- // dialog_endgame.cpp 
-   
- #include "../common.h" 
-   
-   
- // dialog template 
- #define THIS_DIALOG DIALOG_ENDGAME 
-   
-   
- // prototypes of local functions 
- static void StartThread_ThisDialog (void *thread_parms); 
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
-   
-   
- void DialogBox_EndGame (void) 
- { 
-    // helper function to fire up the modeless dialog box 
-   
-    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one 
-   
-    return; // return as soon as the thread is fired up 
- } 
-   
-   
- void DialogBox_EndGame_Validated (void) 
- { 
-    // callback function called by the main game thread when the dialog box is validated 
-   
-    // remember this callback is no longer to be called 
-    is_dialogbox_endgame_validated = false; 
-   
-    return; // finished 
- } 
-   
-   
- static void StartThread_ThisDialog (void *thread_parms) 
- { 
-    // this function runs in a separate thread, for that's the only way (seemingly) 
-    // to implement a non-modal message box using the Common Controls library. 
-   
-    // display the dialog box 
-    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) 
-       is_dialogbox_endgame_validated = true; 
-   
-    return; // _endthread() implied 
- } 
-   
-   
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // message handler for the dialog box 
-   
-    unsigned short wParam_hiword; 
-    unsigned short wParam_loword; 
-   
-    // filter out the commonly used message values 
-    wParam_hiword = HIWORD (wParam); 
-    wParam_loword = LOWORD (wParam); 
-   
-    // have we just fired up this window ? 
-    if (message == WM_INITDIALOG) 
-    { 
-       // center the window 
-       CenterWindow (hWnd, hMainWnd); 
-   
-       // set dialog icons (small one for title bar & big one for task manager) 
-       SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); 
-       SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); 
-   
-       // set window title and control texts 
-       SetWindowText (hWnd, LOCALIZE (L"EndGame_Title")); 
-       SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK")); 
-       Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar")); 
-   
-       // set the right message 
-       if (the_board.game_state == STATE_WHITEWIN_CHECKMATE) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); 
-       } 
-       else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); 
-       } 
-       else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); 
-       } 
-       else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); 
-       } 
-       else if (the_board.game_state == STATE_DRAW_STALEMATE) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); 
-       } 
-       else if (the_board.game_state == STATE_DRAW_AGREEMENT) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); 
-       } 
-       else if (the_board.game_state == STATE_DRAW_OTHER) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); // TODO: display something better 
-       } 
-       else if (the_board.game_state == STATE_ADJOURNED) 
-       { 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned")); 
-          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); 
-       } 
-   
-       // convert the status bar message to a hyperlink 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR)); 
-    } 
-   
-    // else did we click the close button on the title bar ? 
-    else if (message == WM_CLOSE) 
-       EndDialog (hWnd, 0); // close the dialog box 
-   
-    // else did we take action on one of the controls ? 
-    else if (message == WM_COMMAND) 
-    { 
-       // was it the OK button ? 
-       if (wParam_loword == BUTTON_OK) 
-          EndDialog (hWnd, 1); // close the dialog box and return OK 
-   
-       // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) 
-       else if (wParam_loword == IDCANCEL) 
-          EndDialog (hWnd, 0); // close the dialog box 
-   
-       // else was it the status bar hyperlink ? 
-       else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR) 
-          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized 
-    } 
-   
-    // call the default dialog message processing function to keep things going 
-    return (false); 
- } 
-