#include <ctype.h>
 
#include <signal.h>
 
#include "chess.h"
 
#include "data.h"
 
#if defined(UNIX)
 
#  include <unistd.h>
 
#  include <signal.h>
 
#endif
 
#include "epdglue.h"
 
/* last modified 01/16/15 */
 
/*
 
 *******************************************************************************
 
 *                                                                             *
 
 *   Option() is used to handle user input necessary to control/customize the  *
 
 *   program.  It performs all functions excepting chess move input which is   *
 
 *   handled by main().                                                        *
 
 *                                                                             *
 
 *******************************************************************************
 
 */
 
int Option(TREE * RESTRICT tree) {
 
  int v;
 
 
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  parse the input.  If it looks like a FEN string, don't  *
 
 *  parse using "/" as a separator, otherwise do.           *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (StrCnt(buffer, '/') >= 7)
 
    nargs = ReadParse(buffer, args, " \t;=");
 
  else
 
    nargs = ReadParse(buffer, args, " \t;=/");
 
  if (!nargs)
 
    return 1;
 
  if (args[0][0] == '#')
 
    return 1;
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  EPD implementation interface code.  EPD commands can    *
 
 *  not be handled if the program is actually searching in  *
 
 *  a real game, and if Crafty is "pondering" this has to   *
 
 *  be stopped.                                             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
#if defined(EPD)
 
  if (initialized) {
 
    if (EGCommandCheck(buffer)) {
 
      if (thinking || pondering)
 
        return 2;
 
      else {
 
        EGCommand(buffer);
 
        return 1;
 
      }
 
    }
 
  }
 
#endif
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "!" character is a 'shell escape' that passes the rest  *
 
 *  of the command to a shell for execution.  Note that it  *
 
 *  is ignored if in xboard mode because one could use your *
 
 *  zippy2password to execute commands on your local        *
 
 *  machine, probably something that is not wanted.         *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (buffer[0] == '!') {
 
    if (!xboard) {
 
      if (v != 0)
 
        perror("Option() system() error: ");  
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "." ignores "." if it happens to get to this point, if  *
 
 *  xboard is running.                                      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch(".", *args)) {
 
    if (xboard) {
 
      printf("stat01: 0 0 0 0 0\n");  
      return 1;
 
    } else
 
      return 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "accepted" handles the new xboard protocol version 2    *
 
 *  accepted command.                                       *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("accepted", *args)) {
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "adaptive" sets the new adaptive hash algorithm         *
 
 *  parameters.  It requires five parameters.  The first is *
 
 *  an estimated NPS, the second is the minimum hash size,  *
 
 *  and the third is the maximum hash size.  The adaptive   *
 
 *  algorithm will look at the time control, and try to     *
 
 *  adjust the hash sizes to an optimal value without       *
 
 *  dropping below the minimum or exceeding the maximum     *
 
 *  memory size given.  The min/max sizes can be given      *
 
 *  using the same syntax as the hash= command, ie xxx,     *
 
 *  xxxK or xxxM will all work. The fourth and fifth        *
 
 *  parameters are used to limit hashp in the same way.     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("adaptive", *args)) {
 
    if (nargs != 6) {
 
      printf("usage:  adaptive NPS hmin hmax pmin pmax\n");  
      return 1;
 
    }
 
    if (nargs > 1) {
 
      adaptive_hash = (int) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
 
      adaptive_hash_min = (size_t) atoiKMB(args[2]); // Pierre-Marie Baty -- added type cast
 
      adaptive_hash_max = (size_t) atoiKMB(args[3]); // Pierre-Marie Baty -- added type cast
 
      adaptive_hashp_min = (size_t) atoiKMB(args[4]); // Pierre-Marie Baty -- added type cast
 
      adaptive_hashp_max = (size_t) atoiKMB(args[5]); // Pierre-Marie Baty -- added type cast
 
    }
 
    Print(32, "adaptive estimated NPS =  %s\n", DisplayKMB(adaptive_hash, 1));
 
    Print(32, "adaptive minimum hsize =  %s\n", DisplayKMB(adaptive_hash_min,
 
            1));
 
    Print(32, "adaptive maximum hsize =  %s\n", DisplayKMB(adaptive_hash_max,
 
            1));
 
    Print(32, "adaptive minimum psize =  %s\n", DisplayKMB(adaptive_hashp_min,
 
            1));
 
    Print(32, "adaptive maximum psize =  %s\n", DisplayKMB(adaptive_hashp_max,
 
            1));
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "alarm" command turns audible move warning on/off.      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("alarm", *args)) {
 
      audible_alarm = 0x07;
 
    else if (!strcmp(args
[1], "off"))  
      audible_alarm = 0x00;
 
    else
 
      printf("usage:  alarm on|off\n");  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "analyze" puts Crafty in analyze mode, where it reads   *
 
 *  moves in and between moves, computes as though it is    *
 
 *  trying to find the best move to make.  When another     *
 
 *  move is entered, it switches sides and continues.  It   *
 
 *  will never make a move on its own, rather, it will      *
 
 *  continue to analyze until an "exit" command is given.   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("analyze", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    Analyze();
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "annotate" command is used to read a series of moves    *
 
 *  and analyze the resulting game, producing comments as   *
 
 *  requested by the user.  This also handles the annotateh *
 
 *  (html) and annotatet (LaTex) output forms of the        *
 
 *  command.                                                *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("annotate", *args) || OptionMatch("annotateh", *args)
 
      || OptionMatch("annotatet", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    Annotate();
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "autotune" command is used to automatically tune the    *
 
 *  SMP search parameters that affect search efficiency.    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("autotune", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    AutoTune(nargs, args);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "batch" command disables asynchronous I/O so that a     *
 
 *  stream of commands can be put into a file and they are  *
 
 *  not executed instantly.                                 *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("batch", *args)) {
 
      batch_mode = 1;
 
    else if (!strcmp(args
[1], "off"))  
      batch_mode = 0;
 
    else
 
      printf("usage:  batch on|off\n");  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "beep" command is ignored. [xboard compatibility]       *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("beep", *args)) {
 
    return xboard;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "bench" runs internal performance benchmark.  An        *
 
 *  optional second argument can increase or decrease the   *
 
 *  time it takes.  "bench 1" increases the default depth   *
 
 *  by one ply, and "bench -1" reduces the depth to speed   *
 
 *  it up.                                                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("bench", *args)) {
 
 
 
    if (nargs > 1)
 
    Print
(32, "time used = %s\n", DisplayTime
(time)); 
  }
 
/*
 
 ***************************************************************
 
 *                                                             *
 
 *  "pgo" runs an internal performance benchmark used for PGO. *
 
 *  An optional second argument can increase or decrease       *
 
 *  the time it takes.  "pgo 1" increases the default          *
 
 *  by one ply, and "pgo -1" reduces the depth to speed        *
 
 *  it up.                                                     *
 
 *                                                             *
 
 ************************************************************
 
         */
 
  else if (OptionMatch("pgo", *args)) {
 
 
 
    if (nargs > 1)
 
    time = Bench_PGO
(mod
, 0);  
    Print
(32, "time used = %s\n", DisplayTime
(time)); 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "bk"  book command from xboard sends the suggested book *
 
 *  moves.                                                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("bk", *args)) {
 
    printf("\t%s\n\n", book_hint
);  
    return xboard;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "black" command sets black to move (Flip(wtm)).         *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("white", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    game_wtm = 1;
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    if (!game_wtm)
 
      Pass();
 
    force = 0;
 
  } else if (OptionMatch("black", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    game_wtm = 0;
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    if (game_wtm)
 
      Pass();
 
    force = 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "bogus" command is ignored. [xboard compatibility]      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("bogus", *args)) {
 
    return xboard;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "book" command updates/creates the opening book file.   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("book", *args)) {
 
    nargs = ReadParse(buffer, args, " \t;");
 
    Bookup(tree, nargs, args);
 
  } else if (!strcmp("create", *(args 
+ 1))) {  
    nargs = ReadParse(buffer, args, " \t;");
 
    Bookup(tree, nargs, args);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "bookw" command updates the book selection weights.     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("bookw", *args)) {
 
    if (nargs > 1) {
 
      if (OptionMatch("frequency", args[1]))
 
        book_weight_freq 
= (float) atof(args
[2]); // Pierre-Marie Baty -- added type cast 
      else if (OptionMatch("evaluation", args[1]))
 
        book_weight_eval 
= (float) atof(args
[2]); // Pierre-Marie Baty -- added type cast 
      else if (OptionMatch("learning", args[1]))
 
        book_weight_learn 
= (float) atof(args
[2]); // Pierre-Marie Baty -- added type cast 
    } else {
 
      Print(32, "frequency (freq)..............%4.2f\n", book_weight_freq);
 
      Print(32, "static evaluation (eval)......%4.2f\n", book_weight_eval);
 
      Print(32, "learning (learn)..............%4.2f\n", book_weight_learn);
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "cache" is used to set the EGTB cache size.  As always  *
 
 *  bigger is better.  The default is 1mb.  Sizes can be    *
 
 *  specified in bytes, Kbytes or Mbytes as with the hash   *
 
 *  commands.                                               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
#if !defined(NOEGTB)
 
  else if (OptionMatch("cache", *args)) {
 
    EGTB_cache_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
 
    if (EGTB_cache)
 
    EGTB_cache 
= malloc(EGTB_cache_size
); 
    if (!EGTB_cache) {
 
      Print(2095,
 
          "ERROR:  unable to malloc specified cache size, using default\n");
 
      EGTB_cache 
= malloc(4096 * 4096); 
    }
 
    Print(32, "EGTB cache memory = %s bytes.\n", DisplayKMB(EGTB_cache_size,
 
            1));
 
    FTbSetCacheSize(EGTB_cache, EGTB_cache_size);
 
  }
 
#endif
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "clock" command displays chess clock.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("clock", *args)) {
 
    int side;
 
 
 
    for (side = white; side >= black; side--) {
 
      Print(32, "time remaining (%s): %s", (side) ? "white" : "black",
 
          DisplayHHMMSS(tc_time_remaining[side]));
 
      if (tc_sudden_death != 1)
 
        Print(32, "  (%d more moves)", tc_moves_remaining[side]);
 
      Print(32, "\n");
 
    }
 
    Print(32, "\n");
 
    if (tc_sudden_death == 1)
 
      Print(32, "Sudden-death time control in effect\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "computer" lets Crafty know it is playing a computer.   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("computer", *args)) {
 
    Print(32, "playing a computer!\n");
 
    accept_draws = 1;
 
    if (resign)
 
      resign = 10;
 
    resign_count = 4;
 
    usage_level = 0;
 
    books_file = (computer_bs_file) ? computer_bs_file : normal_bs_file;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "display" command displays the chess board.             *
 
 *                                                          *
 
 *  "display" command sets specific display options which   *
 
 *  control how "chatty" the program is.  In the variable   *
 
 *  display_options, the following bits are set/cleared     *
 
 *  based on the option chosen.                             *
 
 *                                                          *
 
 *    1 -> display move/time/results/etc.                   *
 
 *    2 -> display PV.                                      *
 
 *    4 -> display fail high / fail low moves               *
 
 *    8 -> display search statistics.                       *
 
 *   16 -> display root moves as they are searched.         *
 
 *   32 -> display general informational messages.          *
 
 *   64 -> display ply-1 move list / flags after each       *
 
 *         iteration.                                       *
 
 *  128 -> display root moves and scores before search      *
 
 *         begins.                                          *
 
 * 2048 -> error messages (can not be disabled).            *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("display", *args)) {
 
    int i, set, old_display_options = display_options;
 
    char *doptions[8] = { "moveinfo", "pv", "fail", "stats", "moves", "info",
 
      "ply1", "movelist"
 
    };
 
    char *descriptions[8] = { "display move time/results/etc",
 
      "principal variation", "fail highs/lows", "search statistics",
 
      "root moves as they are searched", "general information",
 
      "ply1 move list after each iteration",
 
      "root move list and scores prior to search"
 
    };
 
 
 
    if (nargs > 1) {
 
        old_display_options = ~display_options;
 
      for (i = 0; i < 8; i++) {
 
        if (strstr(args
[1], doptions
[i
])) {  
            set = 0;
 
          else
 
            set = 1;
 
          display_options &= ~(1 << i);
 
          display_options |= set << i;
 
          break;
 
        }
 
      }
 
      for (i = 0; i < 8; i++) {
 
        if ((old_display_options & (1 << i)) != (display_options & (1 << i))) {
 
          Print(32, "display ");
 
          if (!(display_options & (1 << i)))
 
            Print(32, "no");
 
          Print(32, "%s (%s)\n", doptions[i], descriptions[i]);
 
        }
 
      }
 
    } else
 
      DisplayChessBoard(stdout, display);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "debug" handles the new debug command that is often     *
 
 *  modified to test some modified code function.           *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("debug", *args)) {
 
    Print(32, "ERROR:  no debug code included\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "depth" command sets a specific search depth to         *
 
 *  control the tree search depth. [xboard compatibility].  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("depth", *args)) {
 
    if (nargs < 2) {
 
      return 1;
 
    }
 
    search_depth 
= atoi(args
[1]); 
    Print(32, "search depth set to %d.\n", search_depth);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "draw" is used to offer Crafty a draw, or to control    *
 
 *  whether Crafty will offer and/or accept draw offers.    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("draw", *args)) {
 
    if (nargs == 1) {
 
      draw_offer_pending = 1;
 
      if (draw_offered) {
 
        Print(4095, "1/2-1/2 {Draw agreed}\n");
 
        strcpy(pgn_result
, "1/2-1/2");  
      }
 
    } else {
 
      if (!strcmp(args
[1], "accept")) {  
        accept_draws = 1;
 
        Print(32, "accept draw offers\n");
 
      } else if (!strcmp(args
[1], "decline")) {  
        accept_draws = 0;
 
        Print(32, "decline draw offers\n");
 
      } else if (!strcmp(args
[1], "dynamic")) {  
        if (nargs > 2)
 
          dynamic_draw_score 
= atoi(args
[2]); 
        Print(32, "dynamic draw scores %s\n",
 
            (dynamic_draw_score) ? "enabled" : "disabled");
 
      } else if (!strcmp(args
[1], "offer")) {  
        offer_draws = 1;
 
        Print(32, "offer draws\n");
 
      } else if (!strcmp(args
[1], "nooffer")) {  
        offer_draws = 0;
 
        Print(32, "do not offer draws\n");
 
      } else
 
        Print(32, "usage: draw accept|decline|offer|nooffer\n");
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "easy" command disables thinking on opponent's time.    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("easy", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    ponder = 0;
 
    Print(32, "pondering disabled.\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "echo" command displays messages from command file.     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("echo", *args) || OptionMatch("title", *args)) {
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "edit" command modifies the board position.             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("edit", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    Edit();
 
    move_number = 1; /* discard history */
 
    if (!game_wtm) {
 
      game_wtm = 1;
 
      Pass();
 
    }
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    Option(tree);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "egtb" command enables/disables tablebases and sets     *
 
 *  the number of pieces available for probing.             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
#if !defined(NOEGTB)
 
  else if (OptionMatch("egtb", *args)) {
 
    if (!EGTB_setup) {
 
      Print(32, "EGTB access enabled\n");
 
