/*
 
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
 
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
 
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
 
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
 
 
 
  Stockfish is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 
 
 
  Stockfish is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU General Public License for more details.
 
 
 
  You should have received a copy of the GNU General Public License
 
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
#ifndef BITBOARD_H_INCLUDED
 
#define BITBOARD_H_INCLUDED
 
 
 
#include <string>
 
 
 
#include "types.h"
 
 
 
namespace Bitbases {
 
 
 
void init();
 
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
 
 
 
}
 
 
 
namespace Bitboards {
 
 
 
void init();
 
const std::string pretty(Bitboard b);
 
 
 
}
 
 
 
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
 
 
 
const Bitboard FileABB = 0x0101010101010101ULL;
 
const Bitboard FileBBB = FileABB << 1;
 
const Bitboard FileCBB = FileABB << 2;
 
const Bitboard FileDBB = FileABB << 3;
 
const Bitboard FileEBB = FileABB << 4;
 
const Bitboard FileFBB = FileABB << 5;
 
const Bitboard FileGBB = FileABB << 6;
 
const Bitboard FileHBB = FileABB << 7;
 
 
 
const Bitboard Rank1BB = 0xFF;
 
const Bitboard Rank2BB = Rank1BB << (8 * 1);
 
const Bitboard Rank3BB = Rank1BB << (8 * 2);
 
const Bitboard Rank4BB = Rank1BB << (8 * 3);
 
const Bitboard Rank5BB = Rank1BB << (8 * 4);
 
const Bitboard Rank6BB = Rank1BB << (8 * 5);
 
const Bitboard Rank7BB = Rank1BB << (8 * 6);
 
const Bitboard Rank8BB = Rank1BB << (8 * 7);
 
 
 
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
 
 
 
extern Bitboard  RookMasks  [SQUARE_NB];
 
extern Bitboard  RookMagics [SQUARE_NB];
 
extern Bitboard* RookAttacks[SQUARE_NB];
 
extern unsigned  RookShifts [SQUARE_NB];
 
 
 
extern Bitboard  BishopMasks  [SQUARE_NB];
 
extern Bitboard  BishopMagics [SQUARE_NB];
 
extern Bitboard* BishopAttacks[SQUARE_NB];
 
extern unsigned  BishopShifts [SQUARE_NB];
 
 
 
extern Bitboard SquareBB[SQUARE_NB];
 
extern Bitboard FileBB[FILE_NB];
 
extern Bitboard RankBB[RANK_NB];
 
extern Bitboard AdjacentFilesBB[FILE_NB];
 
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
 
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
 
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
 
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
 
extern Bitboard DistanceRingBB[SQUARE_NB][8];
 
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
 
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
 
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
 
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
 
 
 
 
 
/// Overloads of bitwise operators between a Bitboard and a Square for testing
 
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
 
 
 
inline Bitboard operator&(Bitboard b, Square s) {
 
  return b & SquareBB[s];
 
}
 
 
 
inline Bitboard operator|(Bitboard b, Square s) {
 
  return b | SquareBB[s];
 
}
 
 
 
inline Bitboard operator^(Bitboard b, Square s) {
 
  return b ^ SquareBB[s];
 
}
 
 
 
inline Bitboard& operator|=(Bitboard& b, Square s) {
 
  return b |= SquareBB[s];
 
}
 
 
 
inline Bitboard& operator^=(Bitboard& b, Square s) {
 
  return b ^= SquareBB[s];
 
}
 
 
 
inline bool more_than_one(Bitboard b) {
 
  return b & (b - 1);
 
}
 
 
 
 
 
/// rank_bb() and file_bb() return a bitboard representing all the squares on
 
/// the given file or rank.
 
 
 
inline Bitboard rank_bb(Rank r) {
 
  return RankBB[r];
 
}
 
 
 
inline Bitboard rank_bb(Square s) {
 
  return RankBB[rank_of(s)];
 
}
 
 
 
inline Bitboard file_bb(File f) {
 
  return FileBB[f];
 
}
 
 
 
inline Bitboard file_bb(Square s) {
 
  return FileBB[file_of(s)];
 
}
 
 
 
 
 
/// shift_bb() moves a bitboard one step along direction Delta. Mainly for pawns
 
 
 
template<Square Delta>
 
inline Bitboard shift_bb(Bitboard b) {
 
  return  Delta == DELTA_N  ?  b             << 8 : Delta == DELTA_S  ?  b             >> 8
 
        : Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
 
        : Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
 
        : 0;
 
}
 
 
 
 
 
/// adjacent_files_bb() returns a bitboard representing all the squares on the
 
/// adjacent files of the given one.
 
 
 
inline Bitboard adjacent_files_bb(File f) {
 
  return AdjacentFilesBB[f];
 
}
 
 
 
 
 
/// between_bb() returns a bitboard representing all the squares between the two
 
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
 
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
 
/// or diagonal, 0 is returned.
 
