- // dialog_challenge.cpp 
-   
- #include "../common.h" 
-   
-   
- // dialog template 
- #define THIS_DIALOG DIALOG_CHALLENGE 
-   
-   
- // local definitions 
- #define TIMER_REFRESHDIALOG 1 
-   
-   
- // global variables used in this module only 
- static bool is_challengeaccepted = false; 
- static wchar_t challenger_nickname[32]; 
-   
-   
- // prototypes of local functions 
- static void StartThread_ThisDialog (void *thread_parms); 
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); 
-   
-   
- void DialogBox_Challenge (int challenge_index) 
- { 
-    // helper function to fire up the modeless dialog box 
-   
-    _beginthread (StartThread_ThisDialog, 0, (void *) challenge_index); // fire up the thread 
-    return; // return as soon as the thread is fired up 
- } 
-   
-   
- void DialogBox_Challenge_Validated (void) 
- { 
-    // callback function called by the main game thread when the dialog box is validated 
-   
-    player_t *network_player; 
-    interlocutor_t *interlocutor; 
-   
-    // remember this callback is no longer to be called 
-    is_dialogbox_challenge_validated = false; 
-   
-    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player 
-    if (network_player == NULL) 
-       return; // consistency check 
-   
-    // did we accept the challenge ? if so, send an accept reply, else decline it 
-    if (is_challengeaccepted) 
-    { 
-       // send the accept notification and print a notification in this player's chat window 
-       Player_SendBuffer_Add (network_player, 1000, L"accept %s\n", challenger_nickname); 
-       interlocutor = Interlocutor_FindOrCreate (challenger_nickname); 
-       Interlocutor_Notify (interlocutor, LOCALIZE (L"Chat_InvitationAcceptedByYou"), challenger_nickname); 
-       if (IsWindow (interlocutor->hWnd)) 
-          ShowWindow (interlocutor->hWnd, SW_MINIMIZE); // minimize chat window immediately 
-    } 
-    else 
-    { 
-       // send the decline notification and print a notification in this player's chat window 
-       Player_SendBuffer_Add (network_player, 1000, L"decline %s\n", challenger_nickname); 
-       Interlocutor_Notify (Interlocutor_FindOrCreate (challenger_nickname), LOCALIZE (L"Chat_InvitationDeclinedByYou"), challenger_nickname); 
-    } 
-   
-    return; // finished, challenge has been either accepted or declined 
- } 
-   
-   
- static void StartThread_ThisDialog (void *thread_parms) 
- { 
-    // this function runs in a separate thread, for that's the only way (seemingly) 
-    // to implement a non-modal message box using the Common Controls library. 
-   
-    int challenge_index; 
-    int interlocutor_index; 
-    challenge_t *challenge; 
-    HWND hParentWnd; 
-    int retval; 
-    int error; 
-   
-    challenge_index = (int) thread_parms; 
-   
-    challenge = &challenges[challenge_index]; // quick access to challenge 
-   
-    // see if we are already talking to this interlocutor, loop through all of them... 
-    hParentWnd = hMainWnd; // assume parent window will be the main window, until told otherwise 
-    for (interlocutor_index = 0; interlocutor_index < interlocutor_count; interlocutor_index++) 
-       if (interlocutors[interlocutor_index].is_active && (_wcsicmp (challenge->challenger, interlocutors[interlocutor_index].nickname) == 0)) 
-       { 
-          hParentWnd = interlocutors[interlocutor_index].hWnd; // if found, parent window will be this interlocutor's chat window 
-          break; // break as soon as we find it 
-       } 
-   
-    // display the dialog box 
-    retval = DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hParentWnd, DialogProc_ThisDialog, (LPARAM) challenge_index); 
-    error = GetLastError (); 
-    is_challengeaccepted = (retval != 0); 
-    is_dialogbox_challenge_validated = true; 
-   
-    challenge = &challenges[challenge_index]; // restore access to challenge (it may have relocated !) 
