- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #include <cassert> 
-   
- #include "movepick.h" 
-   
- namespace { 
-   
-   enum Stages { 
-     MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE, 
-     EVASION_TT, EVASION_INIT, EVASION, 
-     PROBCUT_TT, PROBCUT_INIT, PROBCUT, 
-     QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK 
-   }; 
-   
-   // Helper filter used with select() 
-   const auto Any = [](){ return true; }; 
-   
-   // partial_insertion_sort() sorts moves in descending order up to and including 
-   // a given limit. The order of moves smaller than the limit is left unspecified. 
-   void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { 
-   
-     for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) 
-         if (p->value >= limit) 
-         { 
-             ExtMove tmp = *p, *q; 
-             *p = *++sortedEnd; 
-             for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) 
-                 *q = *(q - 1); 
-             *q = tmp; 
-         } 
-   } 
-   
- } // namespace 
-   
-   
- /// Constructors of the MovePicker class. As arguments we pass information 
- /// to help it to return the (presumably) good moves first, to decide which 
- /// moves to return (in the quiescence search, for instance, we only want to 
- /// search captures, promotions, and some checks) and how important good move 
- /// ordering is at the current node. 
-   
- /// MovePicker constructor for the main search 
- MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, 
-                        const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers) 
-            : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), 
-              refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) { 
-   
-   assert(d > DEPTH_ZERO); 
-   
-   stage = pos.checkers() ? EVASION_TT : MAIN_TT; 
-   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; 
-   stage += (ttMove == MOVE_NONE); 
- } 
-   
- /// MovePicker constructor for quiescence search 
- MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, 
-                        const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs) 
-            : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) { 
-   
-   assert(d <= DEPTH_ZERO); 
-   
-   stage = pos.checkers() ? EVASION_TT : QSEARCH_TT; 
-   ttMove =    ttm 
-            && pos.pseudo_legal(ttm) 
-            && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) ? ttm : MOVE_NONE; 
-   stage += (ttMove == MOVE_NONE); 
- } 
-   
- /// MovePicker constructor for ProbCut: we generate captures with SEE greater 
- /// than or equal to the given threshold. 
- MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) 
-            : pos(p), captureHistory(cph), threshold(th) { 
-   
-   assert(!pos.checkers()); 
-   
-   stage = PROBCUT_TT; 
-   ttMove =   ttm 
-           && pos.pseudo_legal(ttm) 
-           && pos.capture(ttm) 
-           && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; 
-   stage += (ttMove == MOVE_NONE); 
- } 
-   
- /// MovePicker::score() assigns a numerical value to each move in a list, used 
- /// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring 
- /// captures with a good history. Quiets moves are ordered using the histories. 
- template<GenType Type> 
- void MovePicker::score() { 
-   
-   static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); 
-   
-   for (auto& m : *this) 
-       if (Type == CAPTURES) 
-           m.value =  PieceValue[MG][pos.piece_on(to_sq(m))] 
-                    + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))] / 8; 
-   
-       else if (Type == QUIETS) 
-           m.value =  (*mainHistory)[pos.side_to_move()][from_to(m)] 
-                    + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] 
-                    + (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)] 
-                    + (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]; 
-   
-       else // Type == EVASIONS 
-       { 
-           if (pos.capture(m)) 
-               m.value =  PieceValue[MG][pos.piece_on(to_sq(m))] 
-                        - Value(type_of(pos.moved_piece(m))); 
-           else 
-               m.value =  (*mainHistory)[pos.side_to_move()][from_to(m)] 
-                        + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] 
-                        - (1 << 28); 
-       } 
- } 
-   
- /// MovePicker::select() returns the next move satisfying a predicate function. 
- /// It never returns the TT move. 
- template<MovePicker::PickType T, typename Pred> 
- Move MovePicker::select(Pred filter) { 
-   
-   while (cur < endMoves) 
-   { 
-       if (T == Best) 
-           std::swap(*cur, *std::max_element(cur, endMoves)); 
-   
-       move = *cur++; 
-   
-       if (move != ttMove && filter()) 
-           return move; 
-   } 
-   return move = MOVE_NONE; 
- } 
-   
- /// MovePicker::next_move() is the most important method of the MovePicker class. It 
- /// returns a new pseudo legal move every time it is called until there are no more 
- /// moves left, picking the move with the highest score from a list of generated moves. 
- Move MovePicker::next_move(bool skipQuiets) { 
-   
- top: 
-   switch (stage) { 
-   
-   case MAIN_TT: 
-   case EVASION_TT: 
-   case QSEARCH_TT: 
-   case PROBCUT_TT: 
-       ++stage; 
-       return ttMove; 
-   
-   case CAPTURE_INIT: 
-   case PROBCUT_INIT: 
-   case QCAPTURE_INIT: 
-       cur = endBadCaptures = moves; 
-       endMoves = generate<CAPTURES>(pos, cur); 
-   
-       score<CAPTURES>(); 
-       ++stage; 
-       goto top; 
-   
-   case GOOD_CAPTURE: 
-       if (select<Best>([&](){ 
-                        return pos.see_ge(move, Value(-55 * (cur-1)->value / 1024)) ? 
-                               // Move losing capture to endBadCaptures to be tried later 
-                               true : (*endBadCaptures++ = move, false); })) 
-           return move; 
-   
-       // Prepare the pointers to loop over the refutations array 
-       cur = std::begin(refutations); 
-       endMoves = std::end(refutations); 
-   
-       // If the countermove is the same as a killer, skip it 
-       if (   refutations[0].move == refutations[2].move 
-           || refutations[1].move == refutations[2].move) 
-           --endMoves; 
-   
-       ++stage; 
-       /* fallthrough */ 
-   
-   case REFUTATION: 
-       if (select<Next>([&](){ return    move != MOVE_NONE 
-                                     && !pos.capture(move) 
-                                     &&  pos.pseudo_legal(move); })) 
-           return move; 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QUIET_INIT: 
-       cur = endBadCaptures; 
-       endMoves = generate<QUIETS>(pos, cur); 
-   
-       score<QUIETS>(); 
-       partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QUIET: 
-       if (   !skipQuiets 
-           && select<Next>([&](){return   move != refutations[0] 
-                                       && move != refutations[1] 
-                                       && move != refutations[2];})) 
-           return move; 
-   
-       // Prepare the pointers to loop over the bad captures 
-       cur = moves; 
-       endMoves = endBadCaptures; 
-   
-       ++stage; 
-       /* fallthrough */ 
-   
-   case BAD_CAPTURE: 
-       return select<Next>(Any); 
-   
-   case EVASION_INIT: 
-       cur = moves; 
-       endMoves = generate<EVASIONS>(pos, cur); 
-   
-       score<EVASIONS>(); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case EVASION: 
-       return select<Best>(Any); 
-   
-   case PROBCUT: 
-       return select<Best>([&](){ return pos.see_ge(move, threshold); }); 
-   
-   case QCAPTURE: 
-       if (select<Best>([&](){ return   depth > DEPTH_QS_RECAPTURES 
-                                     || to_sq(move) == recaptureSquare; })) 
-           return move; 
-   
-       // If we did not find any move and we do not try checks, we have finished 
-       if (depth != DEPTH_QS_CHECKS) 
-           return MOVE_NONE; 
-   
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QCHECK_INIT: 
-       cur = moves; 
-       endMoves = generate<QUIET_CHECKS>(pos, cur); 
-   
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QCHECK: 
-       return select<Next>(Any); 
-   } 
-   
-   assert(false); 
-   return MOVE_NONE; // Silence warning 
- } 
-