- // dialog_resign.cpp 
-   
- #include "../common.h" 
-   
-   
- // dialog template 
- #define THIS_DIALOG DIALOG_RESIGN 
-   
-   
- // prototypes of local functions 
- static void StartThread_ThisDialog (void *thread_parms); 
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
- static int resign_type; 
-   
-   
- void DialogBox_Resign (int type) 
- { 
-    // helper function to fire up the modeless dialog box 
-   
-    resign_type = type; // save the resign type for later use 
-    is_dialogbox_displayed = true; 
-    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box 
-   
-    return; // return as soon as the thread is fired up 
- } 
-   
-   
- void DialogBox_Resign_Validated (void) 
- { 
-    // callback function called by the main game thread when the dialog box is validated 
-   
-    player_t *network_player; 
-   
-    // remember this callback is no longer to be called 
-    is_dialogbox_resign_validated = false; 
-   
-    // see if we're playing against a remote opponent 
-    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player 
-   
-    // is it an online game ? 
-    if (network_player != NULL) 
-       Player_SendBuffer_Add (network_player, 1000, L"resign\n"); // if so, send a resign command 
-   
-    // else we're playing locally (either vs. another human or vs. computer) 
-    else 
-    { 
-       Scene_Shutdown (&the_scene); // release scene 
-       Board_Shutdown (&the_board); // release chess game 
-       Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default) 
-       Scene_Init (&the_scene, &the_board); // initialize scene 
-       SetWindowText (hMainWnd, PROGRAM_NAME); // update window title 
-   
-       if (resign_type == RESIGNTYPE_NEWGAME) 
-          DialogBox_NewGame (); // show the new game dialog box 
-       else if (resign_type == RESIGNTYPE_LOADGAME) 
-          DialogBox_Load (); // show the open dialog box 
-    } 
-   
-    the_board.reevaluate = true; // evaluate the new board 
-    the_scene.update = true; // update scene 
-   
-    return; // finished, we have resigned from game 
- } 
-   
-   
- static void StartThread_ThisDialog (void *thread_parms) 
- { 
-    // this function runs in a separate thread, for that's the only way (seemingly) 
-    // to implement a non-modal message box using the Common Controls library. 
-   
-    // display the dialog box 
-    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) 
-       is_dialogbox_resign_validated = true; 
-    is_dialogbox_displayed = false; 
-   
-    the_board.reevaluate = true; // refresh the GUI buttons if needed 
-    return; // _endthread() implied 
- } 
-   
-   
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // message handler for the dialog box 
-   
-    unsigned short wParam_hiword; 
-    unsigned short wParam_loword; 
-   
-    // filter out the commonly used message values 
-    wParam_hiword = HIWORD (wParam); 
-    wParam_loword = LOWORD (wParam); 
-   
-    // have we just fired up this window ? 
-    if (message == WM_INITDIALOG) 
-    { 
-       // center the window 
-       CenterWindow (hWnd, hMainWnd); 
-   
-       // set dialog icons (small one for title bar & big one for task manager) 
-       SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); 
-       SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); 
-   
-       // set window title and control texts 
-       SetWindowText (hWnd, LOCALIZE (L"Quit_Title")); 
-       Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_QUESTION), LOCALIZE (L"Resign_Question")); 
-       SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUP), LOCALIZE (L"Resign_GiveUp")); 
-       SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Resign_BackToGame")); 
-       Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR), LOCALIZE (L"Resign_StatusBar")); 
-   
-       // play the "important notification" sound 
-       Audio_PlaySound (SOUNDTYPE_IMPORTANT, 0.0f, 0.0f, 0.04f); // play at the center of the board 
-   
-       // convert the status bar message to a hyperlink 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR)); 
-    } 
-   
-    // else did we click the close button on the title bar ? 
-    else if (message == WM_CLOSE) 
-       EndDialog (hWnd, 0); // close the dialog box 
-   
-    // else did we take action on one of the controls ? 
-    else if (message == WM_COMMAND) 
-    { 
-       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) 
-       if (wParam_loword == IDCANCEL) 
-          EndDialog (hWnd, 0); // close the dialog box 
-   
-       // else was it the quit button ? 
-       else if (wParam_loword == BUTTON_GIVEUP) 
-          EndDialog (hWnd, 1); // close the dialog box and return a success code 
-   
-       // else was it the back to game button ? 
-       else if (wParam_loword == BUTTON_BACKTOGAME) 
-          EndDialog (hWnd, 0); // close the dialog box 
-   
-       // else was it the status bar hyperlink ? 
-       else if (wParam_loword == STATICTEXT_RESIGN_STATUSBAR) 
-          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized 
-    } 
-   
-    // call the default dialog message processing function to keep things going 
-    return (false); 
- } 
-