null_move(StateInfo& st); 
-   void undo_null_move(); 
-   
-   // Static exchange evaluation 
-   Value see(Move m) const; 
-   Value see_sign(Move m) const; 
-   
-   // Accessing hash keys 
-   Key key() const; 
-   Key key_after(Move m) const; 
-   Key exclusion_key() const; 
-   Key material_key() const; 
-   Key pawn_key() const; 
-   
-   // Other properties of the position 
-   Color side_to_move() const; 
-   Phase game_phase() const; 
-   int game_ply() const; 
-   bool is_chess960() const; 
-   Thread* this_thread() const; 
-   uint64_t nodes_searched() const; 
-   void set_nodes_searched(uint64_t n); 
-   bool is_draw() const; 
-   int rule50_count() const; 
-   Score psq_score() const; 
-   Value non_pawn_material(Color c) const; 
-   
-   // Position consistency check, for debugging 
-   bool pos_is_ok(int* failedStep = nullptr) const; 
-   void flip(); 
-   
- private: 
-   // Initialization helpers (used while setting up a position) 
-   void clear(); 
-   void set_castling_right(Color c, Square rfrom); 
-   void set_state(StateInfo* si) const; 
-   
-   // Other helpers 
-   Bitboard check_blockers(Color c, Color kingColor) const; 
-   void put_piece(Color c, PieceType pt, Square s); 
-   void remove_piece(Color c, PieceType pt, Square s); 
-   void move_piece(Color c, PieceType pt, Square from, Square to); 
-   template<bool Do> 
-   void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); 
-   
-   // Data members 
-   Piece board[SQUARE_NB]; 
-   Bitboard byTypeBB[PIECE_TYPE_NB]; 
-   Bitboard byColorBB[COLOR_NB]; 
-   int pieceCount[COLOR_NB][PIECE_TYPE_NB]; 
-   Square pieceList[COLOR_NB][PIECE_TYPE_NB][16]; 
-   int index[SQUARE_NB]; 
-   int castlingRightsMask[SQUARE_NB]; 
-   Square castlingRookSquare[CASTLING_RIGHT_NB]; 
-   Bitboard castlingPath[CASTLING_RIGHT_NB]; 
-   StateInfo startState; 
-   uint64_t nodes; 
-   int gamePly; 
-   Color sideToMove; 
-   Thread* thisThread; 
-   StateInfo* st; 
-   bool chess960; 
- }; 
-   
- extern std::ostream& operator<<(std::ostream& os, const Position& pos); 
-   
- inline Color Position::side_to_move() const { 
-   return sideToMove; 
- } 
-   
- inline bool Position::empty(Square s) const { 
-   return board[s] == NO_PIECE; 
- } 
-   
- inline Piece Position::piece_on(Square s) const { 
-   return board[s]; 
- } 
-   
- inline Piece Position::moved_piece(Move m) const { 
-   return board[from_sq(m)]; 
- } 
-   
- inline Bitboard Position::pieces() const { 
-   return byTypeBB[ALL_PIECES]; 
- } 
-   
- inline Bitboard Position::pieces(PieceType pt) const { 
-   return byTypeBB[pt]; 
- } 
-   
- inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { 
-   return byTypeBB[pt1] | byTypeBB[pt2]; 
- } 
-   
- inline Bitboard Position::pieces(Color c) const { 
-   return byColorBB[c]; 
- } 
-   
- inline Bitboard Position::pieces(Color c, PieceType pt) const { 
-   return byColorBB[c] & byTypeBB[pt]; 
- } 
-   
- inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { 
-   return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); 
- } 
-   
- template<PieceType Pt> inline int Position::count(Color c) const { 
-   return pieceCount[c][Pt]; 
- } 
-   
- template<PieceType Pt> inline const Square* Position::squares(Color c) const { 
-   return pieceList[c][Pt]; 
- } 
-   
- template<PieceType Pt> inline Square Position::square(Color c) const { 
-   assert(pieceCount[c][Pt] == 1); 
-   return pieceList[c][Pt][0]; 
- } 
-   
- inline Square Position::ep_square() const { 
-   return st->epSquare; 
- } 
-   
- inline int Position::can_castle(CastlingRight cr) const { 
-   return st->castlingRights & cr; 
- } 
-   
- inline int Position::can_castle(Color c) const { 
-   return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); 
- } 
-   
- inline bool Position::castling_impeded(CastlingRight cr) const { 
-   return byTypeBB[ALL_PIECES] & castlingPath[cr]; 
- } 
-   
- inline Square Position::castling_rook_square(CastlingRight cr) const { 
-   return castlingRookSquare[cr]; 
- } 
-   
- template<PieceType Pt> 
- inline Bitboard Position::attacks_from(Square s) const { 
-   return  Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES]) 
-         : Pt == QUEEN  ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s) 
-         : StepAttacksBB[Pt][s]; 
- } 
-   
- template<> 
- inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const { 
-   return StepAttacksBB[make_piece(c, PAWN)][s]; 
- } 
-   
- inline Bitboard Position::attacks_from(Piece pc, Square s) const { 
-   return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); 
- } 
-   
- inline Bitboard Position::attackers_to(Square s) const { 
-   return attackers_to(s, byTypeBB[ALL_PIECES]); 
- } 
-   
- inline Bitboard Position::checkers() const { 
-   return st->checkersBB; 
- } 
-   
- inline Bitboard Position::discovered_check_candidates() const { 
-   return check_blockers(sideToMove, ~sideToMove); 
- } 
-   
- inline Bitboard Position::pinned_pieces(Color c) const { 
-   return check_blockers(c, c); 
- } 
-   
- inline bool Position::pawn_passed(Color c, Square s) const { 
-   return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); 
- } 
-   
- inline bool Position::advanced_pawn_push(Move m) const { 
-   return   type_of(moved_piece(m)) == PAWN 
-         && relative_rank(sideToMove, from_sq(m)) > RANK_4; 
- } 
-   
- inline Key Position::key() const { 
-   return st->key; 
- } 
-   
- inline Key Position::pawn_key() const { 
-   return st->pawnKey; 
- } 
-   
- inline Key Position::material_key() const { 
-   return st->materialKey; 
- } 
-   
- inline Score Position::psq_score() const { 
-   return st->psq; 
- } 
-   
- inline Value Position::non_pawn_material(Color c) const { 
-   return st->nonPawnMaterial[c]; 
- } 
-   
- inline int Position::game_ply() const { 
-   return gamePly; 
- } 
-   
- inline int Position::rule50_count() const { 
-   return st->rule50; 
- } 
-   
- inline uint64_t Position::nodes_searched() const { 
-   return nodes; 
- } 
-   
- inline void Position::set_nodes_searched(uint64_t n) { 
-   nodes = n; 
- } 
-   
- inline bool Position::opposite_bishops() const { 
-   return   pieceCount[WHITE][BISHOP] == 1 
-         && pieceCount[BLACK][BISHOP] == 1 
-         && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); 
- } 
-   
- inline bool Position::is_chess960() const { 
-   return chess960; 
- } 
-   
- inline bool Position::capture_or_promotion(Move m) const { 
-   
-   assert(is_ok(m)); 
-   return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); 
- } 
-   
- inline bool Position::capture(Move m) const { 
-   
-   // Castling is encoded as "king captures the rook" 
-   assert(is_ok(m)); 
-   return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; 
- } 
-   
- inline PieceType Position::captured_piece_type() const { 
-   return st->capturedType; 
- } 
-   
- inline Thread* Position::this_thread() const { 
-   return thisThread; 
- } 
-   
- inline void Position::put_piece(Color c, PieceType pt, Square s) { 
-   
-   board[s] = make_piece(c, pt); 
-   byTypeBB[ALL_PIECES] |= s; 
-   byTypeBB[pt] |= s; 
-   byColorBB[c] |= s; 
-   index[s] = pieceCount[c][pt]++; 
-   pieceList[c][pt][index[s]] = s; 
-   pieceCount[c][ALL_PIECES]++; 
- } 
-   
- inline void Position::remove_piece(Color c, PieceType pt, Square s) { 
-   
-   // WARNING: This is not a reversible operation. If we remove a piece in 
-   // do_move() and then replace it in undo_move() we will put it at the end of 
-   // the list and not in its original place, it means index[] and pieceList[] 
-   // are not guaranteed to be invariant to a do_move() + undo_move() sequence. 
-   byTypeBB[ALL_PIECES] ^= s; 
-   byTypeBB[pt] ^= s; 
-   byColorBB[c] ^= s; 
-   /* board[s] = NO_PIECE;  Not needed, overwritten by the capturing one */ 
-   Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]]; 
-   index[lastSquare] = index[s]; 
-   pieceList[c][pt][index[lastSquare]] = lastSquare; 
-   pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE; 
-   pieceCount[c][ALL_PIECES]--; 
- } 
-   
- inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) { 
-   
-   // index[from] is not updated and becomes stale. This works as long as index[] 
-   // is accessed just by known occupied squares. 
-   Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; 
-   byTypeBB[ALL_PIECES] ^= from_to_bb; 
-   byTypeBB[pt] ^= from_to_bb; 
-   byColorBB[c] ^= from_to_bb; 
-   board[from] = NO_PIECE; 
-   board[to] = make_piece(c, pt); 
-   index[to] = index[from]; 
-   pieceList[c][pt][index[to]] = to; 
- } 
-   
- #endif // #ifndef POSITION_H_INCLUDED 
-