      Print(32, "using tbpath=%s\n", tb_path);
 
      EGTBlimit = IInitializeTb(tb_path);
 
      Print(32, "%d piece tablebase files found\n", EGTBlimit);
 
      if (0 != cbEGTBCompBytes)
 
        Print(32,
 
            "%dkb of RAM used for TB indices and decompression tables\n",
 
            (cbEGTBCompBytes + 1023) / 1024);
 
      if (EGTBlimit) {
 
        if (!EGTB_cache)
 
          EGTB_cache 
= malloc(EGTB_cache_size
); 
        if (!EGTB_cache) {
 
          Print(32, "ERROR  EGTB cache malloc failed\n");
 
          EGTB_cache 
= malloc(4096 * 4096); 
        } else
 
          FTbSetCacheSize(EGTB_cache, EGTB_cache_size);
 
        EGTB_setup = 1;
 
      }
 
    } else {
 
      if (nargs == 1)
 
        EGTBPV(tree, game_wtm);
 
      else if (nargs == 2)
 
        EGTBlimit 
= Min
(atoi(args
[1]), 5); 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "egtbd" command sets the probe depth limit.  If the     *
 
 *  remaining depth is < this limit, probes are not done to *
 
 *  avoid slowing the search unnecessarily.                 *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("egtbd", *args)) {
 
    if (nargs > 1)
 
      EGTB_depth 
= atoi(args
[1]); 
    Print(32, "EGTB probe depth set to %d\n", EGTB_depth);
 
  }
 
#endif
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "end" (or "quit") command terminates the program.       *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("end", *args) || OptionMatch("quit", *args)) {
 
    abort_search = 1;
 
    quit = 1;
 
    last_search_value =
 
        (crafty_is_white) ? last_search_value : -last_search_value;
 
    if (moves_out_of_book)
 
      LearnBook();
 
    if (thinking || pondering)
 
      return 1;
 
    CraftyExit(0);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "evtest" command runs a test suite of problems and      *
 
 *  prints evaluations only.                                *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("evtest", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs < 2) {
 
      printf("usage:  evtest <filename>\n");  
      return 1;
 
    }
 
    EVTest(args[1]);
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "exit" command resets input device to STDIN.            *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("exit", *args)) {
 
    if (analyze_mode)
 
      return 0;
 
    if (input_stream != stdin)
 
    input_stream = stdin;
 
    ReadClear();
 
    Print(32, "\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "flag" command controls whether Crafty will call the    *
 
 *  flag in xboard/winboard games (to end the game.)        *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("flag", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  flag on|off\n");  
      return 1;
 
    }
 
      call_flag = 1;
 
    else if (!strcmp(args
[1], "off"))  
      call_flag = 0;
 
    if (call_flag)
 
      Print(32, "end game on time forfeits\n");
 
    else
 
      Print(32, "ignore time forfeits\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "flip" command flips the board, interchanging each      *
 
 *  rank with the corresponding rank on the other half of   *
 
 *  the board, and also reverses the color of all pieces.   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("flip", *args)) {
 
    int file, rank, piece, temp;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    for (rank = 0; rank < 4; rank++) {
 
      for (file = 0; file < 8; file++) {
 
        piece = -PcOnSq((rank << 3) + file);
 
        PcOnSq((rank << 3) + file) = -PcOnSq(((7 - rank) << 3) + file);
 
        PcOnSq(((7 - rank) << 3) + file) = piece;
 
      }
 
    }
 
    game_wtm = Flip(game_wtm);
 
    temp = Castle(0, white);
 
    Castle(0, white) = Castle(0, black);
 
    Castle(0, black) = temp;
 
    SetChessBitBoards(tree);
 
#if defined(DEBUG)
 
    ValidatePosition(tree, 0, game_wtm, "Option().flip");
 
#endif
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "flop" command flops the board, interchanging each      *
 
 *  file with the corresponding file on the other half of   *
 
 *  the board.                                              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("flop", *args)) {
 
    int file, rank, piece;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    for (rank = 0; rank < 8; rank++) {
 
      for (file = 0; file < 4; file++) {
 
        piece = PcOnSq((rank << 3) + file);
 
        PcOnSq((rank << 3) + file) = PcOnSq((rank << 3) + 7 - file);
 
        PcOnSq((rank << 3) + 7 - file) = piece;
 
      }
 
    }
 
    SetChessBitBoards(tree);
 
#if defined(DEBUG)
 
    ValidatePosition(tree, 0, game_wtm, "Option().flop");
 
#endif
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "force" command forces the program to make a specific   *
 
 *  move instead of its last chosen move.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("force", *args)) {
 
    int move, movenum, save_move_number;
 
    char text[16];
 
 
 
    if (thinking || pondering)
 
      return 3;
 
    if (xboard) {
 
      force = 1;
 
      return 3;
 
    }
 
    if (nargs < 2) {
 
      printf("usage:  force <move>\n");  
      return 1;
 
    }
 
    ponder_move = 0;
 
    presult = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    save_move_number = move_number;
 
    movenum = move_number;
 
    if (game_wtm)
 
      movenum--;
 
    sprintf(buffer
, "reset %d", movenum
);  
    game_wtm = Flip(game_wtm);
 
    Option(tree);
 
    move = InputMove(tree, 0, game_wtm, 0, 0, text);
 
    if (move) {
 
      if (input_stream != stdin)
 
        printf("%s\n", OutputMove
(tree
, 0, game_wtm
, move
));  
      if (history_file) {
 
        fseek(history_file
, ((movenum 
- 1) * 2 + 1 - game_wtm
) * 10,  
            SEEK_SET);
 
        fprintf(history_file
, "%9s\n", OutputMove
(tree
, 0, game_wtm
, move
));  
      }
 
      MakeMoveRoot(tree, game_wtm, move);
 
      last_pv.pathd = 0;
 
      last_pv.pathl = 0;
 
    } else if (input_stream == stdin)
 
    game_wtm = Flip(game_wtm);
 
    move_number = save_move_number;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "go" command does nothing, except force main() to start *
 
 *  a search.  ("move" is an alias for go).                 *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("go", *args) || OptionMatch("move", *args)) {
 
    int t;
 
    char temp[128];
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    if (game_wtm) {
 
      if (strncmp(pgn_white
, "Crafty", 6)) {  
      }
 
    } else {
 
      if (strncmp(pgn_black
, "Crafty", 6)) {  
      }
 
    }
 
    t = tc_time_remaining[white];
 
    tc_time_remaining[white] = tc_time_remaining[black];
 
    tc_time_remaining[black] = t;
 
    t = tc_moves_remaining[white];
 
    tc_moves_remaining[white] = tc_moves_remaining[black];
 
    tc_moves_remaining[black] = t;
 
    force = 0;
 
    return -1;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "history" command displays game history (moves).        *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("history", *args)) {
 
    int i;
 
    char buffer[128];
 
 
 
    if (history_file) {
 
      for (i = 0; i < (move_number - 1) * 2 - game_wtm + 1; i++) {
 
        fseek(history_file
, i 
* 10, SEEK_SET
);  
        v 
= fscanf(history_file
, "%s", buffer
); 
        if (v <= 0)
 
          perror("Option() fscanf error: ");  
        if (!(i % 2))
 
        if (i % 2 == 1)
 
      }
 
      if (Flip(game_wtm))
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "hard" command enables thinking on opponent's time.     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("hard", *args)) {
 
    ponder = 1;
 
    Print(32, "pondering enabled.\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "hash" command controls the transposition table size.   *
 
 *  The size can be entered in one of four ways:            *
 
 *                                                          *
 
 *     hash=nnn  where nnn is in bytes.                     *
 
 *     hash=nnnK where nnn is in K bytes.                   *
 
 *     hash=nnnM where nnn is in M bytes.                   *
 
 *     hash=nnnG where nnn is in G bytes.                   *
 
 *                                                          *
 
 *  the only restriction is that the hash table is computed *
 
 *  as a perfect power of 2.  Any value that is not a       *
 
 *  perfect power of 2 is rounded down so that it is, in    *
 
 *  order to avoid breaking the addressing scheme.          *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("hash", *args)) {
 
    size_t old_hash_size = hash_table_size, new_hash_size;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs > 1) {
 
      allow_memory = 0;
 
      if (xboard)
 
        Print(4095, "Warning--  xboard 'memory' option disabled\n");
 
      new_hash_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
 
      if (new_hash_size < 64 * 1024) {
 
        printf("ERROR.  Minimum hash table size is 64K bytes.\n");  
        return 1;
 
      }
 
      hash_table_size = ((1ull) << MSB(new_hash_size)) / 16;
 
      AlignedRemalloc((void *) ((void *) &hash_table), 64,
 
          hash_table_size * sizeof(HASH_ENTRY));
 
      if (!hash_table) {
 
        printf("AlignedRemalloc() failed, not enough memory.\n");  
      }
 
      hash_mask = (hash_table_size - 1) & ~3;
 
    }
 
    Print(32, "hash table memory = %s bytes",
 
        DisplayKMB(hash_table_size * sizeof(HASH_ENTRY), 1));
 
    Print(32, " (%s entries).\n", DisplayKMB(hash_table_size, 1));
 
    InitializeHashTables(old_hash_size != hash_table_size);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "phash" command controls the path hash table size. The  *
 
 *  size can be entered in one of four ways:                *
 
 *                                                          *
 
 *     phash=nnn  where nnn is in bytes.                    *
 
 *     phash=nnnK where nnn is in K bytes.                  *
 
 *     phash=nnnM where nnn is in M bytes.                  *
 
 *     phash=nnnG where nnn is in G bytes.                  *
 
 *                                                          *
 
 *  the only restriction is that the path hash table must   *
 
 *  have a perfect power of 2 entries.  The value entered   *
 
 *  will be rounded down to meet that requirement.          *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("phash", *args)) {
 
    size_t old_hash_size = hash_path_size, new_hash_size;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs > 1) {
 
      new_hash_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
 
      if (new_hash_size < 64 * 1024) {
 
        printf("ERROR.  Minimum phash table size is 64K bytes.\n");  
        return 1;
 
      }
 
      hash_path_size = ((1ull) << MSB(new_hash_size / sizeof(HPATH_ENTRY)));
 
      AlignedRemalloc((void *) ((void *) &hash_path), 64,
 
          sizeof(HPATH_ENTRY) * hash_path_size);
 
      if (!hash_path) {
 
        printf("AlignedRemalloc() failed, not enough memory.\n");  
        hash_path_size = 0;
 
        hash_path = 0;
 
      }
 
      hash_path_mask = (hash_path_size - 1) & ~15;
 
    }
 
    Print(32, "hash path table memory = %s bytes",
 
        DisplayKMB(hash_path_size * sizeof(HPATH_ENTRY), 1));
 
    Print(32, " (%s entries).\n", DisplayKMB(hash_path_size, 1));
 
    InitializeHashTables(old_hash_size != hash_path_size);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "hashp" command controls the pawn hash table size.      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("hashp", *args)) {
 
    size_t old_hash_size = pawn_hash_table_size, new_hash_size;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs > 1) {
 
      allow_memory = 0;
 
      if (xboard)
 
        Print(4095, "Warning--  xboard 'memory' option disabled\n");
 
      new_hash_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
 
      if (new_hash_size < 16 * 1024) {
 
        printf("ERROR.  Minimum pawn hash table size is 16K bytes.\n");  
        return 1;
 
      }
 
      pawn_hash_table_size =
 
          1ull << MSB(new_hash_size / sizeof(PAWN_HASH_ENTRY));
 
      AlignedRemalloc((void *) ((void *) &pawn_hash_table), 64,
 
          sizeof(PAWN_HASH_ENTRY) * pawn_hash_table_size);
 
      if (!pawn_hash_table) {
 
        printf("AlignedRemalloc() failed, not enough memory.\n");  
      }
 
      pawn_hash_mask = pawn_hash_table_size - 1;
 
    }
 
    Print(32, "pawn hash table memory = %s bytes",
 
        DisplayKMB(pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY), 1));
 
    Print(32, " (%s entries).\n", DisplayKMB(pawn_hash_table_size, 1));
 
    InitializeHashTables(old_hash_size != pawn_hash_table_size);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "hashe" command controls the eval hash table size.      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("hashe", *args)) {
 
    size_t old_hash_size = eval_hash_table_size, new_hash_size;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs > 1) {
 
      allow_memory = 0;
 
      if (xboard)
 
        Print(4095, "Warning--  xboard 'memory' option disabled\n");
 
      new_hash_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
 
      if (new_hash_size < 16 * 1024) {
 
        printf("ERROR.  Minimum eval hash table size is 16K bytes.\n");  
        return 1;
 
      }
 
      eval_hash_table_size = 1ull << MSB(new_hash_size / sizeof(uint64_t));
 
      AlignedRemalloc((void *) ((void *) &eval_hash_table), 64,
 
          sizeof(uint64_t) * eval_hash_table_size);
 
      if (!eval_hash_table) {
 
        printf("AlignedRemalloc() failed, not enough memory.\n");  
      }
 
      eval_hash_mask = eval_hash_table_size - 1;
 
    }
 
    Print(32, "eval hash table memory = %s bytes",
 
        DisplayKMB(eval_hash_table_size * sizeof(uint64_t), 1));
 
    Print(32, " (%s entries).\n", DisplayKMB(eval_hash_table_size, 1));
 
    InitializeHashTables(old_hash_size != eval_hash_table_size);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "help" command lists commands/options.                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("help", *args)) {
 
    FILE *helpfile;
 
    char *readstat = (char *) -1;
 
    int lines = 0;
 
 
 
    helpfile 
= fopen("crafty.hlp", "r"); 
    if (!helpfile) {
 
      printf("ERROR.  Unable to open \"crafty.hlp\" -- help unavailable\n");  
      return 1;
 
    }
 
    if (nargs > 1) {
 
      while (1) {
 
        readstat 
= fgets(buffer
, 128, helpfile
); 
        if (!readstat) {
 
          printf("Sorry, no help available for \"%s\"\n", args
[1]);  
          return 1;
 
        }
 
        if (buffer[0] == '<') {
 
            break;
 
        }
 
      }
 
    }
 
    while (1) {
 
      readstat 
= fgets(buffer
, 128, helpfile
); 
      if (!readstat)
 
        break;
 
        break;
 
      lines++;
 
      if (lines > 22) {
 
        lines = 0;
 
        printf("<return> for more...");  
        Read(1, buffer);
 
      }
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "hint" displays the expected move based on the last     *
 
 *  search done. [xboard compatibility]                     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("hint", *args)) {
 
      printf("Hint: %s\n", ponder_text
);  
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "input" command directs the program to read input from  *
 
 *  a file until eof is reached or an "exit" command is     *
 
 *  encountered while reading the file.                     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("input", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    nargs = ReadParse(buffer, args, " \t=");
 
    if (nargs < 2) {
 
      printf("usage:  input <filename>\n");  
      return 1;
 
    }
 
    if (!(input_stream 
= fopen(args
[1], "r"))) {  
      printf("file does not exist.\n");  
      input_stream = stdin;
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "info" command gives some information about Crafty.     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("info", *args)) {
 
    Print(32, "Crafty version %s\n", version);
 
    Print(32, "number of threads =         %2d\n", smp_max_threads);
 
