- // dialog_sendchallenge.cpp 
-   
- #include "../common.h" 
-   
-   
- // dialog template 
- #define THIS_DIALOG DIALOG_SENDCHALLENGE 
-   
-   
- // local type definitions 
- typedef struct sendchallenge_s 
- { 
-    wchar_t challengee[32]; // challengee's nickname 
-    int color; // color we want to play 
-    bool is_rated; // whether this game is rated or not 
-    int initial_time; // initial time of the game for each color 
-    int increment; // eventual time increment (Fischer pace) 
- } sendchallenge_t; 
-   
-   
- // global variables used in this module only 
- static sendchallenge_t sendchallenge = { L"", COLOR_UNSPECIFIED, false, 2, 12}; 
- static HWND hThisWnd = NULL; 
-   
-   
- // prototypes of local functions 
- static void StartThread_ThisDialog (void *thread_parms); 
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
-   
-   
- void DialogBox_SendChallenge (wchar_t *challengee_name) 
- { 
-    // helper function to fire up the modeless dialog box 
-   
-    // prepare the sendchallenge structure 
-    wcscpy_s (sendchallenge.challengee, WCHAR_SIZEOF (sendchallenge.challengee), challengee_name); 
-   
-    is_dialogbox_displayed = true; 
-    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up the thread 
-    return; // return as soon as the thread is fired up 
- } 
-   
-   
- void DialogBox_SendChallenge_Validated (void) 
- { 
-    // callback function called by the main game thread when the dialog box is validated 
-   
-    player_t *network_player; 
-   
-    // remember this callback is no longer to be called 
-    is_dialogbox_sendchallenge_validated = false; 
-   
-    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player 
-    if (network_player == NULL) 
-       return; // consistency check 
-   
-    // send the challenge 
-    Player_SendBuffer_Add (network_player, 1000, L"match %s %s %d %d %s\n", 
-                                                 sendchallenge.challengee, 
-                                                 (sendchallenge.is_rated ? L"rated" : L"unrated"), 
-                                                 sendchallenge.initial_time, 
-                                                 sendchallenge.increment, 
-                                                 (sendchallenge.color == COLOR_BLACK ? L"black" : (sendchallenge.color == COLOR_WHITE ? L"white" : L""))); 
-   
-    // send a notification to this player's chat window 
-    Interlocutor_Notify (Interlocutor_FindOrCreate (sendchallenge.challengee), LOCALIZE (L"Chat_InvitationSent"), sendchallenge.challengee); 
-    return; // finished, invitation is sent 
- } 
-   
-   
- static void StartThread_ThisDialog (void *thread_parms) 
- { 
-    // this function runs in a separate thread, for that's the only way (seemingly) 
-    // to implement a non-modal message box using the Common Controls library. 
-   
-    if (IsWindow (hThisWnd)) 
-       SendMessage (hThisWnd, WM_CLOSE, 0, 0); // if such a dialog already exists, close it 
-   
-    // display the dialog box 
-    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) 
-       is_dialogbox_sendchallenge_validated = true; // notify main game thread to fire up our callback 
-    is_dialogbox_displayed = false; 
-   
-    the_board.reevaluate = true; // refresh the GUI buttons if needed 
-    return; // _endthread() implied 
- } 
-   
-   
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // message handler for the dialog box 
-   
-    unsigned short wParam_hiword; 
-    unsigned short wParam_loword; 
-    wchar_t temp_string[256]; 
-    BOOL was_translated; // needs to be of type BOOL (int) 
-   
-    // filter out the commonly used message values 
-    wParam_hiword = HIWORD (wParam); 
-    wParam_loword = LOWORD (wParam); 
-   
-    // have we just fired up this window ? 
-    if (message == WM_INITDIALOG) 
-    { 
-       hThisWnd = hWnd; // save the dialog window handle 
-   
-       // center the window 
-       CenterWindow (hWnd, hMainWnd); 
-   
-       // set window title and control texts 
-       SetWindowText (hWnd, LOCALIZE (L"SendChallenge_Title")); 
-   
-       swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"SendChallenge_Question"), sendchallenge.challengee); 
-       SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_QUESTION, temp_string); 
-   
-       SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_COLOR, LOCALIZE (L"SendChallenge_ColorIWishToPlay")); 
-       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), L""); 
-       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), LOCALIZE (L"Games_Black")); 
-       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), LOCALIZE (L"Games_White")); 
-       ComboBox_SetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), 1 + sendchallenge.color); 
-   
-       SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_INITIALTIME, LOCALIZE (L"SendChallenge_InitialTime")); 
-       SetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INITIALTIME, sendchallenge.initial_time, false); 
-       SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_INCREMENT, LOCALIZE (L"SendChallenge_Increment")); 
-       SetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INCREMENT, sendchallenge.increment, false); 
-   
-       SetDlgItemText (hWnd, CHECKBOX_SENDCHALLENGE_RATETHISGAME, LOCALIZE (L"SendChallenge_RatedUnrated")); 
-       Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_SENDCHALLENGE_RATETHISGAME), (sendchallenge.is_rated ? BST_CHECKED : BST_UNCHECKED)); 
-   
-       SetDlgItemText (hWnd, BUTTON_INVITE, LOCALIZE (L"Button_Invite")); 
-       SetDlgItemText (hWnd, BUTTON_CANCEL, LOCALIZE (L"Button_Cancel")); 
-       SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_STATUSBAR, LOCALIZE (L"SendChallenge_StatusBar")); 
-   
-       // convert the status bar message to hyperlink 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_SENDCHALLENGE_STATUSBAR)); 
-    } 
-   
-    // else did we click the close button on the title bar ? 
-    else if (message == WM_CLOSE) 
-       EndDialog (hWnd, 0); // close the dialog box 
-   
-    // else did we take action on one of the controls ? 
-    else if (message == WM_COMMAND) 
-    { 
-       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) 
-       // OR was it the "cancel" button ? 
-       if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_CANCEL)) 
-          EndDialog (hWnd, 0); // close the dialog box 
-   
-       // else was it the "invite" button ? 
-       else if (wParam_loword == BUTTON_INVITE) 
-       { 
-          // retrieve the control values 
-          sendchallenge.color = ComboBox_GetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR)) - 1; 
-          sendchallenge.initial_time = GetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INITIALTIME, &was_translated, false); 
-          if (!was_translated || (sendchallenge.initial_time == 0)) 
-             sendchallenge.initial_time = 2; // default value 
-          sendchallenge.increment = GetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INCREMENT, &was_translated, false); 
-          if (!was_translated) 
-             sendchallenge.increment = 12; // default value 
-          sendchallenge.is_rated = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_SENDCHALLENGE_RATETHISGAME)) != 0); 
-   
-          EndDialog (hWnd, 1); // close the dialog box and return OK 
-       } 
-   
-       // else was it the status bar hyperlink ? 
-       else if (wParam_loword == STATICTEXT_SENDCHALLENGE_STATUSBAR) 
-          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized 
-    } 
-   
-    // call the default dialog message processing function to keep things going 
-    return (false); 
- } 
-