- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #include <cassert> 
-   
- #include "movepick.h" 
-   
- namespace { 
-   
-   enum Stages { 
-     MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES, 
-     EVASION, EVASIONS_INIT, ALL_EVASIONS, 
-     PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES, 
-     QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS, 
-     QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2, 
-     QSEARCH_RECAPTURES, QRECAPTURES 
-   }; 
-   
-   // partial_insertion_sort() sorts moves in descending order up to and including 
-   // a given limit. The order of moves smaller than the limit is left unspecified. 
-   void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { 
-   
-     for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) 
-         if (p->value >= limit) 
-         { 
-             ExtMove tmp = *p, *q; 
-             *p = *++sortedEnd; 
-             for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) 
-                 *q = *(q - 1); 
-             *q = tmp; 
-         } 
-   } 
-   
-   // pick_best() finds the best move in the range (begin, end) and moves it to 
-   // the front. It's faster than sorting all the moves in advance when there 
-   // are few moves, e.g., the possible captures. 
-   Move pick_best(ExtMove* begin, ExtMove* end) { 
-   
-     std::swap(*begin, *std::max_element(begin, end)); 
-     return *begin; 
-   } 
-   
- } // namespace 
-   
-   
- /// Constructors of the MovePicker class. As arguments we pass information 
- /// to help it to return the (presumably) good moves first, to decide which 
- /// moves to return (in the quiescence search, for instance, we only want to 
- /// search captures, promotions, and some checks) and how important good move 
- /// ordering is at the current node. 
-   
- /// MovePicker constructor for the main search 
- MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, 
-                        const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p) 
-            : pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), countermove(cm), 
-              killers{killers_p[0], killers_p[1]}, depth(d){ 
-   
-   assert(d > DEPTH_ZERO); 
-   
-   stage = pos.checkers() ? EVASION : MAIN_SEARCH; 
-   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; 
-   stage += (ttMove == MOVE_NONE); 
- } 
-   
- /// MovePicker constructor for quiescence search 
- MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,  const CapturePieceToHistory* cph, Square s) 
-            : pos(p), mainHistory(mh), captureHistory(cph) { 
-   
-   assert(d <= DEPTH_ZERO); 
-   
-   if (pos.checkers()) 
-       stage = EVASION; 
-   
-   else if (d > DEPTH_QS_NO_CHECKS) 
-       stage = QSEARCH_WITH_CHECKS; 
-   
-   else if (d > DEPTH_QS_RECAPTURES) 
-       stage = QSEARCH_NO_CHECKS; 
-   
-   else 
-   { 
-       stage = QSEARCH_RECAPTURES; 
-       recaptureSquare = s; 
-       return; 
-   } 
-   
-   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; 
-   stage += (ttMove == MOVE_NONE); 
- } 
-   
- /// MovePicker constructor for ProbCut: we generate captures with SEE higher 
- /// than or equal to the given threshold. 
- MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) 
-            : pos(p), captureHistory(cph), threshold(th) { 
-   
-   assert(!pos.checkers()); 
-   
-   stage = PROBCUT; 
-   ttMove =   ttm 
-           && pos.pseudo_legal(ttm) 
-           && pos.capture(ttm) 
-           && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; 
-   
-   stage += (ttMove == MOVE_NONE); 
- } 
-   
- /// score() assigns a numerical value to each move in a list, used for sorting. 
- /// Captures are ordered by Most Valuable Victim (MVV), preferring captures 
- /// with a good history. Quiets are ordered using the histories. 
- template<GenType Type> 
- void MovePicker::score() { 
-   
-   static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); 
-   
-   for (auto& m : *this) 
-       if (Type == CAPTURES) 
-           m.value =  PieceValue[MG][pos.piece_on(to_sq(m))] 
-                    + Value((*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]); 
-   
-       else if (Type == QUIETS) 
-           m.value =  (*mainHistory)[pos.side_to_move()][from_to(m)] 
-                    + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] 
-                    + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] 
-                    + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; 
-   
-       else // Type == EVASIONS 
-       { 
-           if (pos.capture(m)) 
-               m.value =  PieceValue[MG][pos.piece_on(to_sq(m))] 
-                        - Value(type_of(pos.moved_piece(m))); 
-           else 
-               m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28); 
-       } 
- } 
-   
- /// next_move() is the most important method of the MovePicker class. It returns 
- /// a new pseudo legal move every time it is called, until there are no more moves 
- /// left. It picks the move with the biggest value from a list of generated moves 
- /// taking care not to return the ttMove if it has already been searched. 