    Print(32, "hash table memory = %s bytes", DisplayKMB(hash_table_size * 64,
 
            1));
 
    Print(32, " (%s entries).\n", DisplayKMB(hash_table_size * 5, 0));
 
    Print(32, "pawn hash table memory = %5s\n",
 
        DisplayKMB(pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY), 1));
 
#if !defined(NOEGTB)
 
    Print(32, "EGTB cache memory =      %5s\n", DisplayKMB(EGTB_cache_size,
 
            1));
 
#endif
 
    if (!tc_sudden_death) {
 
      Print(32, "%d moves/%d minutes %d seconds primary time control\n",
 
          tc_moves, tc_time / 6000, (tc_time / 100) % 60);
 
      Print(32, "%d moves/%d minutes %d seconds secondary time control\n",
 
          tc_secondary_moves, tc_secondary_time / 6000,
 
          (tc_secondary_time / 100) % 60);
 
      if (tc_increment)
 
        Print(32, "increment %d seconds.\n", tc_increment / 100);
 
    } else if (tc_sudden_death == 1) {
 
      Print(32, " game/%d minutes primary time control\n", tc_time / 6000);
 
      if (tc_increment)
 
        Print(32, "increment %d seconds.\n", (tc_increment / 100) % 60);
 
    } else if (tc_sudden_death == 2) {
 
      Print(32, "%d moves/%d minutes primary time control\n", tc_moves,
 
          tc_time / 6000);
 
      Print(32, "game/%d minutes secondary time control\n",
 
          tc_secondary_time / 6000);
 
      if (tc_increment)
 
        Print(32, "increment %d seconds.\n", tc_increment / 100);
 
    }
 
    Print(32, "book frequency (freq)..............%4.2f\n", book_weight_freq);
 
    Print(32, "book static evaluation (eval)......%4.2f\n", book_weight_eval);
 
    Print(32, "book learning (learn)..............%4.2f\n",
 
        book_weight_learn);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "kibitz" command sets kibitz mode for ICS.  =1 will     *
 
 *  kibitz mate announcements, =2 will kibitz scores and    *
 
 *  other info, =3 will kibitz scores and PV, =4 adds the   *
 
 *  list of book moves, =5 displays the PV after each       *
 
 *  iteration completes.                                    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("kibitz", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  kibitz <level>\n");  
      return 1;
 
    }
 
    kibitz 
= Min
(5, atoi(args
[1])); 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "learn" command enables/disables the learning           *
 
 *  algorithm used in Crafty.  this is controlled by a      *
 
 *  single variable that is either 0 or 1 (disabled or      *
 
 *  enabled).                                               *
 
 *                                                          *
 
 *  "learn clear" clears all learning data in the opening   *
 
 *  book, returning it to a state identical to when the     *
 
 *  book was originally created.                            *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("learn", *args)) {
 
    if (nargs == 2) {
 
      if (OptionMatch("clear", *(args + 1))) {
 
        int index[32768], i, j, cluster;
 
        unsigned char buf32[4];
 
 
 
        fseek(book_file
, 0, SEEK_SET
);  
        for (i = 0; i < 32768; i++) {
 
          v 
= fread(buf32
, 4, 1, book_file
); 
          if (v <= 0)
 
            perror("Option() fread error: ");  
          index[i] = BookIn32(buf32);
 
        }
 
        for (i = 0; i < 32768; i++)
 
          if (index[i] > 0) {
 
            fseek(book_file
, index
[i
], SEEK_SET
);  
            v 
= fread(buf32
, 4, 1, book_file
); 
            if (v <= 0)
 
              perror("Option() fread error: ");  
            cluster = BookIn32(buf32);
 
            if (cluster)
 
              BookClusterIn(book_file, cluster, book_buffer);
 
            for (j = 0; j < cluster; j++)
 
              book_buffer[j].learn = 0.0;
 
            fseek(book_file
, index
[i
] + sizeof(int), SEEK_SET
);  
            if (cluster)
 
              BookClusterOut(book_file, cluster, book_buffer);
 
          }
 
      } else {
 
        learning 
= atoi(args
[1]); 
        learn = (learning > 0) ? 1 : 0;
 
        if (learning)
 
          Print(32, "book learning enabled {-%d,+%d}\n", learning, learning);
 
        else
 
          Print(32, "book learning disabled\n");
 
      }
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "level" command sets time controls [xboard compati-     *
 
 *  bility.]                                                *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("level", *args)) {
 
    if (nargs < 4) {
 
      printf("usage:  level <nmoves> <stime> <inc>\n");  
      return 1;
 
    }
 
    tc_moves 
= atoi(args
[1]); 
    tc_time 
= atoi(args
[2]) * 60; 
      tc_time 
= tc_time 
+ atoi(strchr(args
[2], ':') + 1); 
    tc_time *= 100;
 
    tc_increment 
= atoi(args
[3]) * 100; 
    tc_time_remaining[white] = tc_time;
 
    tc_time_remaining[black] = tc_time;
 
    if (!tc_moves) {
 
      tc_sudden_death = 1;
 
      tc_moves = 1000;
 
      tc_moves_remaining[white] = 1000;
 
      tc_moves_remaining[black] = 1000;
 
    } else
 
      tc_sudden_death = 0;
 
    if (tc_moves) {
 
      tc_secondary_moves = tc_moves;
 
      tc_secondary_time = tc_time;
 
      tc_moves_remaining[white] = tc_moves;
 
      tc_moves_remaining[black] = tc_moves;
 
    }
 
    if (!tc_sudden_death) {
 
      Print(32, "%d moves/%d seconds primary time control\n", tc_moves,
 
          tc_time / 100);
 
      Print(32, "%d moves/%d seconds secondary time control\n",
 
          tc_secondary_moves, tc_secondary_time / 100);
 
      if (tc_increment)
 
        Print(32, "increment %d seconds.\n", tc_increment / 100);
 
    } else if (tc_sudden_death == 1) {
 
      Print(32, " game/%d seconds primary time control\n", tc_time / 100);
 
      if (tc_increment)
 
        Print(32, "increment %d seconds.\n", tc_increment / 100);
 
    }
 
    if (adaptive_hash) {
 
      uint64_t positions_per_move;
 
      float percent;
 
      int optimal_hash_size;
 
 
 
      TimeSet(think);
 
      time_limit /= 100;
 
      positions_per_move = time_limit * adaptive_hash / 16;
 
      optimal_hash_size = (int) positions_per_move * 16; // Pierre-Marie Baty -- added type cast
 
      printf("optimal=%d\n", optimal_hash_size
);  
      optimal_hash_size = Max(optimal_hash_size, (int) adaptive_hash_min); // Pierre-Marie Baty -- added type cast
 
      optimal_hash_size = Min(optimal_hash_size, (int) adaptive_hash_max); // Pierre-Marie Baty -- added type cast
 
      sprintf(buffer
, "hash=%d\n", optimal_hash_size
);  
      Option(tree);
 
      percent =
 
          (float) (optimal_hash_size -
 
          adaptive_hash_min) / (float) (adaptive_hash_max -
 
          adaptive_hash_min);
 
      optimal_hash_size = (int) // Pierre-Marie Baty -- added type cast
 
          (adaptive_hashp_min + percent * (adaptive_hashp_max -
 
          adaptive_hashp_min));
 
      optimal_hash_size = Max(optimal_hash_size, (int) adaptive_hashp_min); // Pierre-Marie Baty -- added type cast
 
      sprintf(buffer
, "hashp=%d\n", optimal_hash_size
);  
      Option(tree);
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "linelength" sets the default line length to something  *
 
 *  other than 80, if desired.  Setting this to a huge      *
 
 *  number makes a PV print on one line for easier parsing  *
 
 *  by automated scripts.                                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("linelength", *args)) {
 
    if (nargs > 2) {
 
      printf("usage:  linelength <n>\n");  
      return 1;
 
    }
 
    if (nargs == 2)
 
      line_length 
= atoi(args
[1]); 
    printf("line length set to %d.\n", line_length
);  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "list" command allows the operator to add or remove     *
 
 *  names from the various lists Crafty uses to recognize   *
 
 *  and adapt to particular opponents.                      *
 
 *                                                          *
 
 *  list <listname> <player>                                *
 
 *                                                          *
 
 *  <listname> is one of AK, B, C, GM, IM, SP.              *
 
 *                                                          *
 
 *  The final parameter is a name to add  or remove.  If    *
 
 *  you prepend a + to the name, that asks that the name be *
 
 *  added to the list.  If you prepend a - to the name,     *
 
 *  that asks that the name be removed from the list.  If   *
 
 *  no name is given, the list is displayed.                *
 
 *                                                          *
 
 *  AK is the "auto-kibitz" list.  Crafty will kibitz info  *
 
 *  on a chess server when playing any opponent in this     *
 
 *  list.  This should only have computer names as humans   *
 
 *  don't approve of kibitzes while they are playing.       *
 
 *                                                          *
 
 *  B identifies "blocker" players, those that try to       *
 
 *  block the position and go for easy draws.  This makes   *
 
 *  Crafty try much harder to prevent this from happening,  *
 
 *  even at the expense of positional compensation.         *
 
 *                                                          *
 
 *  GM and IM identify titled players.  This affects how    *
 
 *  and when Crafty resigns or offers/accepts draws.  For   *
 
 *  GM players it will do so fairly early after the right   *
 
 *  circumstances have been seen, for IM it delays a bit    *
 
 *  longer as they are more prone to making a small error   *
 
 *  that avoids the loss or draw.                           *
 
 *                                                          *
 
 *  SP is the "special player" option.  This is an extended *
 
 *  version of the "list" command that allows you to        *
 
 *  specify a special "start book" for a particular         *
 
 *  opponent to make Crafty play specific openings against  *
 
 *  that opponent, as well as allowing you to specify a     *
 
 *  personality file to use against that specific opponent  *
 
 *  when he is identified by the correct "name" command.    *
 
 *                                                          *
 
 *  For the SP list, the command is extended to use         *
 
 *                                                          *
 
 *  "list SP +player book=filename  personality=filename"   *
 
 *                                                          *
 
 *  For the SP list, the files specified must exist in the  *
 
 *  current directory unless the bookpath and perspath      *
 
 *  commands direct Crafty to look elsewhere.               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("list", *args)) {
 
    char **targs;
 
    char listname[5][3] = { "AK", "B", "GM", "IM", "SP" };
 
    char **listaddr[] = { AK_list, B_list, GM_list,
 
      IM_list, SP_list
 
    };
 
    int i, list, lastent = -1;
 
 
 
    targs = args;
 
    for (list = 0; list < 5; list++) {
 
      if (!strcmp(listname
[list
], args
[1]))  
        break;
 
    }
 
    if (list > 4) {
 
      printf("usage:  list AK|B|GM|IM|P|SP +name1 -name2 etc\n");  
      return 1;
 
    }
 
    nargs -= 2;
 
    targs += 2;
 
    if (nargs) {
 
      while (nargs) {
 
        if (targs[0][0] == '-') {
 
          for (i = 0; i < 128; i++)
 
            if (listaddr[list][i]) {
 
              if (!strcmp(listaddr
[list
][i
], targs
[0] + 1)) {  
                listaddr[list][i] = NULL;
 
                Print(32, "%s removed from %s list.\n", targs[0] + 1,
 
                    listname[list]);
 
                break;
 
              }
 
            }
 
        } else if (targs[0][0] == '+') {
 
          for (i = 0; i < 128; i++)
 
            if (listaddr[list][i]) {
 
              if (!strcmp(listaddr
[list
][i
], targs
[0] + 1)) {  
                Print(32, "Warning: %s is already in %s list.\n",
 
                    targs[0] + 1, listname[list]);
 
                break;
 
              }
 
            }
 
          for (i = 0; i < 128; i++)
 
            if (listaddr[list][i] == NULL)
 
              break;
 
          if (i >= 128)
 
            Print(32, "ERROR!  %s list is full at 128 entries\n",
 
                listname[list]);
 
          else {
 
            strcpy(listaddr
[list
][i
], targs
[0] + 1);  
            Print(32, "%s added to %s list.\n", targs[0] + 1, listname[list]);
 
            if (list == 5)
 
              lastent = i;
 
          }
 
        } else if (!strcmp(targs
[0], "clear")) {  
          for (i = 0; i < 128; i++) {
 
            listaddr[list][i] = NULL;
 
          }
 
        } else if (!strcmp(targs
[0], "book") && lastent 
!= -1) {  
          char filename[256];
 
          FILE *file;
 
 
 
          file 
= fopen(filename
, "r"); 
          if (!file) {
 
            Print(4095, "ERROR  book file %s can not be opened\n", filename);
 
            break;
 
          }
 
          SP_opening_filename
[lastent
] = malloc(strlen(filename
) + 1); 
          strcpy(SP_opening_filename
[lastent
], filename
);  
          nargs--;
 
          targs++;
 
        } else if (!strcmp(targs
[0], "personality") && lastent 
!= -1) {  
          char filename[256];
 
          FILE *file;
 
 
 
          file 
= fopen(filename
, "r"); 
          if (!file) {
 
            Print(4095, "ERROR  personality file %s can not be opened\n",
 
                filename);
 
            break;
 
          }
 
          SP_personality_filename
[lastent
] = malloc(strlen(filename
) + 1); 
          strcpy(SP_personality_filename
[lastent
], filename
);  
          nargs--;
 
          targs++;
 
        } else
 
          printf("error, name must be preceeded by +/- flag.\n");  
        nargs--;
 
        targs++;
 
      }
 
    } else {
 
      Print(32, "%s List:\n", listname[list]);
 
      for (i = 0; i < 128; i++) {
 
        if (listaddr[list][i]) {
 
          Print(32, "%s", listaddr[list][i]);
 
          if (list == 5) {
 
            if (SP_opening_filename[i])
 
              Print(32, "  book=%s", SP_opening_filename[i]);
 
            if (SP_personality_filename[i])
 
              Print(32, "  personality=%s", SP_personality_filename[i]);
 
          }
 
          Print(32, "\n");
 
        }
 
      }
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "lmr" command sets the formla parameters that produce   *
 
 *  LMR reduction matrix.  The format is:                   *
 
 *                                                          *
 
 *     lmr <min> <max> <depth bias> <moves bias> <scale>    *
 
 *                                                          *
 
 *  <min> is the minimum LMR reduction.  This probably      *
 
 *  should not be changed from 1, the default.              *
 
 *                                                          *
 
 *  <max> is the maximum LMR reduction.  If you adjust the  *
 
 *  following values, you might need to increase this as it *
 
 *  is an absolute clamp and no value can exceed this no    *
 
 *  matter what the formula produces.                       *
 
 *                                                          *
 
 *  <depth_bias> is simply a multiplier that causes depth   *
 
 *  to influence the reduction amount more or less (as the  *
 
 *  value drops below the value used for <moves bias> below *
 
 *  or as it is increased above <moves bias>.  The default  *
 
 *  is 2.0.                                                 *
 
 *                                                          *
 
 *  <moves bias> is simply a multiplier that causes the     *
 
 *  number of moves already searched to become more or less *
 
 *  important than the remaining depth as above.  The       *
 
 *  default is 1.0.                                         *
 
 *                                                          *
 
 *  <scale> is used to scale the formula back since it uses *
 
 *  a logarithmic expression.  The basic idea is to adjust  *
 
 *  the above two values to produce the desired "shape" of  *
 
 *  the reduction matrix, then adjust this to change the    *
 
 *  reduction amounts overall.  The default is 2.9.         *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("lmr", *args)) {
 
    int i, j;
 
