/*
 
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
 
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
 
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
 
  Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
 
 
 
  Stockfish is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 
 
 
  Stockfish is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU General Public License for more details.
 
 
 
  You should have received a copy of the GNU General Public License
 
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
#ifndef PAWNS_H_INCLUDED
 
#define PAWNS_H_INCLUDED
 
 
 
#include "misc.h"
 
#include "position.h"
 
#include "types.h"
 
 
 
namespace Pawns {
 
 
 
/// Pawns::Entry contains various information about a pawn structure. A lookup
 
/// to the pawn hash table (performed by calling the probe function) returns a
 
/// pointer to an Entry object.
 
 
 
struct Entry {
 
 
 
  Score pawn_score(Color c) const { return scores[c]; }
 
  Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
 
  Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
 
  Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
 
  int weak_unopposed(Color c) const { return weakUnopposed[c]; }
 
  int pawn_asymmetry() const { return asymmetry; }
 
  int open_files() const { return openFiles; }
 
 
 
  int semiopen_file(Color c, File f) const {
 
    return semiopenFiles[c] & (1 << f);
 
  }
 
 
 
  int pawns_on_same_color_squares(Color c, Square s) const {
 
    return pawnsOnSquares[c][bool(DarkSquares & s)];
 
  }
 
 
 
  template<Color Us>
 
  Score king_safety(const Position& pos) {
 
    return  kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.can_castle(Us)
 
          ? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos));
 
  }
 
 
 
  template<Color Us>
 
  Score do_king_safety(const Position& pos);
 
 
 
  template<Color Us>
 
  Value evaluate_shelter(const Position& pos, Square ksq);
 
 
 
  Key key;
 
  Score scores[COLOR_NB];
 
  Bitboard passedPawns[COLOR_NB];
 
  Bitboard pawnAttacks[COLOR_NB];
 
  Bitboard pawnAttacksSpan[COLOR_NB];
 
  Square kingSquares[COLOR_NB];
 
  Score kingSafety[COLOR_NB];
 
  int weakUnopposed[COLOR_NB];
 
  int castlingRights[COLOR_NB];
 
  int semiopenFiles[COLOR_NB];
 
  int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
 
  int asymmetry;
 
  int openFiles;
 
};
 
 
 
typedef HashTable<Entry, 16384> Table;
 
 
 
void init();
 
Entry* probe(const Position& pos);
 
 
 
} // namespace Pawns
 
 
 
#endif // #ifndef PAWNS_H_INCLUDED