-   
- Move MovePicker::next_move(bool skipQuiets) { 
-   
-   Move move; 
-   
-   switch (stage) { 
-   
-   case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS: 
-   case QSEARCH_NO_CHECKS: case PROBCUT: 
-       ++stage; 
-       return ttMove; 
-   
-   case CAPTURES_INIT: 
-       endBadCaptures = cur = moves; 
-       endMoves = generate<CAPTURES>(pos, cur); 
-       score<CAPTURES>(); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case GOOD_CAPTURES: 
-       while (cur < endMoves) 
-       { 
-           move = pick_best(cur++, endMoves); 
-           if (move != ttMove) 
-           { 
-               if (pos.see_ge(move, Value(-55 * (cur-1)->value / 1024))) 
-                   return move; 
-   
-               // Losing capture, move it to the beginning of the array 
-               *endBadCaptures++ = move; 
-           } 
-       } 
-   
-       ++stage; 
-       move = killers[0];  // First killer move 
-       if (    move != MOVE_NONE 
-           &&  move != ttMove 
-           &&  pos.pseudo_legal(move) 
-           && !pos.capture(move)) 
-           return move; 
-       /* fallthrough */ 
-   
-   case KILLERS: 
-       ++stage; 
-       move = killers[1]; // Second killer move 
-       if (    move != MOVE_NONE 
-           &&  move != ttMove 
-           &&  pos.pseudo_legal(move) 
-           && !pos.capture(move)) 
-           return move; 
-       /* fallthrough */ 
-   
-   case COUNTERMOVE: 
-       ++stage; 
-       move = countermove; 
-       if (    move != MOVE_NONE 
-           &&  move != ttMove 
-           &&  move != killers[0] 
-           &&  move != killers[1] 
-           &&  pos.pseudo_legal(move) 
-           && !pos.capture(move)) 
-           return move; 
-       /* fallthrough */ 
-   
-   case QUIET_INIT: 
-       cur = endBadCaptures; 
-       endMoves = generate<QUIETS>(pos, cur); 
-       score<QUIETS>(); 
-       partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QUIET: 
-       while (    cur < endMoves 
-              && (!skipQuiets || cur->value >= VALUE_ZERO)) 
-       { 
-           move = *cur++; 
-   
-           if (   move != ttMove 
-               && move != killers[0] 
-               && move != killers[1] 
-               && move != countermove) 
-               return move; 
-       } 
-       ++stage; 
-       cur = moves; // Point to beginning of bad captures 
-       /* fallthrough */ 
-   
-   case BAD_CAPTURES: 
-       if (cur < endBadCaptures) 
-           return *cur++; 
-       break; 
-   
-   case EVASIONS_INIT: 
-       cur = moves; 
-       endMoves = generate<EVASIONS>(pos, cur); 
-       score<EVASIONS>(); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case ALL_EVASIONS: 
-       while (cur < endMoves) 
-       { 
-           move = pick_best(cur++, endMoves); 
-           if (move != ttMove) 
-               return move; 
-       } 
-       break; 
-   
-   case PROBCUT_INIT: 
-       cur = moves; 
-       endMoves = generate<CAPTURES>(pos, cur); 
-       score<CAPTURES>(); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case PROBCUT_CAPTURES: 
-       while (cur < endMoves) 
-       { 
-           move = pick_best(cur++, endMoves); 
-           if (   move != ttMove 
-               && pos.see_ge(move, threshold)) 
-               return move; 
-       } 
-       break; 
-   
-   case QCAPTURES_1_INIT: case QCAPTURES_2_INIT: 
-       cur = moves; 
-       endMoves = generate<CAPTURES>(pos, cur); 
-       score<CAPTURES>(); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QCAPTURES_1: case QCAPTURES_2: 
-       while (cur < endMoves) 
-       { 
-           move = pick_best(cur++, endMoves); 
-           if (move != ttMove) 
-               return move; 
-       } 
-       if (stage == QCAPTURES_2) 
-           break; 
-       cur = moves; 
-       endMoves = generate<QUIET_CHECKS>(pos, cur); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QCHECKS: 
-       while (cur < endMoves) 
-       { 
-           move = cur++->move; 
-           if (move != ttMove) 
-               return move; 
-       } 
-       break; 
-   
-   case QSEARCH_RECAPTURES: 
-       cur = moves; 
-       endMoves = generate<CAPTURES>(pos, cur); 
-       score<CAPTURES>(); 
-       ++stage; 
-       /* fallthrough */ 
-   
-   case QRECAPTURES: 
-       while (cur < endMoves) 
-       { 
-           move = pick_best(cur++, endMoves); 
-           if (to_sq(move) == recaptureSquare) 
-               return move; 
-       } 
-       break; 
-   
-   default: 
-       assert(false); 
-   } 
-   
-   return MOVE_NONE; 
- } 
-