 
 
inline Bitboard between_bb(Square s1, Square s2) {
 
  return BetweenBB[s1][s2];
 
}
 
 
 
 
 
/// in_front_bb() returns a bitboard representing all the squares on all the ranks
 
/// in front of the given one, from the point of view of the given color. For
 
/// instance, in_front_bb(BLACK, RANK_3) will return the squares on ranks 1 and 2.
 
 
 
inline Bitboard in_front_bb(Color c, Rank r) {
 
  return InFrontBB[c][r];
 
}
 
 
 
 
 
/// forward_bb() returns a bitboard representing all the squares along the line
 
/// in front of the given one, from the point of view of the given color:
 
///        ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
 
 
 
inline Bitboard forward_bb(Color c, Square s) {
 
  return ForwardBB[c][s];
 
}
 
 
 
 
 
/// pawn_attack_span() returns a bitboard representing all the squares that can be
 
/// attacked by a pawn of the given color when it moves along its file, starting
 
/// from the given square:
 
///       PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
 
 
 
inline Bitboard pawn_attack_span(Color c, Square s) {
 
  return PawnAttackSpan[c][s];
 
}
 
 
 
 
 
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
 
/// pawn of the given color and on the given square is a passed pawn:
 
///       PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
 
 
 
inline Bitboard passed_pawn_mask(Color c, Square s) {
 
  return PassedPawnMask[c][s];
 
}
 
 
 
 
 
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
 
/// straight or on a diagonal line.
 
 
 
inline bool aligned(Square s1, Square s2, Square s3) {
 
  return LineBB[s1][s2] & s3;
 
}
 
 
 
 
 
/// distance() functions return the distance between x and y, defined as the
 
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
 
 
 
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
 
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
 
 
 
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
 
template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); }
 
template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); }
 
 
 
 
 
/// attacks_bb() returns a bitboard representing all the squares attacked by a
 
/// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index()
 
/// looks up the index using the 'magic bitboards' approach.
 
template<PieceType Pt>
 
inline unsigned magic_index(Square s, Bitboard occupied) {
 
 
 
  Bitboard* const Masks  = Pt == ROOK ? RookMasks  : BishopMasks;
 
  Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
 
  unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
 
 
 
  if (HasPext)
 
      return unsigned(pext(occupied, Masks[s]));
 
 
 
  if (Is64Bit)
 
      return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]);
 
 
 
  unsigned lo = unsigned(occupied) & unsigned(Masks[s]);
 
  unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32);
 
  return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
 
}
 
 
 
template<PieceType Pt>
 
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
 
  return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
 
}
 
 
 
inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
 
 
 
  switch (type_of(pc))
 
  {
 
  case BISHOP: return attacks_bb<BISHOP>(s, occupied);
 
  case ROOK  : return attacks_bb<ROOK>(s, occupied);
 
  case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
 
  default    : return StepAttacksBB[pc][s];
 
  }
 
}
 
 
 
 
 
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
 
 
 
#ifdef USE_BSFQ
 
 
 
#  if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
 
 
 
inline Square lsb(Bitboard b) {
 
  unsigned long idx;
 
  _BitScanForward64(&idx, b);
 
  return (Square) idx;
 
}
 
 
 
inline Square msb(Bitboard b) {
 
  unsigned long idx;
 
  _BitScanReverse64(&idx, b);
 
  return (Square) idx;
 
}
 
 
 
#  elif defined(__arm__)
 
 
 
inline int lsb32(uint32_t v) {
 
  __asm__("rbit %0, %1" : "=r"(v) : "r"(v));
 
  return __builtin_clz(v);
 
}
 
 
 
inline Square msb(Bitboard b) {
 
  return (Square) (63 - __builtin_clzll(b));
 
}
 
 
 
inline Square lsb(Bitboard b) {
 
  return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
 
}
 
 
 
#  else // Assumed gcc or compatible compiler
 
 
 
inline Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
 
  Bitboard idx;
 
  __asm__("bsfq %1, %0": "=r"(idx): "rm"(b) );
 
  return (Square) idx;
 
}
 
 
 
inline Square msb(Bitboard b) {
 
  Bitboard idx;
 
  __asm__("bsrq %1, %0": "=r"(idx): "rm"(b) );
 
  return (Square) idx;
 
}
 
 
 
#  endif
 
 
 
#else // ifdef(USE_BSFQ)
 
 
 
Square lsb(Bitboard b);
 
Square msb(Bitboard b);
 
 
 
#endif
 
 
 
 
 
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
 
 
 
inline Square pop_lsb(Bitboard* b) {
 
  const Square s = lsb(*b);
 
  *b &= *b - 1;
 
  return s;
 
}
 
 
 
 
 
/// frontmost_sq() and backmost_sq() return the square corresponding to the
 
/// most/least advanced bit relative to the given color.
 
 
 
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
 
inline Square  backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
 
 
 
#endif // #ifndef BITBOARD_H_INCLUDED