// dialog_playerinfoname.cpp
 
 
 
#include "../common.h"
 
 
 
 
 
// dialog template
 
#define THIS_DIALOG DIALOG_PLAYERINFONAME
 
 
 
 
 
// global variables
 
static wchar_t player_name[64];
 
 
 
 
 
// prototypes of local functions
 
static void StartThread_ThisDialog (void *thread_parms);
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
 
 
 
 
 
void DialogBox_PlayerInfoName (void)
 
{
 
   // helper function to fire up the modeless dialog box
 
 
 
   player_t *network_player;
 
 
 
   network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
 
   if (network_player == NULL)
 
      return; // consistency check
 
 
 
   if (lastonlineplayers_time + 5.0f < current_time)
 
      Player_SendBuffer_Add (network_player, 1000, L"who\n"); // request a players list update
 
 
 
   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread
 
 
 
   return; // return as soon as the thread is fired up
 
}
 
 
 
 
 
void DialogBox_PlayerInfoName_Validated (void)
 
{
 
   // callback function called by the main game thread when the dialog box is validated
 
 
 
   // remember this callback is no longer to be called
 
   is_dialogbox_playerinfoname_validated = false;
 
 
 
   return; // finished
 
}
 
 
 
 
 
static void StartThread_ThisDialog (void *thread_parms)
 
{
 
   // this function runs in a separate thread, for that's the only way (seemingly)
 
   // to implement a non-modal message box using the Common Controls library.
 
 
 
   // display the dialog box
 
   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
 
      is_dialogbox_playerinfoname_validated = true;
 
 
 
   return; // _endthread() implied
 
}
 
 
 
 
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
 
{
 
   unsigned short wParam_hiword;
 
   unsigned short wParam_loword;
 
 
 
   // filter out the commonly used message values
 
   wParam_hiword = HIWORD (wParam);
 
   wParam_loword = LOWORD (wParam);
 
 
 
   // have we just fired up this window ?
 
   if (message == WM_INITDIALOG)
 
   {
 
      // center the window
 
      CenterWindow (hWnd, hMainWnd);
 
 
 
      // set dialog icons (small one for title bar & big one for task manager)
 
      SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
 
      SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
 
 
 
      // set window title and control texts
 
      SetWindowText (hWnd, LOCALIZE (L"PlayerInfoName_Title"));
 
      SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_QUESTION, LOCALIZE (L"PlayerInfoName_Question"));
 
      SetDlgItemText (hWnd, BUTTON_DISPLAY, LOCALIZE (L"PlayerInfoName_Display"));
 
      SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR, LOCALIZE (L"PlayerInfoName_StatusBar"));
 
 
 
      // convert the status bar message to a hyperlink
 
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR));
 
   }
 
 
 
   // else did we take action on one of the controls ?
 
   else if (message == WM_COMMAND)
 
   {
 
      // was it the display button ?
 
      if (wParam_loword == BUTTON_DISPLAY)
 
      {
 
         GetDlgItemText (hWnd, EDITBOX_PLAYERINFONAME_NAME, player_name, WCHAR_SIZEOF (player_name)); // get player name
 
         PlayerCard_FindOrCreate (player_name); // and fire up the relevant player card
 
 
 
         EndDialog (hWnd, 1); // close the dialog box and return OK
 
      }
 
 
 
      // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
 
      else if (wParam_loword == IDCANCEL)
 
         EndDialog (hWnd, 0); // close the dialog box
 
 
 
      // else was it the status bar hyperlink ?
 
      else if (wParam_loword == STATICTEXT_PLAYERINFONAME_STATUSBAR)
 
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
 
   }
 
 
 
   // call the default dialog message processing function to keep things going
 
   return (false);
 
}