 
 
    if ((nargs > 1 && nargs < 6) || nargs > 7) {
 
      printf("usage:  lmr <min> <max> <depth bias> <move bias> <scale>\n");  
      return 1;
 
    }
 
    if (nargs > 1) {
 
      LMR_max 
= Min
(atoi(args
[2]), 15); 
      InitializeReductions();
 
    }
 
    if (nargs > 6) {
 
      char *axis = "|||||||||||depth left|||||||||||";
 
 
 
      Print(32,
 
          "LMR values:  %d(min) %d(max) %.2f(depth) %.2f(moves) %.2f(scale).\n",
 
          LMR_min, LMR_max, LMR_db, LMR_mb, LMR_s);
 
      Print(32, "\n                 LMR reductions[depth][moves]\n");
 
      Print(32, "  ----------------------moves searched-----------------\n");
 
      Print(32, " |      ");
 
      for (i = 0; i < 64; i += 1)
 
        Print(32, "%3d", i);
 
      Print(32, "\n");
 
      for (i = 0; i < 32; i += 1) {
 
        Print(32, " %c %3d: ", axis[i], i);
 
        for (j = 0; j < 64; j += 1)
 
          Print(32, " %2d", LMR[i][j]);
 
        Print(32, "\n");
 
      }
 
    } else {
 
 
 
      char *axis = "||depth left|||";
 
      Print(32,
 
          "LMR values:  %d(min) %d(max) %.2f(depth) %.2f(moves) %.2f(scale).\n",
 
          LMR_min, LMR_max, LMR_db, LMR_mb, LMR_s);
 
      Print(32, "\n                 LMR reductions[depth][moves]\n");
 
      Print(32, "  ----------------------moves searched------------------\n");
 
      Print(32, " |      ");
 
      for (i = 2; i < 64; i += 4)
 
        Print(32, "%3d", i);
 
      Print(32, "\n");
 
      for (i = 3; i < 32; i += 2) {
 
        Print(32, " %c %3d: ", axis[(i - 3) / 2], i);
 
        for (j = 2; j < 64; j += 4)
 
          Print(32, " %2d", LMR[i][j]);
 
        Print(32, "\n");
 
      }
 
      Print(32, "    note:  table is shown compressed, each index is in\n");
 
      Print(32, "    units of 1, all rows/columns are not shown above\n");
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *   "load" command directs the program to read input from  *
 
 *   a file until a "setboard" command is found  this       *
 
 *   command is then executed, setting up the position for  *
 
 *   a search.                                              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("load", *args)) {
 
    char title[64];
 
    char *readstat;
 
    FILE *prob_file;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    nargs = ReadParse(buffer, args, " \t=");
 
    if (nargs < 3) {
 
      printf("usage:  input <filename> title\n");  
      return 1;
 
    }
 
    if (!(prob_file 
= fopen(args
[1], "r"))) {  
      printf("file does not exist.\n");  
      return 1;
 
    }
 
    while (!feof(prob_file
)) {  
      readstat 
= fgets(buffer
, 128, prob_file
); 
      if (readstat) {
 
        char *delim;
 
 
 
        if (delim)
 
          *delim = 0;
 
        if (delim)
 
          *delim = ' ';
 
      }
 
      if (readstat == NULL)
 
        break;
 
      nargs = ReadParse(buffer, args, " \t;\n");
 
        break;
 
    }
 
    while (!feof(prob_file
)) {  
      readstat 
= fgets(buffer
, 128, prob_file
); 
      if (readstat) {
 
        char *delim;
 
 
 
        if (delim)
 
          *delim = 0;
 
        if (delim)
 
          *delim = ' ';
 
      }
 
      if (readstat == NULL)
 
        break;
 
      nargs = ReadParse(buffer, args, " \t;\n");
 
      if (!strcmp(args
[0], "setboard")) {  
        Option(tree);
 
        break;
 
      }
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *   "log" command turns log on/off, and also lets you view *
 
 *   the end of the log or copy it to disk as needed.  To   *
 
 *   view the end, simply type "log <n>" where n is the #   *
 
 *   of lines you'd like to see (the last <n> lines).  You  *
 
 *   can add a filename to the end and the output will go   *
 
 *   to this file instead.                                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("log", *args)) {
 
    FILE *output_file;
 
    char filename[64], buffer[128];
 
 
 
    if (nargs < 2) {
 
      printf("usage:  log on|off|n [filename]\n");  
      return 1;
 
    }
 
      int id;
 
 
 
      id = InitializeGetLogID();
 
      sprintf(log_filename
, "%s/log.%03d", log_path
, id
);  
      sprintf(history_filename
, "%s/game.%03d", log_path
, id
);  
      log_file 
= fopen(log_filename
, "w"); 
      history_file 
= fopen(history_filename
, "w+"); 
    } else if (!strcmp(args
[1], "off")) {  
      if (log_file)
 
      log_file = 0;
 
      sprintf(filename
, "%s/log.%03d", log_path
, log_id 
- 1);  
      sprintf(filename
, "%s/game.%03d", log_path
, log_id 
- 1);  
    } else if (args[1][0] >= '0' && args[1][0] <= '9') {
 
      if (log_id == 0)
 
    } else {
 
      char *eof;
 
      int nrecs, trecs, lrecs;
 
 
 
      output_file = stdout;
 
      if (nargs > 2)
 
        output_file 
= fopen(args
[2], "w"); 
      for (trecs = 1; trecs < 99999999; trecs++) {
 
        if (eof) {
 
          char *delim;
 
 
 
          if (delim)
 
            *delim = 0;
 
          if (delim)
 
            *delim = ' ';
 
        } else
 
          break;
 
      }
 
      for (lrecs = 1; lrecs < trecs - nrecs; lrecs++) {
 
        if (eof) {
 
          char *delim;
 
 
 
          if (delim)
 
            *delim = 0;
 
          if (delim)
 
            *delim = ' ';
 
        } else
 
          break;
 
      }
 
      for (; lrecs < trecs; lrecs++) {
 
        if (eof) {
 
          char *delim;
 
 
 
          if (delim)
 
            *delim = 0;
 
          if (delim)
 
            *delim = ' ';
 
        } else
 
          break;
 
        fprintf(output_file
, "%s\n", buffer
);  
      }
 
      if (output_file != stdout)
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *   "memory" command is used to set the max memory to use  *
 
 *   for hash and hashp combined.  This is an xboard        *
 
 *   compatibility command, not normally used by players.   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("memory", *args)) {
 
    uint64_t size;
 
    size_t hmemory, pmemory;
 
    if (nargs < 2) {
 
      printf("usage:  memory <size>\n");  
      return 1;
 
    }
 
    if (allow_memory) {
 
      size 
= (uint64_t) atoi(args
[1]); 
      if (size == 0) {
 
        Print(4095, "ERROR - memory size can not be zero\n");
 
        return 1;
 
      }
 
      hmemory = (1ull) << MSB(size);
 
      size &= ~hmemory;
 
      pmemory = (1ull) << MSB(size);
 
      sprintf(buffer
, "hash %" PRIu64 
"M\n", (uint64_t) hmemory
);  
      Option(tree);
 
      if (pmemory) {
 
        sprintf(buffer
, "hashp %" PRIu64 
"M\n", (uint64_t) pmemory
);  
        Option(tree);
 
      }
 
    } else
 
      Print(4095, "WARNING - memory command ignored.\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *   "mode" command sets tournament mode or normal mode.    *
 
 *   Tournament mode is used when Crafty is in a "real"     *
 
 *   tournament.  It forces draw_score to 0, and makes      *
 
 *   Crafty display the chess clock after each move.        *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("mode", *args)) {
 
    if (nargs > 1) {
 
      if (!strcmp(args
[1], "tournament")) {  
        mode = tournament_mode;
 
        printf("use 'settc' command if a game is restarted after Crafty\n");  
        printf("has been terminated for any reason.\n");  
      } else if (!strcmp(args
[1], "normal")) {  
        mode = normal_mode;
 
        book_weight_learn = 1.0;
 
        book_weight_freq = 1.0;
 
        book_weight_eval = 0.5;
 
      } else if (!strcmp(args
[1], "match")) {  
        mode = normal_mode;
 
        book_weight_learn = 1.0;
 
        book_weight_freq = 0.2f; // Pierre-Marie Baty -- added type cast
 
        book_weight_eval = 0.1f; // Pierre-Marie Baty -- added type cast
 
      } else {
 
        printf("usage:  mode normal|tournament|match\n");  
        mode = normal_mode;
 
        book_weight_learn = 1.0;
 
        book_weight_freq = 1.0;
 
        book_weight_eval = 0.5;
 
      }
 
    }
 
    if (mode == tournament_mode)
 
    else if (mode == normal_mode)
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *   "name" command saves opponents name and writes it into *
 
 *   logfile along with the date/time.  It also scans the   *
 
 *   list of known computers and adjusts its opening book   *
 
 *   to play less "risky" if it matches.  If the opponent   *
 
 *   is in the GM list, it tunes the resignation controls   *
 
 *   to resign earlier.  Ditto for other lists that are     *
 
 *   used to recognize specific opponents and adjust things *
 
 *   accordingly.                                           *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("name", *args)) {
 
    char *next;
 
    int i;
 
 
 
    if (nargs < 2) {
 
      printf("usage:  name <name>\n");  
      return 1;
 
    }
 
    if (game_wtm) {
 
      sprintf(pgn_black
, "Crafty %s", version
);  
    } else {
 
      sprintf(pgn_white
, "Crafty %s", version
);  
    }
 
    Print(32, "Crafty %s vs %s\n", version, args[1]);
 
    next = args[1];
 
    while (*next) {
 
      next++;
 
    }
 
    if (mode != tournament_mode) {
 
      for (i = 0; i < 128; i++)
 
        if (AK_list
[i
] && !strcmp(AK_list
[i
], args
[1])) {  
          kibitz = 4;
 
          break;
 
        }
 
      for (i = 0; i < 128; i++)
 
        if (GM_list
[i
] && !strcmp(GM_list
[i
], args
[1])) {  
          Print(32, "playing a GM!\n");
 
          book_selection_width = 3;
 
          resign = Min(6, resign);
 
          resign_count = 4;
 
          draw_count = 4;
 
          accept_draws = 1;
 
          kibitz = 0;
 
          break;
 
        }
 
      for (i = 0; i < 128; i++)
 
        if (IM_list
[i
] && !strcmp(IM_list
[i
], args
[1])) {  
          Print(32, "playing an IM!\n");
 
          book_selection_width = 4;
 
          resign = Min(9, resign);
 
          resign_count = 5;
 
          draw_count = 4;
 
          accept_draws = 1;
 
          kibitz = 0;
 
          break;
 
        }
 
      for (i = 0; i < 128; i++)
 
        if (SP_list
[i
] && !strcmp(SP_list
[i
], args
[1])) {  
          FILE *normal_bs_file = books_file;
 
 
 
          Print(32, "playing a special player!\n");
 
          if (SP_opening_filename[i]) {
 
            books_file 
= fopen(SP_opening_filename
[i
], "rb"); 
            if (!books_file) {
 
              Print(4095, "Error!  unable to open %s for player %s.\n",
 
                  SP_opening_filename[i], SP_list[i]);
 
              books_file = normal_bs_file;
 
            }
 
          }
 
          if (SP_personality_filename[i]) {
 
            sprintf(buffer
, "personality load %s\n",  
                SP_personality_filename[i]);
 
            Option(tree);
 
          }
 
          break;
 
        }
 
    }
 
    printf("tellicsnoalias kibitz Hello from Crafty v%s! (%d cpus)\n",  
        version, Max(1, smp_max_threads));
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "new" command initializes for a new game.               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("new", *args)) {
 
    new_game = 1;
 
    if (thinking || pondering)
 
      return 3;
 
    if (smp_max_threads) {
 
      int proc;
 
 
 
      Print(32, "parallel threads terminated.\n");
 
      for (proc = 1; proc < CPUS; proc++)
 
        thread[proc].terminate = 1;
 
    }
 
    NewGame(0);
 
    return 3;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "noise" command sets a minimum limit on time searched   *
 
 *  before we start to display the normal search output.    *
 
 *  With today's hardware and deep searches, it is easy to  *
 
 *  get "swamped" with output.  Using "noise" you can say   *
 
 *  "hold the output until you have searched for <x> time   *
 
 *  (where time can be x.xx seconds or just x seconds.)     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("noise", *args)) {
 
    if (nargs < 2) {
 
      return 1;
 
    }
 
    noise_level 
= (int) (atof(args
[1]) * 100); // Pierre-Marie Baty -- added type cast 
    Print(32, "noise level set to %.2f seconds.\n",
 
        (float) noise_level / 100.0);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "null" command sets the minimum null-move reduction and *
 
 *  a value that is used to compute the max reduction.      *
 
 *                                                          *
 
 *     null <min> <divisor>                                 *
 
 *                                                          *
 
 *  <min> is the minimum null move reduction.  The default  *
 
 *  is 3 which is pretty reliable.                          *
 
 *                                                          *
 
 *  <divisor> increases the null move by the following      *
 
 *  simple formula:                                         *
 
 *                                                          *
 
 *    null_reduction = min + depth / divisor                *
 
 *                                                          *
 
 *  The default value is currently 10, which will increase  *
 
 *  R (null-move reduction) by one at any position where    *
 
 *  depth >= 10 and < 20.  Or by two when depth > 20.  Etc. *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("null", *args)) {
 
 
 
    if (nargs > 3) {
 
      printf("usage:  null <min> <divisor>\n");  
      return 1;
 
    }
 
    if (nargs > 1) {
 
      null_depth 
= atoi(args
[1]); 
      null_divisor 
= atoi(args
[2]); 
    }
 
    Print(32, "null move:  R = %d + depth / %d\n", null_depth, null_divisor);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "otim" command sets the opponent's time remaining.      *
 
 *  This is used to determine if the opponent is in time    *
 
 *  trouble, and is factored into the draw score if he is.  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("otim", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  otime <time(unit=.01 secs))>\n");  
      return 1;
 
    }
 
    tc_time_remaining
[game_wtm
] = atoi(args
[1]); 
    if (log_file && time_limit > 99)
 
      fprintf(log_file
, "time remaining: %s (opponent).\n",  
          DisplayTime(tc_time_remaining[game_wtm]));
 
    if (call_flag && xboard && tc_time_remaining[game_wtm] < 1) {
 
      if (crafty_is_white)
 
        Print(32, "1-0 {Black ran out of time}\n");
 
      else
 
        Print(32, "0-1 {White ran out of time}\n");
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "output" command sets long or short algebraic output.   *
 
 *  Long is Ng1f3, while short is simply Nf3.               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("output", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  output long|short\n");  
      return 1;
 
    }
 
      output_format = 1;
 
    else if (!strcmp(args
[1], "short"))  
      output_format = 0;
 
    else
 
      printf("usage:  output long|short\n");  
    if (output_format == 1)
 
