// dialog_endgame.cpp
 
 
 
#include "../common.h"
 
 
 
 
 
// dialog template
 
#define THIS_DIALOG DIALOG_GOTOMOVE
 
 
 
 
 
// global variables used in this module only
 
static int wanted_move = 0;
 
 
 
 
 
// prototypes of local functions
 
static void StartThread_ThisDialog (void *thread_parms);
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
 
 
 
 
 
void DialogBox_GoToMove (void)
 
{
 
   // helper function to fire up the modeless dialog box
 
 
 
   is_dialogbox_displayed = true;
 
   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one
 
 
 
   return; // return as soon as the thread is fired up
 
}
 
 
 
 
 
void DialogBox_GoToMove_Validated (void)
 
{
 
   // callback function called by the main game thread when the dialog box is validated
 
 
 
   // remember this callback is no longer to be called
 
   is_dialogbox_gotomove_validated = false;
 
 
 
   // enter view mode and set the viewed move to the one we want (with sanity checks)
 
   if (wanted_move < 0)
 
      the_board.viewed_move = 0; // clamp min to start state
 
   else if ((the_board.move_count > 1) && (wanted_move > the_board.move_count - 1))
 
      the_board.viewed_move = the_board.move_count - 1; // clamp max to last move
 
   else
 
      the_board.viewed_move = wanted_move; // else any move in between
 
 
 
   the_board.reevaluate = true; // evaluate board again
 
   return; // finished, invitation is sent
 
}
 
 
 
 
 
static void StartThread_ThisDialog (void *thread_parms)
 
{
 
   // this function runs in a separate thread, for that's the only way (seemingly)
 
   // to implement a non-modal message box using the Common Controls library.
 
 
 
   // display the dialog box
 
   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
 
      is_dialogbox_gotomove_validated = true;
 
   is_dialogbox_displayed = false;
 
 
 
   the_board.reevaluate = true; // refresh the GUI buttons if needed
 
   return; // _endthread() implied
 
}
 
 
 
 
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
 
{
 
   // message handler for the dialog box
 
 
 
   unsigned short wParam_hiword;
 
   unsigned short wParam_loword;
 
 
 
   // filter out the commonly used message values
 
   wParam_hiword = HIWORD (wParam);
 
   wParam_loword = LOWORD (wParam);
 
 
 
   // have we just fired up this window ?
 
   if (message == WM_INITDIALOG)
 
   {
 
      // center the window
 
      CenterWindow (hWnd, hMainWnd);
 
 
 
      // set dialog icons (small one for title bar & big one for task manager)
 
      SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
 
      SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
 
 
 
      // set window title and control texts
 
      SetWindowText (hWnd, LOCALIZE (L"GoToMove_Title"));
 
      SetDlgItemText (hWnd, BUTTON_OK, LOCALIZE (L"Button_OK"));
 
      SetDlgItemText (hWnd, STATICTEXT_GOTOMOVE, LOCALIZE (L"GoToMove"));
 
      SetDlgItemInt (hWnd, EDITBOX_GOTOMOVE, MOVEINDEX_TO_PGNMOVENUMBER (the_board.viewed_move), false);
 
      SetDlgItemText (hWnd, RADIOBUTTON_GOTOMOVE_WHITE, LOCALIZE (L"Games_White"));
 
      SetDlgItemText (hWnd, RADIOBUTTON_GOTOMOVE_BLACK, LOCALIZE (L"Games_Black"));
 
      SetDlgItemText (hWnd, STATICTEXT_GOTOMOVE_STATUSBAR, LOCALIZE (L"GoToMove_StatusBar"));
 
 
 
      // initialize the radio buttons
 
      Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_WHITE), (1 - the_board.viewed_move % 2 == COLOR_WHITE ? BST_CHECKED : BST_UNCHECKED));
 
      Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_BLACK), (1 - the_board.viewed_move % 2 == COLOR_BLACK ? BST_CHECKED : BST_UNCHECKED));
 
 
 
      // convert the status bar message to a hyperlink
 
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_GOTOMOVE_STATUSBAR));
 
   }
 
 
 
   // else did we click the close button on the title bar ?
 
   else if (message == WM_CLOSE)
 
      EndDialog (hWnd, 0); // close the dialog box
 
 
 
   // else did we take action on one of the controls ?
 
   else if (message == WM_COMMAND)
 
   {
 
      // was it the OK button ?
 
      if (wParam_loword == BUTTON_OK)
 
      {
 
         // translate the wanted move number into a move array index
 
         wanted_move = PGNMOVENUMBER_TO_MOVEINDEX (GetDlgItemInt (hWnd, EDITBOX_GOTOMOVE, NULL, false),
 
                                                   (Button_GetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_BLACK)) == BST_CHECKED ? COLOR_BLACK : COLOR_WHITE));
 
         EndDialog (hWnd, 1); // close the dialog box and return a success value
 
      }
 
 
 
      // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
 
      else if (wParam_loword == IDCANCEL)
 
         EndDialog (hWnd, 0); // close the dialog box
 
 
 
      // else is it a radio button ?
 
      else if (wParam_loword == RADIOBUTTON_GOTOMOVE_WHITE)
 
         Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_BLACK), BST_UNCHECKED);
 
      else if (wParam_loword == RADIOBUTTON_GOTOMOVE_BLACK)
 
         Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_WHITE), BST_UNCHECKED);
 
 
 
      // else was it the status bar hyperlink ?
 
      else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR)
 
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
 
   }
 
 
 
   // call the default dialog message processing function to keep things going
 
   return (false);
 
}