// config.cpp
 
 
 
#include "common.h"
 
 
 
 
 
// useful macros
 
#define READ_WIDESTRING(dest,inifile,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString ((inifile), (section), (key), (default_value)))
 
#define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
 
 
 
 
 
void Config_Load (void)
 
{
 
   // this function opens and parses the INI configuration file for the program
 
   // WARNING: it does also build the smilies list !
 
 
 
   wchar_t filename[MAX_PATH];
 
   void *inifile;
 
   void *engine_inifile;
 
   smiley_t *smiley;
 
   char *file_buffer;
 
   wchar_t smiley_pathname[MAX_PATH];
 
   wchar_t *smiley_name;
 
   wchar_t *ptr;
 
   int smiley_index;
 
   int file_length;
 
   FILE *fp;
 
 
 
   // open the INI file
 
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
 
   inifile = INIFile_LoadINIFile (filename);
 
 
 
   // read the INI file (if it doesn't exist, default values will be fed)
 
 
 
   // [gameplay]
 
   options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
 
   options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
 
   options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
 
   options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
 
   options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
 
   options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
 
   options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
 
   options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
 
   options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
 
   options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
 
   options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
 
   options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
 
   options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
 
 
 
   // [display]
 
   options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
 
   options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
 
   options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
 
   options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
 
   options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
 
   options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
 
   options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
 
 
 
   // [sound]
 
   options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
 
 
 
   // [theme]
 
   READ_WIDESTRING (wantedtheme_name, inifile, L"theme", L"theme name", L"Marble");
 
   want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
 
   want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
 
   want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
 
   READ_WIDESTRING (custombackground_pathname, inifile, L"theme", L"custom background picture", L"");
 
 
 
   // [engine]
 
   READ_WIDESTRING (options.engine.program, inifile, L"engine", L"program", L"Crafty");
 
   options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
 
   options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
 
   options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
 
   options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
 
   options.engine.is_expert_mode = (INIFile_ReadEntryAsBool (inifile, L"engine", L"expert mode", false) > 0);
 
 
 
   // given the selected engine program, load and interpret the right engine config file
 
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/engines/%s/engine.ini", app_path, options.engine.program);
 
   engine_inifile = INIFile_LoadINIFile (filename);
 
   if (engine_inifile != NULL)
 
   {
 
      READ_WIDESTRING (options.engine.name, engine_inifile, L"program", L"name", L"Crafty v24.0");
 
      READ_WIDESTRING (options.engine.cmdline, engine_inifile, L"program", L"executable", L"crafty.exe");
 
 
 
      READ_WIDESTRING (options.engine.replystring_move, engine_inifile, L"reply strings", L"move", L"): ");
 
      READ_WIDESTRING (options.engine.replystring_hint, engine_inifile, L"reply strings", L"hint", L"Hint: ");
 
 
 
      READ_WIDESTRING (options.engine.command_new, engine_inifile, L"commands", L"new game", L"new");
 
      for (ptr = options.engine.command_new; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
 
      READ_WIDESTRING (options.engine.command_setboard, engine_inifile, L"commands", L"setup table from FEN", L"setboard %s");
 
      for (ptr = options.engine.command_setboard; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
 
      READ_WIDESTRING (options.engine.command_sd, engine_inifile, L"commands", L"search depth set", L"sd %d");
 
      for (ptr = options.engine.command_sd; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
 
      READ_WIDESTRING (options.engine.command_go, engine_inifile, L"commands", L"play", L"go");
 
      for (ptr = options.engine.command_go; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
 
      READ_WIDESTRING (options.engine.command_hint, engine_inifile, L"commands", L"hint", L"hint");
 
      for (ptr = options.engine.command_hint; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
 
      READ_WIDESTRING (options.engine.command_force, engine_inifile, L"commands", L"force move", L"force %s");
 
      for (ptr = options.engine.command_force; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
 
      READ_WIDESTRING (options.engine.command_quit, engine_inifile, L"commands", L"quit", L"quit");
 
      for (ptr = options.engine.command_quit; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
 
 
 
      INIFile_FreeINIFile (engine_inifile); // close the engine config file
 
   }
 
 
 
   // [network]
 
   READ_WIDESTRING (options.network.server_address, inifile, L"network", L"server address", L"freechess.org");
 
   options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
 
   READ_WIDESTRING (options.network.login, inifile, L"network", L"login", L"guest");
 
   READ_WIDESTRING (options.network.password, inifile, L"network", L"password", L"");
 
   options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
 
   options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
 
   options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
 
 
 
   // [registration]
 
   READ_WIDESTRING (options.registration.user_email, inifile, L"registration", L"user email", L"");
 
   options.registration.activation_code = INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
 
 
 