      Print(32, "output moves in long algebraic format\n");
 
    else if (output_format == 0)
 
      Print(32, "output moves in short algebraic format\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "personality" command is used to adjust the eval terms  *
 
 *  and search options to modify the way Crafty plays.      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("personality", *args)) {
 
    int i, j, param, index, value;
 
 
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Handle the "personality list" command and dump every-   *
 
 *  thing the user can modify.                              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
    if (nargs 
== 2 && !strcmp(args
[1], "list")) {  
      for (i = 0; i < 256; i++) {
 
        if (!personality_packet[i].description)
 
          continue;
 
        if (personality_packet[i].value) {
 
          switch (personality_packet[i].type) {
 
            case 1:
 
              printf("%3d  %s %7d\n", i
, personality_packet
[i
].
description,  
                  *(int *) personality_packet[i].value);
 
              break;
 
            case 2:
 
              printf("%3d  %s %7d (mg) %7d (eg)\n", i
,  
                  personality_packet[i].description,
 
                  ((int *) personality_packet[i].value)[mg],
 
                  ((int *) personality_packet[i].value)[eg]);
 
              break;
 
            case 3:
 
              printf("%3d  %s %7.2f\n", i
, personality_packet
[i
].
description,  
                  *(double *) personality_packet[i].value);
 
              break;
 
            case 4:
 
              printf("%3d  %s    ", i
, personality_packet
[i
].
description);  
              for (j = 0; j < personality_packet[i].size; j++)
 
                printf("%4d", ((int *) personality_packet
[i
].
value)[j
]);  
              break;
 
          }
 
        } else {
 
          printf("==================================================\n");  
          printf("=         %s  =\n", personality_packet
[i
].
description);  
          printf("==================================================\n");  
        }
 
      }
 
      return 1;
 
    }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Handle the "personality load" command and read in the   *
 
 *  specified *.cpf file.                                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
    if (!strcmp(args
[1], "load")) {  
      FILE *file;
 
      char filename[256];
 
 
 
      if (!strstr(filename
, ".cpf"))  
      Print(32, "Loading personality file %s\n", filename);
 
      if ((file 
= fopen(filename
, "r+"))) {  
        while (fgets(buffer
, 4096, file
)) {  
          char *delim;
 
 
 
          if (delim)
 
            *delim = 0;
 
          if (delim)
 
            *delim = 0;
 
          if (delim)
 
            *delim = ' ';
 
          Option(tree);
 
        }
 
      }
 
      return 1;
 
    }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Handle the "personality save" command and dump every-   *
 
 *  thing that can be modified to a file.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
    if (nargs 
== 3 && !strcmp(args
[1], "save")) {  
      char filename[256];
 
      FILE *file;
 
 
 
      if (!strstr(filename
, ".cpf"))  
      file 
= fopen(filename
, "w"); 
      if (!file) {
 
        printf("ERROR.  Unable to open %s for writing\n", args
[2]);  
        return 1;
 
      }
 
      printf("saving to file \"%s\"\n", filename
);  
      fprintf(file
, "# Crafty v%s personality file\n", version
);  
      for (i = 0; i < 256; i++) {
 
        if (!personality_packet[i].description)
 
          continue;
 
        if (personality_packet[i].value) {
 
          if (personality_packet[i].size <= 1)
 
            fprintf(file
, "personality %3d %7d\n", i
,  
                *((int *) personality_packet[i].value));
 
          else if (personality_packet[i].size > 1) {
 
            fprintf(file
, "personality %3d ", i
);  
            for (j = 0; j < personality_packet[i].size; j++)
 
              fprintf(file
, "%d ", ((int *) personality_packet
[i
].
value)[j
]);  
          }
 
        }
 
      }
 
      return 1;
 
    }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Handle the "personality index val" command that changes *
 
 *  only those personality terms that are scalars.          *
 
 *                                                          *
 
 ************************************************************
 
 */
 
    if (!personality_packet[param].value) {
 
      Print(4095, "ERROR.  evaluation term %d is not defined\n", param);
 
      return 1;
 
    }
 
    if (personality_packet[param].size == 0) {
 
      if (nargs > 3) {
 
        printf("this eval term requires exactly 1 value.\n");  
        return 1;
 
      }
 
      *(int *) personality_packet[param].value = value;
 
    }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Handle the "personality index v1 v2 .. vn" command that *
 
 *  changes eval terms that are vectors.                    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
    else {
 
      index = nargs - 2;
 
      if (index != personality_packet[param].size) {
 
            ("this eval term (%s [%d]) requires exactly %d values, found %d.\n",
 
            personality_packet[param].description, param,
 
            Abs(personality_packet[param].size), index);
 
        return 1;
 
      }
 
      for (i = 0; i < index; i++)
 
        ((int *) personality_packet
[param
].
value)[i
] = atoi(args
[i 
+ 2]);  
    }
 
    InitializeKingSafety();
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "bookpath", "logpath" and "tbpath" set the default      *
 
 *  paths to locate or save these files.                    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("logpath", *args) || OptionMatch("bookpath", *args)
 
      || OptionMatch("tbpath", *args)) {
 
    if (OptionMatch("logpath", *args) || OptionMatch("bookpath", *args)) {
 
      if (log_file)
 
        Print(4095, "ERROR -- this must be used on command line only\n");
 
    }
 
    nargs = ReadParse(buffer, args, " \t=");
 
    if (nargs < 2) {
 
      printf("usage:  bookpath|perspath|logpath|tbpath <path>\n");  
      return 1;
 
    }
 
      if (strstr(args
[0], "bookpath"))  
      else if (strstr(args
[0], "logpath"))  
#if !defined(NOEGTB)
 
      else if (strstr(args
[0], "tbpath"))  
#endif
 
    } else {
 
        if (strstr(args
[0], "bookpath"))  
          strcpy(book_path
, args
[1] + 1);  
        else if (strstr(args
[0], "logpath"))  
          strcpy(log_path
, args
[1] + 1);  
#if !defined(NOEGTB)
 
        else if (strstr(args
[0], "tbpath"))  
#endif
 
      } else
 
        Print(4095, "ERROR multiple paths must be enclosed in ( and )\n");
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "perf" command turns times move generator/make_move.    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
#define PERF_CYCLES 4000000
 
  else if (OptionMatch("perf", *args)) {
 
    int i, clock_before, clock_after;
 
    unsigned *mv;
 
    float time_used;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    while (clock() == clock_before
);  
    for (i = 0; i < PERF_CYCLES; i++) {
 
      tree->last[1] = GenerateCaptures(tree, 0, game_wtm, tree->last[0]);
 
      tree->last[1] = GenerateNoncaptures(tree, 0, game_wtm, tree->last[1]);
 
    }
 
    time_used =
 
        ((float) clock_after - (float) clock_before) / (float) CLOCKS_PER_SEC;
 
    printf("generated %d moves, time=%.2f seconds\n",  
        (int) (tree->last[1] - tree->last[0]) * PERF_CYCLES, time_used);
 
    printf("generated %d moves per second\n",  
        (int) (((float) (PERF_CYCLES * (tree->last[1] -
 
                        tree->last[0]))) / time_used));
 
    while (clock() == clock_before
);  
    for (i = 0; i < PERF_CYCLES; i++) {
 
      tree->last[1] = GenerateCaptures(tree, 0, game_wtm, tree->last[0]);
 
      tree->last[1] = GenerateNoncaptures(tree, 0, game_wtm, tree->last[1]);
 
      for (mv = tree->last[0]; mv < tree->last[1]; mv++) {
 
        MakeMove(tree, 0, game_wtm, *mv);
 
        UnmakeMove(tree, 0, game_wtm, *mv);
 
      }
 
    }
 
    time_used =
 
        ((float) clock_after - (float) clock_before) / (float) CLOCKS_PER_SEC;
 
    printf("generated/made/unmade %d moves, time=%.2f seconds\n",  
        (int) (tree->last[1] - tree->last[0]) * PERF_CYCLES, time_used);
 
    printf("generated/made/unmade %d moves per second\n",  
        (int) (((float) (PERF_CYCLES * (tree->last[1] -
 
                        tree->last[0]))) / time_used));
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "perft" command turns tests move generator/make_move.   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("perft", *args)) {
 
    float time_used;
 
    int i, clock_before, clock_after;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    while (clock() == clock_before
);  
    if (nargs < 2) {
 
      printf("usage:  perft <depth>\n");  
      return 1;
 
    }
 
    tree->status[1] = tree->status[0];
 
    tree->last[0] = tree->move_list;
 
    if (i <= 0) {
 
      Print(32, "usage:  perft <maxply>\n");
 
      return 1;
 
    }
 
    total_moves = 0;
 
    OptionPerft(tree, 1, i, game_wtm);
 
    time_used =
 
        ((float) clock_after - (float) clock_before) / (float) CLOCKS_PER_SEC;
 
    printf("total moves=%" PRIu64 
"  time=%.2f\n", total_moves
, time_used
);  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "pgn" command sets the various PGN header files.        *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("pgn", *args)) {
 
    int i;
 
 
 
    if (nargs < 3) {
 
      printf("usage:  pgn <tag> <value>\n");  
      return 1;
 
    }
 
    if (!strcmp(args
[1], "Event")) {  
      pgn_event[0] = 0;
 
      for (i = 2; i < nargs; i++) {
 
      }
 
    } else if (!strcmp(args
[1], "Site")) {  
      pgn_site[0] = 0;
 
      for (i = 2; i < nargs; i++) {
 
      }
 
    } else if (!strcmp(args
[1], "Round")) {  
      pgn_round[0] = 0;
 
    } else if (!strcmp(args
[1], "White")) {  
      pgn_white[0] = 0;
 
      for (i = 2; i < nargs; i++) {
 
      }
 
    } else if (!strcmp(args
[1], "WhiteElo")) {  
      pgn_white_elo[0] = 0;
 
      strcpy(pgn_white_elo
, args
[2]);  
    } else if (!strcmp(args
[1], "Black")) {  
      pgn_black[0] = 0;
 
      for (i = 2; i < nargs; i++) {
 
      }
 
    } else if (!strcmp(args
[1], "BlackElo")) {  
      pgn_black_elo[0] = 0;
 
      strcpy(pgn_black_elo
, args
[2]);  
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "ping" command simply echos the argument back to xboard *
 
 *  to let it know all previous commands have been executed *
 
 *  and we are ready for whatever is next.                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("ping", *args)) {
 
    if (pondering)
 
      Print(-1, "pong %s\n", args[1]);
 
    else
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "playother" command says "position is set up, we are    *
 
 *  waiting on the opponent to move, ponder if you want to  *
 
 *  do so.                                                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("playother", *args)) {
 
    force = 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "ponder" command toggles pondering off/on or sets a     *
 
 *  move to ponder.                                         *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("ponder", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs < 2) {
 
      printf("usage:  ponder off|on|<move>\n");  
      return 1;
 
    }
 
      ponder = 1;
 
      Print(32, "pondering enabled.\n");
 
    } else if (!strcmp(args
[1], "off")) {  
      ponder = 0;
 
      Print(32, "pondering disabled.\n");
 
    } else {
 
      ponder_move = InputMove(tree, 0, game_wtm, 0, 0, args[1]);
 
      last_pv.pathd = 0;
 
      last_pv.pathl = 0;
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "post/nopost" command sets/resets "show thinking" mode  *
 
 *  for xboard compatibility.                               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("post", *args)) {
 
    post = 1;
 
  } else if (OptionMatch("nopost", *args)) {
 
    post = 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "protover" command is sent by xboard to identify the    *
 
 *  xboard protocol version and discover what the engine    *
 
 *  can handle.                                             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("protover", *args)) {
 
    int pversion 
= atoi(args
[1]);  
 
 
    if (pversion >= 1 && pversion <= 3) {
 
      if (pversion >= 2) {
 
        Print(-1, "feature ping=1 setboard=1 san=1 time=1 draw=1\n");
 
        Print(-1, "feature sigint=0 sigterm=0 reuse=1 analyze=1\n");
 
        Print(-1, "feature myname=\"Crafty-%s\" name=1\n", version);
 
        Print(-1, "feature playother=1 colors=0 memory=%d\n", allow_memory);
 
#if (CPUS > 1)
 
        Print(-1, "feature smp=%d\n", allow_cores);
 
#endif
 
        Print(-1, "feature variants=\"normal,nocastle\"\n");
 
        Print(-1, "feature done=1\n");
 
        xboard_done = 1;
 
      }
 
    } else
 
      Print(4095, "ERROR, bogus xboard protocol version received.\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "random" command is ignored. [xboard compatibility]     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("random", *args)) {
 
    return xboard;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "rating" is used by xboard to set Crafty's rating and   *
 
 *  the opponent's rating, which is used by the learning    *
 
 *  functions.                                              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("rating", *args)) {
 
    int rd;
 
 
 
    if (nargs < 3) {
 
      printf("usage:  rating <Crafty> <opponent>\n");  
      return 1;
 
    }
 
    crafty_rating 
= atoi(args
[1]); 
    opponent_rating 
= atoi(args
[2]); 
    if (crafty_rating == 0 && opponent_rating == 0) {
 
      crafty_rating = 2500;
 
      opponent_rating = 2300;
 
    }
 
    if (dynamic_draw_score) {
 
      rd = opponent_rating - crafty_rating;
 
      rd = Max(Min(rd, 300), -300);
 
      abs_draw_score = rd / 8;
 
      if (log_file) {
 
        fprintf(log_file
, "Crafty's rating: %d.\n", crafty_rating
);  
        fprintf(log_file
, "opponent's rating: %d.\n", opponent_rating
);  
        fprintf(log_file
, "draw score: %d.\n", abs_draw_score
);  
      }
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "remove" command backs up the game one whole move,      *
 
 *  leaving the opponent still on move.  It's intended for  *
 
 *  xboard compatibility, but works in any mode.            *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("remove", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    move_number--;
 
    sprintf(buffer
, "reset %d", move_number
);  
    Option(tree);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "read" reads game moves in and makes them.  This can    *
 
 *  be used in two ways:  (1) type "read" and then start    *
 
 *  entering moves;  type "exit" when done;  (2) type       *
 
 *  "read <filename>" to read moves in from <filename>.     *
 
 *  Note that read will attempt to skip over "non-move"     *
 
 *  text and try to extract moves if it can.                *
 
 *                                                          *
 
 *  Note that "reada" appends to the existing position,     *
 
 *  while "read" resets the board to the start position     *
 
 *  before reading moves.                                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("read", *args) || OptionMatch("reada", *args)) {
 
    FILE *read_input = 0;
 
    int append, move, readstat;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    nargs = ReadParse(buffer, args, " \t=");
 
      append = 1;
 
    else
 
      append = 0;
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    if (nargs > 1) {
 
      if (!(read_input 
= fopen(args
[1], "r"))) {  
        printf("file %s does not exist.\n", args
[1]);  
        return 1;
 
      }
 
    } else {
 
      printf("type \"exit\" to terminate.\n");  
      read_input = stdin;
 
    }
 
    if (!append) {
 
      InitializeChessBoard(tree);
 
      game_wtm = 1;
 
      move_number = 1;
 
      tc_moves_remaining[white] = tc_moves;
 
      tc_moves_remaining[black] = tc_moves;
 
    }
 
/*
 
 step 1:  read in the PGN tags.
 
