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# Porting Dethrace to other systems## Operating SystemsAssuming an operating system called _foo_, follow the steps to add support for it.1. Add a new file `os/foo.h` and implement the required functions defined in [os.h](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/include/harness/os.h):- `OS_InstallSignalHandler`- `OS_fopen`- `OS_ConsoleReadPassword`2. Update `src/harness/CMakeLists.h` and add a new conditional section for "os/foo.h", based on existing conditions for Windows, MacOS etc.For example:```...elseif( _FOO_ )target_sources(harness PRIVATEos/foo.c)...```## IO Platform (windowing / input / rendering)A `Platform` in _dethrace_ implements windowing, rendering and input handling.The default platform is `SDL_OpenGL`, which uses SDL for windowing and input, and OpenGL for rendering. See [platforms/sdl_opengl.c](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.c).To add a new `Platform`:1. Create `platforms/my_platform.c` file and add a `Harness_Platform_Init` function. Hook up all the function pointers using the `sdl_opengl` [implementation](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.h) as a guide.2. Add a new conditional section in `src/harness/CMakeLists.txt` for your new platformFor example:```if (IO_PLATFORM STREQUAL "My_Platform")target_sources(harness PRIVATEio_platforms/my_platform.c)endif()```3. Run cmake to update your build with the new platform```shcd buildcmake -DIO_PLATFORM=My_Platform ..```4. Build```cmake --build .```