   // [smilies]
 
   smilies = NULL;
 
   smiley_count = 0;
 
   while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
 
   {
 
      // for each smiley we can read, reallocate smilies array to hold one smiley more
 
      smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
 
 
 
      smiley = &smilies[smiley_count]; // quick access to smiley
 
 
 
      // read the smiley name and convert quotes to spaces
 
      wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
 
      smiley->name[0] = L' '; // convert leading quote to a space
 
      smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
 
 
 
      // now read the smiley's corresponding picture file
 
      READ_WIDESTRING (smiley->filename, inifile, L"smilies", smiley_name, L"smile.wmf");
 
 
 
      // is this filename the same as another smiley we know already ?
 
      for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
 
         if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
 
            break; // break as soon as we find a match
 
 
 
      // did we find a match ?
 
      if (smiley_index < smiley_count)
 
      {
 
         // if so, just copy data and data length from the smiley we already know
 
         smiley->rtf_data = smilies[smiley_index].rtf_data;
 
         smiley->rtf_len = smilies[smiley_index].rtf_len;
 
      }
 
 
 
      // else we found no match, we have to read the file ourselves
 
      else
 
      {
 
         // build the smiley picture's file pathname and read that smiley's data as a hex string
 
         swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
 
         _wfopen_s (&fp, smiley_pathname, L"rb");
 
         if (fp == NULL)
 
            continue; // if this smiley picture file can't be opened, ignore this smiley
 
 
 
         // get the file length
 
         fseek (fp, 0, SEEK_END);
 
         file_length = ftell (fp);
 
         fseek (fp, 0, SEEK_SET);
 
 
 
         // mallocate space for file contents and read it
 
         file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
 
         file_buffer[0] = ' '; // first character is a whitespace
 
         fread (&file_buffer[1], file_length, sizeof (char), fp);
 
         file_buffer[1 + file_length] = ' '; // last character is a whitespace
 
         file_buffer[1 + file_length + 1] = 0; // terminate the char string
 
         fclose (fp); // finished with the smiley picture file
 
 
 
         // convert it to wide char
 
         smiley->rtf_len = 1 + file_length + 1;
 
         smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
 
         ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
 
         SAFE_free ((void **) &file_buffer);
 
      }
 
 
 
      smiley_count++; // we know now one smiley more
 
   }
 
 
 
   // close the INI file
 
   INIFile_FreeINIFile (inifile);
 
   return; // finished loading config
 
}
 
 
 
 
 
void Config_Save (void)
 
{
 
   // this function saves the software configuration into an INI file.
 
   // WARNING: it does also free the smilies list !
 
 
 
   wchar_t filename[MAX_PATH];
 
   wchar_t smiley_name[32];
 
   smiley_t *smiley;
 
   void *inifile;
 
   int smiley_index;
 
   int smiley_index2;
 
 
 
   // create a config file with the default values
 
   inifile = INIFile_NewINIFile ();
 
 
 
   // [gameplay]
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
 
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
 
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
 
   INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
 
   INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
 
 
 
   // [display]
 
   INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
 
   INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
 
   INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
 
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
 
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
 
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
 
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
 
 
 
   // [sound]
 
   INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
 
 
 
   // [theme]
 
   WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
 
   INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
 
   INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
 
   INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
 
   WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
 
 
 
   // [engine]
 
   WRITE_WIDESTRING (L"engine", L"program", options.engine.program);
 
   INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
 
   INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
 
   INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
 
   INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
 
   INIFile_WriteEntryAsBool (inifile, L"engine", L"expert mode", options.engine.is_expert_mode);
 
 
 
   // [network]
 
   WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
 
   INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
 
   WRITE_WIDESTRING (L"network", L"login", options.network.login);
 
   WRITE_WIDESTRING (L"network", L"password", options.network.password);
 
   INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
 
   INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
 
   INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
 
 
 
   // [registration]
 
   WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
 
   INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", options.registration.activation_code);
 
 
 
   // [smilies]
 
   for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
 
   {
 
      smiley = &smilies[smiley_index]; // quick access to smiley
 
 
 
      // have a copy of the smiley's name and convert spaces back to quotes before saving them
 
      wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
 
      smiley_name[0] = L'"'; // convert leading space to a quote
 
      smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
 
      WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
 
 
 
      // cycle through all the other smileys to see if another one uses the same data...
 
      for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
 
         if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
 
            break; // break as soon as we find one that uses the same data
 
      if (smiley_index2 == smiley_count)
 
         SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
 
   }
 
   SAFE_free ((void **) &smilies);
 
   smiley_count = 0;
 
 
 
   // now save the INI file
 
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
 
   INIFile_SaveINIFile (filename, inifile);
 
 
 
   return; // finished
 
}