 */
 
    readstat = ReadPGN(0, 0);
 
    do {
 
      if (read_input == stdin) {
 
        if (game_wtm)
 
          printf("read.White(%d): ", move_number
);  
        else
 
          printf("read.Black(%d): ", move_number
);  
      }
 
      readstat = ReadPGN(read_input, 0);
 
    } while (readstat == 1);
 
    if (readstat < 0)
 
      return 1;
 
/*
 
 step 2:  read in the moves.
 
 */
 
    do {
 
      move = 0;
 
      move = ReadNextMove(tree, buffer, 0, game_wtm);
 
      if (move) {
 
        if (read_input != stdin) {
 
          printf("%s ", OutputMove
(tree
, 0, game_wtm
, move
));  
          if (!(move_number % 8) && Flip(game_wtm))
 
        }
 
        fseek(history_file
, ((move_number 
- 1) * 2 + 1 - game_wtm
) * 10,  
            SEEK_SET);
 
        fprintf(history_file
, "%9s\n", OutputMove
(tree
, 0, game_wtm
, move
));  
        MakeMoveRoot(tree, game_wtm, move);
 
        TimeAdjust(game_wtm, 0);
 
#if defined(DEBUG)
 
        ValidatePosition(tree, 1, move, "Option()");
 
#endif
 
      } else if (!read_input)
 
      if (move) {
 
        game_wtm = Flip(game_wtm);
 
        if (game_wtm)
 
          move_number++;
 
      }
 
      if (read_input == stdin) {
 
        if (game_wtm)
 
          printf("read.White(%d): ", move_number
);  
        else
 
          printf("read.Black(%d): ", move_number
);  
      }
 
      readstat = ReadPGN(read_input, 0);
 
      if (readstat < 0)
 
        break;
 
        break;
 
    } while (1);
 
    moves_out_of_book = 0;
 
    printf("NOTICE: %d moves to next time control\n",  
        tc_moves_remaining[root_wtm]);
 
    root_wtm = !game_wtm;
 
    if (read_input != stdin) {
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "rejected" handles the new xboard protocol version 2    *
 
 *  rejected command.                                       *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("rejected", *args)) {
 
    Print(4095, "ERROR.  feature %s rejected by xboard\n", args[1]);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "reset" restores (backs up) a game to a prior position  *
 
 *  with the same side on move.  Reset 17 would reset the   *
 
 *  position to what it was at move 17 with the current     *
 
 *  still on move (you can use white/black commands to      *
 
 *  change the side to move first, if needed.)              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("reset", *args)) {
 
    int i, move, nmoves;
 
 
 
    if (!history_file)
 
      return 1;
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs < 2) {
 
      printf("usage:  reset <movenumber>\n");  
      return 1;
 
    }
 
    ponder_move = 0;
 
    last_mate_score = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    if (thinking || pondering)
 
      return 2;
 
    over = 0;
 
    move_number 
= atoi(args
[1]); 
    if (!move_number) {
 
      move_number = 1;
 
      return 1;
 
    }
 
    nmoves = (move_number - 1) * 2 + 1 - game_wtm;
 
    root_wtm = Flip(game_wtm);
 
    InitializeChessBoard(tree);
 
    game_wtm = 1;
 
    move_number = 1;
 
    tc_moves_remaining[white] = tc_moves;
 
    tc_moves_remaining[black] = tc_moves;
 
    for (i = 0; i < nmoves; i++) {
 
      fseek(history_file
, i 
* 10, SEEK_SET
);  
      v 
= fscanf(history_file
, "%s", buffer
); 
      if (v <= 0)
 
        perror("Option() fscanf error: ");  
/*
 
 If the move is "pass", that means that the side on move passed.
 
 This includes the case where the game started from a black-to-move
 
 position; then white's first move is recorded as a pass.
 
 */
 
      if (strcmp(buffer
, "pass") == 0) {  
        game_wtm = Flip(game_wtm);
 
        if (game_wtm)
 
          move_number++;
 
        continue;
 
      }
 
      move = InputMove(tree, 0, game_wtm, 0, 0, buffer);
 
      if (move)
 
        MakeMoveRoot(tree, game_wtm, move);
 
      else {
 
        printf("ERROR!  move %s is illegal\n", buffer
);  
        break;
 
      }
 
      TimeAdjust(game_wtm, 0);
 
      game_wtm = Flip(game_wtm);
 
      if (game_wtm)
 
        move_number++;
 
    }
 
    moves_out_of_book = 0;
 
    printf("NOTICE: %d moves to next time control\n",  
        tc_moves_remaining[root_wtm]);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "resign" command sets the resignation threshold to the  *
 
 *  number of pawns the program must be behind before       *
 
 *  resigning (0 -> disable resignations).  Resign with no  *
 
 *  arguments will mark the pgn result as lost by the       *
 
 *  opponent.                                               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("resign", *args)) {
 
    if (nargs < 2) {
 
      if (crafty_is_white) {
 
        Print(4095, "result 1-0\n");
 
      } else {
 
        Print(4095, "result 0-1\n");
 
      }
 
      learn_value = 300;
 
      LearnBook();
 
      return 1;
 
    }
 
    if (nargs == 3)
 
      resign_count 
= atoi(args
[2]); 
    if (resign)
 
      Print(32, "resign after %d consecutive moves with score < %d.\n",
 
          resign_count, -resign);
 
    else
 
      Print(32, "disabled resignations.\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "result" command comes from xboard/winboard and gives   *
 
 *  the result of the current game.  If learning routines   *
 
 *  have not yet been activated, this will do it.           *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("result", *args)) {
 
    if (nargs > 1) {
 
      if (!strcmp(args
[1], "1-0")) {  
        if (crafty_is_white)
 
          learn_value = 300;
 
        else
 
          learn_value = -300;
 
      } else if (!strcmp(args
[1], "0-1")) {  
        if (crafty_is_white)
 
          learn_value = -300;
 
        else
 
          learn_value = 300;
 
      } else if (!strcmp(args
[1], "1/2-1/2")) {  
        strcpy(pgn_result
, "1/2-1/2");  
        learn_value = 1;
 
      }
 
      LearnBook();
 
      return 1;
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "safety" command sets a specific time safety margin     *
 
 *  target for normal timed games.  This can generally be   *
 
 *  left at the default value unless Crafty is being        *
 
 *  manually operated.                                      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("safety", *args)) {
 
    if (nargs == 2)
 
      tc_safety_margin 
= atoi(args
[1]) * 100; 
    Print(32, "safety margin set to %s.\n", DisplayTime(tc_safety_margin));
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "savegame" command saves the game in a file in PGN      *
 
 *  format.  Command has an optional filename.              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("savegame", *args)) {
 
    struct tm *timestruct;
 
    FILE *output_file;
 
    time_t secs;
 
    int i, more, swtm;
 
    char input[128], text[128], *next;
 
 
 
    output_file = stdout;
 
    if (nargs > 1) {
 
      if (!(output_file 
= fopen(args
[1], "w"))) {  
        printf("unable to open %s for write.\n", args
[1]);  
        return 1;
 
      }
 
    }
 
    fprintf(output_file
, "[Event \"%s\"]\n", pgn_event
);  
    fprintf(output_file
, "[Site \"%s\"]\n", pgn_site
);  
    fprintf(output_file
, "[Date \"%4d.%02d.%02d\"]\n",  
        timestruct->tm_year + 1900, timestruct->tm_mon + 1,
 
        timestruct->tm_mday);
 
    fprintf(output_file
, "[Round \"%s\"]\n", pgn_round
);  
    fprintf(output_file
, "[White \"%s\"]\n", pgn_white
);  
    fprintf(output_file
, "[WhiteElo \"%s\"]\n", pgn_white_elo
);  
    fprintf(output_file
, "[Black \"%s\"]\n", pgn_black
);  
    fprintf(output_file
, "[BlackElo \"%s\"]\n", pgn_black_elo
);  
    fprintf(output_file
, "[Result \"%s\"]\n", pgn_result
);  
/* Handle setup positions and initial pass by white */
 
    swtm = 1;
 
    if (move_number > 1 || !game_wtm) {
 
      fseek(history_file
, 0, SEEK_SET
);  
      if (fscanf(history_file
, "%s", input
) == 1 &&  
        swtm = 0;
 
    }
 
    if (initial_position[0])
 
      fprintf(output_file
, "[FEN \"%s\"]\n[SetUp \"1\"]\n", initial_position
);  
    else if (!swtm) {
 
          "[FEN \"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR b KQkq - 0 1\"\n"
 
          "[SetUp \"1\"]\n");
 
    }
 
    next = text;
 
    if (!swtm) {
 
    }
 
/* Output the moves */
 
    more = 0;
 
    for (i = (swtm ? 0 : 1); i < (move_number - 1) * 2 - game_wtm + 1; i++) {
 
      fseek(history_file
, i 
* 10, SEEK_SET
);  
      v 
= fscanf(history_file
, "%s", input
); 
      if (v <= 0)
 
        perror("Option() fscanf error: ");  
      if (!(i % 2)) {
 
      }
 
      more = 1;
 
      if (next - text >= 60) {
 
        fprintf(output_file
, "%s\n", text
);  
        more = 0;
 
        next = text;
 
      }
 
    }
 
    if (more)
 
    fprintf(output_file
, "%s\n", pgn_result
);  
    if (output_file != stdout)
 
    printf("PGN save complete.\n");  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "savepos" command saves the current position in a FEN   *
 
 *  (Forsythe-Edwards Notation) string that can be later    *
 
 *  used to recreate this exact position.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("savepos", *args)) {
 
    FILE *output_file;
 
    int rank, file, nempty;
 
 
 
    output_file = stdout;
 
    if (nargs > 1) {
 
        output_file = 0;
 
      } else if (!(output_file 
= fopen(args
[1], "w"))) {  
        printf("unable to open %s for write.\n", args
[1]);  
        return 1;
 
      }
 
    }
 
    if (output_file)
 
    for (rank = RANK8; rank >= RANK1; rank--) {
 
      nempty = 0;
 
      for (file = FILEA; file <= FILEH; file++) {
 
        if (PcOnSq((rank << 3) + file)) {
 
          if (nempty) {
 
            if (output_file)
 
              fprintf(output_file
, "%c", empty_sqs
[nempty
]);  
            else
 
                  empty_sqs[nempty]);
 
            nempty = 0;
 
          }
 
          if (output_file)
 
                translate[PcOnSq((rank << 3) + file) + 6]);
 
          else
 
                translate[PcOnSq((rank << 3) + file) + 6]);
 
        } else
 
          nempty++;
 
      }
 
      if (empty_sqs[nempty]) {
 
        if (output_file)
 
          fprintf(output_file
, "%c", empty_sqs
[nempty
]);  
        else
 
              empty_sqs[nempty]);
 
      }
 
      if (rank != RANK1) {
 
        if (output_file)
 
        else
 
      }
 
    }
 
    if (output_file)
 
      fprintf(output_file
, " %c ", (game_wtm
) ? 'w' : 'b');  
    else
 
          (game_wtm) ? 'w' : 'b');
 
    if (Castle(0, white) & 1) {
 
      if (output_file)
 
      else
 
    }
 
    if (Castle(0, white) & 2) {
 
      if (output_file)
 
      else
 
    }
 
    if (Castle(0, black) & 1) {
 
      if (output_file)
 
      else
 
    }
 
    if (Castle(0, black) & 2) {
 
      if (output_file)
 
      else
 
    }
 
    if (!Castle(0, white) && !Castle(0, black)) {
 
      if (output_file)
 
      else
 
    }
 
    if (EnPassant(0)) {
 
      if (output_file)
 
        fprintf(output_file
, " %c%c", File
(EnPassant
(0)) + 'a',  
            Rank(EnPassant(0)) + '1');
 
      else
 
            File(EnPassant(0)) + 'a', Rank(EnPassant(0)) + '1');
 
    } else {
 
      if (output_file)
 
      else
 
    }
 
    if (output_file)
 
    if (output_file && output_file != stdout) {
 
    }
 
    if (output_file)
 
      printf("FEN save complete.\n");  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "scale" command is used for tuning.  We modify this to  *
 
 *  scale some scoring value(s) by a percentage that can    *
 
 *  be either positive or negative.                         *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (!strcmp("scale", *args
)) {  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "score" command displays static evaluation of the       *
 
 *  current board position.                                 *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("score", *args)) {
 
    int phase, s, tw, tb, mgb, mgw, egb, egw, trop[2];
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    memset((void *) &(tree
->pawn_score
), 0, sizeof(tree
->pawn_score
));  
    Print(32, "note: scores are for the white side\n");
 
    Print(32, "                       ");
 
    Print(32, " +-----------white----------+");
 
    Print(32, "-----------black----------+\n");
 
    tree->score_mg = 0;
 
    tree->score_eg = 0;
 
    mgb = tree->score_mg;
 
    EvaluateMaterial(tree, game_wtm);
 
    mgb = tree->score_mg - mgb;
 
    Print(32, "material.......%s", DisplayEvaluation(mgb, 1));
 
    Print(32, "  |    comp     mg      eg   |");
 
    Print(32, "    comp     mg      eg   |\n");
 
    root_wtm = Flip(game_wtm);
 
    tree->status[1] = tree->status[0];
 
    s = Evaluate(tree, 1, game_wtm, -99999, 99999);
 
    trop[black] = tree->tropism[black];
 
    trop[white] = tree->tropism[white];
 
    if (!game_wtm)
 
      s = -s;
 
    tree->score_mg = 0;
 
    tree->score_eg = 0;
 
    phase =
 
        Min(62, TotalPieces(white, occupied) + TotalPieces(black, occupied));
 
    tree->pawn_score.score_mg = 0;
 
    tree->pawn_score.score_eg = 0;
 
    mgb = tree->pawn_score.score_mg;
 
    egb = tree->pawn_score.score_eg;
 
    EvaluatePawns(tree, black);
 
    mgb = tree->pawn_score.score_mg - mgb;
 
    egb = tree->pawn_score.score_eg - egb;
 
    mgw = tree->pawn_score.score_mg;
 
    egw = tree->pawn_score.score_eg;
 
    EvaluatePawns(tree, white);
 
    mgw = tree->pawn_score.score_mg - mgw;
 
    egw = tree->pawn_score.score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "pawns..........%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    mgb = tree->score_mg;
 
    egb = tree->score_eg;
 
    EvaluatePassedPawns(tree, black, game_wtm);
 
    mgb = tree->score_mg - mgb;
 
    egb = tree->score_eg - egb;
 
    mgw = tree->score_mg;
 
    egw = tree->score_eg;
 
    EvaluatePassedPawns(tree, white, game_wtm);
 
    mgw = tree->score_mg - mgw;
 
    egw = tree->score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "passed pawns...%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    mgb = tree->score_mg;
 
    egb = tree->score_eg;
 
    EvaluateKnights(tree, black);
 
    mgb = tree->score_mg - mgb;
 
    egb = tree->score_eg - egb;
 
    mgw = tree->score_mg;
 
    egw = tree->score_eg;
 
    EvaluateKnights(tree, white);
 
    mgw = tree->score_mg - mgw;
 
    egw = tree->score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "knights........%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    mgb = tree->score_mg;
 
    egb = tree->score_eg;
 