-    challenge->is_active = false; // remember challenge has gone away 
-   
-    return; // _endthread() implied 
- } 
-   
-   
- static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) 
- { 
-    // message handler for the dialog box 
-   
-    unsigned short wParam_hiword; 
-    unsigned short wParam_loword; 
-    challenge_t *challenge; 
-    wchar_t game_name[64]; 
-    wchar_t temp_string[256]; 
-   
-    // filter out the commonly used message values 
-    wParam_hiword = HIWORD (wParam); 
-    wParam_loword = LOWORD (wParam); 
-   
-    // have we just fired up this window ? 
-    if (message == WM_INITDIALOG) 
-    { 
-       challenge = &challenges[lParam]; // quick access to challenge 
-       challenge->hWnd = hWnd; // save challenge window handle 
-       SetWindowLongPtr (hWnd, DWLP_USER, lParam); // and attach challenge number to window 
-   
-       // center the window 
-       CenterWindow (hWnd, hMainWnd); 
-   
-       // set window title and control texts 
-       SetWindowText (hWnd, LOCALIZE (L"Challenge_Title")); 
-       SetDlgItemText (hWnd, BUTTON_ACCEPT, LOCALIZE (L"Button_Accept")); 
-       SetDlgItemText (hWnd, BUTTON_DECLINE, LOCALIZE (L"Button_Decline")); 
-       SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_STATUSBAR, LOCALIZE (L"Challenge_StatusBar")); 
-   
-       // start refreshing the window every second 
-       SetTimer (hWnd, TIMER_REFRESHDIALOG, 1000, NULL); 
-       SendMessage (hWnd, WM_TIMER, TIMER_REFRESHDIALOG, 0); 
-   
-       // convert the challenger name and the status bar message to hyperlinks 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_CHALLENGER)); 
-       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_STATUSBAR)); 
-    } 
-   
-    // else did we click the close button on the title bar ? 
-    else if (message == WM_CLOSE) 
-    { 
-       KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text 
-       EndDialog (hWnd, 0); // close the dialog box 
-    } 
-   
-    // else did we take action on one of the controls ? 
-    else if (message == WM_COMMAND) 
-    { 
-       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) 
-       // OR was it the "decline" button ? 
-       if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_DECLINE)) 
-       { 
-          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge 
-          wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name 
-          KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text 
-          EndDialog (hWnd, 0); // close the dialog box 
-       } 
-   
-       // else was it the "accept" button ? 
-       else if (wParam_loword == BUTTON_ACCEPT) 
-       { 
-          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge 
-          wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name 
-          KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text 
-          EndDialog (hWnd, 1); // close the dialog box and return OK 
-       } 
-   
-       // else did we click the challenger name ? 
-       else if (wParam_loword == STATICTEXT_CHALLENGE_CHALLENGER) 
-       { 
-          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge 
-          PlayerCard_FindOrCreate (challenge->challenger); // fire up the dialog box (TODO: move to ._Validated()) 
-       } 
-   
-       // else was it the status bar hyperlink ? 
-       else if (wParam_loword == STATICTEXT_CHALLENGE_STATUSBAR) 
-          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized 
-    } 
-   
-    // else is it a timer event AND is it our refresh timer ? 
-    else if ((message == WM_TIMER) && (wParam == TIMER_REFRESHDIALOG)) 
-    { 
-       challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge 
-   
-       // do we need to update dialog ? 
-       if (challenge->update_dialog) 
-       { 
-          // update challenge info 
-          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_CHALLENGER, challenge->challenger); 
-          swprintf_s (game_name, WCHAR_SIZEOF (game_name), L"\"%s\" (%.0f %.0f)", challenge->game_type, challenge->initial_time, challenge->increment); 
-          swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_Question"), game_name); 
-          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_QUESTION, temp_string); 
-          if (challenge->color == COLOR_BLACK) 
-             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_Black")); 
-          else if (challenge->color == COLOR_WHITE) 
-             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_White")); 
-          else 
-             temp_string[0] = 0; 
-          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_OPPONENTWILLPLAYAS, temp_string); 
-          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_ISRATEDORNOT, (challenge->is_rated ? LOCALIZE (L"Challenge_Rated"): LOCALIZE (L"Challenge_Unrated"))); 
-   
-          challenge->update_dialog = false; // remember we refreshed challenge text 
-       } 
-    } 
-   
-    // call the default dialog message processing function to keep things going 
-    return (false); 
- } 
-