    EvaluateBishops(tree, black);
 
    mgb = tree->score_mg - mgb;
 
    egb = tree->score_eg - egb;
 
    mgw = tree->score_mg;
 
    egw = tree->score_eg;
 
    EvaluateBishops(tree, white);
 
    mgw = tree->score_mg - mgw;
 
    egw = tree->score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "bishops........%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    mgb = tree->score_mg;
 
    egb = tree->score_eg;
 
    EvaluateRooks(tree, black);
 
    mgb = tree->score_mg - mgb;
 
    egb = tree->score_eg - egb;
 
    mgw = tree->score_mg;
 
    egw = tree->score_eg;
 
    EvaluateRooks(tree, white);
 
    mgw = tree->score_mg - mgw;
 
    egw = tree->score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "rooks..........%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    mgb = tree->score_mg;
 
    egb = tree->score_eg;
 
    EvaluateQueens(tree, black);
 
    mgb = tree->score_mg - mgb;
 
    egb = tree->score_eg - egb;
 
    mgw = tree->score_mg;
 
    egw = tree->score_eg;
 
    EvaluateQueens(tree, white);
 
    mgw = tree->score_mg - mgw;
 
    egw = tree->score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "queens.........%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    tree->tropism[black] = trop[black];
 
    tree->tropism[white] = trop[white];
 
    mgb = tree->score_mg;
 
    egb = tree->score_eg;
 
    EvaluateKing(tree, 1, black);
 
    mgb = tree->score_mg - mgb;
 
    egb = tree->score_eg - egb;
 
    mgw = tree->score_mg;
 
    egw = tree->score_eg;
 
    EvaluateKing(tree, 1, white);
 
    mgw = tree->score_mg - mgw;
 
    egw = tree->score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "kings..........%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    mgb = tree->score_mg;
 
    egb = tree->score_eg;
 
    EvaluateCastling(tree, 1, black);
 
    mgb = tree->score_mg - mgb;
 
    egb = tree->score_eg - egb;
 
    mgw = tree->score_mg;
 
    egw = tree->score_eg;
 
    EvaluateCastling(tree, 1, white);
 
    mgw = tree->score_mg - mgw;
 
    egw = tree->score_eg - egw;
 
    tb = (mgb * phase + egb * (62 - phase)) / 62;
 
    tw = (mgw * phase + egw * (62 - phase)) / 62;
 
    Print(32, "castling.......%s  |", DisplayEvaluation(tb + tw, 1));
 
    Print(32, " %s", DisplayEvaluation(tw, 1));
 
    Print(32, " %s", DisplayEvaluation(mgw, 1));
 
    Print(32, " %s  |", DisplayEvaluation(egw, 1));
 
    Print(32, " %s", DisplayEvaluation(tb, 1));
 
    Print(32, " %s", DisplayEvaluation(mgb, 1));
 
    Print(32, " %s  |\n", DisplayEvaluation(egb, 1));
 
    egb = tree->score_eg;
 
    if ((TotalPieces(white, occupied) == 0 && tree->pawn_score.passed[black])
 
        || (TotalPieces(black, occupied) == 0 &&
 
            tree->pawn_score.passed[white]))
 
      EvaluatePassedPawnRaces(tree, game_wtm);
 
    egb = tree->score_eg - egb;
 
    Print(32, "pawn races.....%s", DisplayEvaluation(egb, 1));
 
    Print(32, "  +--------------------------+--------------------------+\n");
 
    Print(32, "total..........%s\n", DisplayEvaluation(s, 1));
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "screen" command runs runs through a test suite of      *
 
 *  positions and culls any where a search returns a value  *
 
 *  outside the margin given to the screen command.         *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("screen", *args)) {
 
    int margin = 9999999, save_noise, save_display;
 
 
 
    nargs = ReadParse(buffer, args, " \t;=");
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs < 3) {
 
      printf("usage:  screen <filename> score-margin\n");  
      return 1;
 
    }
 
    save_noise = noise_level;
 
    save_display = display_options;
 
    early_exit = 99;
 
    noise_level = 99999999;
 
    display_options = 2048;
 
    Test(args[1], 0, 1, margin);
 
    noise_level = save_noise;
 
    display_options = save_display;
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "sd" command sets a specific search depth to control    *
 
 *  the tree search depth.                                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("sd", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  sd <depth>\n");  
      return 1;
 
    }
 
    search_depth 
= atoi(args
[1]); 
    Print(32, "search depth set to %d.\n", search_depth);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "search" command sets a specific move for the search    *
 
 *  to analyze, ignoring all others completely.             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("search", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs < 2) {
 
      printf("usage:  search <move>\n");  
      return 1;
 
    }
 
    search_move = InputMove(tree, 0, game_wtm, 0, 0, args[1]);
 
    if (!search_move)
 
      search_move = InputMove(tree, 0, Flip(game_wtm), 0, 0, args[1]);
 
    if (!search_move)
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "setboard" command sets the board to a specific         *
 
 *  position for analysis by the program.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("setboard", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    nargs = ReadParse(buffer, args, " \t;=");
 
    if (nargs < 3) {
 
      printf("usage:  setboard <fen>\n");  
      return 1;
 
    }
 
    SetBoard(tree, nargs - 1, args + 1, 0);
 
    move_number = 1;
 
    if (!game_wtm) {
 
      game_wtm = 1;
 
      Pass();
 
    }
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    over = 0;
 
    Option(tree);
 
  } else if (StrCnt(*args, '/') > 3) {
 
    if (thinking || pondering)
 
      return 2;
 
    nargs = ReadParse(buffer, args, " \t;=");
 
    SetBoard(tree, nargs, args, 0);
 
    move_number = 1;
 
    if (!game_wtm) {
 
      game_wtm = 1;
 
      Pass();
 
    }
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    over = 0;
 
    Option(tree);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "settc" command is used to reset the time controls      *
 
 *  after a complete restart.                               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("settc", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    if (nargs < 4) {
 
      printf("usage:  settc <wmoves> <wtime> <bmoves> <btime>\n");  
      return 1;
 
    }
 
    tc_moves_remaining
[white
] = atoi(args
[1]); 
    tc_time_remaining[white] = ParseTime(args[2]) * 6000;
 
    tc_moves_remaining
[black
] = atoi(args
[3]); 
    tc_time_remaining[black] = ParseTime(args[4]) * 6000;
 
    Print(32, "time remaining: %s (white).\n",
 
        DisplayTime(tc_time_remaining[white]));
 
    Print(32, "time remaining: %s (black).\n",
 
        DisplayTime(tc_time_remaining[black]));
 
    if (tc_sudden_death != 1) {
 
      Print(32, "%d moves to next time control (white)\n",
 
          tc_moves_remaining[white]);
 
      Print(32, "%d moves to next time control (black)\n",
 
          tc_moves_remaining[black]);
 
    } else
 
      Print(32, "Sudden-death time control in effect\n");
 
    TimeSet(999);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "show" command enables/disables whether or not we want  *
 
 *  show book information as the game is played.            *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("show", *args)) {
 
    if (nargs < 2) {
 
      return 1;
 
    }
 
    if (OptionMatch("book", args[1])) {
 
      show_book = !show_book;
 
      if (show_book)
 
        Print(32, "show book statistics\n");
 
      else
 
        Print(32, "don't show book statistics\n");
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "skill" command sets a value from 1-100 that affects    *
 
 *  Crafty's playing skill level.  100 => max skill, 1 =>   *
 
 *  minimal skill.  This is used to reduce the chess        *
 
 *  knowledge usage, along with other things.               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
#if defined(SKILL)
 
  else if (OptionMatch("skill", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  skill <1-100>\n");  
      return 1;
 
    }
 
    if (skill != 100)
 
      printf("ERROR:  skill can only be changed one time in a game\n");  
    else {
 
      if (skill < 1 || skill > 100) {
 
        printf("ERROR: skill range is 1-100 only\n");  
        skill = 100;
 
      }
 
      Print(32, "skill level set to %d%%\n", skill);
 
      null_depth = (null_depth * skill + 50) / 100;
 
      if (skill < 100)
 
        null_divisor = null_divisor + 2 * (100 - skill) / 10;
 
      check_depth = (check_depth * skill + 50) / 100;
 
      LMR_min = (LMR_min * skill + 50) / 100;
 
      LMR_max = (LMR_max * skill + 50) / 100;
 
      InitializeReductions();
 
    }
 
  }
 
#endif
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *   "smp" command is used to tune the various SMP search   *
 
 *   parameters.                                            *
 
 *                                                          *
 
 *   "smpaffinity" command is used to enable (>= 0) and to  *
 
 *   disable smp processor affinity (off).  If you try to   *
 
 *   run two instances of Crafty on the same machine, ONE   *
 
 *   them (if not both) need to have processor affinity     *
 
 *   disabled or else you can use the smpaffinity=<n> to    *
 
 *   prevent processor conflicts.  If you use a 32 core     *
 
 *   machine, and you want to run two instances of Crafty,  *
 
 *   use smpaffinity=0 on one, and smpaffinity=16 on the    *
 
 *   other.  The first will bind to processors 0-15, and    *
 
 *   the second will bind to processors 16-31.              *
 
 *                                                          *
 
 *   "smpgroup" command is used to control how many threads *
 
 *   may work together at any point in the tree.  The       *
 
 *   usual default is 6, but this might be reduced on a     *
 
 *   machine with a large number of processors.  It should  *
 
 *   be tested, of course.                                  *
 
 *                                                          *
 
 *   "smpmin" sets the minimum depth the search can split   *
 
 *   at to keep it from splitting too near the leaves.      *
 
 *                                                          *
 
 *   "smpmt" command is used to set the maximum number of   *
 
 *   parallel threads to use, assuming that Crafty was      *
 
 *   compiled with -DSMP.  This value can not be set        *
 
 *   larger than the compiled-in -DCPUS=n value.            *
 
 *                                                          *
 
 *   "smpnice" command turns on "nice" mode where idle      *
 
 *   processors are terminated between searches to avoid    *
 
 *   burning CPU time in the idle loop.                     *
 
 *                                                          *
 
 *   "smpnuma" command enables NUMA mode which distributes  *
 
 *   hash tables across all NUMA nodes evenly.  If your     *
 
 *   machine is not NUMA, or only has one socket (node) you *
 
 *   should set this to zero as it will be slightly more    *
 
 *   efficient when you change hash sizes.                  *
 
 *                                                          *
 
 *   "smproot" command is used to enable (1) or disable (0) *
 
 *   splitting the tree at the root (ply=1).  Splitting at  *
 
 *   the root is more efficient, but might slow finding the *
 
 *   move in some test positions.                           *
 
 *                                                          *
 
 *   "smpgsd" sets the minimum depth remaining at which a   *
 
 *   gratuitous split can be done.                          *
 
 *                                                          *
 
 *   "smpgsl" sets the maximum number of gratuitous splits  *
 
 *   per thread.  This only counts splits that have not yet *
 
 *   been joined.                                           *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("smpaffinity", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smpaffinity <0/1>\n");  
      return 1;
 
    }
 
      smp_affinity = -1;
 
    else
 
      smp_affinity 
= atoi(args
[1]); 
    if (smp_affinity >= 0)
 
      Print(32, "smp processor affinity enabled.\n");
 
    else
 
      Print(32, "smp processor affinity disabled.\n");
 
  } else if (OptionMatch("smpmin", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smpmin <depth>\n");  
      return 1;
 
    }
 
    smp_min_split_depth 
= atoi(args
[1]); 
    Print(32, "minimum thread depth set to %d.\n", smp_min_split_depth);
 
  } else if (OptionMatch("smpgroup", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smpgroup <threads>\n");  
      return 1;
 
    }
 
    smp_split_group 
= atoi(args
[1]); 
    Print(32, "maximum thread group size set to %d.\n", smp_split_group);
 
  } else if (OptionMatch("smpmt", *args) || OptionMatch("mt", *args)
 
      || OptionMatch("cores", *args)) {
 
    int proc;
 
 
 
    if (nargs < 2) {
 
      printf("usage:  smpmt=<threads>\n");  
      return 1;
 
    }
 
    if (thinking || pondering)
 
      return 3;
 
    allow_cores = 0;
 
    if (xboard)
 
      Print(4095, "Warning--  xboard 'cores' option disabled\n");
 
    smp_max_threads 
= atoi(args
[1]); 
    if (smp_max_threads > CPUS) {
 
      Print(4095, "ERROR - Crafty was compiled with CPUS=%d.", CPUS);
 
      Print(4095, "  mt can not exceed this value.\n");
 
      smp_max_threads = CPUS;
 
    }
 
    if (smp_max_threads == 1) {
 
      Print(4095, "ERROR - max threads can be set to zero (0) to");
 
      Print(4095, " disable parallel search, otherwise it must be > 1.\n");
 
      smp_max_threads = 0;
 
    }
 
    if (smp_max_threads)
 
      Print(32, "max threads set to %d.\n", smp_max_threads);
 
    else
 
      Print(32, "parallel threads disabled.\n");
 
    for (proc = 1; proc < CPUS; proc++)
 
      if (proc >= (int) smp_max_threads) // Pierre-Marie Baty -- added type cast
 
        thread[proc].terminate = 1;
 
  } else if (OptionMatch("smpnice", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smpnice 0|1\n");  
      return 1;
 
    }
 
    smp_nice 
= atoi(args
[1]); 
    if (smp_nice)
 
      Print(32, "SMP terminate extra threads when idle.\n");
 
    else
 
      Print(32, "SMP keep extra threads spinning when idle.\n");
 
  } else if (OptionMatch("smpnuma", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smpnuma 0|1\n");  
      return 1;
 
    }
 
    smp_numa 
= atoi(args
[1]); 
    if (smp_numa)
 
      Print(32, "SMP NUMA mode enabled.\n");
 
    else
 
      Print(32, "SMP NUMA mode disabled.\n");
 
  } else if (OptionMatch("smproot", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smproot 0|1\n");  
      return 1;
 
    }
 
    smp_split_at_root 
= atoi(args
[1]); 
    if (smp_split_at_root)
 
      Print(32, "SMP search split at ply >= 1.\n");
 
    else
 
      Print(32, "SMP search split at ply > 1.\n");
 
  } else if (OptionMatch("smpgsl", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smpgsl <n>\n");  
      return 1;
 
    }
 
    smp_gratuitous_limit 
= atoi(args
[1]); 
    Print(32, "maximum gratuitous splits allowed %d.\n",
 
        smp_gratuitous_limit);
 
  } else if (OptionMatch("smpgsd", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  smpgsd <nodes>\n");  
      return 1;
 
    }
 
    smp_gratuitous_depth 
= atoi(args
[1]); 
    Print(32, "gratuitous split min depth %d.\n", smp_gratuitous_depth);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "sn" command sets a specific number of nodes to search  *
 
 *  before stopping.  Note:  this requires -DNODES as an    *
 
 *  option when building Crafty.                            *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("sn", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  sn <nodes>\n");  
      return 1;
 
    }
 
    search_nodes 
= atoi(args
[1]); 
    Print(32, "search nodes set to %" PRIu64 ".\n", search_nodes);
 
    ponder = 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "speech" command turns speech on/off.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("speech", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  speech on|off\n");  
      return 1;
 
    }
 
      speech = 1;
 
    else if (!strcmp(args
[1], "off"))  
      speech = 0;
 
    if (speech)
 
      Print(4095, "Audio output enabled\n");
 
    else
 
      Print(4095, "Audio output disabled\n");
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "st" command sets a specific search time to control the *
 
 *  tree search time.                                       *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("st", *args)) {
 
    if (nargs < 2) {
 
      return 1;
 
    }
 
    search_time_limit 
= (int) (atof(args
[1]) * 100); // Pierre-Marie Baty -- added type cast 
    Print(32, "search time set to %.2f.\n",
 
        (float) search_time_limit / 100.0);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "swindle" command turns swindle mode off/on.            *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("swindle", *args)) {
 
      swindle_mode = 1;
 
    else if (!strcmp(args
[1], "off"))  
      swindle_mode = 0;
 
    else
 
      printf("usage:  swindle on|off\n");  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "tags" command lists the current PGN header tags.       *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("tags", *args)) {
 
    struct tm *timestruct;
 
    uint64_t secs;
 
 
 
    printf("[Event \"%s\"]\n", pgn_event
);  
    printf("[Site \"%s\"]\n", pgn_site
);  
    printf("[Date \"%4d.%02d.%02d\"]\n", timestruct
->tm_year 
+ 1900,  
        timestruct->tm_mon + 1, timestruct->tm_mday);
 
    printf("[Round \"%s\"]\n", pgn_round
);  
    printf("[White \"%s\"]\n", pgn_white
);  
    printf("[WhiteElo \"%s\"]\n", pgn_white_elo
);  
    printf("[Black \"%s\"]\n", pgn_black
);  
    printf("[BlackElo \"%s\"]\n", pgn_black_elo
);  
    printf("[Result \"%s\"]\n", pgn_result
);  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "test" command runs a test suite of problems and        *
 
 *  displays results.                                       *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("test", *args)) {
 
    FILE *unsolved = NULL;
 
    int save_noise, save_display;
 
 
 
    if (thinking || pondering)
 
      return 2;
 
    nargs = ReadParse(buffer, args, " \t;=");
 
    if (nargs < 2) {
 
      printf("usage:  test <filename> [exitcnt]\n");  
      return 1;
 
    }
 
    save_noise = noise_level;
 
    save_display = display_options;
 
    if (nargs > 2)
 
      early_exit 
= atoi(args
[2]); 
    if (nargs > 3)
 
      unsolved 
= fopen(args
[3], "w+"); 
    Test(args[1], unsolved, 0, 0);
 
    noise_level = save_noise;
 
    display_options = save_display;
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    if (unsolved)
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "time" is used to set the basic search timing controls. *
 
 *  The general form of the command is as follows:          *
 
 *                                                          *
 
 *    time nmoves/ntime/[nmoves/ntime]/[increment]          *
 
 *                                                          *
 
 *  nmoves/ntime represents a traditional first time        *
 
 *  control when nmoves is an integer representing the      *
 
 *  number of moves and ntime is the total time allowed for *
 
 *  these moves.  The [optional] nmoves/ntime is a          *
 
 *  traditional secondary time control.  Increment is a     *
 
 *  feature related to ics play and emulates the fischer    *
 
 *  clock where "increment" is added to the time left after *
 
 *  each move is made.                                      *
 
 *                                                          *
 
 *  As an alternative, nmoves can be "sd" which represents  *
 
 *  a "sudden death" time control of the remainder of the   *
 
 *  game played in ntime.  The optional secondary time      *
 
 *  control can be a sudden-death time control, as in the   *
 
 *  following example:                                      *
 
 *                                                          *
 
 *    time 60/30/sd/30                                      *
 
 *                                                          *
 
 *  This sets 60 moves in 30 minutes, then game in 30       *
 
 *  additional minutes.  An increment can be added if       *
 
 *  desired.                                                *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("time", *args)) {
 
    if (xboard) {
 
      tc_time_remaining
[Flip
(game_wtm
)] = atoi(args
[1]); 
      if (log_file && time_limit > 99)
 
        fprintf(log_file
, "time remaining: %s (Crafty).\n",  
            DisplayTime(tc_time_remaining[Flip(game_wtm)]));
 
    } else {
 
      if (thinking || pondering)
 
        return 2;
 
      tc_moves = 60;
 
      tc_time = 180000;
 
      tc_moves_remaining[white] = 60;
 
      tc_moves_remaining[black] = 60;
 
      tc_time_remaining[white] = 180000;
 
      tc_time_remaining[black] = 180000;
 
      tc_secondary_moves = 60;
 
      tc_secondary_time = 180000;
 
      tc_increment = 0;
 
      tc_sudden_death = 0;
 
/*
 
 first let's pick off the basic time control (moves/minutes)
 
 */
 
      if (nargs > 1)
 
          tc_sudden_death = 1;
 
          tc_moves = 1000;
 
        }
 
      if (nargs > 2) {
 
        tc_moves 
= atoi(args
[1]); 
        tc_time 
= atoi(args
[2]) * 100; 
      }
 
/*
 
 now let's pick off the secondary time control (moves/minutes)
 
 */
 
      tc_secondary_time = tc_time;
 
      tc_secondary_moves = tc_moves;
 
      if (nargs > 4) {
 
          tc_sudden_death = 2;
 
          tc_secondary_moves = 1000;
 
        } else
 
          tc_secondary_moves 
= atoi(args
[3]); 
        tc_secondary_time 
= atoi(args
[4]) * 100; 
      }
 
      if (nargs > 5)
 
        tc_increment 
= atoi(args
[5]) * 100; 
      tc_time_remaining[white] = tc_time;
 
      tc_time_remaining[black] = tc_time;
 
      tc_moves_remaining[white] = tc_moves;
 
      tc_moves_remaining[black] = tc_moves;
 
      if (!tc_sudden_death) {
 
        Print(32, "%d moves/%d minutes primary time control\n", tc_moves,
 
            tc_time / 100);
 
        Print(32, "%d moves/%d minutes secondary time control\n",
 
            tc_secondary_moves, tc_secondary_time / 100);
 
        if (tc_increment)
 
          Print(32, "increment %d seconds.\n", tc_increment / 100);
 
      } else if (tc_sudden_death == 1) {
 
        Print(32, " game/%d minutes primary time control\n", tc_time / 100);
 
        if (tc_increment)
 
          Print(32, "increment %d seconds.\n", tc_increment / 100);
 
      } else if (tc_sudden_death == 2) {
 
        Print(32, "%d moves/%d minutes primary time control\n", tc_moves,
 
            tc_time / 100);
 
        Print(32, "game/%d minutes secondary time control\n",
 
            tc_secondary_time / 100);
 
        if (tc_increment)
 
          Print(32, "increment %d seconds.\n", tc_increment / 100);
 
      }
 
      tc_time *= 60;
 
      tc_time_remaining[white] *= 60;
 
      tc_time_remaining[black] *= 60;
 
      tc_secondary_time *= 60;
 
      tc_safety_margin = tc_time / 6;
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "timebook" command is used to adjust Crafty's time      *
 
 *  usage after it leaves the opening book.  The first      *
 
 *  value specifies the multiplier for the time added to    *
 
 *  the first move out of book expressed as a percentage    *
 
 *  (100 is 100% for example).  The second value specifies  *
 
 *  the "span" (number of moves) that this multiplier       *
 
 *  decays over.  For example, "timebook 100 10" says to    *
 
 *  add 100% of the normal search time for the first move   *
 
 *  out of book, then 90% for the next, until after 10      *
 
 *  non-book moves have been played, the percentage has     *
 
 *  dropped back to 0 where it will stay for the rest of    *
 
 *  the game.                                               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("timebook", *args)) {
 
    if (nargs < 3) {
 
      printf("usage:  timebook <percentage> <move span>\n");  
      return 1;
 
    }
 
    first_nonbook_factor 
= atoi(args
[1]); 
    first_nonbook_span 
= atoi(args
[2]); 
    if (first_nonbook_factor < 0 || first_nonbook_factor > 500) {
 
      Print(4095, "ERROR, factor must be >= 0 and <= 500\n");
 
      first_nonbook_factor = 0;
 
    }
 
    if (first_nonbook_span < 0 || first_nonbook_span > 30) {
 
      Print(4095, "ERROR, span must be >= 0 and <= 30\n");
 
      first_nonbook_span = 0;
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "trace" command sets the search trace level which will  *
 
 *  dump the tree as it is searched.                        *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("trace", *args)) {
 
#if !defined(TRACE)
 
        ("Sorry, but I can't display traces unless compiled with -DTRACE\n");
 
#endif
 
    if (nargs < 2) {
 
      printf("usage:  trace <depth>\n");  
      return 1;
 
    }
 
    trace_level 
= atoi(args
[1]); 
    printf("trace=%d\n", trace_level
);  
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "undo" command backs up 1/2 move, which leaves the      *
 
 *  opposite side on move. [xboard compatibility]           *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("undo", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    if (!game_wtm || move_number != 1) {
 
      game_wtm = Flip(game_wtm);
 
      if (Flip(game_wtm))
 
        move_number--;
 
      sprintf(buffer
, "reset %d", move_number
);  
      Option(tree);
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "usage" command controls the time usage multiplier      *
 
 *  factors used in the game  - percentage increase or      *
 
 *  decrease in time used up front.  Enter a number between *
 
 *  1 to 100 for the % decrease (negative value) or to      *
 
 *  increase (positive value) although other time           *
 
 *  limitation controls may kick in.  This more commonly    *
 
 *  used in the .craftyrc/crafty.rc file.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("usage", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  usage <percentage>\n");  
      return 1;
 
    }
 
    usage_level 
= atoi(args
[1]); 
    if (usage_level > 50)
 
      usage_level = 50;
 
    else if (usage_level < -50)
 
      usage_level = -50;
 
    Print(32, "time usage up front set to %d percent increase/(-)decrease.\n",
 
        usage_level);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "variant" command sets the wild variant being played    *
 
 *  on a chess server.  [xboard compatibility].             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("variant", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    printf("command=[%s]\n", buffer
);  
    return -1;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "whisper" command sets whisper mode for ICS.  =1 will   *
 
 *  whisper mate announcements, =2 will whisper scores and  *
 
 *  other info, =3 will whisper scores and PV, =4 adds the  *
 
 *  list of book moves, =5 displays the PV after each       *
 
 *  iteration completes, and =6 displays the PV each time   *
 
 *  it changes in an iteration.                             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("whisper", *args)) {
 
    if (nargs < 2) {
 
      printf("usage:  whisper <level>\n");  
      return 1;
 
    }
 
    kibitz 
= 16 + Min
(0, atoi(args
[1])); 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "white" command sets white to move (wtm).               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("white", *args)) {
 
    if (thinking || pondering)
 
      return 2;
 
    ponder_move = 0;
 
    last_pv.pathd = 0;
 
    last_pv.pathl = 0;
 
    if (!game_wtm)
 
      Pass();
 
    force = 0;
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "wild" command sets up an ICS wild position (only 7 at  *
 
 *  present, but any can be added easily, except for those  *
 
 *  that Crafty simply can't play (two kings, invisible     *
 
 *  pieces, etc.)                                           *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("wild", *args)) {
 
    int i;
 
 
 
    if (nargs < 2) {
 
      printf("usage:  wild <value>\n");  
      return 1;
 
    }
 
    switch (i) {
 
      case 7:
 
        strcpy(buffer
, "setboard 4k/5ppp/////PPP/3K/ w");  
        Option(tree);
 
        break;
 
      default:
 
        printf("sorry, only wild7 implemented at present\n");  
        break;
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "xboard" command is normally invoked from main() via    *
 
 *  the xboard command-line option.  It sets proper         *
 
 *  defaults for Xboard interface requirements.             *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("xboard", *args) || OptionMatch("winboard", *args)) {
 
    if (!xboard) {
 
      signal(SIGINT, SIG_IGN);
 
      xboard = 1;
 
      display_options = 2048;
 
      Print(-1, "\n");
 
      Print(-1, "tellicsnoalias set 1 Crafty v%s (%d cpus)\n", version, Max(1,
 
              smp_max_threads));
 
      Print(-1, "tellicsnoalias kibitz Hello from Crafty v%s! (%d cpus)\n",
 
          version, Max(1, smp_max_threads));
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  "?" command does nothing, but since this is the "move   *
 
 *  now" keystroke, if Crafty is not searching, this will   *
 
 *  simply "wave it off" rather than produce an error.      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else if (OptionMatch("?", *args)) {
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  unknown command, it must be a move.                     *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  else
 
    return 0;
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  command executed, return for another.                   *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  return 1;
 
}
 
 
 
/*
 
 *******************************************************************************
 
 *                                                                             *
 
 *   OptionMatch() is used to recognize user commands.  It requires that the   *
 
 *   command (text input which is the *2nd parameter* conform to the following *
 
 *   simple rules:                                                             *
 
 *                                                                             *
 
 *     1.  The input must match the command, starting at the left-most         *
 
 *         character.                                                          *
 
 *     2.  If the command starts with a sequence of characters that could      *
 
 *         be interpreted as a chess move as well (re for reset and/or rook    *
 
 *         to the e-file) then the input must match enough of the command      *
 
 *         to get past the ambiguity (res would be minimum we will accept      *
 
 *         for the reset command.)                                             *
 
 *                                                                             *
 
 *******************************************************************************
 
 */
 
int OptionMatch(char *command, char *input) {
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  check for the obvious exact match first.                *
 
 *                                                          *
 
 ************************************************************
 
 */
 
    return 1;
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  now use strstr() to see if "input" is in "command." the *
 
 *  first requirement is that input matches command         *
 
 *  starting at the very left-most character.               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (strstr(command
, input
) == command
)  
    return 1;
 
  return 0;
 
}
 
 
 
void OptionPerft(TREE * RESTRICT tree, int ply, int depth, int wtm) {
 
  unsigned *mv;
 
#if defined(TRACE)
 
  static char line[256];
 
  static char move[16], *p[64];
 
#endif
 
 
 
  tree->last[ply] = GenerateCaptures(tree, ply, wtm, tree->last[ply - 1]);
 
  for (mv = tree->last[ply - 1]; mv < tree->last[ply]; mv++)
 
    if (Captured(*mv) == king)
 
      return;
 
  tree->last[ply] = GenerateNoncaptures(tree, ply, wtm, tree->last[ply]);
 
#if defined(TRACE)
 
  p[1] = line;
 
#endif
 
  for (mv = tree->last[ply - 1]; mv < tree->last[ply]; mv++) {
 
#if defined(TRACE)
 
    strcpy(move
, OutputMove
(tree
, ply
, wtm
, *mv
));  
#endif
 
    MakeMove(tree, ply, wtm, *mv);
 
#if defined(TRACE)
 
    if (ply <= trace_level) {
 
      p
[ply 
+ 1] = line 
+ strlen(line
); 
      if (ply == trace_level)
 
    }
 
#endif
 
    if (depth - 1)
 
      OptionPerft(tree, ply + 1, depth - 1, Flip(wtm));
 
    else if (!Check(wtm))
 
      total_moves++;
 
    UnmakeMove(tree, ply, wtm, *mv);
 
  }
 
}